Zeno Rogue
f5fa1263c3
fixed the mercury rivers
2021-04-15 17:17:20 +02:00
Zeno Rogue
4b1b0516f3
choice of the land structure
2021-04-11 22:15:40 +02:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
554567e0cf
fixed some potential issues with arb
2020-08-02 13:01:55 +02:00
Zeno Rogue
6974567965
fixed big Minefields
2020-07-30 21:27:51 +02:00
Zeno Rogue
224a02d086
bigstuff in inverse
2020-07-13 00:53:48 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
233adddd36
moved reg3 values to cgi
2020-04-05 10:58:56 +02:00
Zeno Rogue
63c9cc1060
removed tactic::trailer
2020-03-27 19:57:57 +01:00
Zeno Rogue
32baf01192
removed the variable 'showoff'
2020-03-27 19:53:59 +01:00
Arthur O'Dwyer
7a706478dc
Add a helper function voidp
to silence GCC warnings about %p
.
...
We must fully qualify calls to `hr::voidp` because the expression
`voidp(x)` is ambiguous or worse. "/usr/include/zconf.h" defines
`voidp` in the global namespace as a typedef for `void*`.
We don't want an unsafe functional-style cast to `void*`;
we want to call our nice safe helper function. So we qualify the name.
2020-03-23 14:39:28 -04:00
Zeno Rogue
34d5ec2242
horo_distance naming conflict, renamed to horo_gen_distance
2020-01-29 19:32:32 +01:00
Zeno Rogue
64f9718a54
increased layer size and decreased wall quantity (replaced with rubble) in rule Temples
2020-01-29 19:23:00 +01:00
Zeno Rogue
0b18865654
horocycle generation distance reduced in rule
2020-01-29 19:20:25 +01:00
Zeno Rogue
d6dddec4dc
fixup MAXMDIM
2020-01-29 19:04:54 +01:00
Zeno Rogue
f05fa60400
added MAXMDIM guards
2020-01-29 18:18:51 +01:00
Zeno Rogue
da2bcb1694
randomized Camelot in honeycombs
2020-01-28 19:45:46 +01:00
Zeno Rogue
37ff798ee4
default_levs() in honeycombs can be 0
2020-01-28 19:45:24 +01:00
Zeno Rogue
a5a9104abf
reg3:: Camelot
2020-01-28 17:58:55 +01:00
Zeno Rogue
59a36709f8
fixup to celldistAlt (masterAlt)
2020-01-28 17:58:55 +01:00
Zeno Rogue
0e86f60806
reg3:: correct alt-maps in rule
2020-01-28 17:58:55 +01:00
Zeno Rogue
970d0c4699
fixed the trivial generation of Camelot in {even,x} tilings
2020-01-28 17:58:55 +01:00
Zeno Rogue
32a5368241
generateAlts: fixed generation in some geometries
2020-01-28 17:58:55 +01:00
Zeno Rogue
4287ddf883
default_levs() as a function
2020-01-28 17:58:55 +01:00
Zeno Rogue
00262e8f6a
reg3:: hrmap_reg3_rule (alt not working correctly yet)
2020-01-28 17:58:55 +01:00
Zeno Rogue
24b3d17eb4
mixed infinite order
2020-01-19 00:13:54 +01:00
Zeno Rogue
2271a67506
removed the MAX_EDGE limit
2020-01-18 16:03:32 +01:00
Zeno Rogue
6c61162392
merge
2019-12-26 22:40:41 +01:00
Zeno Rogue
873c679c01
strengthened the Clearing walls
2019-12-26 09:40:07 +01:00
Zeno Rogue
9d88528939
replaced TEMPLE_EACH with function temple_layer_size()
2019-12-14 12:35:03 +01:00
Zeno Rogue
7f09bb6259
replaced macro VALENCE with function valence()
2019-12-14 12:31:20 +01:00
Zeno Rogue
8cfc5a578f
renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
2019-12-14 12:12:24 +01:00
Zeno Rogue
d5c8aebf16
renamed binary:: to bt:: and binarytiling to bt::in()
2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd
replaced 'archimedean' with 'arcm::in()'
2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
e8a39e6663
replaced euclid3:: with euc::
2019-12-08 11:01:28 +01:00
Zeno Rogue
ddb5d07ff6
cleanup in Euclidean
2019-12-08 10:59:09 +01:00
Zeno Rogue
f46967efb9
removed assignment of gp::loc to tie as Clang does not like it
2019-11-30 18:55:02 +01:00
Zeno Rogue
5add972bdd
product:: using in_h2xe() and in_s2xe() more consistently
2019-11-30 18:06:48 +01:00
Zeno Rogue
d63b14da5c
PIU now works in the underlying map -- underlying geometry only is too fragile
2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07
rewritten the Euclidean geometry
2019-11-30 18:06:47 +01:00
Zeno Rogue
610d6ee1b3
fixed the Haunted Woods unlock in OSM.
2019-11-15 11:17:10 +01:00
Zeno Rogue
b95672fb26
fixed a crash when generating horocycles
2019-11-14 19:50:12 +01:00
Zeno Rogue
ef9e2236ba
viewctr is no more... major reduction of redundancy/complexity
2019-11-14 00:26:50 +01:00
Zeno Rogue
5939d5e6d2
acid gull from Brownian no longer generates just after Safety
2019-10-27 02:45:32 +02:00
Zeno Rogue
7246605329
do not do walls if walls not implemented
2019-10-12 13:47:41 +02:00
Zeno Rogue
51ffd708d0
camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
2019-10-10 13:49:35 +02:00
Zeno Rogue
43f629e9c4
inforder:: wall generation
2019-10-10 13:49:35 +02:00
Zeno Rogue
46d127401e
nih improvements
2019-10-02 19:22:43 +02:00
Zeno Rogue
d1bf6fef5e
replaced product::product_sphere()
2019-09-12 22:50:16 +02:00
Zeno Rogue
e8c7285cc2
product:: lands in S2xE
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
1e6970ca28
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609
PSL(2,R)
2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913
fixed new geometry handling for Archimedean
2019-09-12 22:50:15 +02:00
Zeno Rogue
d75b0cdb0b
product:: fix crashes because buildAnotherEquidistant called
2019-09-12 22:50:15 +02:00
Zeno Rogue
313bfa2829
reptilecheat disables knights in Camelot
2019-09-12 22:50:15 +02:00
Zeno Rogue
988adb8259
product:: horocycles now have base altitude
2019-09-12 22:50:14 +02:00
Zeno Rogue
f40072511b
product:: big stuff
2019-09-12 22:50:13 +02:00
Zeno Rogue
437c4e4cdd
flag 'experimental' for new geometries
2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4
initial reformatting of comments for Doxygen
2019-09-12 22:50:13 +02:00
Zeno Rogue
c2d56fb9bc
autohdr.h applied in more files
2019-09-12 22:50:12 +02:00
Zeno Rogue
661743a19b
removed the obsolete *MovR functions
2019-09-12 22:50:12 +02:00
Zeno Rogue
1eacccd587
solv:: fixed Temple generation
2019-09-12 22:50:12 +02:00
Zeno Rogue
602e6f27db
generating various lands in Sol
2019-09-12 22:50:12 +02:00
Zeno Rogue
632957b678
solv:: chaos mode did not work
2019-09-12 22:50:11 +02:00
Zeno Rogue
6bd4d748f0
factored elementalXY
2019-09-12 22:50:11 +02:00
Zeno Rogue
4f27b12ca2
nilv:: preliminary implementation
2019-09-12 22:50:11 +02:00
Zeno Rogue
18376d2a48
legacy in top_land
2019-09-12 22:50:11 +02:00
Zeno Rogue
05a01c280e
top_land no longer computes celldist if no top_land is used
2019-09-12 22:50:11 +02:00
Zeno Rogue
e1ec5dbf03
disabled Camelot in 3D fullgames
2019-09-12 22:50:11 +02:00
Zeno Rogue
017afc59f1
denser Crossroads in Sol
2019-09-12 22:50:09 +02:00
Zeno Rogue
fff0cd1d3e
land improvements in Sol/Penrose/B4
2019-09-12 22:50:09 +02:00
Zeno Rogue
b2e8a869cb
updir and expansion functions in binarytiling
2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940
kite-and-dart tiling
2019-09-12 22:50:09 +02:00
Zeno Rogue
946570da31
moved zpush from 3dmodels to hyperpoint
2019-09-12 22:50:09 +02:00
Zeno Rogue
c039f229e3
better sky for R'Lyeh, Temple, and Ruined City
2019-09-12 22:50:07 +02:00
Zeno Rogue
db38e0a271
dual:: narrower Crossroads IV
2019-09-12 22:50:04 +02:00
Zeno Rogue
a49de4530f
dual:: added some missing gd->store's
2019-09-12 22:50:04 +02:00
Zeno Rogue
2b1aebb9b4
chaosmode variants (CLI only for now)
2019-09-12 22:50:03 +02:00
Zeno Rogue
c4469d9185
selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
2019-09-12 22:50:01 +02:00
Zeno Rogue
1c4d86e0e9
3D graphics in 2D (first commit)
2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40
added some missing CAP_ and MAXMDIM guards
2019-09-12 22:43:01 +02:00
Zeno Rogue
e95fc386e1
fixed crashes in Camelot
2019-09-12 22:42:59 +02:00
Zeno Rogue
f507b7cf55
fixed Orb of the Warp destroyed while refactoring
2019-09-12 22:42:59 +02:00
Zeno Rogue
7c59f572ca
3d:: in Euclidean, lands are generated just like in Crystal
2019-09-12 22:42:59 +02:00
Zeno Rogue
57f2891826
bounded Minefield now works according to the standard Minesweeper rules
2019-09-12 22:42:58 +02:00
Zeno Rogue
0af9df16e4
3d:: Yendorian Forest
2019-09-12 22:38:47 +02:00
Zeno Rogue
837ad2695c
fixed buildEquidistant in 3D
2019-09-12 22:38:47 +02:00
Zeno Rogue
4399866100
3d:: walls no longer depend on pseudohept
2019-09-12 22:38:46 +02:00
Zeno Rogue
67ba896be9
3d:: hororec:: nice Temple of Cthulhu
2019-09-12 22:38:46 +02:00
Zeno Rogue
0a0627afc5
selecting horocyclic lands in standard geometry works
2019-09-12 22:38:45 +02:00
Zeno Rogue
b9cbb28d66
3d:: nicer Temple of Cthulhu in horo-triangular
2019-09-12 22:38:45 +02:00
Zeno Rogue
4591c2166e
3d:: binary:: land boundaries
2019-09-12 22:38:45 +02:00
Zeno Rogue
22e65471f2
3d:: improved hyperbolic regular Temple
2019-09-12 22:38:45 +02:00
Zeno Rogue
497f7f6c0f
3d:: reg3:: distances and alt-distances
2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
2019-09-12 22:38:44 +02:00
Zeno Rogue
b17758c77f
3d:: Caribbean no longer freezes in rhombic
2019-09-12 22:38:43 +02:00
Zeno Rogue
b3920f76b0
3D:: Temple of Cthulhu in Euclidean
2019-09-12 22:38:43 +02:00