hyperrogue/achievement.cpp

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#define NUMLEADER 40
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#define SCORE_UNKNOWN (-1)
#define NO_SCORE_YET (-2)
int currentscore[NUMLEADER];
const char* leadernames[NUMLEADER] = {
"Score", "Diamonds", "Gold", "Spice", "Rubies", "Elixirs",
"Shards", "Totems", "Daisies", "Statues", "Feathers", "Sapphires",
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"Hyperstones", "Time to Win-71", "Turns to Win-71",
"Time to 10 Hyperstones-73", "Turns to 10 Hyperstones-73", "Orbs of Yendor",
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"Fern Flowers",
"Royal Jellies", "Powerstones", "Silver", "Wine", "Emeralds", "Grimoires",
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"Holy Grails", "Red Gems", "Pirate Treasures",
"Shmup Score", "Shmup Time to Win", "Shmup Knife to Win",
"Bomberbird Eggs", // 31
"Ambers", // 32
"Pearls", // 33
"Hypersian Rugs", // 34
"Garnets", // 35
"Princess Challenge", // 36
"Ivory Figurines", // 37
"Elemental Gems", // 38
"Onyxes" // 39
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};
bool haveLeaderboard(int id);
void upload_score(int id, int v);
string achievementMessage[3];
int achievementTimer;
// vector<string> achievementsReceived;
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void achievement_log(const char* s, bool euclideanAchievement, bool shmupAchievement) {
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if(cheater) return;
if(euclid != euclideanAchievement) return;
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if(shmup::on != shmupAchievement) return;
if(randomPatternsMode) return;
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for(int i=0; i<size(achievementsReceived); i++)
if(achievementsReceived[i] == s) return;
achievementsReceived.push_back(s);
#ifndef ANDROID
FILE *f = fopen(scorefile, "at");
if(!f) return;
int t = time(NULL) - timerstart;
time_t timer = time(NULL);
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
fprintf(f, "ACHIEVEMENT %s turns: %d time: %d at: %d c: %d date: %s\n",
s, turncount, t, int(timerstart), achievement_certify(s, turncount, t, timerstart), buf);
fclose(f);
#endif
}
#ifdef STEAM
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void improveItemScores();
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#include "hypersteam.cpp"
#else
#ifndef ANDROID
void achievement_init() {}
void achievement_close() {}
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void achievement_gain(const char* s, bool euclideanAchievement, bool shmupAchievement) {
achievement_log(s, euclideanAchievement, shmupAchievement);
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}
#endif
#endif
void achievement_collection(eItem it, int prevgold, int newgold) {
if(cheater) return;
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if(randomPatternsMode) return;
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int q = items[it];
if(q == 1) {
if(it == itDiamond) achievement_gain("DIAMOND1");
if(it == itRuby) achievement_gain("RUBY1");
if(it == itHyperstone) achievement_gain("HYPER1");
if(it == itGold) achievement_gain("GOLD1");
if(it == itStatue) achievement_gain("STATUE1");
if(it == itShard) achievement_gain("MIRROR1");
if(it == itBone) achievement_gain("TOTEM1");
if(it == itSpice) achievement_gain("SPICE1");
if(it == itElixir) achievement_gain("ELIXIR1");
if(it == itHell) achievement_gain("DAISY1");
if(it == itFeather) achievement_gain("FEATHER1");
if(it == itSapphire) achievement_gain("SAPPHIRE1");
if(it == itFernFlower) achievement_gain("FERN1");
if(it == itRoyalJelly) achievement_gain("JELLY1");
if(it == itWine) achievement_gain("WINE1");
if(it == itPower) achievement_gain("POWER1");
if(it == itEmerald) achievement_gain("EMERALD1");
if(it == itSilver) achievement_gain("SILVER1");
if(it == itGrimoire) achievement_gain("GRIMOIRE1");
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if(it == itRedGem) achievement_gain("REDGEM1");
if(it == itPirate) achievement_gain("PIRATE1");
if(it == itCoast) achievement_gain("COAST1");
// if(it == itWhirlpool) achievement_gain("WHIRL1");
if(it == itBombEgg) achievement_gain("MINE1");
if(it == itPalace) achievement_gain("RUG1");
if(it == itFjord) achievement_gain("GARNET1");
if(it == itEdge) achievement_gain("TOWER1");
if(it == itElemental) achievement_gain("ELEMENT1");
if(it == itZebra) achievement_gain("ZEBRA1");
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}
// 32
if(it == itHolyGrail) {
if(q == 1) achievement_gain("GRAIL2");
if(q == 3) achievement_gain("GRAIL3");
if(q == 8) achievement_gain("GRAIL4");
}
if(q == 10) {
if(it == itDiamond) achievement_gain("DIAMOND2");
if(it == itRuby) achievement_gain("RUBY2");
if(it == itHyperstone) achievement_gain("HYPER2");
if(it == itGold) achievement_gain("GOLD2");
if(it == itStatue) achievement_gain("STATUE2");
if(it == itShard) achievement_gain("MIRROR2");
if(it == itBone) achievement_gain("TOTEM2");
if(it == itSpice) achievement_gain("SPICE2");
if(it == itElixir) achievement_gain("ELIXIR2");
if(it == itHell) achievement_gain("DAISY2");
if(it == itFeather) achievement_gain("FEATHER2");
if(it == itSapphire) achievement_gain("SAPPHIRE2");
if(it == itFernFlower) achievement_gain("FERN2");
if(it == itRoyalJelly) achievement_gain("JELLY2");
if(it == itWine) achievement_gain("WINE2");
if(it == itPower) achievement_gain("POWER2");
if(it == itEmerald) achievement_gain("EMERALD2");
if(it == itSilver) achievement_gain("SILVER2");
if(it == itGrimoire) achievement_gain("GRIMOIRE2");
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if(it == itRedGem) achievement_gain("REDGEM2");
if(it == itPirate) achievement_gain("PIRATE2");
if(it == itCoast) achievement_gain("COAST2");
if(it == itWhirlpool) achievement_gain("WHIRL2");
if(it == itBombEgg) achievement_gain("MINE2");
if(it == itPalace) achievement_gain("RUG2");
if(it == itFjord) achievement_gain("GARNET2");
if(it == itEdge) achievement_gain("TOWER2");
if(it == itElemental) achievement_gain("ELEMENT2");
if(it == itZebra) achievement_gain("ZEBRA2");
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}
if(q == 25) {
if(it == itDiamond) achievement_gain("DIAMOND3");
if(it == itRuby) achievement_gain("RUBY3");
if(it == itHyperstone) achievement_gain("HYPER3");
if(it == itGold) achievement_gain("GOLD3");
if(it == itStatue) achievement_gain("STATUE3");
if(it == itShard) achievement_gain("MIRROR3");
if(it == itBone) achievement_gain("TOTEM3");
if(it == itSpice) achievement_gain("SPICE3");
if(it == itElixir) achievement_gain("ELIXIR3");
if(it == itHell) achievement_gain("DAISY3");
if(it == itFeather) achievement_gain("FEATHER3");
if(it == itSapphire) achievement_gain("SAPPHIRE3");
if(it == itFernFlower) achievement_gain("FERN3");
if(it == itRoyalJelly) achievement_gain("JELLY3");
if(it == itWine) achievement_gain("WINE3");
if(it == itPower) achievement_gain("POWER3");
if(it == itEmerald) achievement_gain("EMERALD3");
if(it == itSilver) achievement_gain("SILVER3");
if(it == itGrimoire) achievement_gain("GRIMOIRE3");
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if(it == itRedGem) achievement_gain("REDGEM3");
if(it == itPirate) achievement_gain("PIRATE3");
if(it == itCoast) achievement_gain("COAST3");
if(it == itWhirlpool) achievement_gain("WHIRL3");
if(it == itBombEgg) achievement_gain("MINE3");
if(it == itPalace) achievement_gain("RUG3");
if(it == itFjord) achievement_gain("GARNET3");
if(it == itEdge) achievement_gain("TOWER3");
if(it == itElemental) achievement_gain("ELEMENT3");
if(it == itZebra) achievement_gain("ZEBRA3");
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}
if(q == 50) {
if(it == itDiamond) achievement_gain("DIAMOND4");
if(it == itRuby) achievement_gain("RUBY4");
if(it == itHyperstone) achievement_gain("HYPER4");
if(it == itGold) achievement_gain("GOLD4");
if(it == itStatue) achievement_gain("STATUE4");
if(it == itShard) achievement_gain("MIRROR4");
if(it == itBone) achievement_gain("TOTEM4");
if(it == itSpice) achievement_gain("SPICE4");
if(it == itElixir) achievement_gain("ELIXIR4");
if(it == itHell) achievement_gain("DAISY4");
if(it == itFeather) achievement_gain("FEATHER4");
if(it == itSapphire) achievement_gain("SAPPHIRE4");
if(it == itFernFlower) achievement_gain("FERN4");
if(it == itRoyalJelly) achievement_gain("JELLY4");
if(it == itWine) achievement_gain("WINE4");
if(it == itPower) achievement_gain("POWER4");
if(it == itEmerald) achievement_gain("EMERALD4");
if(it == itSilver) achievement_gain("SILVER4");
if(it == itGrimoire) achievement_gain("GRIMOIRE4");
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if(it == itRedGem) achievement_gain("REDGEM4");
if(it == itPirate) achievement_gain("PIRATE4");
if(it == itCoast) achievement_gain("COAST4");
if(it == itWhirlpool) achievement_gain("WHIRL4");
if(it == itBombEgg) achievement_gain("MINE4");
if(it == itPalace) achievement_gain("RUG4");
if(it == itFjord) achievement_gain("GARNET4");
if(it == itEdge) achievement_gain("TOWER4");
if(it == itElemental) achievement_gain("ELEMENT4");
if(it == itZebra) achievement_gain("ZEBRA4");
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}
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if(it == itOrbYendor) {
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achievement_gain("YENDOR2");
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if(pureHardcore()) achievement_gain("HARDCORE");
if(shmup::on) achievement_gain("SHMUP", false, true);
}
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}
void achievement_count(const string& s, int current, int prev) {
if(cheater) return;
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if(shmup::on) return;
if(randomPatternsMode) return;
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if(s == "GOLEM" && current >= 5)
achievement_gain("GOLEM2");
if(s == "GOLEM" && current >= 10)
achievement_gain("GOLEM3");
if(s == "STAB" && current >= 1)
achievement_gain("STABBER1");
if(s == "STAB" && current >= 2)
achievement_gain("STABBER2");
if(s == "STAB" && current >= 4)
achievement_gain("STABBER3");
if(s == "MIRRORKILL" && current-prev >= 1)
achievement_gain("MIRRORKILL1");
if(s == "MIRRORKILL" && current-prev >= 2)
achievement_gain("MIRRORKILL2");
if(s == "MIRRORKILL" && current-prev >= 3)
achievement_gain("MIRRORKILL3");
if(s == "FLASH" && current-prev >= 1)
achievement_gain("FLASH1");
if(s == "FLASH" && current-prev >= 5)
achievement_gain("FLASH2");
if(s == "FLASH" && current-prev >= 10)
achievement_gain("FLASH3");
if(s == "LIGHTNING" && current-prev >= 1)
achievement_gain("LIGHTNING1");
if(s == "LIGHTNING" && current-prev >= 5)
achievement_gain("LIGHTNING2");
if(s == "LIGHTNING" && current-prev >= 10)
achievement_gain("LIGHTNING3");
if(s == "MIRAGE" && current >= 35)
achievement_gain("MIRAGE", true);
if(s == "ORB" && current >= 10)
achievement_gain("ORB3");
if(s == "BUG" && current >= 1000)
achievement_gain("BUG3");
}
int specific_improved = 0;
int specific_what = 0;
void improve_score(int i, eItem what) {
#ifdef HAVE_ACHIEVEMENTS
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if(haveLeaderboard(i)) updateHi(what, currentscore[i]);
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if(items[what] && haveLeaderboard(i)) {
if(items[what] > currentscore[i] && currentscore[i] != SCORE_UNKNOWN) {
specific_improved++; specific_what = what;
currentscore[i] = items[what];
}
upload_score(i, items[what]);
}
#endif
}
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void achievement_score(int cat, int number) {
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#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
if(euclid) return;
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if(randomPatternsMode) return;
upload_score(cat, number);
#endif
}
void improveItemScores() {
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for(int i=1; i<=12; i++) improve_score(i, eItem(i));
improve_score(17, itOrbYendor);
improve_score(18, itFernFlower);
improve_score(19, itRoyalJelly);
improve_score(20, itPower);
improve_score(21, itSilver);
improve_score(22, itWine);
improve_score(23, itEmerald);
improve_score(24, itGrimoire);
improve_score(25, itHolyGrail);
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improve_score(26, itRedGem);
improve_score(27, itPirate);
improve_score(31, itBombEgg);
improve_score(32, itCoast);
improve_score(33, itWhirlpool);
improve_score(34, itPalace);
improve_score(35, itFjord);
improve_score(37, itEdge);
improve_score(38, itElemental);
improve_score(39, itZebra);
}
void achievement_final(bool really_final) {
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
if(euclid) return;
if(randomPatternsMode) return;
int total_improved = 0;
specific_improved = 0;
specific_what = 0;
if(!shmup::on) improveItemScores();
int sid = shmup::on ? 28 : 0;
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int tg = gold();
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if(tg && haveLeaderboard(sid)) {
if(tg > currentscore[sid] && currentscore[sid] != SCORE_UNKNOWN) {
if(currentscore[sid] < 0) total_improved += 2;
total_improved++; currentscore[sid] = tg;
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}
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upload_score(sid, tg);
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}
if(total_improved >= 2) {
addMessage(XLAT("Your total treasure has been recorded in the "LEADERFULL"."));
addMessage(XLAT("Congratulations!"));
}
else if(total_improved && specific_improved >= 2)
addMessage(XLAT("You have improved your total high score and %1 specific high scores!", its(specific_improved)));
else if(total_improved && specific_improved)
addMessage(XLAT("You have improved your total and '%1' high score!", iinf[specific_what].name));
else if(total_improved)
addMessage(XLAT("You have improved your total high score on "LEADER". Congratulations!"));
else if(specific_improved >= 2)
addMessage(XLAT("You have improved %1 of your specific high scores!", its(specific_improved)));
else if(specific_improved)
addMessage(XLAT("You have improved your '%1' high score on "LEADER"!", iinf[specific_what].name));
#endif
}
void achievement_victory(bool hyper) {
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
if(euclid) return;
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if(randomPatternsMode) return;
if(hyper && shmup::on) return;
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int t = savetime + time(NULL) - timerstart;
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int ih1 = hyper ? 15 : shmup::on ? 29 : 13;
int ih2 = hyper ? 16 : shmup::on ? 30 : 14;
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int improved = 0;
if(currentscore[ih1] == NO_SCORE_YET || currentscore[ih2] == NO_SCORE_YET)
improved += 4;
if(currentscore[ih1] < 0 || currentscore[ih1] > t) {
improved++; currentscore[ih1] = t;
}
if(currentscore[ih2] < 0 || currentscore[ih2] > turncount) {
improved+=2; currentscore[ih2] = turncount;
}
if(hyper)
addMessage(XLAT("You have collected 10 treasures of each type."));
if(improved) {
if(improved >= 4) {
if(!hyper) addMessage(XLAT("This is your first victory!"));
addMessage(XLAT("This has been recorded in the " LEADERFULL "."));
addMessage(XLAT("The faster you get here, the better you are!"));
}
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else if(improved >= 3) {
if(shmup::on)
addMessage(XLAT("You have improved both your real time and knife count. Congratulations!"));
else
addMessage(XLAT("You have improved both your real time and turn count. Congratulations!"));
}
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else if(improved == 1)
addMessage(XLAT("You have used less real time than ever before. Congratulations!"));
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else if(improved == 2) {
if(shmup::on)
addMessage(XLAT("You have used less knives than ever before. Congratulations!"));
else
addMessage(XLAT("You have used less turns than ever before. Congratulations!"));
}
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}
upload_score(ih1, t);
upload_score(ih2, turncount);
#endif
}
void achievement_pump();
void achievement_display() {
#ifdef HAVE_ACHIEVEMENTS
achievement_pump();
if(achievementTimer) {
int col = (ticks - achievementTimer);
if(col > 5000) { achievementTimer = 0; return; }
if(col > 2500) col = 5000 - col;
col /= 10; col *= 0x10101;
displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, achievementMessage[0], col & 0xFFFF00, 8);
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, vid.fsize * 2, achievementMessage[1], col, 8);
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*4, 2, vid.fsize, achievementMessage[2], col, 8);
}
#endif
}