Zeno Rogue
6ca2768641
reduced the range of Fire Cultists to 2 if getDistLimit() < 4
2019-02-06 18:48:49 +01:00
Zeno Rogue
5e7920784f
Orb of Winter now protects your boat from destruction
2019-02-06 18:48:36 +01:00
Zeno Rogue
24b8bcaf5e
roar message now uses the correct number of kills instead of 20
2019-02-06 18:48:36 +01:00
Zeno Rogue
af95a20b43
bugfix: gadfly kills no longer counted twice
2019-02-06 16:39:40 +01:00
Zeno Rogue
f22ec08f86
Warnings when hitting an ally. Better warnings
2018-12-14 19:30:54 +01:00
Zeno Rogue
207df51b8a
crystal:: pirates no longer drop confusing Compasses
2018-12-14 19:27:12 +01:00
Zeno Rogue
9e3e4cf7a5
crystal:: more lands
2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7
crystal:: compass generation
2018-12-14 19:27:12 +01:00
Zeno Rogue
79e396c742
crystal:: computing Round Table sizes (not tested)
2018-12-14 19:27:12 +01:00
Zeno Rogue
9b6136fb41
fixed some bugs where euclid was used instead of eubinary
2018-12-14 19:27:11 +01:00
Zeno Rogue
90c024822e
makeEmpty in Wild West no longer destroys nearby Great Walls
2018-12-11 22:10:53 +01:00
Zeno Rogue
3e87d463d2
fixed the 'special conduct' help in the Haunted Woods
2018-11-11 11:27:36 +01:00
Zeno Rogue
6ec7023501
fixed the crash in Wild West
2018-10-28 03:09:07 +01:00
Zeno Rogue
5fac74b1cb
fixed graphical/movement glitches in the minimal quotient space
2018-09-23 16:34:53 +02:00
Zeno Rogue
98e96a20c3
better distribution in hrand and hrandf
2018-09-23 16:34:53 +02:00
Zeno Rogue
9bf8842124
expansion is now computed exactly and for most geometries
2018-09-12 04:23:15 +02:00
Zeno Rogue
6de0f0a8aa
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
2018-08-28 17:17:34 +02:00
Zeno Rogue
7cdf1a353f
improved mirrors in various geometries
2018-08-21 15:37:59 +02:00
Zeno Rogue
cd91148459
arcm:: all patterns work
2018-08-20 15:24:44 +02:00
Zeno Rogue
1a6427ba32
some arrays had number bounds while it should have been MAX_EDGE
2018-08-18 17:37:12 +02:00
Zeno Rogue
682f804576
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
2018-08-18 00:46:45 +02:00
Zeno Rogue
4f3cc3783a
binary tiling
2018-08-09 19:28:53 +02:00
Zeno Rogue
508cecb3b3
the cost of leaving Land of Power now happens before collecting items
2018-08-01 14:04:47 +02:00
Zeno Rogue
1aafd72cd8
fixed a checkmate rule bug with Pikeman and (potentially killed) monster on the way
2018-08-01 12:40:44 +02:00
Zeno Rogue
b3d074161e
killing a tortoise with a saved baby now kills the baby too
2018-07-30 09:51:57 +02:00
Zeno Rogue
39e131d985
no more petrification on Round Table
2018-07-30 09:34:48 +02:00
Zeno Rogue
e557dd1303
fixed a crash bug with the 'mark' command when no cell active
2018-07-23 23:35:01 +02:00
Zeno Rogue
f7e5f470dc
irr:: celldist and (circular, not yet horocyclic) celldistAlt
2018-07-20 02:58:47 +02:00
Zeno Rogue
a91195bda1
bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm
2018-07-10 21:51:28 +02:00
Zeno Rogue
508c63d731
calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
2018-07-09 18:59:12 +02:00
Arthur O'Dwyer
f10f5a29b2
Fix a couple of issues in MSVC related to min
and max
.
...
MSVC apparently thinks that the result of arithmetic promotions
on an `unsigned:4` bitfield is `unsigned`, not `int`; which then
causes it to fail to deduce whether the `T` in `min<T>` should be
`unsigned` (the type of the LHS) or `int` (the type of the RHS).
Clang and GCC agree that the result of arithmetic promotions on
an `unsigned:4` bitfield should be `int`, so they don't see any
ambiguity here.
2018-07-08 22:19:30 -07:00
Arthur O'Dwyer
eac2ce1168
Tweak this weird hack for the benefit of MSVC.
...
MSVC wrongly complains about the old version:
game.cpp(6802): error C2664: 'std::pair<hr::cell *,hr::eItem> std::make_pair<hr::cell*&,hr::eItem&>(_Ty1,_Ty2)':
cannot convert argument 2 from 'hr::eItem' to 'hr::eItem &'
with
[
_Ty1=hr::cell *&,
_Ty2=hr::eItem &
]
And MSVC wrongly complains about this alternative:
conformal::findhistory.emplace_back(c2, int(c2->item));
error: no matching function for call to 'std::pair<hr::cell*, hr::eItem>::pair(hr::cell*&, int)'
And MinGW wrongly complains about these alternatives:
game.cpp:6801:49: error: cannot bind bitfield 'c2->hr::cell::<anonymous>.hr::gcell::item' to 'hr::eItem&'
conformal::findhistory.emplace_back(c2, c2->item);
~~~~^~~~
game.cpp:6801:47: error: cannot bind bitfield 'c2->hr::cell::<anonymous>.hr::gcell::item' to 'hr::eItem&'
conformal::findhistory.push_back({c2, c2->item});
~~~~^~~~
2018-07-08 22:19:20 -07:00
Zeno Rogue
8b35bf6d4b
shards collectable in laMirrorOld
2018-07-07 11:04:44 +02:00
Zeno Rogue
a8c55be1d1
Orb of Water + Orb of Empathy no longer works on enemies too
2018-07-03 04:22:35 +02:00
Zeno Rogue
11d9d3de5a
renamed the global variable r to hrngen; added a commentr about hrngen; fixed hrandom_shuffle in rogueviz-kohonen
2018-06-30 16:29:37 +02:00
Arthur O'Dwyer
1a93fbcd45
Stop using the deprecated std::random_shuffle, for the benefit of MSVC.
...
And generalize `hrandom_shuffle` to take an arbitrary `Iter`,
so that passing `vec.begin()` will work even with MSVC's
debug iterators. (Passing `&vec[0]` or `vec.data()` would work
either way, but I'd worry that someone would forget to do that
conscientiously every time.)
2018-06-29 14:20:03 -07:00
Zeno Rogue
941982be98
[10.3i] fixed gaining extra bullets in the Wild West
2018-06-29 13:15:44 +02:00
Zeno Rogue
0f4de1fa9a
[10.3i] fixed shooting in the Wild West
2018-06-29 13:14:49 +02:00
Zeno Rogue
53e9cb3ca5
fixed a crash introduced in 10.4h
2018-06-29 12:29:23 +02:00
Zeno Rogue
f1f1098d95
removed some remaining references to sval, fixed the compilation of RogueViz
2018-06-29 12:16:35 +02:00
Zeno Rogue
b01cee20d5
fixed one more bug with pathdata
2018-06-28 14:56:12 +02:00
Zeno Rogue
5e891cf66e
fixed the uninitialized variable warnings
2018-06-28 14:30:34 +02:00
Zeno Rogue
92240a0eeb
fixed the missing message when picking up orbs from a boat
2018-06-28 13:35:15 +02:00
Zeno Rogue
cf8dffd6b8
fixed bugs with manual celllisters
2018-06-28 13:35:03 +02:00
Zeno Rogue
d11044a80a
refactoring: sval/aitmp is no more, celllister(manual) used instead
2018-06-28 12:59:35 +02:00
Zeno Rogue
c6412511f5
fixed a bug in leader movement by using pathdist; also made pathdist more robust
2018-06-28 11:42:25 +02:00
Zeno Rogue
2d6f7d4ed0
five-kill achievement now also counts the 'basic' kill
2018-06-28 10:40:02 +02:00
Zeno Rogue
dd9723dc00
Orb of Freedom is now checked after the Terracotta Warriors
2018-06-28 10:39:35 +02:00
Zeno Rogue
b042a457cc
non-player multikills are no longer counted for achievements
2018-06-28 10:39:15 +02:00
Zeno Rogue
87dc7dcd62
renamed the global variable 'which' to 'who_kills_me' for clarity and bug prevention (would be better still to remove it)
2018-06-26 00:56:46 +02:00