Zeno Rogue
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50a86d1e88
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glhr:: shader-side band now ignores depth
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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eec70d7265
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fixed subscreen computations
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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d1d2a300c4
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refactored the degree constant
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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5978830e01
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filled model drawing (for some models)
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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804b489ebf
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improved hemisphere model; nicer handling of ballangle
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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cbb53cfe68
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Joukowsky transform, and better inverted Poincare
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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8a37a43547
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improved hyperboloid model
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2018-10-23 20:08:57 +02:00 |
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Zeno Rogue
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099349cafd
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with CAP_FONT text works better on white background
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2018-09-05 15:41:40 +02:00 |
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Zeno Rogue
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f9d0a90ac9
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some fixes
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2018-09-04 23:50:50 +02:00 |
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Zeno Rogue
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78fc8e04b0
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faster text with MINIMIZE_GL_CALLS
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2018-09-04 23:27:51 +02:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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6b43a7972f
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CUSTOM_CAPTION can be configured (used in pentagonal exploration)
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2018-09-03 16:33:01 +02:00 |
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Zeno Rogue
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e14b83d400
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removed the debug text in syntetic
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2018-08-18 17:53:06 +02:00 |
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Zeno Rogue
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5e2a65a781
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vertical stretch parameter is now available in all models; more details in equi-area
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2018-08-01 04:01:16 +02:00 |
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Zeno Rogue
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4d2f79ba95
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rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
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2018-07-22 00:39:57 +02:00 |
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Zeno Rogue
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30cb9158cb
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moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules
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2018-07-19 23:46:58 +02:00 |
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Zeno Rogue
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508c63d731
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calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
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2018-07-09 18:59:12 +02:00 |
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Zeno Rogue
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770dd20613
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shift+f2 to shift+f4 can now disable HUD, FPS, and the map
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2018-07-09 18:10:28 +02:00 |
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Arthur O'Dwyer
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62db7ee250
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Eliminate VLAs for the benefit of MSVC.
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2018-06-29 14:13:59 -07:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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98246d3066
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more cleanup in parameters, restartGame cleanup
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2018-06-11 00:58:38 +02:00 |
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Zeno Rogue
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1ec6e53cbc
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HQ shot no longer disable cheat
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2018-04-21 12:01:53 +02:00 |
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Zeno Rogue
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848a135135
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cleaner sightrange
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2018-04-11 13:16:40 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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36775cb45c
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HQ shot no longer increases the sight range (do this yourself)
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2018-03-25 18:33:02 +02:00 |
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Zeno Rogue
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14c67bef0b
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cleanup of conformal/history menu
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2018-03-25 14:04:40 +02:00 |
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Zeno Rogue
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d3c9bfdd92
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improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
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Zeno Rogue
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74cc23f1c2
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hemisphere model
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2018-03-24 13:26:16 +01:00 |
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Zeno Rogue
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f9aa220931
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realradius() in Euclidean now acknowledges vid.alpha and sightrange
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2018-03-02 13:02:10 +01:00 |
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Zeno Rogue
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166ad63180
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fixed the HQ screenshot feature
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2018-02-20 22:10:53 +01:00 |
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Zeno Rogue
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59eb2bfd75
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SDL_GL_SWAP_CONTROL only on desktop
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2018-02-20 21:10:26 +01:00 |
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Zeno Rogue
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3b19ae2bbd
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a commandline option to disable vsync
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2018-02-20 11:41:55 +01:00 |
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Zeno Rogue
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0412ea7b7c
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glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
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7ac883c1c2
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compile without CAP_INV
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2018-02-11 21:39:08 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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d01d772669
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more changes to make it work on iOS
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2018-02-11 02:19:49 +01:00 |
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Zeno Rogue
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660af7827f
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Further OpenGL cleanup. Also fixed the problems with incorrect mouse control.
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2018-02-09 03:40:46 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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Zeno Rogue
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e5f1670702
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moved glError so that it is available without GLFONT
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2018-02-03 20:03:16 +01:00 |
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Zeno Rogue
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0a7c07fa7d
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more changes to make Rug work on Android
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2018-02-03 19:19:27 +01:00 |
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Zeno Rogue
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ad172724e8
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made it compile with RUG on emscripten (at least it should -- it does not work for me because of an emscripten bug apparently)
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2018-02-03 14:31:17 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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8e8ece7162
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refactored drawing to a texture; HQ shots can now be saved using OpenGL
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2018-02-01 13:42:47 +01:00 |
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Zeno Rogue
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8a97571cb4
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renamed ZZ to qpixel_pixel_outside
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2017-12-22 21:24:08 +01:00 |
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