Zeno Rogue
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07dc1d4616
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a DIRTY compile option to render in quick but dirty way
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2018-02-26 13:18:41 +01:00 |
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Zeno Rogue
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182d101903
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fixed slightly wrong placement when stereo is off
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2018-02-26 13:18:20 +01:00 |
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Zeno Rogue
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97aa318f79
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force_sphere_outline, fixed sphere outline in SVG
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2018-02-26 13:17:06 +01:00 |
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Zeno Rogue
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0412ea7b7c
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glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
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babb8fbde4
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removed the EUCSCALE parameter for consistency
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2018-02-20 11:15:08 +01:00 |
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Zeno Rogue
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b75f3e5575
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fixed lines
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2018-02-11 23:30:19 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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1391a7fe4d
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more shader cleanup
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2018-02-10 18:21:19 +01:00 |
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Zeno Rogue
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87cbdc6c57
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fixed spherical display in OpenGL
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2018-02-09 04:30:17 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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Zeno Rogue
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2a59ff7ab2
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CAP_TOUR guards added, more exported in hyper.h, general cleanup
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2018-02-08 22:27:12 +01:00 |
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Zeno Rogue
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6c5ce655bb
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converted if sequences to case instructions
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2018-02-05 01:17:11 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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980d05a585
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prettypoly function
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2018-02-01 14:30:13 +01:00 |
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Zeno Rogue
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2afe841a50
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improved Worm/Tentacle/Snake graphics
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2018-01-11 23:18:02 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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0dd5ed1505
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made the code compile with C++11 (not requiring C++14)
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2018-01-05 17:18:37 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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9bfb1ecddf
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graphics/theming for Jelly/Ruins
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2018-01-04 15:46:06 +01:00 |
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Zeno Rogue
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2bb46d36fa
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Switch floor tiles for more geometries
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2018-01-04 14:02:58 +01:00 |
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Zeno Rogue
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3b95a9e94f
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floor riles for Ruins and Switch
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2018-01-04 13:48:31 +01:00 |
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Zeno Rogue
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1a841aaa4a
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graphics for Crusher/Slaying
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2018-01-03 22:32:34 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5a2ae1a865
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simplified cellgroups
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2017-12-22 21:37:30 +01:00 |
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Zeno Rogue
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d32232d9cb
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fixed Mercator with textures and NANs
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2017-12-21 17:07:21 +01:00 |
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Zeno Rogue
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4287355c11
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fixed the rendering of textured spheres
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2017-12-21 14:59:16 +01:00 |
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Zeno Rogue
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57a5337b9f
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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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2017-12-21 11:36:07 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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168d35cb17
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drawing textures without OpenGL
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2017-12-19 00:39:11 +01:00 |
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Zeno Rogue
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5185f0e186
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more work on Euclidean Squares
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2017-12-18 19:04:37 +01:00 |
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Zeno Rogue
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6c4538df69
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further work on textures
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2017-12-14 02:53:29 +01:00 |
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Zeno Rogue
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f18d51d4df
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removed the debug strings regarding geometry
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2017-12-09 20:02:36 +01:00 |
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Zeno Rogue
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9933f373d2
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improvements to patterns; codenumbers also display directions
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2017-12-09 08:06:41 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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ecf631976f
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texture mode -- first commit
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2017-12-09 02:20:10 +01:00 |
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Zeno Rogue
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b6604b942a
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fixed the POLY_INVERSE flag for user-drawn shapes
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2017-12-03 18:44:51 +01:00 |
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Zeno Rogue
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f2af1d63f6
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field pattern on Euclidean does torus instead of crashing
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2017-12-03 16:12:20 +01:00 |
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Zeno Rogue
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dfb0f6e1c1
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a4* flags are now global; cleaner polygon case implementation
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2017-12-03 10:43:37 +01:00 |
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Zeno Rogue
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c0fca6e665
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fixed the basic floor in nontruncated four hexagons
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2017-12-03 09:54:02 +01:00 |
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Zeno Rogue
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5defb06d81
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improved headers / conditional compilation
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2017-12-02 00:31:36 +01:00 |
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Zeno Rogue
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d8a647d972
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brightness behind the sphere configurable; works a bit better with transparency now
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2017-11-13 12:23:42 +01:00 |
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Zeno Rogue
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3e9ef122aa
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fixed high parts disappearing in pmodels of sphere
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2017-11-13 11:38:38 +01:00 |
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Zeno Rogue
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a19d4d568b
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refactored mdEqui
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2017-11-13 11:26:21 +01:00 |
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Zeno Rogue
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672f4d7b9e
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lines behind sphere are now drawn (darker); better 'behind' colors when background color changes
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2017-11-13 01:59:07 +01:00 |
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Zeno Rogue
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9debf3c848
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fixed line drawing on spheres
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2017-11-13 01:52:39 +01:00 |
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Zeno Rogue
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68f4eb537a
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in spherical equi-models, use the correct circle as the boundary, instead of the whole screen
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2017-11-13 01:30:09 +01:00 |
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Zeno Rogue
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46e222711c
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fixed bugs in OverFloor and CloudSeabed in standard geometry
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2017-11-08 22:35:01 +01:00 |
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Zeno Rogue
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96243d143f
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Mercator projection works now; fixed equidistant/equiarea on sphere
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2017-11-07 16:37:39 +01:00 |
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Zeno Rogue
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a9a45c1d74
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less precision of sphere in mobile
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2017-11-07 13:03:21 +01:00 |
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Zeno Rogue
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441e328e4b
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fixed Sphere display with eyedistance
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2017-11-07 03:27:53 +01:00 |
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Zeno Rogue
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64a37d3ba2
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polygons a bit cleaner, use S7 and S3 not g*
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2017-11-06 23:38:15 +01:00 |
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Zeno Rogue
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483e335db8
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fixed glitches in Warp+Mirror
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2017-11-06 23:11:40 +01:00 |
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Zeno Rogue
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ca782dcfc9
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queuestr should produce frames more correctly now
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2017-11-06 21:15:30 +01:00 |
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Zeno Rogue
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1e4df087c2
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don't display 'bad end'
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2017-11-03 19:34:51 +01:00 |
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Zeno Rogue
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37135fa48a
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fixed compiler warning
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2017-11-01 02:29:52 +01:00 |
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Zeno Rogue
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5bb9d545b0
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fixed some missing ends; fixed many spherical glitches
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2017-11-01 01:02:40 +01:00 |
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Zeno Rogue
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2fce7ed478
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improved some sizes
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2017-10-31 01:07:51 +01:00 |
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Zeno Rogue
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04a04916a6
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fixed the tortoise floor
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2017-10-30 23:58:34 +01:00 |
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Zeno Rogue
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77233040b4
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fixed shPeaceRing and shHeptaRing
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2017-10-30 22:47:59 +01:00 |
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Zeno Rogue
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142e39ec4d
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fixed OverFloor[0] in standard geometry
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2017-10-30 19:11:04 +01:00 |
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Zeno Rogue
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ae5938e1a4
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renamed the variable 'purehepta' to 'nontruncated'
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2017-10-30 12:24:41 +01:00 |
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Zeno Rogue
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48361cc5e4
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actually ivy fixed now
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2017-10-30 09:50:49 +01:00 |
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Zeno Rogue
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cdd8b6983b
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fixed seabeds, overgrown, shadows, ivy fixed
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2017-10-30 09:50:29 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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c593c426b6
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Fixed some incorrect pgen-images in new geometries
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2017-10-30 00:10:48 +01:00 |
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Zeno Rogue
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3ede3601ea
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started working on the 'Dual Land'
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2017-10-29 23:54:26 +01:00 |
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Zeno Rogue
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e9696e73c2
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Euclidean fixes, Big Triangle
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2017-10-29 23:12:33 +01:00 |
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Zeno Rogue
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b214f3e97e
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more fixes, mainly to Euclidean
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2017-10-29 17:12:40 +01:00 |
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Zeno Rogue
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e8fc2f6674
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fixed a bug which reduced the quality of graphics
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2017-10-29 14:40:59 +01:00 |
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Zeno Rogue
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00c9238bd6
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more rearrangement
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2017-10-29 12:46:57 +01:00 |
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Zeno Rogue
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016ade10c6
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lots of work on the new geometries
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2017-10-29 01:57:34 +02:00 |
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Zeno Rogue
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ac37df87a5
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more work on new geometries
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2017-10-28 10:04:28 +02:00 |
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Zeno Rogue
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0b7b415f19
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fixed sidewall ordering yet again
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2017-10-27 20:11:19 +02:00 |
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Zeno Rogue
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8a44a09de5
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octagonal geometry and 10.0g
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2017-10-27 20:07:58 +02:00 |
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Zeno Rogue
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9f48dcf3f6
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added an option to disable background particles and to change font size on desktop
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2017-10-17 21:26:21 +02:00 |
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Zeno Rogue
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ee14b3035f
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changes to compile on Android/iOS
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2017-10-17 20:36:36 +02:00 |
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Zeno Rogue
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9dc49fa297
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nicer bridges over mercury
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2017-10-17 12:54:59 +02:00 |
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Zeno Rogue
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a45b32d2c8
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two glitches fixed in Halloween
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2017-10-15 19:55:56 +02:00 |
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Zeno Rogue
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c5e2da9626
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fixed bshape on some compilers
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2017-10-14 19:58:46 +02:00 |
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Zeno Rogue
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5c3d89e4b5
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Graphical effects for the side-orbs.
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2017-10-12 12:05:12 +02:00 |
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Zeno Rogue
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362abea781
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themed Alchemy2 as Volcanic Wasteland
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2017-10-08 11:12:03 +02:00 |
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Zeno Rogue
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7567c34705
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fixed Hall of Mirrors in PTM, added mercury rivers, improved wall sorting
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2017-10-07 11:06:52 +02:00 |
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Zeno Rogue
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96bc0fbd65
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more Terracotta theming
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2017-10-07 00:34:10 +02:00 |
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Zeno Rogue
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62de2588cf
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'u' loads the current monster image; Jiang Shi shape
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2017-10-04 22:27:51 +02:00 |
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Zeno Rogue
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6d3fcf0a5d
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more work into Terracotta Army
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2017-10-04 21:26:26 +02:00 |
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Zeno Rogue
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d18ce8fa96
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minwidth, svg improvements
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2017-09-30 11:28:35 +02:00 |
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Zeno Rogue
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85c46220f6
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10.0m, and some unfinished features for 10.1 ;)
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2017-09-03 21:12:44 +02:00 |
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Zeno Rogue
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cc03560389
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10.0d
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2017-07-25 00:21:36 +02:00 |
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Zeno Rogue
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8cb8e2a3ec
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updated to 10.0c
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2017-07-23 01:33:27 +02:00 |
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Zeno Rogue
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ce5650a81f
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10.0
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2017-07-16 23:00:55 +02:00 |
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Zeno Rogue
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22c9217219
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work in progress for 10.0
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2017-07-04 15:38:33 +02:00 |
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Zeno Rogue
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7c66469394
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other changes in 9.4n
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2017-06-18 18:52:15 +02:00 |
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Zeno Rogue
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adcb05f256
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a HUD for square screens; graphical images in HUD
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2017-05-29 00:16:17 +02:00 |
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Zeno Rogue
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1c99cd647e
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commited changes from 9.4i and some extra
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2017-05-27 21:40:40 +02:00 |
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Zeno Rogue
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c52625e7ca
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Updated to 9.4g (mostly tutorial fixes)
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2017-04-14 20:12:23 +02:00 |
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Zeno Rogue
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645a64e8c9
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expansion, ctrl+E cheat, fix with distance calculation
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2017-04-04 11:13:15 +02:00 |
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Zeno Rogue
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51f2ff9d4a
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fixes for Pandora
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2017-03-25 02:10:15 +01:00 |
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Zeno Rogue
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58e053f183
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Updated the source files to 9.4c
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2017-03-23 11:53:57 +01:00 |
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