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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-27 02:20:36 +00:00
Commit Graph

349 Commits

Author SHA1 Message Date
Zeno Rogue
4e3c72551a fixed random walls to appear in embedded_plane 2022-12-15 09:59:02 +01:00
Zeno Rogue
3e733ae6e9 Big change: spatial_embedding option 2022-12-09 02:33:15 +01:00
Zeno Rogue
90dd9e9866 fixed the underflow of mpdist 2022-12-09 02:33:15 +01:00
Zeno Rogue
841108726c new system for honeycombs in action 2022-08-26 12:27:57 +02:00
Zeno Rogue
793148729b An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
Zeno Rogue
b46221bad8 Lazurite Figurines no longer appear immediately after using an Orb of Safety 2022-02-03 01:07:30 +01:00
Zeno Rogue
064ac7de63 fixed racing official track generation 2022-02-02 03:07:12 +01:00
Zeno Rogue
fbc32c6bc4 don't set landparam for hunting dogs outside of laHunting 2021-08-08 22:12:32 +02:00
Zeno Rogue
eae1b67013 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2021-08-04 20:22:52 +02:00
Zeno Rogue
9896f8d311 fixed BabyTortoise generation for ls::single() 2021-08-04 20:18:54 +02:00
Zeno Rogue
965b40cf11
Merge pull request #279 from jruderman/ndfe
Fix discontinuity in notDippingForExtra
2021-08-04 19:09:58 +02:00
Zeno Rogue
0f746b5009
Merge pull request #281 from jruderman/gen_no_stun
Clear stuntime when generating new monsters
2021-08-04 19:09:18 +02:00
Jesse Ruderman
d8509a0528 Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup 2021-08-03 17:15:53 -07:00
Jesse Ruderman
85cfd1d01f Clear stuntime when generating new monsters 2021-08-03 16:32:04 -07:00
Jesse Ruderman
ddd4f81b97 Fix discontinuity in notDippingForExtra 2021-08-02 22:37:23 -07:00
Zeno Rogue
da4429e327 disabled surround problemfix in arb 2021-07-31 15:14:31 +02:00
Zeno Rogue
bc79fd05df changed names generateAlts to extend_altmap and createAlternateMap to create_altmap 2021-07-31 15:13:44 +02:00
Zeno Rogue
79bc004b2b
Merge pull request #256 from jruderman/dc_far
Prevent dice overlap after an animated die rolls away
2021-07-21 10:16:15 +02:00
Zeno Rogue
eedca281ef
Merge pull request #250 from jruderman/mirror_p
Palace no longer generates monsters on mirrors
2021-07-21 10:15:31 +02:00
Jesse Ruderman
ecfbe7de49 Prevent dice overlap after an animated die rolls away 2021-07-20 05:39:52 -07:00
Zeno Rogue
d765104f7f
Merge pull request #249 from jruderman/ruin_treas
Ruined City treasure now increases with the correct kill types
2021-07-19 20:54:50 +02:00
Jesse Ruderman
c894e8dd61 Palace no longer generates monsters on mirrors 2021-07-19 03:33:50 -07:00
Jesse Ruderman
01509406a3 Ruined City treasure now increases with the correct kill types 2021-07-19 02:28:29 -07:00
Jesse Ruderman
6b781bc0d8 Cursed Canyon no longer generates monsters in walls 2021-07-19 02:14:01 -07:00
Zeno Rogue
7aec4c3cf1 reg3:: changed the remaining refs to adjacent_dirs to dirdist; S7 to c->type 2021-07-11 16:18:04 +02:00
Jesse Ruderman
8794c78ad9 Orb of Safety excludes more monsters 2021-07-01 01:24:39 -07:00
Zeno Rogue
3a0b383b9b out_of_bounds cell 2021-06-17 09:44:48 +02:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
e819552986 dice:: shapes for other geometries 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
feaef63f22 first version of the Land of Dice 2021-05-23 16:00:50 +02:00
Zeno Rogue
5e1bea6c3b Cursed Land: less turrets 2021-05-23 16:00:50 +02:00
Zeno Rogue
a9ec2be47e included fires in Cursed to make the Curse of Water have a positive aspect 2021-05-23 16:00:49 +02:00
Zeno Rogue
49ba1a7fc4 Orb of Luck improved 2021-05-23 16:00:49 +02:00
Zeno Rogue
9e92595c5e improved the generation of Cursed Land 2021-05-23 16:00:49 +02:00
Zeno Rogue
809d1510c2 first approach to Cursed Land 2021-05-17 14:20:02 +02:00
Zeno Rogue
2135d1b798 reptilecheat makes Hunting empty 2021-05-01 14:14:28 +02:00
Zeno Rogue
e960b82e17 fixed Crossroads in ls::single, also enabled Crossroads V 2021-04-23 19:45:50 +02:00
Zeno Rogue
f3b359940e fixed single-land Camelot 2021-04-23 19:14:37 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
ec2dedf678 fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit 2021-03-07 17:55:57 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
1b8b2f4c1e fixed a bug in notDippingFor 2020-12-24 06:07:14 +01:00
Zeno Rogue
9b1a34d4ec fixed freeze on binary tiling X R 2020-11-14 14:17:03 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
fe2d9e7da8 added a hook on cellgen 2020-08-23 00:16:32 +02:00
Zeno Rogue
8443095d47 in canvas land, walls are generated if GDIM==3, not only if WDIM==3 2020-06-03 15:45:25 +02:00
Zeno Rogue
c11d36089d randpat mode for Zebra, Wet and Frog 2020-05-29 02:55:44 +02:00
Zeno Rogue
89bba619f0 farlands: do not create farlands in quotient spaces 2020-05-28 01:41:54 +02:00
Zeno Rogue
a6acc5375e added one CAP_COMPLEX2 guard 2020-05-25 02:31:57 +02:00