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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 13:27:17 +00:00
Commit Graph

156 Commits

Author SHA1 Message Date
Zeno Rogue
210f9e80c7 More detailed land validity reporting 2018-04-13 13:08:41 +02:00
Zeno Rogue
854c1dd3d2 improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
Zeno Rogue
9d91390677 tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4. 2018-04-11 17:44:46 +02:00
Zeno Rogue
f459607a90 gp:: in saved config 2018-04-11 00:53:05 +02:00
Zeno Rogue
8dcaed3aaf gp:: acknowledged in save game, save map, scorelist, modecode 2018-04-11 00:30:50 +02:00
Zeno Rogue
033c626dfc restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
Zeno Rogue
830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
Zeno Rogue
d31341b403 equidistant-based lands in weirdhyperbolic are now based off CR4 2018-04-04 00:08:17 +02:00
Zeno Rogue
22a92059b6 whirl 2018-04-03 23:39:18 +02:00
Zeno Rogue
229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue
eafd5a1eab options -W3 and -top 2018-03-30 00:20:33 +02:00
Zeno Rogue
a10491f3d6 improved the automatic rotation 2018-03-25 15:07:11 +02:00
Zeno Rogue
2c09c5ee56 structurized textures.cpp 2018-03-17 21:12:46 +01:00
Zeno Rogue
e45fb6bb20 added dragon dismounting easier 2018-02-27 23:43:21 +01:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
2a59ff7ab2 CAP_TOUR guards added, more exported in hyper.h, general cleanup 2018-02-08 22:27:12 +01:00
Zeno Rogue
22d3d2590f some work on the savemem feature 2018-01-26 01:45:49 +01:00
Zeno Rogue
1ef672aee4 ignore old Terracotta from PTM scores 2018-01-25 23:25:35 +01:00
Zeno Rogue
51652304ad Crossroads IV in alternate hyperbolic geometries 2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
ab018764bb fix last commit 2018-01-06 22:05:22 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
075c8da3d3 saving the new stuff 2018-01-04 13:32:11 +01:00
Zeno Rogue
5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
Zeno Rogue
11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
Zeno Rogue
57a5337b9f CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM 2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca translating textures to a more general type 2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b a menu for changing pattern geometries 2017-12-19 14:35:34 +01:00
Zeno Rogue
ebd159825c auto-cellcount; automatically set subpattern flags when geometry switching 2017-12-14 02:54:18 +01:00
Zeno Rogue
635d1f911c Refactoring: moved all the remaining pattern code from mapeditor to pattern2 2017-12-09 03:48:30 +01:00
Zeno Rogue
19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
Zeno Rogue
97367c02a6 more controllable trailers 2017-10-30 22:47:18 +01:00
Zeno Rogue
ae5938e1a4 renamed the variable 'purehepta' to 'nontruncated' 2017-10-30 12:24:41 +01:00
Zeno Rogue
670e877474 disabling Chaos in Quotient 2017-10-30 10:56:33 +01:00
Zeno Rogue
060075f605 enabled the chaos mode in weird hyperbolic 2017-10-30 10:52:48 +01:00
Zeno Rogue
016ade10c6 lots of work on the new geometries 2017-10-29 01:57:34 +02:00
Zeno Rogue
ac37df87a5 more work on new geometries 2017-10-28 10:04:28 +02:00
Zeno Rogue
8a44a09de5 octagonal geometry and 10.0g 2017-10-27 20:07:58 +02:00
Zeno Rogue
5867952dd7 generation in Mercury River 2017-10-13 21:28:14 +02:00
Zeno Rogue
135e3cd336 renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
Zeno Rogue
081d24edd7 added the cases for the new features 2017-10-08 14:02:03 +02:00
Zeno Rogue
cccdb98dd2 Fixed a bug with saving Camelot PTM 2017-09-01 22:07:26 +02:00
Zeno Rogue
59bfb1f7ae reset firstland (and thus don't invoke cheat mode) when going from tactic to chaos or inv 2017-08-18 01:40:31 +02:00
Zeno Rogue
130fefa4c4 10.0g 2017-08-06 14:50:16 +02:00
Zeno Rogue
cc03560389 10.0d 2017-07-25 00:21:36 +02:00
Zeno Rogue
8cb8e2a3ec updated to 10.0c 2017-07-23 01:33:27 +02:00
Zeno Rogue
ce5650a81f 10.0 2017-07-16 23:00:55 +02:00
Zeno Rogue
94efef5d65 further work for 10.0 2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf Major refactoring, multisampling 2017-07-10 20:47:38 +02:00
Zeno Rogue
22c9217219 work in progress for 10.0 2017-07-04 15:38:33 +02:00
Zeno Rogue
1c99cd647e commited changes from 9.4i and some extra 2017-05-27 21:40:40 +02:00
Zeno Rogue
c52625e7ca Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
Zeno Rogue
9c350ed761 Updated to 9.4f (tutorial) 2017-04-08 17:18:29 +02:00
Zeno Rogue
645a64e8c9 expansion, ctrl+E cheat, fix with distance calculation 2017-04-04 11:13:15 +02:00
Zeno Rogue
58e053f183 Updated the source files to 9.4c 2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e Updated to 8.3j 2016-08-26 11:58:03 +02:00