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added some comments to hr::inv
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@ -8,18 +8,25 @@
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#include "hyper.h"
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namespace hr {
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/** Orb Strategy Mode */
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EX namespace inv {
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#if CAP_INV
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/** is the Orb Strategy Mode active? */
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EX bool on;
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/** the number of Orbs used up in each type */
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EX array<int, ittypes> usedup;
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/** the number of Orbs remaining in each type -- it is recalculated based on your treasure and hr::inv::usedup after every move */
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EX array<int, ittypes> remaining;
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/** extra orbs can be added to OSM using -IX commandline option */
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EX array<int, ittypes> extra_orbs;
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/** random seed used for hr::inv::invr */
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EX int rseed;
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/** have we used any 'forbidden' orbs? */
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EX bool usedForbidden;
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/** initialize the OSM data for a new game */
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EX void init() {
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rseed = hrandpos();
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usedForbidden = false;
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@ -58,6 +65,7 @@ EX namespace inv {
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{itGreenGrass, itOrbThorns}
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};
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/** how many orbs can we get from Orb-of-Mirroring orb */
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int mirrorqty0(eItem orb) {
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if(shmup::on && isShmupLifeOrb(orb))
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return 3;
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@ -103,13 +111,16 @@ EX namespace inv {
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if(orb == itOrbMirror) return 1;
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return int(mirrorqty0(orb) * sqrt(1.000001+items[itPower]/20.));
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}
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/** PRNG used for calculating how many Orbs you get for your collected treasure */
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std::mt19937 invr;
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/** initialize hr::inv::invr */
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void sirand(int i) {
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invr.seed(i);
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}
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/** get the next random value from hr::inv::invr */
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int irand(int i) {
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return invr() % i;
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}
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@ -266,6 +277,7 @@ EX namespace inv {
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extra += extraline(tr, itr >= at ? (its(at)+"!") : "10-50");
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}
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/** Compute how many orbs you get for your current treasure. This is called after every move, and should give consistent results */
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EX void compute() {
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extra = "";
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orbinfoline = "";
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@ -468,6 +480,7 @@ EX namespace inv {
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EX bool activating;
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/** show the OSM Orb screen */
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EX void show() {
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multi::cpid = 0; /* just in case */
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