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fixed spherical display in OpenGL
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@ -318,6 +318,15 @@ void gldraw(int useV, const transmatrix& V, int ps, int pq, int col, int outline
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if(useV == 1) {
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glapplymatrix(V);
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}
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else if(useV == 3) {
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GLfloat mat[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 0, 0,
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0, 0, stereo::scrdist, 1
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};
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glhr::set_modelview(glhr::as_glmatrix(mat));
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}
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else
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glhr::set_modelview(glhr::id());
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