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hyperrogue/rogueviz/ads/ads-game.cpp

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/* Main file of Relative Hell. */
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/* Compile with mymake -O3 rogueviz/ads/ads-game */
/* Best run with -ads-menu; more detailed options are available too */
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#define VER_RH "0.1"
#ifdef RELHELL
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#define CUSTOM_CAPTION "Relative Hell " VER_RH
#define MAXMDIM 4
#define CAP_INV 0
#define CAP_COMPLEX2 0
#define CAP_EDIT 0
#define CAP_BT 0
#define CAP_SOLV 0
#define CAP_THREAD 0
#define CAP_FILES 1
#define CAP_CONFIG 1
#define CAP_CRYSTAL 0
#define CAP_ARCM 0
#define CAP_HISTORY 0
#define CAP_STARTANIM 0
#define CAP_VR 0
#include "../hyper.cpp"
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namespace rogueviz { std::vector<hr::reaction_t> cleanup; }
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#endif
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#include "../rogueviz.h"
#include "math.cpp"
#include "globals.cpp"
#include "shapes.cpp"
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#include "resources.cpp"
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#include "map.cpp"
#include "control.cpp"
#include "display.cpp"
#include "menu.cpp"
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#include "ds-game.cpp"
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#include "ds-texture.cpp"
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#include "views.cpp"
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namespace hr {
namespace ads_game {
void change_default_key(int key, int val) {
char* t = multi::scfg.keyaction;
t[key] = val;
#if CAP_CONFIG
set_saver_default(t[key]);
#endif
}
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void set_default_keys() {
change_default_key('s', 16 + 0);
change_default_key('a', 16 + 1);
change_default_key('w', 16 + 2);
change_default_key('d', 16 + 3);
change_default_key('f', 16 + 4);
change_default_key('p', 16 + 5);
change_default_key('t', 16 + 6);
change_default_key('o', 16 + 7);
change_default_key('m', 16 + 8);
change_default_key('i', 16 + 9);
change_default_key('k', 16 + 10);
change_default_key('l', 16 + 11);
}
void restart() {
if(in_spacetime()) {
switch_spacetime();
restart();
switch_spacetime();
return;
}
hybrid::in_actual([&] {
vctr = new_vctr = starting_point;
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vctrV = new_vctrV = current = ads_matrix(Id, 0);
init_rsrc();
});
ci_at.clear();
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gen_terrain(vctr, ci_at[vctr], -2);
forCellEx(c1, vctr) ci_at[c1].type = wtNone;
ci_at[vctr].type = wtNone;
invincibility_pt = ads_how_much_invincibility;
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paused = false;
ship_pt = 0;
}
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void run_ads_game() {
if(!sl2) set_geometry(gRotSpace);
if(hybrid::csteps) {
stop_game();
hybrid::csteps = 0;
hybrid::reconfigure();
}
start_game();
starting_point = hybrid::get_where(cwt.at).first;
rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(hooks_drawcell, 0, ads_draw_cell);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
cgi.use_count++;
hybrid::in_underlying_geometry([] {
cgi.use_count++;
});
auto umap = hybrid::get_umap();
hybrid::actual_geometry = geometry;
geometry = hybrid::underlying;
hybrid::underlying_cgip->single_step = cgi.single_step;
hybrid::underlying_cgip->psl_steps = cgi.psl_steps;
cgip = hybrid::underlying_cgip;
hybrid::pmap = currentmap;
currentmap = umap;
pmodel = mdDisk;
cwt.at = centerover = currentmap->gamestart();
restart();
}
void set_config() {
set_default_keys();
nohelp = true;
nomenukey = true;
no_find_player = true;
showstartmenu = false;
mapeditor::drawplayer = false;
vid.drawmousecircle = false;
draw_centerover = false;
vid.axes3 = false;
enable_canvas();
patterns::whichCanvas = 'r';
patterns::rwalls = 0;
}
void run_ads_game_std() {
set_geometry(gNormal);
set_variation(eVariation::pure);
run_ads_game();
showstartmenu = false;
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}
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void change_scale(ld s) {
ads_scale *= s;
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rock_density /= (s * s);
rock_max_rapidity *= s;
ads_simspeed *= s;
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pconf.scale /= s;
ads_how_much_invincibility *= s;
ads_max_pdata.oxygen *= s;
ads_tank_pdata.oxygen *= s;
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crash_particle_life *= s;
fuel_particle_life *= s;
}
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auto shot_hooks =
arg::add3("-ads-game1", run_ads_game)
+ arg::add3("-ads-game", run_ads_game_std)
+ arg::add3("-ads-zero", set_config)
+ arg::add3("-ads-menu", [] { set_config(); pushScreen(pick_the_game); })
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+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
+ arg::add3("-ads-restart", restart)
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+ addHook(hooks_configfile, 100, [] {
param_f(ads_how_much_invincibility, "ads_invinc")
-> editable(0, TAU, TAU/4, "AdS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
param_f(ds_how_much_invincibility, "ads_invinc")
-> editable(0, TAU, TAU/4, "dS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
param_b(auto_angle, "ads_auto_angle")
-> editable("automatically rotate the projection", 'a');
param_f(ads_simspeed, "ads_game_simspeed")
-> editable(0, 2*TAU, TAU/4, "AdS game speed", "Controls the speed of the game, in absolute units per second.", 's');
param_f(ds_simspeed, "ds_game_simspeed")
-> editable(0, 2*TAU, TAU/4, "dS game speed", "Controls the speed of the game, in absolute units per second.", 's');
param_f(ads_scale, "ads_game_scale")
-> editable(0, 2, 0.1, "AdS game scale", "Controls the scaling of game objects.", 'c');
param_f(ds_scale, "ds_game_scale")
-> editable(0, 2, 0.1, "dS game scale", "Controls the scaling of game objects.", 'c');
param_f(ads_accel, "ads_game_accel")
-> editable(0, 30, 1, "AdS acceleration", "Controls your ship's acceleration, in absolute units per second squared.", 'a');
param_f(ds_accel, "ds_game_accel")
-> editable(0, 30, 1, "dS acceleration", "Controls your ship's acceleration, in absolute units per second squared.", 'a');
param_f(ads_time_unit, "ads_time_unit")
-> editable(0, 2*TAU, 1, "AdS time unit",
"Controls the unit used when the 'display the proper times' option is on.\n\n"
"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1).\n\n"
"Times in settings are always specified in absolute units."
, 'a');
param_f(ds_time_unit, "ds_time_unit")
-> editable(0, 2*TAU, 1, "dS time unit",
"Controls the unit used when the 'display the proper times' option is on.\n\n"
"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1).\n\n"
"Times in settings are always specified in absolute units."
, 'a');
param_f(pause_speed, "ads_pause_speed")
-> editable(0, 30, 1, "movement speed while paused", "Controls the speed of camera movement while paused and holding the 'move switch' key. Absolute units per second.", 'v');
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param_f(rock_density, "ads_rock_density")
-> editable(0, 5, 0.05, "rock density", "how many rocks to generate", 'd');
param_f(rock_max_rapidity, "ads_rock_rapidity")
-> editable(0, 5, 0.05, "rock rapidity", "how fast should the rocks be relative to the map", 'w');
param_f(ads_missile_rapidity, "ads_missile_rapidity")
-> editable(0, 5, 0.05, "AdS missile rapidity", "how fast should the missiles go relative to the ship", 'm');
param_f(ds_missile_rapidity, "ds_missile_rapidity")
-> editable(0, 5, 0.05, "dS missile rapidity", "how fast should the missiles go relative to the ship", 'm');
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param_b(auto_rotate, "ads_auto_rotate")
-> editable("automatically rotate the screen", 'r');
param_b(view_proper_times, "ads_display")
-> editable("display the proper times", 't');
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param_f(crash_particle_rapidity, "ads_crash_rapidity")
-> editable(0, 5, 0.1, "crash particle rapidity", "how fast should the crash particles be", 'r');
param_f(crash_particle_qty, "ads_crash_qty")
-> editable(0, 5, 0.1, "crash particle quantity", "how many crash particles", 'q');
param_f(crash_particle_life, "ads_crash_life")
-> editable(0, 5, 0.1, "crash particle lifetime", "how long should the crash particles live", 'l');
param_f(fuel_particle_rapidity, "ads_fuel_rapidity")
-> editable(0, 5, 0.1, "fuel particle rapidity", "how fast should the fuel particles be", 'R');
param_f(fuel_particle_qty, "ads_fuel_qty")
-> editable(0, 5, 0.1, "fuel particle quantity", "how many fuel particles", 'Q');
param_f(fuel_particle_life, "ads_fuel_life")
-> editable(0, 5, 0.1, "fuel particle lifetime", "how long should the fuel particles live", 'L');
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param_i(max_gen_per_frame, "ads_gen_per_frame")
-> editable(0, 100, 1, "tiles to generate per frame", "reduce if the framerate is low", 'G');
param_i(draw_per_frame, "ads_draw_per_frame")
-> editable(0, 3000, 0.1, "tiles to draw per frame", "reduce if the framerate is low", 'D');
param_i(XSCALE, "ds_xscale")
-> editable(4, 512, 8, "x precision of Earth-de Sitter", "", 'x');
param_i(YSCALE, "ds_yscale")
-> editable(4, 512, 8, "y precision of Earth-de Sitter", "", 'y');
param_i(talpha, "ds_talpha")
-> editable(0, 255, 16, "dS texture intensity", "", 't');
param_f(spacetime_step, "ads_spacetime_step")
-> editable(0, 1, 0.05, "step size in the spacetime display", "", 's');
param_i(spacetime_qty, "ads_spacetime_qty")
-> editable(0, 100, 5, "step quantity in the spacetime display", "", 'q');
addsaver(ghost_color, "color:ghost");
rsrc_config();
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});
#ifdef RELHELL
auto hook1=
addHook(hooks_config, 100, [] {
set_config();
if(arg::curphase == 1)
conffile = "relhell.ini";
if(arg::curphase == 3) pushScreen(pick_the_game);
});
#endif
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}
}