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hyperrogue/achievement.cpp

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// Hyperbolic Rogue -- Achievements
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file achievements.cpp
* \brief This file implements routines related to achievements and leaderboards
*
* This routines are general, i.e., not necessarily Steam-specific.
*/
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#include "hyper.h"
namespace hr {
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#define NUMLEADER 87
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EX bool test_achievements = false;
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EX bool offlineMode = false;
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EX const char* leadernames[NUMLEADER] = {
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"Score", "Diamonds", "Gold", "Spice", "Rubies", "Elixirs",
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"Shards100", "Totems", "Daisies", "Statues", "Feathers", "Sapphires",
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"Hyperstones", "Time to Win-71", "Turns to Win-71",
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"Time to 10 Hyperstones-120", "Turns to 10 Hyperstones-120", "Orbs of Yendor",
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"Fern Flowers",
"Royal Jellies", "Powerstones", "Silver", "Wine", "Emeralds", "Grimoires",
"Holy Grails", "Red Gems", "Pirate Treasures",
"Shmup Score", "Shmup Time to Win", "Shmup Knife to Win",
"Bomberbird Eggs", // 31
"Ambers", // 32
"Pearls", // 33
"Hypersian Rugs", // 34
"Garnets", // 35
"Princess Challenge", // 36
"Ivory Figurines", // 37
"Elemental Gems", // 38
"Onyxes", // 39
"Yendor Challenge", // 40
"Pure Tactics Mode", // 41
"Mutant Saplings", // 42
"Fulgurites", // 43
"Shmup Score 2p", // 44
"Coop Shmup Time to Win", // 45
"Black Lotuses", // 46
"Mutant Fruits", // 47
"White Dove Feathers", // 48
"Pure Tactics Mode (shmup)", // 49
"Pure Tactics Mode (2p)", // 50
"Corals", // 51
"Thornless Roses", // 52
"Chaos Mode", // 53
"Tortoise points", // 54
"Dragon Scales", // 55
"Apples", // 56
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"Heptagonal Mode", // 57
"Sunken Treasures", // 58
"Ancient Jewelry", // 59
"Golden Eggs", // 60
"Multiplayer Score", // 61
"Statistics", // 62
"Halloween", // 63
"Amethysts", // 64
"Slime Molds", // 65
"Dodecahedra", // 66
"Green Grass", // 67
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"Spinel", // 68
"Orb Strategy Score", // 69
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"Real time to Win-OS", // 70
"Turns to Win-OS", // 71
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"Ancient Weapons", // 72
"Forgotten Relics", // 73
"Lava Lilies", // 74
"Turquoises", // 75
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"Chrysoberyls", // 76
"Tasty Jellies", // 77
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"Tiger's Eyes", // 78
"Torbernites", // 79
"Meteorites", // 80
"Racing Official Track", // 81
"Gold Balls", // 82
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"Lazurite Figurines", // 83
"Water Lilies", // 84
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"Capon Stones", // 85
"Crystal Dice" // 86
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};
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#define LB_STATISTICS 62
#define LB_HALLOWEEN 63
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#define LB_RACING 81
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EX bool haveLeaderboard(int id);
EX int get_currentscore(int id);
EX void set_priority_board(int id);
EX int get_sync_status();
EX bool score_loaded(int id);
EX int score_default(int id);
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EX void upload_score(int id, int v);
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string achievementMessage[3];
int achievementTimer;
/** achievements received this game */
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EX vector<string> achievementsReceived;
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/** Returns true if the given achievement cannot be obtained in the current mode.
* @param flags Mode requested by the achievement.
*/
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EX bool wrongMode(char flags) {
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if(cheater) return true;
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if(casual) return true;
if(flags == rg::global) return false;
if(flags != rg::special_geometry && flags != rg::special_geometry_nicewalls) {
if(!BITRUNCATED) return true;
if(geometry != gNormal) return true;
}
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if(shmup::on != (flags == rg::shmup || flags == rg::racing)) return true;
if(racing::on != (flags == rg::racing)) return true;
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if((!!dual::state) != (flags == rg::dualmode)) return true;
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#if CAP_DAILY
if(daily::on != (flags == rg::daily)) return true;
#endif
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if(randomPatternsMode) return true;
if(yendor::on) return true;
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if(peace::on) return true;
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if(tactic::on) return true;
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if(dpgen::in) return true;
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#if CAP_TOUR
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if(tour::on) return true;
#endif
eLandStructure dls = lsNiceWalls;
if(flags == rg::special_geometry || flags == rg::racing || flags == rg::princess)
dls = lsSingle;
if(flags == rg::chaos)
dls = lsChaos;
if(land_structure != dls) return true;
if(numplayers() > 1 && !multi::friendly_fire) return true;
if(numplayers() > 1 && multi::pvp_mode) return true;
if(numplayers() > 1 && multi::split_screen) return true;
if((numplayers() > 1) != (flags == rg::multi)) return true;
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return false;
}
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EX set<string> got_achievements;
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EX void achievement_gain_once(const string& s, char flags IS(0)) {
LATE(achievement_gain_once(s, flags));
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if(got_achievements.count(s)) return;
if(wrongMode(flags)) {
if(test_achievements) println(hlog, "wrong mode for achievement: ", s);
else return;
}
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got_achievements.insert(s);
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achievement_gain(s.c_str(), flags);
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}
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EX void achievement_log(const char* s, char flags) {
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if(wrongMode(flags)) {
if(test_achievements) println(hlog, "wrong mode for achievement: ", s);
return;
}
if(test_achievements) {
println(hlog, "got achievement:", s);
return;
}
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for(int i=0; i<isize(achievementsReceived); i++)
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if(achievementsReceived[i] == s) return;
achievementsReceived.push_back(s);
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#if CAP_SAVE
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remove_emergency_save();
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FILE *f = fopen(scorefile, "at");
if(!f) return;
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int t = (int) (time(NULL) - timerstart);
time_t timer = time(NULL);
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
fprintf(f, "ACHIEVEMENT %s turns: %d time: %d at: %d ver: %s c: %d date: %s\n",
s, turncount, t, int(timerstart), VER, anticheat::certify(s, turncount, t, (int) timerstart, 0), buf);
fclose(f);
#endif
}
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EX void achievement_init();
EX string myname();
EX void achievement_close();
/** gain the given achievement.
* @param s name of the achievement, e.g., DIAMOND1
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
*/
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EX void achievement_gain(const char* s, char flags IS(0));
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#if ISSTEAM
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void improveItemScores();
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#include "private/hypersteam.cpp"
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#elif !ISANDROID && !ISIOS
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void achievement_init() {}
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string myname() { return "Rogue"; }
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void achievement_close() {}
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// gain the achievement with the given name.
// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
// Only awarded if special modes are matched exactly.
void achievement_gain(const char* s, char flags IS(0)) {
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achievement_log(s, flags);
}
#endif
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// gain the achievement for collecting a number of 'it'.
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EX void achievement_collection(eItem it) {
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achievement_collection2(it, items[it]);
}
EX void achievement_collection2(eItem it, int q) {
if(cheater && !test_achievements) return;
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if(casual && !test_achievements) return;
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if(randomPatternsMode) return;
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LATE( achievement_collection2(it, q); )
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if(it == itTreat && q == 50 && (geometry == gSphere || geometry == gElliptic) && BITRUNCATED)
achievement_gain("HALLOWEEN1", rg::special_geometry);
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if(it == itTreat && q == 100 && (geometry == gSphere || geometry == gElliptic) && BITRUNCATED)
achievement_gain("HALLOWEEN2", rg::special_geometry);
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if(q == 1) {
if(it == itDiamond) achievement_gain("DIAMOND1");
if(it == itRuby) achievement_gain("RUBY1");
if(it == itHyperstone) achievement_gain("HYPER1");
if(it == itGold) achievement_gain("GOLD1");
if(it == itStatue) achievement_gain("STATUE1");
if(it == itShard) achievement_gain("MIRROR1");
if(it == itBone) achievement_gain("TOTEM1");
if(it == itSpice) achievement_gain("SPICE1");
if(it == itElixir) achievement_gain("ELIXIR1");
if(it == itHell) achievement_gain("DAISY1");
if(it == itFeather) achievement_gain("FEATHER1");
if(it == itSapphire) achievement_gain("SAPPHIRE1");
if(it == itFernFlower) achievement_gain("FERN1");
if(it == itRoyalJelly) achievement_gain("JELLY1");
if(it == itWine) achievement_gain("WINE1");
if(it == itPower) achievement_gain("POWER1");
if(it == itEmerald) achievement_gain("EMERALD1");
if(it == itSilver) achievement_gain("SILVER1");
if(it == itGrimoire) achievement_gain("GRIMOIRE1");
if(it == itRedGem) achievement_gain("REDGEM1");
if(it == itPirate) achievement_gain("PIRATE1");
if(it == itCoast) achievement_gain("COAST1");
// if(it == itWhirlpool) achievement_gain("WHIRL1"); // requires escape
if(it == itBombEgg) achievement_gain("MINE1");
if(it == itPalace) achievement_gain("RUG1");
if(it == itFjord) achievement_gain("GARNET1");
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if(it == itIvory) achievement_gain("TOWER1");
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if(it == itElemental) achievement_gain("ELEMENT1");
if(it == itZebra) achievement_gain("ZEBRA1");
if(it == itMutant) achievement_gain("MUTANT1");
if(it == itFulgurite) achievement_gain("FULGUR1");
if(it == itMutant2) achievement_gain("FRUIT1");
if(it == itWindstone) achievement_gain("DOVE1");
if(it == itCoral) achievement_gain("CORAL1");
if(it == itRose) achievement_gain("ROSE1");
if(it == itBabyTortoise) achievement_gain("TORTOISE1");
if(it == itDragon) achievement_gain("DRAGON1");
if(it == itApple) achievement_gain("APPLE1");
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if(it == itKraken) achievement_gain("KRAKEN1");
if(it == itBarrow) achievement_gain("BARROW1");
if(it == itTrollEgg) achievement_gain("TROLL1");
if(it == itAmethyst) achievement_gain("MOUNT1");
if(it == itSlime) achievement_gain("DUNG1");
if(it == itDodeca) achievement_gain("DOD1");
if(it == itGreenGrass) achievement_gain("PRAIR1");
if(it == itBull) achievement_gain("BULL1");
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if(it == itHunting) achievement_gain("TURQ1");
if(it == itBlizzard) achievement_gain("BLIZZ1");
if(it == itLavaLily) achievement_gain("LILY1");
if(it == itTerra) achievement_gain("TERRAC1");
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if(it == itRuins) achievement_gain("RUIN1");
if(it == itSwitch) achievement_gain("JELLZ1");
if(it == itBrownian) achievement_gain("BROWN1");
if(it == itVarTreasure) achievement_gain("RADIO1");
if(it == itWest) achievement_gain("FREEFALL1");
if(it == itFrog) achievement_gain("FROG1");
if(it == itEclectic) achievement_gain("ECLEC1");
if(it == itWet) achievement_gain("WET1");
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if(it == itCursed) achievement_gain("CURSED1");
if(it == itDice) achievement_gain("DICE1");
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}
// 32
if(it == itHolyGrail) {
if(q == 1) achievement_gain("GRAIL2");
if(PURE && geometry == gNormal)
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achievement_gain("GRAILH", rg::special_geometry_nicewalls);
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#if CAP_CRYSTAL
if(PURE && cryst && ginf[gCrystal].sides == 8 && ginf[gCrystal].vertex == 4 && !crystal::used_compass_inside)
achievement_gain("GRAIL4D", rg::special_geometry);
if(BITRUNCATED && cryst && ginf[gCrystal].sides == 8 && ginf[gCrystal].vertex == 3 && !crystal::used_compass_inside)
achievement_gain("GRAIL4D2", rg::special_geometry);
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#endif
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if(q == 3) achievement_gain("GRAIL3");
if(q == 8) achievement_gain("GRAIL4");
}
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if(q == (inv::on ? 25 : 10)) {
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if(it == itDiamond) achievement_gain("DIAMOND2");
if(it == itRuby) achievement_gain("RUBY2");
if(it == itHyperstone) achievement_gain("HYPER2");
if(it == itGold) achievement_gain("GOLD2");
if(it == itStatue) achievement_gain("STATUE2");
if(it == itShard) achievement_gain("MIRROR2");
if(it == itBone) achievement_gain("TOTEM2");
if(it == itSpice) achievement_gain("SPICE2");
if(it == itElixir) achievement_gain("ELIXIR2");
if(it == itHell) achievement_gain("DAISY2");
if(it == itFeather) achievement_gain("FEATHER2");
if(it == itSapphire) achievement_gain("SAPPHIRE2");
if(it == itFernFlower) achievement_gain("FERN2");
if(it == itRoyalJelly) achievement_gain("JELLY2");
if(it == itWine) achievement_gain("WINE2");
if(it == itPower) achievement_gain("POWER2");
if(it == itEmerald) achievement_gain("EMERALD2");
if(it == itSilver) achievement_gain("SILVER2");
if(it == itGrimoire) achievement_gain("GRIMOIRE2");
if(it == itRedGem) achievement_gain("REDGEM2");
if(it == itPirate) achievement_gain("PIRATE2");
if(it == itCoast) achievement_gain("COAST2");
if(it == itWhirlpool) achievement_gain("WHIRL2");
if(it == itBombEgg) achievement_gain("MINE2");
if(it == itPalace) achievement_gain("RUG2");
if(it == itFjord) achievement_gain("GARNET2");
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if(it == itIvory) achievement_gain("TOWER2");
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if(it == itElemental) achievement_gain("ELEMENT2");
if(it == itZebra) achievement_gain("ZEBRA2");
if(it == itMutant) achievement_gain("MUTANT2");
if(it == itFulgurite) achievement_gain("FULGUR2");
if(it == itMutant2) achievement_gain("FRUIT2");
if(it == itWindstone) achievement_gain("DOVE2");
if(it == itCoral) achievement_gain("CORAL2");
if(it == itRose) achievement_gain("ROSE2");
if(it == itBabyTortoise) achievement_gain("TORTOISE2");
if(it == itDragon) achievement_gain("DRAGON2");
if(it == itApple) achievement_gain("APPLE2");
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if(it == itKraken) achievement_gain("KRAKEN2");
if(it == itBarrow) achievement_gain("BARROW2");
if(it == itTrollEgg) achievement_gain("TROLL2");
if(it == itAmethyst) achievement_gain("MOUNT2");
if(it == itSlime) achievement_gain("DUNG2");
if(it == itDodeca) achievement_gain("DOD2");
if(it == itGreenGrass) achievement_gain("PRAIR2");
if(it == itBull) achievement_gain("BULL2");
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if(it == itHunting) achievement_gain("TURQ2");
if(it == itBlizzard) achievement_gain("BLIZZ2");
if(it == itLavaLily) achievement_gain("LILY2");
if(it == itTerra) achievement_gain("TERRAC2");
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if(it == itRuins) achievement_gain("RUIN2");
if(it == itSwitch) achievement_gain("JELLZ2");
if(it == itBrownian) achievement_gain("BROWN2");
if(it == itVarTreasure) achievement_gain("RADIO2");
if(it == itWest) achievement_gain("FREEFALL2");
if(it == itFrog) achievement_gain("FROG2");
if(it == itEclectic) achievement_gain("ECLEC2");
if(it == itWet) achievement_gain("WET2");
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if(it == itCursed) achievement_gain("CURSED2");
if(it == itDice) achievement_gain("DICE2");
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}
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if(q == (inv::on ? 50 : 25)) {
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if(it == itDiamond) achievement_gain("DIAMOND3");
if(it == itRuby) achievement_gain("RUBY3");
if(it == itHyperstone) achievement_gain("HYPER3");
if(it == itGold) achievement_gain("GOLD3");
if(it == itStatue) achievement_gain("STATUE3");
if(it == itShard) achievement_gain("MIRROR3");
if(it == itBone) achievement_gain("TOTEM3");
if(it == itSpice) achievement_gain("SPICE3");
if(it == itElixir) achievement_gain("ELIXIR3");
if(it == itHell) achievement_gain("DAISY3");
if(it == itFeather) achievement_gain("FEATHER3");
if(it == itSapphire) achievement_gain("SAPPHIRE3");
if(it == itFernFlower) achievement_gain("FERN3");
if(it == itRoyalJelly) achievement_gain("JELLY3");
if(it == itWine) achievement_gain("WINE3");
if(it == itPower) achievement_gain("POWER3");
if(it == itEmerald) achievement_gain("EMERALD3");
if(it == itSilver) achievement_gain("SILVER3");
if(it == itGrimoire) achievement_gain("GRIMOIRE3");
if(it == itRedGem) achievement_gain("REDGEM3");
if(it == itPirate) achievement_gain("PIRATE3");
if(it == itCoast) achievement_gain("COAST3");
if(it == itWhirlpool) achievement_gain("WHIRL3");
if(it == itBombEgg) achievement_gain("MINE3");
if(it == itPalace) achievement_gain("RUG3");
if(it == itFjord) achievement_gain("GARNET3");
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if(it == itIvory) achievement_gain("TOWER3");
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if(it == itElemental) achievement_gain("ELEMENT3");
if(it == itZebra) achievement_gain("ZEBRA3");
if(it == itMutant) achievement_gain("MUTANT3");
if(it == itFulgurite) achievement_gain("FULGUR3");
if(it == itMutant2) achievement_gain("FRUIT3");
if(it == itWindstone) achievement_gain("DOVE3");
if(it == itCoral) achievement_gain("CORAL3");
if(it == itRose) achievement_gain("ROSE3");
if(it == itFulgurite && pureHardcore() && elec::lightningfast == 0)
achievement_gain("HARDMETAL");
if(it == itBabyTortoise) achievement_gain("TORTOISE3");
if(it == itDragon) achievement_gain("DRAGON3");
if(it == itApple) achievement_gain("APPLE3");
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if(it == itKraken) achievement_gain("KRAKEN3");
if(it == itBarrow) achievement_gain("BARROW3");
if(it == itTrollEgg) achievement_gain("TROLL3");
if(it == itAmethyst) achievement_gain("MOUNT3");
if(it == itSlime) achievement_gain("DUNG3");
if(it == itDodeca) achievement_gain("DOD3");
if(it == itGreenGrass) achievement_gain("PRAIR3");
if(it == itBull) achievement_gain("BULL3");
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if(it == itHunting) achievement_gain("TURQ3");
if(it == itBlizzard) achievement_gain("BLIZZ3");
if(it == itLavaLily) achievement_gain("LILY3");
if(it == itTerra) achievement_gain("TERRAC3");
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if(it == itRuins) achievement_gain("RUIN3");
if(it == itSwitch) achievement_gain("JELLZ3");
if(it == itBrownian) achievement_gain("BROWN3");
if(it == itVarTreasure) achievement_gain("RADIO3");
if(it == itWest) achievement_gain("FREEFALL3");
if(it == itFrog) achievement_gain("FROG3");
if(it == itEclectic) achievement_gain("ECLEC3");
if(it == itWet) achievement_gain("WET3");
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if(it == itCursed) achievement_gain("CURSED3");
if(it == itDice) achievement_gain("DICE3");
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}
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if(q == 50 && !inv::on) {
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if(it == itDiamond) achievement_gain("DIAMOND4");
if(it == itRuby) achievement_gain("RUBY4");
if(it == itHyperstone) achievement_gain("HYPER4");
if(it == itGold) achievement_gain("GOLD4");
if(it == itStatue) achievement_gain("STATUE4");
if(it == itShard) achievement_gain("MIRROR4");
if(it == itBone) achievement_gain("TOTEM4");
if(it == itSpice) achievement_gain("SPICE4");
if(it == itElixir) achievement_gain("ELIXIR4");
if(it == itHell) achievement_gain("DAISY4");
if(it == itFeather) achievement_gain("FEATHER4");
if(it == itSapphire) achievement_gain("SAPPHIRE4");
if(it == itFernFlower) achievement_gain("FERN4");
if(it == itRoyalJelly) achievement_gain("JELLY4");
if(it == itWine) achievement_gain("WINE4");
if(it == itPower) achievement_gain("POWER4");
if(it == itEmerald) achievement_gain("EMERALD4");
if(it == itSilver) achievement_gain("SILVER4");
if(it == itGrimoire) achievement_gain("GRIMOIRE4");
if(it == itRedGem) achievement_gain("REDGEM4");
if(it == itPirate) achievement_gain("PIRATE4");
if(it == itCoast) achievement_gain("COAST4");
if(it == itWhirlpool) achievement_gain("WHIRL4");
if(it == itBombEgg) achievement_gain("MINE4");
if(it == itPalace) achievement_gain("RUG4");
if(it == itFjord) achievement_gain("GARNET4");
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if(it == itIvory) achievement_gain("TOWER4");
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if(it == itElemental) achievement_gain("ELEMENT4");
if(it == itZebra) achievement_gain("ZEBRA4");
if(it == itMutant) achievement_gain("MUTANT4");
if(it == itFulgurite) achievement_gain("FULGUR4");
if(it == itMutant2) achievement_gain("FRUIT4");
if(it == itWindstone) achievement_gain("DOVE4");
if(it == itCoral) achievement_gain("CORAL4");
if(it == itRose) achievement_gain("ROSE4");
if(it == itBabyTortoise) achievement_gain("TORTOISE4");
if(it == itDragon) achievement_gain("DRAGON4");
if(it == itApple) achievement_gain("APPLE4");
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if(it == itKraken) achievement_gain("KRAKEN4");
if(it == itBarrow) achievement_gain("BARROW4");
if(it == itTrollEgg) achievement_gain("TROLL4");
if(it == itAmethyst) achievement_gain("MOUNT4");
if(it == itSlime) achievement_gain("DUNG4");
if(it == itDodeca) achievement_gain("DOD4");
if(it == itGreenGrass) achievement_gain("PRAIR4");
if(it == itBull) achievement_gain("BULL4");
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if(it == itHunting) achievement_gain("TURQ4");
if(it == itBlizzard) achievement_gain("BLIZZ4");
if(it == itLavaLily) achievement_gain("LILY4");
if(it == itTerra) achievement_gain("TERRAC4");
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if(it == itRuins) achievement_gain("RUIN4");
if(it == itSwitch) achievement_gain("JELLZ4");
if(it == itBrownian) achievement_gain("BROWN4");
if(it == itVarTreasure) achievement_gain("RADIO4");
if(it == itWest) achievement_gain("FREEFALL4");
if(it == itFrog) achievement_gain("FROG4");
if(it == itEclectic) achievement_gain("ECLEC4");
if(it == itWet) achievement_gain("WET4");
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if(it == itCursed) achievement_gain("CURSED4");
if(it == itDice) achievement_gain("DICE4");
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}
if(it == itOrbYendor) {
achievement_gain("YENDOR2");
if(pureHardcore()) achievement_gain("HARDCORE");
if(shmup::on) achievement_gain("SHMUP", rg::shmup);
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}
}
/** This function awards 'counting' achievements, such as kill 10 monsters at the same time.
* @param s name of the group of achievements, e.g. GOLEM.
* @param current our score, e.g., the the achievement GOLEM2 will be awared with current >= 5.
* @param prev previous value of the score.
*/
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EX void achievement_count(const string& s, int current, int prev) {
if(cheater && !test_achievements) return;
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if(casual && !test_achievements) return;
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if(shmup::on) return;
if(randomPatternsMode) return;
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LATE( achievement_count(s, current, prev); )
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if(s == "GOLEM" && current >= 5)
achievement_gain("GOLEM2");
if(s == "GOLEM" && current >= 10)
achievement_gain("GOLEM3");
if(s == "STAB" && current >= 1)
achievement_gain("STABBER1");
if(s == "STAB" && current >= 2)
achievement_gain("STABBER2");
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if(s == "SLASH" && current >= 2)
achievement_gain("SLASH2");
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if(s == "STAB" && current >= 4)
achievement_gain("STABBER3");
if(s == "MIRRORKILL" && current-prev >= 1)
achievement_gain("MIRRORKILL1");
if(s == "MIRRORKILL" && current-prev >= 2)
achievement_gain("MIRRORKILL2");
if(s == "MIRRORKILL" && current-prev >= 3)
achievement_gain("MIRRORKILL3");
if(s == "FLASH" && current-prev >= 1)
achievement_gain("FLASH1");
if(s == "FLASH" && current-prev >= 5)
achievement_gain("FLASH2");
if(s == "FLASH" && current-prev >= 10)
achievement_gain("FLASH3");
if(s == "LIGHTNING" && current-prev >= 1)
achievement_gain("LIGHTNING1");
if(s == "LIGHTNING" && current-prev >= 5)
achievement_gain("LIGHTNING2");
if(s == "LIGHTNING" && current-prev >= 10)
achievement_gain("LIGHTNING3");
if(s == "MIRAGE" && current >= 35 && geometry == gEuclid)
achievement_gain("MIRAGE", rg::special_geometry);
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if(s == "ORB" && current >= 10)
achievement_gain("ORB3");
if(s == "BUG" && current >= 1000)
achievement_gain("BUG3");
if(s == "ELEC" && current >= 10)
achievement_gain("ELEC3");
}
int specific_improved = 0;
int specific_what = 0;
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EX void improve_score(int i, eItem what) {
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if(offlineMode) return;
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LATE( improve_score(i, what); )
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#ifdef HAVE_ACHIEVEMENTS
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if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
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if(items[what] && haveLeaderboard(i)) {
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if(items[what] > get_currentscore(i) && score_loaded(i)) {
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specific_improved++; specific_what = what;
}
upload_score(i, items[what]);
}
#endif
}
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// scores for special challenges
EX void achievement_score(int cat, int number) {
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if(offlineMode) return;
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
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if(casual) return;
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LATE( achievement_score(cat, number); )
if(cat == LB_HALLOWEEN) {
if(geometry != gSphere && geometry != gElliptic)
return;
}
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else {
if(geometry) return;
if(ineligible_starting_land) return;
}
if(CHANGED_VARIATION) return;
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if(randomPatternsMode) return;
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if(dual::state) return;
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if(shmup::on && cat != LB_PURE_TACTICS_SHMUP && cat != LB_PURE_TACTICS_COOP && cat != LB_RACING) return;
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if(yendor::on && cat != LB_YENDOR_CHALLENGE) return;
if(tactic::on && cat != LB_PURE_TACTICS && cat != LB_PURE_TACTICS_SHMUP && cat != LB_PURE_TACTICS_COOP)
return;
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if(racing::on && cat != LB_RACING) return;
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upload_score(cat, number);
#endif
}
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EX void improveItemScores() {
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LATE( improveItemScores(); )
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for(int i=1; i<=12; i++) improve_score(i, eItem(i));
improve_score(17, itOrbYendor);
improve_score(18, itFernFlower);
improve_score(19, itRoyalJelly);
improve_score(20, itPower);
improve_score(21, itSilver);
improve_score(22, itWine);
improve_score(23, itEmerald);
improve_score(24, itGrimoire);
improve_score(25, itHolyGrail);
improve_score(26, itRedGem);
improve_score(27, itPirate);
improve_score(31, itBombEgg);
improve_score(32, itCoast);
improve_score(33, itWhirlpool);
improve_score(34, itPalace);
improve_score(35, itFjord);
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improve_score(37, itIvory);
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improve_score(38, itElemental);
improve_score(39, itZebra);
improve_score(42, itMutant);
improve_score(43, itFulgurite);
if(!isHaunted(cwt.at->land)) improve_score(46, itLotus);
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improve_score(47, itMutant2);
improve_score(48, itWindstone);
improve_score(51, itCoral);
improve_score(52, itRose);
improve_score(54, itBabyTortoise);
improve_score(55, itDragon);
improve_score(56, itApple);
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improve_score(58, itKraken);
improve_score(59, itBarrow);
improve_score(60, itTrollEgg);
improve_score(64, itAmethyst);
improve_score(65, itSlime);
improve_score(66, itDodeca);
improve_score(67, itGreenGrass);
improve_score(68, itBull);
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improve_score(72, itTerra);
improve_score(73, itBlizzard);
improve_score(74, itLavaLily);
improve_score(75, itHunting);
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improve_score(76, itRuins);
improve_score(77, itSwitch);
improve_score(78, itBrownian);
improve_score(79, itVarTreasure);
improve_score(80, itWest);
improve_score(82, itFrog);
improve_score(83, itEclectic);
improve_score(84, itWet);
improve_score(85, itCursed);
improve_score(86, itDice);
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}
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int next_stat_tick;
/** gain the final achievements.
* @param really false: the user is simply looking at the score; true: the game really ended.
*/
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EX void achievement_final(bool really_final) {
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if(offlineMode) return;
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LATE( achievement_final(really_final); )
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#ifdef HAVE_ACHIEVEMENTS
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if(ticks > next_stat_tick) {
upload_score(LB_STATISTICS, time(NULL));
next_stat_tick = ticks + 600000;
}
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if(cheater) return;
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if(casual) return;
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#if CAP_TOUR
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if(tour::on) return;
#endif
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if(randomPatternsMode) return;
if(peace::on) return;
if(yendor::on) return;
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if(dual::state) return;
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if(tactic::on) {
tactic::record();
tactic::unrecord();
tactic::uploadScore();
return;
}
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#if CAP_DAILY
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if(daily::on) {
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daily::uploadscore(really_final);
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return;
}
#endif
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int specialcode = 0;
if(shmup::on) specialcode++;
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if(ls::std_chaos()) specialcode+=2;
else if(!ls::nice_walls()) return;
if(PURE) specialcode+=4;
if(numplayers() > 1) specialcode+=8;
if(inv::on) specialcode+=16;
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if(sphere && specialland == laHalloween) {
if(specialcode) return;
achievement_score(LB_HALLOWEEN, items[itTreat]);
return;
}
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if(ineligible_starting_land) return;
if(geometry) return;
if(NONSTDVAR) return;
if(numplayers() > 1 && !multi::friendly_fire) return;
if(numplayers() > 1 && multi::pvp_mode) return;
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if(numplayers() > 1 && multi::split_screen) return;
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// determine the correct leaderboard ID for 'total score'
// or return if no leaderboard for the current mode
int sid;
switch(specialcode) {
case 0: sid = 0; break;
case 1: sid = 28; break;
case 2: sid = 53; break;
case 4: sid = 57; break;
case 8: sid = 61; break;
case 9: sid = 44; break;
case 16: sid = 69; break;
default: return;
}
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int total_improved = 0;
specific_improved = 0;
specific_what = 0;
if(specialcode == 0) improveItemScores();
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int tg = gold();
if(tg && haveLeaderboard(sid)) {
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if(tg > get_currentscore(sid) && score_loaded(sid)) {
if(get_currentscore(sid) <= 0) total_improved += 2;
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total_improved++; // currentscore[sid] = tg;
}
upload_score(sid, tg);
}
if(total_improved >= 2) {
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#if !ISANDROID
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addMessage(XLAT("Your total treasure has been recorded in the " LEADERFULL "."));
addMessage(XLAT("Congratulations!"));
#endif
}
else if(total_improved && specific_improved >= 2)
addMessage(XLAT("You have improved your total high score and %1 specific high scores!", its(specific_improved)));
else if(total_improved && specific_improved)
addMessage(XLAT("You have improved your total and '%1' high score!", iinf[specific_what].name));
else if(total_improved) {
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#if !ISANDROID
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addMessage(XLAT("You have improved your total high score on " LEADER ". Congratulations!"));
#endif
}
else if(specific_improved >= 2)
addMessage(XLAT("You have improved %1 of your specific high scores!", its(specific_improved)));
else if(specific_improved) {
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#if !ISANDROID
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addMessage(XLAT("You have improved your '%1' high score on " LEADER "!", iinf[specific_what].name));
#endif
}
#endif
}
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EX bool hadtotalvictory;
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EX void check_total_victory() {
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if(!inv::on) return;
if(hadtotalvictory) return;
if(!items[itOrbYendor]) return;
if(!items[itHolyGrail]) return;
if(items[itHyperstone] < 50) return;
if(!princess::reviveAt) return;
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LATE( check_total_victory(); )
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hadtotalvictory = true;
achievement_gain("TOTALVICTORY");
}
/** gain the victory achievements.
* @param hyper true for the Hyperstone victory, and false for the Orb of Yendor victory.
*/
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EX void achievement_victory(bool hyper) {
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DEBBI(DF_STEAM, ("achievement_victory"))
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if(offlineMode) return;
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
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if(casual) return;
if(geometry) return;
if(CHANGED_VARIATION) return;
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if(randomPatternsMode) return;
if(hyper && shmup::on) return;
if(yendor::on) return;
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if(peace::on) return;
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if(tactic::on) return;
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if(!ls::nice_walls()) return;
if(ineligible_starting_land) return;
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LATE( achievement_victory(hyper); )
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DEBB(DF_STEAM, ("after checks"))
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int t = getgametime();
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if(hyper && shmup::on) return;
if(hyper && inv::on) return;
int ih1 = hyper ? 15 : inv::on ? 70 : shmup::on ? (numplayers() > 1 ? 45 : 29) : 13;
int ih2 = hyper ? 16 : inv::on ? 71 : shmup::on ? 30 : 14;
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int improved = 0;
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if(score_loaded(ih1) && score_loaded(ih2)) {
if(get_currentscore(ih1) == score_default(ih1) || get_currentscore(ih2) == score_default(ih2))
improved += 4;
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if(get_currentscore(ih1) > t) {
improved++;
}
if(get_currentscore(ih2) > turncount) {
improved+=2;
}
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}
if(hyper)
addMessage(XLAT("You have collected 10 treasures of each type."));
if(improved) {
if(improved >= 4) {
if(!hyper) addMessage(XLAT("This is your first victory!"));
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#if !ISANDROID
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addMessage(XLAT("This has been recorded in the " LEADERFULL "."));
#endif
addMessage(XLAT("The faster you get here, the better you are!"));
}
else if(improved >= 3) {
if(shmup::on)
addMessage(XLAT("You have improved both your real time and knife count. Congratulations!"));
else
addMessage(XLAT("You have improved both your real time and turn count. Congratulations!"));
}
else if(improved == 1)
addMessage(XLAT("You have used less real time than ever before. Congratulations!"));
else if(improved == 2) {
if(shmup::on)
addMessage(XLAT("You have used less knives than ever before. Congratulations!"));
else
addMessage(XLAT("You have used less turns than ever before. Congratulations!"));
}
}
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DEBB(DF_STEAM, ("uploading scores"))
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upload_score(ih1, t);
upload_score(ih2, turncount);
#endif
}
/** call the achievement callbacks */
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EX void achievement_pump();
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EX string get_rich_presence_text() {
#if CAP_DAILY
if(daily::on)
return "Strange Challenge #" + its(daily::daily_id) + ", score " + its(gold());
#endif
if(tour::on)
return "Guided Tour";
string res;
if(geometry != gNormal || !BITRUNCATED)
res = res + full_geometry_name() + " ";
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if(land_structure != default_land_structure()) res += land_structure_name(false) + " ";
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if(shmup::on) res += "shmup ";
if(dual::state) res += "dual ";
if(randomPatternsMode) res += "random ";
if(inv::on) res += "OSM ";
if(multi::players > 1) res += "multi ";
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if(casual) res += "casual ";
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if(cheater || among(cwt.at->land, laCanvas, laCA))
return res + "(?)";
if(yendor::on) {
res += "Yendor Challenge: " + yendor::name(yendor::challenge);
if(items[itOrbYendor]) res += " (level " + its(items[itOrbYendor]) + ")";
return res;
}
if(peace::on) return res + "peaceful";
if(tactic::on)
return res + "PTM: " + linf[specialland].name + " $" + its(gold());
if(princess::challenge) return res + "Princess Challenge";
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#if CAP_RACING
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if(racing::on) {
using namespace racing;
res = res + "racing in " + linf[specialland].name;
for(int i=0; i<multi::players; i++) {
if(race_finish_tick[i])
res += racetimeformat(race_finish_tick[i] - race_start_tick);
}
return res;
}
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#endif
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res += linf[cwt.at->land].name;
res += ", " + its(gold()) + " $$$";
return res;
}
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#ifndef HAVE_ACHIEVEMENTS
void achievement_pump() {}
#endif
/** display the last achievement gained. */
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EX void achievement_display() {
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#ifdef HAVE_ACHIEVEMENTS
if(achievementTimer) {
int col = (ticks - achievementTimer);
if(col > 5000) { achievementTimer = 0; return; }
if(col > 2500) col = 5000 - col;
col /= 10; col *= 0x10101;
displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, achievementMessage[0], col & 0xFFFF00, 8);
int w = 2 * vid.fsize;
#if !ISMOBILE
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while(w>3 && textwidth(w, achievementMessage[1]) > vid.xres) w--;
#endif
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, w, achievementMessage[1], col, 8);
w = vid.fsize;
#if !ISMOBILE
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while(w>3 && textwidth(w, achievementMessage[2]) > vid.xres) w--;
#endif
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*4, 2, w, achievementMessage[2], col, 8);
}
#endif
}
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EX bool isAscending(int i) {
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return i == 13 || i == 14 || i == 15 || i == 16 || i == 29 || i == 30 || i == 45;
}
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EX int score_default(int i) {
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if(isAscending(i)) return 1999999999;
else return 0;
}
#ifndef HAVE_ACHIEVEMENTS
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EX int get_sync_status() { return 0; }
EX void set_priority_board(int) { }
#endif
}