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fixed the missing message when picking up orbs from a boat
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parent
cf8dffd6b8
commit
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2
game.cpp
2
game.cpp
@ -6346,7 +6346,7 @@ void collectMessage(cell *c2, eItem which) {
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else if(which == itGreenStone)
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addMessage(XLAT("Another Dead Orb."));
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else if(itemclass(which) != IC_TREASURE) {
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if(c2->wall != waBoat && !inv::activating)
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if(!inv::activating)
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addMessage(XLAT("You have found %the1!", which));
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}
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else if(which == itBabyTortoise) {
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