Joseph C. Sible
2954781281
Update build information
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On Debian buster, I needed make, g++, libsdl-mixer1.2-dev, and libglew-dev to compile successfully, so add them to the list. Remove gcc from the list, since it's a dependency of g++ and so gets installed anyway. Also, mention that mymake uses less RAM to compile (relevant on RAM-constrained systems).
2021-05-12 23:12:20 -04:00
Zeno Rogue
7dfa614e6a
removed incorrect implementation of 2.5D in gen_sample_list()
2021-05-12 20:20:40 +02:00
Zeno Rogue
891f163954
ray:: fixed crashes when rmap is destroyed while in use
2021-05-12 20:19:45 +02:00
Zeno Rogue
c6beebec79
fixed raycaster on (convex) 2.5D tes
2021-05-12 20:18:34 +02:00
Zeno Rogue
0678590e77
added MAXMDIM guard
2021-05-12 20:15:40 +02:00
Zeno Rogue
bdc4671be4
an option to disable label coloring
2021-05-12 20:15:06 +02:00
Zeno Rogue
8a6b7e5752
fixed linecross -- walls in 2.5D tes appear again
2021-05-12 20:14:33 +02:00
Zeno Rogue
bdc428e8b1
MAXMDIM guard
2021-05-09 02:25:41 +02:00
Zeno Rogue
196f8fc97d
new shape shTinyArrow
2021-05-09 02:25:17 +02:00
Zeno Rogue
6504e949b9
no inner line drawn in rings
2021-05-09 02:25:05 +02:00
Zeno Rogue
4f7b01e0a6
shRing refactor
2021-05-09 02:23:33 +02:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe
extra Orb shapes
2021-05-02 13:39:09 +02:00
Zeno Rogue
3003cda827
11.4k
2021-05-01 14:14:28 +02:00
Zeno Rogue
2135d1b798
reptilecheat makes Hunting empty
2021-05-01 14:14:28 +02:00
Zeno Rogue
605f0209b8
untrapped Prairie in no_walls
2021-05-01 14:14:28 +02:00
Zeno Rogue
957d1e49a5
fixed resetModes switching mode to incorrect land_structure
2021-05-01 14:14:28 +02:00
Zeno Rogue
27406ec801
Crossroads II and V are no longer generated in nowalls mode
2021-05-01 14:14:28 +02:00
Zeno Rogue
69c0b90169
fixed Camelot having inside lands in some ls modes, and also made it more likely to appear in nowalls
2021-05-01 14:14:28 +02:00
Zeno Rogue
4d7f117c0d
temple etc is listed in bt::in() multiland if starting in it
2021-05-01 14:14:28 +02:00
Zeno Rogue
b8aaf5c09a
in binary tilings, starting in a horocyclic land (not singleland) now generates a single horocycle
2021-05-01 14:14:28 +02:00
Zeno Rogue
ad235ee8e1
fixed wrong starting land in any_wall hybrid
2021-05-01 14:14:28 +02:00
Zeno Rogue
3146fdd02f
hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
2021-05-01 14:14:28 +02:00
Zeno Rogue
19e7b8aa29
fixed nicewalls in hybri
2021-05-01 14:14:28 +02:00
Zeno Rogue
6a43061ea6
Orb of Earth no longer marked useless in the Warped Coast
2021-05-01 10:44:49 +02:00
Zeno Rogue
1d2b0cf245
ray:: added reset_raycaster_map() function
2021-04-30 19:45:34 +02:00
Zeno Rogue
6e94d7346e
fixed the E2xE raycaster
2021-04-30 19:45:22 +02:00
Zeno Rogue
639122e314
added faraway monster highlight as in @still-flow's pull request
2021-04-30 19:44:54 +02:00
Zeno Rogue
4cd43b3f27
fixed some issues with param_i and param_enum
2021-04-30 19:43:14 +02:00
Zeno Rogue
f6f1bbe5a8
fixed the Temple of Cthulhu in bin44
2021-04-30 15:05:10 +02:00
Zeno Rogue
e42d9dbe4f
11.4j fix (added to changelog)
2021-04-25 12:13:35 +02:00
Zeno Rogue
b2c1e82d17
fixed ASCII display without OpenGL
2021-04-25 12:03:06 +02:00
Zeno Rogue
ffe61e27bf
11.4j
2021-04-25 11:55:37 +02:00
Zeno Rogue
987b1a88da
spawn sounds are not played for monsters entering vision
2021-04-25 11:45:58 +02:00
Zeno Rogue
0add1e5c0d
land structure in menu does not display OFF if ineligible_starting_land
2021-04-25 11:33:40 +02:00
Zeno Rogue
3529fa8d84
do not destroy the Round Table in makeEmpty
2021-04-25 11:31:01 +02:00
Zeno Rogue
923f4522c3
fixed the Princess Challenge
2021-04-25 11:30:34 +02:00
Zeno Rogue
5f2c39a599
fixed Crossroads II
2021-04-25 11:30:26 +02:00
Zeno Rogue
acfacd498f
horocycle refactor/bugfix
2021-04-25 11:30:10 +02:00
Zeno Rogue
a99be21653
clearing in gBinaryTiling
2021-04-25 11:10:09 +02:00
Zeno Rogue
42b440c1f4
11.4i
2021-04-23 21:52:18 +02:00
Zeno Rogue
44e127689d
rogueviz::objmodel:: load faces with more than 3 vertices
2021-04-23 21:00:49 +02:00
Zeno Rogue
c8b26954c2
rogueviz::kohonen:: made kohrestrict cell order more deterministic
2021-04-23 21:00:15 +02:00
Zeno Rogue
7086c16c04
rogueviz::flocking:: added swarming (numerical precision visualization)
2021-04-23 20:58:49 +02:00
Zeno Rogue
ada99f6a35
rogueviz::presentation:: export draw_texture
2021-04-23 20:53:58 +02:00
Zeno Rogue
6c15ff6d70
rogueviz graph:: fix hilite
2021-04-23 20:53:25 +02:00
Zeno Rogue
d37895b051
rogueviz:: export brm_limit
2021-04-23 20:53:16 +02:00
Zeno Rogue
bdc5c7365f
rogueviz::smoothcam:: various improvements
2021-04-23 20:52:53 +02:00
Zeno Rogue
2dba723eb3
fixed a crash trying to generate nowalls e.g. in {3,7}
2021-04-23 20:52:02 +02:00
Zeno Rogue
0da2c70674
fixed the Highlights & Achievements menu to set the correct land structure
2021-04-23 20:43:51 +02:00