Commit Graph

167 Commits

Author SHA1 Message Date
Zeno Rogue 229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue 7c84280b73 four new models, Mercator improved 2018-03-26 19:06:47 +02:00
Zeno Rogue 76ba4bb70c '-bright' option 2018-03-25 18:33:21 +02:00
Zeno Rogue a10491f3d6 improved the automatic rotation 2018-03-25 15:07:11 +02:00
Zeno Rogue f4b034450d synchronized fanframe so that the period is 1000 ticks 2018-03-24 15:21:54 +01:00
Zeno Rogue 30c2239333 animate Baby Tortoise movement 2018-03-24 15:20:53 +01:00
Zeno Rogue d3c9bfdd92 improved the quality of 3D models from conformal menu 2018-03-24 15:15:30 +01:00
Zeno Rogue 74cc23f1c2 hemisphere model 2018-03-24 13:26:16 +01:00
Zeno Rogue ac37b6df99 more elegant cellwalkers 2018-03-24 12:59:01 +01:00
Zeno Rogue 2c09c5ee56 structurized textures.cpp 2018-03-17 21:12:46 +01:00
Zeno Rogue 4d3d621c3a fixed the map size in portrait mode 2018-03-02 13:06:56 +01:00
Zeno Rogue 7ab6cb3c8b disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else 2018-03-02 13:05:31 +01:00
Zeno Rogue 166e394e35 nomenu and nohelp options 2018-03-02 13:03:50 +01:00
Zeno Rogue 97aa318f79 force_sphere_outline, fixed sphere outline in SVG 2018-02-26 13:17:06 +01:00
Zeno Rogue bf108b671b reversed aura when vid.alpha <= -1 2018-02-20 22:17:47 +01:00
Zeno Rogue beffe5b756 fixed screensize/radius in portrait 2018-02-20 22:11:39 +01:00
Zeno Rogue 0412ea7b7c glhr::id is now a constant; streamlined applymatrix 2018-02-20 11:30:39 +01:00
Zeno Rogue 7218d95ce4 fixed particle transparency 2018-02-12 00:07:22 +01:00
Zeno Rogue 42cb45e720 fixed Mercury Rivers 2018-02-11 23:30:00 +01:00
Zeno Rogue cab8a0a38f Works online now! 2018-02-11 19:08:17 +01:00
Zeno Rogue 1391a7fe4d more shader cleanup 2018-02-10 18:21:19 +01:00
Zeno Rogue e16320278e fixed the 3D effect on graves 2018-02-10 15:18:03 +01:00
Zeno Rogue 120797d7ce uniformizing vertex attribute arrays 2018-02-09 01:46:14 +01:00
Zeno Rogue 64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue 4966bde3d4 started work on shaders.cpp 2018-02-09 00:29:20 +01:00
Zeno Rogue 6c5ce655bb converted if sequences to case instructions 2018-02-05 01:17:11 +01:00
Zeno Rogue d3d6eec424 touch-based rug movement in android 2018-02-03 20:04:19 +01:00
Zeno Rogue b3f047ea6a reworked 3D vision 2018-02-03 13:41:49 +01:00
Zeno Rogue 2dbfc6a4ec dont_face_pc commandline option 2018-01-31 00:10:44 +01:00
Zeno Rogue 1d5259c074 use checktide always when sightrange>7 2018-01-29 16:28:06 +01:00
Zeno Rogue d0bee1b335 rosescent over chasm is now visible 2018-01-25 23:47:38 +01:00
Zeno Rogue 91a07dd856 removed debug display 2018-01-25 17:42:20 +01:00
Zeno Rogue 3a52193426 external additions can wrap drawthemap 2018-01-25 17:22:04 +01:00
Zeno Rogue 5bd024dba3 attack animations 2018-01-25 17:19:50 +01:00
Zeno Rogue 846df5d84f no more weird flashes 2018-01-20 17:52:59 +01:00
Zeno Rogue 0f13eae87d a single function clearAnimations 2018-01-13 19:20:46 +01:00
Zeno Rogue f82c07e5a6 drawFlashes no longer tries to draw a flash in a gmatrix-less position 2018-01-13 01:29:29 +01:00
Zeno Rogue eeaebf1266 fixed a crash when drawing Compass in items [would not normally happen but still] 2018-01-11 23:18:43 +01:00
Zeno Rogue 2afe841a50 improved Worm/Tentacle/Snake graphics 2018-01-11 23:18:02 +01:00
Zeno Rogue e77314dbc1 fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
Zeno Rogue 5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue 3fc196e0c0 fixed CAP_TEXTURE disabling 2018-01-05 17:30:03 +01:00
Zeno Rogue b1a5aa19fa fixed snake butt graphics in the Snake Nest 2018-01-05 15:49:50 +01:00
Zeno Rogue 1c74bcb4c8 monsters no longer inconsistently try to look at the player in quotient geometries 2018-01-05 14:18:14 +01:00
Zeno Rogue 495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue 28a3861dd5 Ruin wall colors 2018-01-04 18:26:38 +01:00
Zeno Rogue 9bfb1ecddf graphics/theming for Jelly/Ruins 2018-01-04 15:46:06 +01:00
Zeno Rogue 47f4b9eee8 treasure theming for Switch; triangular seaglass 2018-01-04 14:19:27 +01:00
Zeno Rogue 2bb46d36fa Switch floor tiles for more geometries 2018-01-04 14:02:58 +01:00
Zeno Rogue 3b95a9e94f floor riles for Ruins and Switch 2018-01-04 13:48:31 +01:00