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A SDL roguelike in a non-euclidean world.
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achievement.cpp irr:: ignore achievements/leaderboards; rewritten the modecode/finalAchievement code a bit 2018-07-17 14:18:41 +02:00
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barriers.cpp fixed the barrier-nowall generation in a4 2018-07-10 23:02:27 +02:00
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changelog.txt 10.4m 2018-07-16 19:54:31 +02:00
classes.cpp fixed the quotient flag for Zebra to include qSMALL 2018-06-25 23:02:03 +02:00
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game.cpp bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm 2018-07-10 21:51:28 +02:00
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geometry.cpp changing the 3D parameters sometimes did not work correctly in non-hyperbolic geometry while it should. 2018-07-17 16:06:42 +02:00
goldberg.cpp choose irregular from the Goldberg menu 2018-07-17 02:29:18 +02:00
graph.cpp the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective) 2018-07-17 14:38:32 +02:00
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hyper.cpp 'skip the start menu' option works now 2018-06-24 01:22:50 +02:00
hyper.h mode changes moved to config.cpp 2018-07-20 00:07:30 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
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INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
inventory.cpp Fix an apparent typo-bug in "inventory.cpp" 2018-06-25 12:52:21 -07:00
irregular.cpp added const 2018-07-18 00:49:13 +02:00
landgen.cpp fixed the generation of some lands in other geometries 2018-07-16 20:06:52 +02:00
landlock.cpp laIce is not full game on irr 2018-07-17 02:29:31 +02:00
langen.cpp Eliminate variable shadowing in langen.cpp. 2018-06-27 03:01:58 -07:00
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language-de.cpp Remove spurious semicolons from language-??.cpp. NFC. 2018-06-23 18:10:50 -07:00
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Makefile.am Clean up the autotools. 2018-07-01 12:38:08 -07:00
Makefile.rv New quotient geometries now work correctly in rogueviz-kohonen. Added the RogueViz makefile (Makefile.rv) with an unit test for this 2018-06-22 14:26:24 +02:00
Makefile.simple Fix -Wempty-body warnings on GCC. 2018-07-17 16:53:46 -07:00
mapeditor.cpp moved more commandline options to their modules 2018-07-20 00:04:23 +02:00
menus.cpp irregular grids 2018-07-16 20:05:23 +02:00
monstergen.cpp fixed bugs with manual celllisters 2018-06-28 13:35:03 +02:00
netgen.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
nofont.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
orbgen.cpp marked Orb of Lava as useless in the Haunted Woods 2018-06-11 18:43:30 +02:00
orbs.cpp [10.3i] fixed shooting in the Wild West 2018-06-29 13:14:49 +02:00
pattern2.cpp moved -wsh from config.cpp to pattern2.cpp 2018-07-20 00:10:10 +02:00
patterngen.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
patterns.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
polygons.cpp moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules 2018-07-19 23:46:58 +02:00
quit.cpp fixed several instances when PTM score would not be recorded when changing modes 2018-07-11 12:25:19 +02:00
README.md 10.4m 2018-07-16 19:54:31 +02:00
renderbuffer.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
rogueviz-banachtarski.cpp fixed the uninitialized variable warnings 2018-06-28 14:30:34 +02:00
rogueviz-kohonen.cpp Fix -Wempty-body warnings on GCC. 2018-07-17 16:53:46 -07:00
rogueviz-staircase.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
rogueviz-video.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
rogueviz.cpp calc_relative_matrix now accepts hyperpoint as the direction hint 2018-07-16 20:02:33 +02:00
rogueviz.h rogueviz:: help done via hooks 2018-07-09 20:09:56 +02:00
rug.cpp Fix some truncation warnings for the benefit of MSVC. 2018-07-08 22:19:42 -07:00
savemem.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
savepng.cpp Minor fixes for Mac and MinGW. 2018-06-16 23:20:50 -07:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
screenshot.cpp moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules 2018-07-19 23:46:58 +02:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shaders.cpp Eliminate VLAs for the benefit of MSVC. 2018-06-29 14:13:59 -07:00
shmup.cpp irregular grids 2018-07-16 20:05:23 +02:00
sound.cpp moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules 2018-07-19 23:46:58 +02:00
surface.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
sysconfig.h Fix a couple of issues in MSVC related to min and max. 2018-07-08 22:19:30 -07:00
system.cpp irr:: known to use special land 2018-07-17 15:00:35 +02:00
textures.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
tour.cpp fixed several instances when PTM score would not be recorded when changing modes 2018-07-11 12:25:19 +02:00
util.cpp moved more commandline options to their modules 2018-07-20 00:04:23 +02:00
yendor.cpp moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules 2018-07-19 23:46:58 +02:00
zeno.css Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00

HyperRogue

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Current version: 10.4m

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information.

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

Technical information

You should be able to compile on Ubuntu (or similar) with something like this (you need SDL, SDL_ttf, and SDL_gfx):

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
autoreconf -vi
./configure
make

There is also a standalone Makefile for Linux, OSX, and MinGW.

git clone https://github.com/zenorogue/hyperrogue.git
cd hyperrogue
make -f Makefile.simple