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horocycle generation distance reduced in rule
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d6dddec4dc
commit
0b18865654
26
bigstuff.cpp
26
bigstuff.cpp
@ -1536,31 +1536,31 @@ EX void buildBigStuff(cell *c, cell *from) {
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(quickfind(laTemple) || peace::on || (hrand(I2000) < 100 &&
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items[itStatue] >= U5 && !randomPatternsMode &&
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!tactic::on && !yendor::on && !racing::on)))
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, horo_distance(), hsA);
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if(c->land == laJungle && ctof(c) &&
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(quickfind(laMountain) || (hrand(I2000) < 100 && horo_ok() &&
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!randomPatternsMode && !tactic::on && !yendor::on && !racing::on && landUnlocked(laMountain))))
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, horo_distance(), hsA);
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if(c->land == laOvergrown && ctof(c) && horo_ok() &&
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(quickfind(laClearing) || (hrand(I2000) < 25 &&
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!randomPatternsMode && items[itMutant] >= U5 &&
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isLandIngame(laClearing) &&
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!tactic::on && !yendor::on && !racing::on))) {
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heptagon *h = createAlternateMap(c, 2, hsA);
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heptagon *h = createAlternateMap(c, horo_distance(), hsA);
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if(h) clearing::bpdata[h].root = NULL;
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}
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if(stdhyperbolic && c->land == laStorms && ctof(c) && hrand(2000) < 1000 && horo_ok() && !randomPatternsMode) {
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heptagon *h = createAlternateMap(c, 2, hsA);
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heptagon *h = createAlternateMap(c, horo_distance(), hsA);
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if(h) h->alt->emeraldval = hrand(2);
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}
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if(c->land == laOcean && ctof(c) && deepOcean && !generatingEquidistant && !peace::on && horo_ok() &&
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(quickfind(laWhirlpool) || (
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hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on)))
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, horo_distance(), hsA);
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#if CAP_COMPLEX2
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety)
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@ -1568,10 +1568,10 @@ EX void buildBigStuff(cell *c, cell *from) {
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#endif
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if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt)
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, horo_distance(), hsA);
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if(c->land == laCanvas && horo_ok() && ctof(c) && !c->master->alt)
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, horo_distance(), hsA);
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if(c->land == laPalace && ctof(c) && !princess::generating && !shmup::on && multi::players == 1 && horo_ok() && !weirdhyperbolic &&
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(princess::forceMouse ? canReachPlayer(from, moMouse) :
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@ -1725,6 +1725,10 @@ EX int temple_layer_size() {
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return 6;
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}
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EX int horo_distance() {
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return (WDIM == 3 && hyperbolic) ? 1 : 2;
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}
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EX void moreBigStuff(cell *c) {
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if((bearsCamelot(c->land) && !euclid && !quotient && !nil) || c->land == laCamelot)
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@ -1743,7 +1747,7 @@ EX void moreBigStuff(cell *c) {
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if(c->land == laStorms)
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if(!eubinary && !quotient && !sphere) {
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if(c->master->alt && masterAlt(c) <= 2) {
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if(c->master->alt && masterAlt(c) <= horo_distance()) {
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currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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@ -1766,7 +1770,7 @@ EX void moreBigStuff(cell *c) {
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}
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else if((c->land == laRlyeh && !euclid) || c->land == laTemple) if(!(bt::in() && specialland != laTemple && c->land == laRlyeh)) {
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if(eubinary || in_s2xe() || (c->master->alt && (tactic::on || masterAlt(c) <= 2))) {
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if(eubinary || in_s2xe() || (c->master->alt && (tactic::on || masterAlt(c) <= horo_distance()))) {
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if(!eubinary && !chaosmode) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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@ -1827,7 +1831,7 @@ EX void moreBigStuff(cell *c) {
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}
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if((c->land == laOvergrown && !euclid) || c->land == laClearing) if(!(bt::in() && specialland != laClearing)) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= 2))) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= horo_distance()))) {
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if(!eubinary) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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@ -1840,7 +1844,7 @@ EX void moreBigStuff(cell *c) {
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}
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if((c->land == laJungle && !euclid) || c->land == laMountain) if(!(bt::in() && specialland != laMountain)) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= 2))) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= horo_distance()))) {
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if(!eubinary) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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