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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-16 18:24:48 +00:00
Commit Graph

4535 Commits

Author SHA1 Message Date
Zeno Rogue
8f6f7bec71 manual-animation:: added [] to save animation (works in crystal) 2019-10-21 22:38:51 +02:00
Zeno Rogue
ace7214ee4 manual-animation:: more messages in general 2019-10-21 22:37:37 +02:00
Zeno Rogue
e81f697705 junk remove 2019-10-21 22:36:48 +02:00
Zeno Rogue
9a74cb2019 manual-animation:: number keys now show what specifically changed 2019-10-21 22:36:21 +02:00
Zeno Rogue
f3f61a1337 manual-animation:: crosshair displayed only when keys_on 2019-10-21 22:35:45 +02:00
Zeno Rogue
51e1fe06b3 in crystal3, quick relative_matrix for adjacent 2019-10-21 22:35:04 +02:00
Zeno Rogue
d68ce01b63 gradient function considers 4 coordinates 2019-10-21 22:34:37 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
7babf20ef4 rogueviz/magiccube:: removed repeated definitions 2019-10-12 19:10:12 +02:00
Zeno Rogue
bf691001ab added missing guards 2019-10-12 19:09:53 +02:00
Zeno Rogue
58c1c04697 fixed uninitialized variable 2019-10-12 14:42:57 +02:00
Zeno Rogue
6a94eef6aa fixed the # and = pattern keys not working 2019-10-12 14:40:42 +02:00
Zeno Rogue
4fc3c73855 fixed the racing marker in Crystal344 2019-10-12 14:40:33 +02:00
Zeno Rogue
d7cb0b1bd2 fixed some compiler issues 2019-10-12 14:04:46 +02:00
Zeno Rogue
ecdb1aa6e7 11.2e 2019-10-12 14:02:58 +02:00
Zeno Rogue
bcbc36f38b fieldval_uniq returns 0 for paracompact 2019-10-12 13:48:44 +02:00
Zeno Rogue
c78da19a98 fixed 3-dim geometries not generating the land for the first 50 cells 2019-10-12 13:48:26 +02:00
Zeno Rogue
edfb8084cf debug removed 2019-10-12 13:48:04 +02:00
Zeno Rogue
5ba9788e53 sightranges set for the new geometries 2019-10-12 13:47:58 +02:00
Zeno Rogue
74e52b0617 experimental status removed 2019-10-12 13:47:49 +02:00
Zeno Rogue
7246605329 do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
Zeno Rogue
ad15ecf3e6 reg3:: optimized non-crystal 344 2019-10-12 13:19:58 +02:00
Zeno Rogue
924a8b1e87 fixed the regular octahedral and dodecahedral honeycombs: side[i] and side[i+S7/6] are now opposite 2019-10-12 13:19:18 +02:00
Zeno Rogue
48f0162e69 increased vertex_distance to 13 in 334 2019-10-12 13:16:22 +02:00
Zeno Rogue
31861cc45a reduced corner_bonus in 334 2019-10-12 13:16:09 +02:00
Zeno Rogue
60ff50e8e2 crystal334: help line shows coordinates in the cheat mode 2019-10-12 13:15:46 +02:00
Zeno Rogue
06cfce6e23 in 3DIM, do_draw is now always called if cells_drawn < 50 2019-10-12 13:15:15 +02:00
Zeno Rogue
94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue
8ebeb60bcb increased default vid.texture_step in paracompact honeycombs 2019-10-12 13:13:09 +02:00
Zeno Rogue
ddc0fa538e fixed view_coordinates and compass in Crystal334 2019-10-12 13:12:47 +02:00
Zeno Rogue
48b1773f0d new patterns for 4D Crystal 2019-10-12 13:12:15 +02:00
Zeno Rogue
300fb6bcbd increased the default cell generation limit to 250 2019-10-12 13:11:28 +02:00
Zeno Rogue
075278adea cell/heptagon pointers are now indexed when printed 2019-10-12 11:25:56 +02:00
Zeno Rogue
d2b3df57c6 crystal {3,4,4} 2019-10-12 11:24:29 +02:00
Zeno Rogue
352f9ed8a9 reg3:: cellrotations 2019-10-12 11:22:13 +02:00
Zeno Rogue
0a465a7af5 export adjcheck, strafedist 2019-10-12 11:21:46 +02:00
Zeno Rogue
54a9345777 glhr:: a more efficient stringbuilder (previous version caused stack overflow in web) 2019-10-12 11:21:29 +02:00
Zeno Rogue
adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue
e80869e14e fixed a bug in octahedral honeycombs 2019-10-10 13:49:35 +02:00
Zeno Rogue
671990731c ideal 3D honeycombs 2019-10-10 13:49:35 +02:00
Zeno Rogue
da4846f216 reg3:: improved the comments, also prepared for ideal 2019-10-10 13:49:35 +02:00
Zeno Rogue
57a8c93a82 reg3:: using quotient_map based on whether quotient_map exists 2019-10-10 13:49:35 +02:00
Zeno Rogue
b33f85d423 shortcut macros cginf and cgflags 2019-10-10 13:49:35 +02:00
Zeno Rogue
7a29d015b3 inforder:: some settings in polygons.cpp to draw procedural graphics correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
76ca5a8dac inforder:: correctly draw patTree and patAltTree (also fix a bug in binary tiling) 2019-10-10 13:49:35 +02:00
Zeno Rogue
9a3be468be inforder:: fixed too large HUD 2019-10-10 13:49:35 +02:00
Zeno Rogue
8150fd3e7d inforder:: remap floorshapes correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
43f629e9c4 inforder:: wall generation 2019-10-10 13:49:35 +02:00
Zeno Rogue
b5f6e6f3f5 inforder basics 2019-10-10 13:08:06 +02:00