Zeno Rogue
|
8d2b6a0093
|
BARLEV now can be 8
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
e99e05944a
|
fix 2 to DIM in virtualRebaseSimple just in case
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
52ce5ac9aa
|
3d:: all the regular honeycombs
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a6fd8146dd
|
3d:: binary:: changes so that it can be generate as an alt (virtualRebaseSimple, generation without c7
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a30267bad7
|
3d:: binary:: celldistance for heptagons
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
c66858d0b5
|
3d:: binary:: itmatrix for extra speed
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
03083a4520
|
3d:: display rose scent (not work well though)
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b5c7df4b11
|
3d:: getHemisphere works nicely; disabled wall removing in sphere3 crossroads
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
e0fa2c2e1c
|
Euclidean emerald mine
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a8e486e728
|
3d:: minefield displays correctly
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
d660531a22
|
3d:: more elegant euclid3::getcoord
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
2a801ba5d3
|
update 11.0i
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
9a3167e0ed
|
adjusted to older C++
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
cb8e34204f
|
two more Euclidean honeycombs; also split buildpolys into subfunctions
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b63bcec64b
|
fixed a bug with animal legs
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
2b42476413
|
11.0h (in the changelog)
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b3920f76b0
|
3D:: Temple of Cthulhu in Euclidean
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
1eee434094
|
3d: Euclidean uses constant COORDMAX instead of magic 1000
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
1a381d9e1a
|
3d:: Euclidean dist_alt returns int, not bool
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ab1e6a9405
|
no big statues in any 3D kind of Temple of Cthulhu
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a52755bf50
|
some fixes due to weird action in git
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
c914b2632c
|
irregular:: saving non-bitruncated maps
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
f32964e89a
|
netgen:: updated prettyline to queueline
|
2019-09-12 22:38:43 +02:00 |
|
?
|
e68106f582
|
rogueviz::kohonen:: works on IRREGULAR
|
2019-09-12 22:38:43 +02:00 |
|
?
|
3ed2de8519
|
fixed irregular tilings on quotient spaces; new CLI parameters for irregular
|
2019-09-12 22:38:43 +02:00 |
|
?
|
2c2cda6157
|
3D:: sightrange changeable from 3D settings
|
2019-09-12 22:38:43 +02:00 |
|
?
|
699109ef2a
|
3d:: draw:: model from triangles
|
2019-09-12 22:38:43 +02:00 |
|
?
|
c46bedd23b
|
3d::draw:: crosshair
|
2019-09-12 22:38:42 +02:00 |
|
?
|
33cc46e8d1
|
3d:: lines with priority set to SUPERLINE ignore depth testing as expected
|
2019-09-12 22:38:42 +02:00 |
|
?
|
dd57f2733a
|
3d:: applymodel now works correctly (to find onscreen coordinates)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
8d83959229
|
if triangles are drawn, outlines are disabled
|
2019-09-12 22:38:42 +02:00 |
|
?
|
53bc4c0251
|
3d:: mousewheel now can be used to move the camera forward/backward
|
2019-09-12 22:38:42 +02:00 |
|
?
|
41ed04b2ee
|
3d:: basic adjustment of the graphics editor to 3D
|
2019-09-12 22:38:42 +02:00 |
|
?
|
357a3398cd
|
mouse aiming in map/graph editor
|
2019-09-12 22:38:42 +02:00 |
|
?
|
f879a2c21c
|
draw:: z-level can now be set for each layer
|
2019-09-12 22:38:42 +02:00 |
|
?
|
d46a909612
|
version number changed to 11.0h
|
2019-09-12 22:38:42 +02:00 |
|
?
|
4ac186437b
|
editable statues
|
2019-09-12 22:38:42 +02:00 |
|
?
|
266b55eea2
|
monsters move slower in 3D
|
2019-09-12 22:38:42 +02:00 |
|
?
|
5871a4b208
|
3d:: radar feature
|
2019-09-12 22:38:42 +02:00 |
|
?
|
b48cf6eba1
|
3D:: no more extra points on lines (and especially with TRIANGLES)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
041a9e11fe
|
shots:: added some missing guards, -animrecord and -animrec were the same option
|
2019-09-12 22:38:42 +02:00 |
|
?
|
e47ad880a0
|
racing:: missing CAP_FILES guard
|
2019-09-12 22:38:42 +02:00 |
|
?
|
7d46acb1b8
|
3d:: more precise findbaseAround in binary3
|
2019-09-12 22:38:42 +02:00 |
|
?
|
81dd0c71da
|
added some missing guards for CAP_BT and MAXMDIM
|
2019-09-12 22:38:42 +02:00 |
|
?
|
f451e017a3
|
3D:: now works with anaglyph
|
2019-09-12 22:38:42 +02:00 |
|
?
|
56dc2d18c0
|
3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters
|
2019-09-12 22:38:42 +02:00 |
|
?
|
e3a9ebc468
|
3D:: geometry menu shows 3D config instead of projections
|
2019-09-12 22:38:42 +02:00 |
|
?
|
2ca3cf3744
|
3D:: affected by the FOV parameter
|
2019-09-12 22:38:42 +02:00 |
|
?
|
676abdf03b
|
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
b52097ebe7
|
added missing CAP_SHAPES, and changed CAP_SAVE to CAP_FILES
|
2019-09-12 22:38:42 +02:00 |
|