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Commit Graph

146 Commits

Author SHA1 Message Date
Jonathan Coates
7514cf7320 Mark as compatible with 1.16.{4,5}
Closes #694
2021-01-24 21:23:29 +00:00
Jonathan Coates
23bf33c454 Use mixins to construct the TestFunctionInfo class
There's some funky things going on here, but thankfully they're limited
to test code.
2021-01-16 12:40:00 +00:00
Jonathan Coates
0be030c497 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-16 11:38:59 +00:00
Jonathan Coates
9d1ee6f61d Remove m_ (#658)
IT'S GONE!

Not looking forward to the merge conflicts on this one.
2021-01-15 16:35:49 +00:00
Jonathan Coates
e1e7ef59c6 Measure code coverage from in-game tests
More importantly, `./gradlew check' actually runs the in-game tests,
which makes the CI steps look a little more sensible again.

Somewhat depressing that one of the longest files (15th) in CC:T is the
build script.
2021-01-15 09:54:38 +00:00
Jonathan Coates
331031be45 Run integration tests in-game
Name a more iconic duo than @SquidDev and over-engineered test
frameworks.

This uses Minecraft's test core[1] plus a home-grown framework to run
tests against computers in-world.

The general idea is:
 - Build a structure in game.
 - Save the structure to a file. This will be spawned in every time the
   test is run.
 - Write some code which asserts the structure behaves in a particular
   way. This is done in Kotlin (shock, horror), as coroutines give us a
   nice way to run asynchronous code while still running on the main
   thread.

As with all my testing efforts, I still haven't actually written any
tests!  It'd be good to go through some of the historic ones and write
some tests though. Turtle block placing and computer redstone
interactions are probably a good place to start.

[1]: https://www.youtube.com/watch?v=vXaWOJTCYNg
2021-01-09 19:50:27 +00:00
Jonathan Coates
c5694ea966 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 19:25:33 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
7ca261d763 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 18:32:40 +00:00
Jonathan Coates
2232f025b8 Make CC:T work as a non-root project 2021-01-08 17:50:25 +00:00
Jonathan Coates
1edb7288b9 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-06 22:39:54 +00:00
Jonathan Coates
cc5e972cfc Bump version to 1.95.1
Will actually release tomorrow - it's getting quite late right now.
2021-01-06 22:39:26 +00:00
Jonathan Coates
b8d5a89446 Add explicit @module annotation
This feels like a bug - it should be inferred automatically.
2020-12-25 17:42:53 +00:00
Jonathan Coates
96c577482d Merge branch 'mc-1.15.x' into mc-1.16.x 2020-12-25 16:43:32 +00:00
SquidDev
c92f06cfd9 Bump deps to 1.16.4 2020-12-11 13:08:24 +00:00
SquidDev
05c3c8ad32 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2020-12-10 22:16:49 +00:00
SquidDev
d83a68f3ff Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.

Fixes #594.

[1]: https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
[2]: https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
2020-12-05 11:32:00 +00:00
SquidDev
b0651082f4 Cleanup examples for the various modules 2020-11-20 19:36:28 +00:00
Jonathan Coates
a4c9e89370
Runnable examples (#576)
Provides a basic interface for running examples on tweaked.cc. This is probably
janky as anything, but it works on my machine.

This is the culmination of 18 months of me building far too much infrastructure
(copy-cat, illuaminate), so that's nice I guess.

I should probably get out more.
2020-11-12 19:01:50 +00:00
SquidDev
83df64e520 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-11-07 12:46:10 +00:00
SquidDev
17a9329207 Bump cct-javadoc version
Documentation will now be sorted (somewhat) correctly!
2020-10-31 12:50:03 +00:00
SquidDev
f6160bdc57 Fix players not getting advancements when they own turtles
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.

As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.

As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.

Fixes #564
2020-10-31 10:59:24 +00:00
SquidDev
4766833cf2 Bump JEI/crafttweaker versions
In my defence, they weren't out when I started the 1.15 update.
2020-10-20 17:38:59 +01:00
SquidDev
71563a52ff Let's make this a proper release 2020-10-04 11:31:06 +01:00
SquidDev
72c1d451fe Mark the release as beta-quality 2020-09-12 10:47:19 +01:00
SquidDev
a1dcd59d95 Update to latest Forge
Fixes #498
2020-07-18 15:11:57 +01:00
SquidDev
46595e73df Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game:
 - GUIs render a whole bunch of additional "inventory" text, which we
   really don't want.
 - Computers load from the wrong location.
 - There's some issues with using Forge's tags from outside of JSON
   recipes. We need to work out why.
2020-07-11 20:36:10 +01:00
SquidDev
a6a1b9b8e5
Add a whole tonne of documentation
There's a bit of duplication here, so we might try to clean this up, but
it's a good starting point.
2020-07-09 21:59:19 +01:00
SquidDev
9f8774960f Generate documentation stubs from Javadocs
illuaminate does not handle Java files, for obvious reasons. In order to
get around that, we have a series of stub files within /doc/stub which
mirrored the Java ones. While this works, it has a few problems:

 - The link to source code does not work - it just links to the stub
   file.
 - There's no guarantee that documentation remains consistent with the
   Java code. This change found several methods which were incorrectly
   documented beforehand.

We now replace this with a custom Java doclet[1], which extracts doc
comments from @LuaFunction annotated methods and generates stub-files
from them. These also contain a @source annotation, which allows us to
correctly link them back to the original Java code.

There's some issues with this which have yet to be fixed. However, I
don't think any of them are major blockers right now:

 - The custom doclet relies on Java 9 - I think it's /technically/
   possible to do this on Java 8, but the API is significantly uglier.
   This means that we need to run javadoc on a separate JVM.

   This is possible, and it works locally and on CI, but is definitely
   not a nice approach.

 - illuaminate now requires the doc stubs to be generated in order for
   the linter to pass, which does make running the linter locally much
   harder (especially given the above bullet point).

   We could notionally include the generated stubs (or at least a cut
   down version of them) in the repo, but I'm not 100% sure about that.

[1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
2020-07-03 13:31:26 +01:00
Jonathan Coates
514db30fb1
Add configuration options to control terminal sizes (#475)
This allows for configuring the size of computers and pocket computers, 
as well as the max size of monitors.

There's several limitations with the current implementation, but it's
still "good enough" for an initial release:
 - Turtles cannot be resized.
 - GUIs do not scale themselves, so "large" sizes will not render within
   the default resolution.
2020-06-28 16:33:03 +01:00
Jonathan Coates
08181f72d4
Generic peripherals for any tile entities (#478)
This exposes a basic peripheral for any tile entity which does not have methods
already registered. We currently provide the following methods:

 - Inventories: size, list, getItemMeta, pushItems, pullItems.
 - Energy storage: getEnergy, getEnergyCapacity
 - Fluid tanks: tanks(), pushFluid, pullFluid.

These methods are currently experimental - it must be enabled through 
`experimental.generic_peripherals`. While this is an initial step towards
implementing #452, but is by no means complete.
2020-06-27 10:47:31 +01:00
SquidDev
48edcde4ef Fix handling of CC: T's version
We never added back replacing of ${version} strings, which means that CC
was reporting incorrect version numbers in _HOST, the user agent and
network versions. This meant we would allow connections even on
mismatched versions (#464).

We shift all version handling into ComputerCraftAPI(Impl) - this now
relies on Forge code, so we don't want to run it in emulators.
2020-06-19 18:49:27 +01:00
SquidDev
7b2d482387 Make the CF release stable 2020-06-16 09:45:42 +01:00
SquidDev
87aa839b60 Upgrade the release to beta
It should be release quality in all honesty[^1], but let's leave it a
few days to see if any issues trickle in.

[^1]: Well, aside from upsidedown turtles!
2020-05-16 10:20:16 +01:00
Jonathan Coates
d5f82fa458
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev
abbc641fd4 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-13 14:36:39 +01:00
SquidDev
4be0b15afa Merge branch 'master' into mc-1.14.x 2020-05-13 14:04:28 +01:00
SquidDev
6b3773a862 Run tests with coverage
- Use jacoco for Java-side coverage. Our Java coverage is /terrible
   (~10%), as we only really test the core libraries. Still a good thing
   to track for regressions though.

 - mcfly now tracks Lua side coverage. This works in several stages:
   - Replace loadfile to include the whole path
   - Add a debug hook which just tracks filename->(lines->count). This
     is then submitted to the Java test runner.
   - On test completion, we emit a luacov.report.out file.

   As the debug hook is inserted by mcfly, this does not include any
   computer startup (such as loading apis, or the root of bios.lua),
   despite they're executed.

   This would be possible to do (for instance, inject a custom header
   into bios.lua). However, we're not actually testing any of the
   behaviour of startup (aside from "does it not crash"), so I'm not
   sure whether to include it or not. Something I'll most likely
   re-evaluate.
2020-05-11 15:47:30 +01:00
SquidDev
a3021c4697 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-24 18:44:29 +01:00
SquidDev
08a0342618 Fix block drop data being generated in the incorrect place
Fixes half of #421
2020-04-24 16:41:46 +01:00
SquidDev
af40f5ae5c Add back CraftTweaker integration 2020-04-22 11:11:02 +01:00
SquidDev
759d02a249 Some post-merge cleanup 2020-04-22 11:04:29 +01:00
SquidDev
d7729337ac Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-22 10:39:00 +01:00
SquidDev
d847a4d9e0 Merge branch 'master' into mc-1.14.x
This also deletes display list support - MC 1.14 now requires VBOs to be
supported in some capacity.
2020-04-22 09:45:23 +01:00
SquidDev
cb8135a0d1 Bump Cobalt version
- Remove stub for table.pack/table.unpack.
 - Remove Lua 5.3 bitlib stub. We're not on 5.3, there's no
   point emulating it.
 - Change peripheral.call to correctly adjust the error level. This is a
   terrible hack, but I believe the only good option.

It'd be good to remove load as well, but it's a little more complex due
to our injecting of _ENV.

Closes #363
2020-04-16 10:48:26 +01:00
SquidDev
f4f71185ae Add back map rendering
Closes #357. Also bump Forge and mappings versions - it includes a
couple of bug fixes we need.
2020-04-10 21:17:31 +01:00
Jonathan Coates
b4e0e9984f Try to get CI working again
- Mirror all dependencies, like we've done on master
 - Run gradle build twice. Apparently the first time the dependencies
   aren't always available.
2020-02-08 11:02:09 +00:00
Jonathan Coates
930fd59298
Remove dvs1 as a maven repository
This thing consistently goes down and breaks the build. For now, let's
just rehost it on squiddev.cc/maven.
2020-02-04 16:53:22 +00:00
SquidDev
03caf9d805 Fix a checkstyle warning 2020-01-29 16:52:37 +00:00
SquidDev
d6ea3aab1c Switch generation of resources over to data generators
See #354

 - Remove Lua script to generate recipes/advancements for coloured
   disks, turtle upgrades and pocket upgrades. Replacing them with Lua
   ones.
 - Generate most block drops via the data generator system. Aside from
   cables, they all follow one of two templates.
2020-01-29 16:41:26 +00:00