This commit is contained in:
Zeno Rogue 2021-05-01 14:13:58 +02:00
parent 2135d1b798
commit 3003cda827
2 changed files with 20 additions and 2 deletions

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@ -4318,3 +4318,21 @@ Fixed some issues with the "single land" mode (including PTM):
- fixed Crossroads II
- clearing in the binary tiling variant (rather easy)
- fixed ASCII display outside of OpenGL
2021-05-01 14:10 Update 11.4k:
more fixes to "land structure"hanging:
- Prairie is no longer a trap in no walls mode
- Crossroads II and V are no longer generated in nowalls mode
- fixed Camelot having inside lands in some land structure modes, and also made it more likely to appear in nowalls (although still unlikely)
- fixed "reset special mode" to reset correctly
- starting in horocyclic lands in multi-land binary-like geometries works (it is the only horocycle in the world though)
- in multi-land hybrid geometries, fixed the starting land
- standard walls work again in hybrid geometries
other fixes:
- fixed "draw underlying space" in E2xE and other product geometries
- Orb of Earth no longer marked useless in the Warped Coast
- fixed the E2xE raycaster
- added faraway monster highlight as in @still-flow's pull request
- fixed the Temple of Cthulhu in bin44 so that it works like in https://www.youtube.com/watch?v=625ZwpjtWZU again

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.4j"
#define VERNUM_HEX 0xA84A
#define VER "11.4k"
#define VERNUM_HEX 0xA84B
#include "sysconfig.h"