Zeno Rogue
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de6f5ba97a
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patched chaos in aperiodic tilings
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2023-03-23 09:29:07 +01:00 |
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Zeno Rogue
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4e3c72551a
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fixed random walls to appear in embedded_plane
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2022-12-15 09:59:02 +01:00 |
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Zeno Rogue
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3e733ae6e9
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Big change: spatial_embedding option
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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90dd9e9866
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fixed the underflow of mpdist
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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841108726c
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new system for honeycombs in action
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2022-08-26 12:27:57 +02:00 |
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Zeno Rogue
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793148729b
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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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2022-05-21 13:08:42 +02:00 |
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Zeno Rogue
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b46221bad8
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Lazurite Figurines no longer appear immediately after using an Orb of Safety
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2022-02-03 01:07:30 +01:00 |
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Zeno Rogue
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064ac7de63
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fixed racing official track generation
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2022-02-02 03:07:12 +01:00 |
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Zeno Rogue
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fbc32c6bc4
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don't set landparam for hunting dogs outside of laHunting
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2021-08-08 22:12:32 +02:00 |
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Zeno Rogue
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eae1b67013
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2021-08-04 20:22:52 +02:00 |
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Zeno Rogue
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9896f8d311
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fixed BabyTortoise generation for ls::single()
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2021-08-04 20:18:54 +02:00 |
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Zeno Rogue
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965b40cf11
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Merge pull request #279 from jruderman/ndfe
Fix discontinuity in notDippingForExtra
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2021-08-04 19:09:58 +02:00 |
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Zeno Rogue
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0f746b5009
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Merge pull request #281 from jruderman/gen_no_stun
Clear stuntime when generating new monsters
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2021-08-04 19:09:18 +02:00 |
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Jesse Ruderman
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d8509a0528
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Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup
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2021-08-03 17:15:53 -07:00 |
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Jesse Ruderman
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85cfd1d01f
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Clear stuntime when generating new monsters
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2021-08-03 16:32:04 -07:00 |
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Jesse Ruderman
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ddd4f81b97
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Fix discontinuity in notDippingForExtra
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2021-08-02 22:37:23 -07:00 |
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Zeno Rogue
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da4429e327
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disabled surround problemfix in arb
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2021-07-31 15:14:31 +02:00 |
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Zeno Rogue
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bc79fd05df
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changed names generateAlts to extend_altmap and createAlternateMap to create_altmap
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2021-07-31 15:13:44 +02:00 |
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Zeno Rogue
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79bc004b2b
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Merge pull request #256 from jruderman/dc_far
Prevent dice overlap after an animated die rolls away
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2021-07-21 10:16:15 +02:00 |
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Zeno Rogue
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eedca281ef
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Merge pull request #250 from jruderman/mirror_p
Palace no longer generates monsters on mirrors
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2021-07-21 10:15:31 +02:00 |
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Jesse Ruderman
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ecfbe7de49
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Prevent dice overlap after an animated die rolls away
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2021-07-20 05:39:52 -07:00 |
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Zeno Rogue
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d765104f7f
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Merge pull request #249 from jruderman/ruin_treas
Ruined City treasure now increases with the correct kill types
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2021-07-19 20:54:50 +02:00 |
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Jesse Ruderman
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c894e8dd61
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Palace no longer generates monsters on mirrors
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2021-07-19 03:33:50 -07:00 |
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Jesse Ruderman
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01509406a3
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Ruined City treasure now increases with the correct kill types
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2021-07-19 02:28:29 -07:00 |
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Jesse Ruderman
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6b781bc0d8
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Cursed Canyon no longer generates monsters in walls
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2021-07-19 02:14:01 -07:00 |
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Zeno Rogue
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7aec4c3cf1
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reg3:: changed the remaining refs to adjacent_dirs to dirdist; S7 to c->type
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2021-07-11 16:18:04 +02:00 |
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Jesse Ruderman
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8794c78ad9
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Orb of Safety excludes more monsters
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2021-07-01 01:24:39 -07:00 |
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Zeno Rogue
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3a0b383b9b
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out_of_bounds cell
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2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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e819552986
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dice:: shapes for other geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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5e1bea6c3b
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Cursed Land: less turrets
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a9ec2be47e
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included fires in Cursed to make the Curse of Water have a positive aspect
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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49ba1a7fc4
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Orb of Luck improved
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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9e92595c5e
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improved the generation of Cursed Land
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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809d1510c2
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first approach to Cursed Land
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2021-05-17 14:20:02 +02:00 |
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Zeno Rogue
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2135d1b798
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reptilecheat makes Hunting empty
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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e960b82e17
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fixed Crossroads in ls::single, also enabled Crossroads V
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2021-04-23 19:45:50 +02:00 |
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Zeno Rogue
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f3b359940e
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fixed single-land Camelot
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2021-04-23 19:14:37 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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ec2dedf678
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fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
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2021-03-07 17:55:57 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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1b8b2f4c1e
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fixed a bug in notDippingFor
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2020-12-24 06:07:14 +01:00 |
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Zeno Rogue
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9b1a34d4ec
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fixed freeze on binary tiling X R
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2020-11-14 14:17:03 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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fe2d9e7da8
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added a hook on cellgen
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2020-08-23 00:16:32 +02:00 |
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Zeno Rogue
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8443095d47
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in canvas land, walls are generated if GDIM==3, not only if WDIM==3
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2020-06-03 15:45:25 +02:00 |
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Zeno Rogue
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c11d36089d
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randpat mode for Zebra, Wet and Frog
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2020-05-29 02:55:44 +02:00 |
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Zeno Rogue
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89bba619f0
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farlands: do not create farlands in quotient spaces
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2020-05-28 01:41:54 +02:00 |
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