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A SDL roguelike in a non-euclidean world.
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achievement.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp fixed the barrier-nowall generation in a4 2018-07-10 23:02:27 +02:00
basegraph.cpp calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks 2018-07-09 18:59:12 +02:00
bigstuff.cpp fixed buildEquidistant by using MODFIXER instead of 42 2018-07-10 21:24:31 +02:00
blizzard.cpp renamed the global variable N to blizzard_N 2018-06-30 16:21:06 +02:00
cell.cpp all hr functions/variables used in rogueviz now listed in hyper.h 2018-07-09 21:02:23 +02:00
changelog.txt 10.4l 2018-07-08 14:34:05 +02:00
classes.cpp fixed the quotient flag for Zebra to include qSMALL 2018-06-25 23:02:03 +02:00
classes.h new quotient geometries 2018-06-22 01:48:46 +02:00
commandline.cpp arghex uses strtoll and returns unsigned 2018-07-09 18:07:47 +02:00
compileunits.h all the references to RogueViz from main HR removed, except 'rogueviz.cpp' included with CAP_ROGUEVIZ. RogueViz can be compiled eitehr by setting CAP_ROGUEVIZ=1 or by linking rogueviz.cpp 2018-07-09 21:03:46 +02:00
complex.cpp fixed Kraken movement on squares 2018-07-10 13:14:28 +02:00
config.cpp shift+f2 to shift+f4 can now disable HUD, FPS, and the map 2018-07-09 18:10:28 +02:00
configure.ac Clean up the autotools. 2018-07-01 12:38:08 -07:00
conformal.cpp removed some remaining references to sval, fixed the compilation of RogueViz 2018-06-29 12:16:35 +02:00
control.cpp removed DOSHMUP 2018-07-09 20:38:20 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
debug.cpp debugging display is used with both cheater and autocheat 2018-07-10 23:03:02 +02:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
dialogs.cpp dialog:: add_action to specify an action for the given key immediately after creating an item, rather than in the handler 2018-07-09 18:11:49 +02:00
direntx.h Add "inline" to silence GCC's -Wunused-function warnings in direntx.h. 2018-06-29 16:26:20 -07:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
fieldpattern.cpp Eliminate VLAs for the benefit of MSVC. 2018-06-29 14:13:59 -07:00
flags.cpp changes from zenorogue/hyperrogue#27 2018-06-12 22:40:06 +02:00
floorshapes.cpp Goldberg-Coxeter construction for order-4 tilings (everything seems to work except distance calculations) 2018-07-10 04:13:35 +02:00
game.cpp bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm 2018-07-10 21:51:28 +02:00
geom-exp.cpp Goldberg-Coxeter construction for order-4 tilings (everything seems to work except distance calculations) 2018-07-10 04:13:35 +02:00
geometry.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
goldberg.cpp gp:: ok, chamfered appears, but it is correctly called 'expanded' 2018-07-10 21:18:07 +02:00
graph.cpp debugging display is used with both cheater and autocheat 2018-07-10 23:03:02 +02:00
help.cpp all hr functions/variables used in rogueviz now listed in hyper.h 2018-07-09 21:02:23 +02:00
heptagon.cpp gp:: distance calculation 2018-07-10 18:03:41 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp RogueViz legend as HUD replacement, lists edge types too 2018-07-09 18:39:34 +02:00
hyper.cpp 'skip the start menu' option works now 2018-06-24 01:22:50 +02:00
hyper.h bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm 2018-07-10 21:51:28 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
hyperrogue-music.txt updated music list in repo; changed the Hunting music to Graveyard 2017-10-30 10:39:02 +01:00
hyperrogue.html version number 2016-01-02 11:25:50 +01:00
hyperweb.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
hypgraph.cpp gp:: drawrec(boundary) removed, no longer needed 2018-07-10 18:14:49 +02:00
init.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
inventory.cpp Fix an apparent typo-bug in "inventory.cpp" 2018-06-25 12:52:21 -07:00
landgen.cpp gp::fixed land not generating sometimes in a4 2018-07-10 14:25:55 +02:00
landlock.cpp gp:: Warped Coast and Crystal World do not work in a4 2018-07-10 21:55:54 +02:00
langen.cpp Eliminate variable shadowing in langen.cpp. 2018-06-27 03:01:58 -07:00
language-cz.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-de.cpp Remove spurious semicolons from language-??.cpp. NFC. 2018-06-23 18:10:50 -07:00
language-pl.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-ptbr.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-ru.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-tr.cpp Remove spurious semicolons from language-??.cpp. NFC. 2018-06-23 18:10:50 -07:00
language.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
Makefile.am Clean up the autotools. 2018-07-01 12:38:08 -07:00
Makefile.mac Eliminate VLAs for the benefit of MSVC. 2018-06-29 14:13:59 -07:00
Makefile.mgw Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
Makefile.rv New quotient geometries now work correctly in rogueviz-kohonen. Added the RogueViz makefile (Makefile.rv) with an unit test for this 2018-06-22 14:26:24 +02:00
mapeditor.cpp Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2018-07-09 18:43:09 +02:00
menus.cpp rogueviz:: tutorial, start/main menu, and welcome message done as hooks 2018-07-09 19:55:56 +02:00
monstergen.cpp fixed bugs with manual celllisters 2018-06-28 13:35:03 +02:00
netgen.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
nofont.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
orbgen.cpp marked Orb of Lava as useless in the Haunted Woods 2018-06-11 18:43:30 +02:00
orbs.cpp [10.3i] fixed shooting in the Wild West 2018-06-29 13:14:49 +02:00
pattern2.cpp gp:: avoid crash in dir_bitrunc457 2018-07-10 21:04:40 +02:00
patterngen.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
patterns.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
polygons.cpp fixed the size of Krakens and shMagicSword on euclid4 2018-07-10 13:15:49 +02:00
quit.cpp fixed keys not working in the quit screen 2018-07-10 13:16:04 +02:00
README.md Add a TravisCI badge to the README. 2018-07-01 12:38:08 -07:00
renderbuffer.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
rogueviz-banachtarski.cpp fixed the uninitialized variable warnings 2018-06-28 14:30:34 +02:00
rogueviz-kohonen.cpp rogueviz:: help done via hooks 2018-07-09 20:09:56 +02:00
rogueviz-staircase.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
rogueviz-video.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
rogueviz.cpp rogueviz:: fixed the mouseover labels; also 'canvas' removed automatically 2018-07-09 21:14:29 +02:00
rogueviz.h rogueviz:: help done via hooks 2018-07-09 20:09:56 +02:00
rug.cpp Fix some truncation warnings for the benefit of MSVC. 2018-07-08 22:19:42 -07:00
savemem.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
savepng.cpp Minor fixes for Mac and MinGW. 2018-06-16 23:20:50 -07:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shaders.cpp Eliminate VLAs for the benefit of MSVC. 2018-06-29 14:13:59 -07:00
shmup.cpp Goldberg-Coxeter construction for order-4 tilings (everything seems to work except distance calculations) 2018-07-10 04:13:35 +02:00
sound.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
surface.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
sysconfig.h Fix a couple of issues in MSVC related to min and max. 2018-07-08 22:19:30 -07:00
system.cpp geometry changing now keeps gp:: state if possible -- no longer disable when switching to nonorientable or a4 2018-07-10 13:17:55 +02:00
textures.cpp renamed the size function to isize 2018-06-22 14:47:24 +02:00
tour.cpp rogueviz:: tutorial, start/main menu, and welcome message done as hooks 2018-07-09 19:55:56 +02:00
util.cpp moved more includes to sysconfig.h 2018-06-12 23:10:20 +02:00
yendor.cpp tactic:: fixed PTM games not recorded when switching modes 2018-07-08 14:19:12 +02:00
zeno.css Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00

HyperRogue

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Current version: 10.4i

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information.

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

Technical information

You should be able to compile on Ubuntu (or similar) with something like this (you need SDL, SDL_ttf, and SDL_gfx):

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

There are also makefiles for OSX Makefile.mac and Windows MinGW Makefile.mgw (note: I do not use these makefiles myself, so they might be a bit outdated).