Zeno Rogue
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09fcd14aa7
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redesigned shader system
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2019-10-21 22:34:20 +02:00 |
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Zeno Rogue
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4fc3c73855
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fixed the racing marker in Crystal344
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2019-10-12 14:40:33 +02:00 |
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Zeno Rogue
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94857cad86
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fixed an issue in optimizeview for crystal334
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2019-10-12 13:14:38 +02:00 |
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Zeno Rogue
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adee8aa699
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wall optimization option (-wallopt): do not draw things behind walls
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2019-10-12 11:21:00 +02:00 |
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Zeno Rogue
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07abd6384a
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option 'permaside' (-pside) to permanently move the model to the left side
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2019-10-07 00:08:37 +02:00 |
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Zeno Rogue
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5664e51bde
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fixup
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2019-10-06 15:02:47 +02:00 |
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Zeno Rogue
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216adba04c
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in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
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2019-10-06 14:29:51 +02:00 |
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Zeno Rogue
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8674b3bc23
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in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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282ca884c4
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less aggressive backwall optimization in Solv
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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08108c342c
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aura in the fisheye projection, also minor optimization
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2019-10-05 12:33:00 +02:00 |
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Zeno Rogue
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d69cb4e946
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SolN manifold
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2019-10-03 20:10:48 +02:00 |
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Zeno Rogue
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46d127401e
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nih improvements
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2019-10-02 19:22:43 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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255186840f
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ternary tiling
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2019-09-30 23:36:15 +02:00 |
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Zeno Rogue
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b1273dd704
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do not show Reptile Tail
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2019-09-28 14:18:23 +02:00 |
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Zeno Rogue
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8d9511ae79
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racing forces standard_centering in quotient/nil/hybrid geometries
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2019-09-27 18:04:04 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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0785d970f1
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hybrid::fixed precise_mouseover
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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3e6e1cd6ed
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hybrid:: fixed queuecircleat
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f8963a1c75
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rots:: show the underlying geometry
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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8f8fb8a217
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replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f934943732
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changed some shmup:: to multi::
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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98ddecc63e
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removed init.cpp
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f7c4d102df
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slr:: movement animation (not rotation nor attack animation though)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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d046211a9c
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better flagging of geometries, and isometry spaces nicely selectable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a0140254c8
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slr:: works with bitruncated tilings (Archimedean not tested)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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86967c1ee0
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fixed the humanoid legs in product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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54b12a3c5e
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fixed legs in product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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61ea588ffb
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shmup for product: player movement
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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ce46243b55
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get_shiftview_of used gpush instead of rgpush; fixed wallradar
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a3da1d327d
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disabled wall gridlines in 3D geometries
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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50052f27f5
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pointing-to-directions now checks for the cell which is the most towards the given direction
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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96d7496043
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refactored all the operations on View
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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fd42b45fce
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sl2:: 3d-models
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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0ab4a30406
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product:: backwall optimization
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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3aefce498c
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product:: clipping fixup
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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87ec57f974
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clipping fixup
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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9de77a2280
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just in case, remove invalid points from radar
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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b97666980e
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fixed a bug with radarpoints obscuring screen due to NaNs
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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21a38293d0
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monster facing in product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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597140e28d
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product:: wallradar and TPP
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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47823ef0fb
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cview() called outside of draw -- this way it works with product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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201098efe9
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convenience functions zforward_dir and zpush0
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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38ee044e70
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product:: do not show marker under player
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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b480286aa9
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product:: move other face_the_player stuff
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2019-09-12 22:50:14 +02:00 |
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