Zeno Rogue
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c9a3dde67b
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Bulls crashing into rock formations now reduce their height, and ones falling from Rock III increase the height when they fall
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6fb5cc879e
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Animated Die are now distinct from HexDemon, for alt geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
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dice:: added Angry Dice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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d7e2b491ac
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determinePush now accepts movei instead of c
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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f2ebcc93ea
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improved dice movement on conflicts
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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ece8c94d4c
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fixed the Hag's attack
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a5689de265
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shadow now triggers other stuff, not only mines
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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90c7d31483
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fixed the index order for shpos
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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0562fc4b63
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Curse of Fatigue now can be used to fool Ratlings
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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5e33bd6db7
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improved the Hag message to include the curse used
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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809d1510c2
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first approach to Cursed Land
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2021-05-17 14:20:02 +02:00 |
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Zeno Rogue
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d22965a1da
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monster added: Hag
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2021-05-17 14:18:45 +02:00 |
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Zeno Rogue
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987b1a88da
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spawn sounds are not played for monsters entering vision
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2021-04-25 11:45:58 +02:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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f3040d439c
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fixed potential crashes on Ivy errors
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2020-12-26 17:22:32 +01:00 |
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Zeno Rogue
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e13172f9ab
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fixed crashes caused by missing rev_dir
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2020-12-25 06:07:30 +01:00 |
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Zeno Rogue
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f2e9b371ff
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fixed counting from -1 in batsAfraid (not sure why it was like that?)
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2020-12-25 06:06:43 +01:00 |
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Zeno Rogue
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002c1ae7e9
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fixed the Princess AI to use pathdist not cpdist
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2020-12-25 00:05:33 +01:00 |
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Zeno Rogue
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215ed1f338
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friends prefer to attack hedgehog warriors/pikemen, rather than making other moves
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2020-11-05 15:07:13 +01:00 |
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Zeno Rogue
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771fe3458d
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improved Golem pathfinding
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2020-11-05 15:02:47 +01:00 |
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Zeno Rogue
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63f895974e
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improved the checkmove.cpp, also works for golems now
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2020-11-05 14:24:01 +01:00 |
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Zeno Rogue
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4ce821bf7a
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fixed Friendly Ghosts
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2020-09-21 12:03:19 +02:00 |
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Zeno Rogue
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a4edd03a8c
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Reptile counters are now reset when fast creatures move over them
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2020-07-24 13:40:07 +02:00 |
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Zeno Rogue
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c39700d8de
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added CAP_COMPLEX2 guards
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2020-05-22 16:52:30 +02:00 |
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Zeno Rogue
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ba828ee54c
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fixed a potential crash in clearshadow()
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2020-05-15 11:47:14 +02:00 |
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Zeno Rogue
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4648780eb1
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fixed Butterflies in non-orientable geometries
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2020-04-26 11:02:27 +02:00 |
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Zeno Rogue
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97fc244ba9
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changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon)
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2020-04-06 09:22:05 +02:00 |
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Zeno Rogue
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9d292e59fc
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fixed potential crash in moveIvy
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2020-04-05 10:58:56 +02:00 |
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Zeno Rogue
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0381999842
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Orb of Chaos no longer despecializes Tortoises
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2020-03-12 10:22:46 +01:00 |
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Zeno Rogue
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362489d629
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named Knights
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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a053da7da2
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setdist in moveWorm to prevent moving through ungenerated land
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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5e48af2bb3
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world turtles
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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c1c4cea31f
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replaced clearing::buggyplant with bpdata::buggy
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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561ce1a141
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Orb of Vaulting and Dark Frogs can now jump over trees and explosive barrels
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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20910ec364
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refactored frog_power and a minor fix
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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688fc50036
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Orb of Plague improved
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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e564622a48
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rewritten undo: part 1
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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7e75c28fc1
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Frogs implemented
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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9fe2622043
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Mutant Ivy regrow
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2019-12-26 09:57:09 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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