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fixed Camelot having inside lands in some ls modes, and also made it more likely to appear in nowalls
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parent
4d7f117c0d
commit
69c0b90169
10
bigstuff.cpp
10
bigstuff.cpp
@ -1575,14 +1575,14 @@ EX void build_walls(cell *c, cell *from) {
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}
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else if(ls::wall_chaos()) {
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if(good_for_wall(c) && hrand(10000) < 9000 && c->land && !inmirror(c)) {
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if(good_for_wall(c) && hrand(10000) < 9000 && c->land && !inmirror(c) && c->bardir != NOBARRIERS && !c->master->alt) {
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build_barrier_good(c);
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return;
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}
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}
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else if(ls::std_chaos()) {
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if(good_for_wall(c) && hrand(10000) < 9000 && c->land && !inmirror(c) && buildBarrierNowall(c, getNewLand(c->land)))
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if(good_for_wall(c) && hrand(10000) < 9000 && c->land && !inmirror(c) && c->bardir != NOBARRIERS && !c->master->alt && buildBarrierNowall(c, getNewLand(c->land)))
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return;
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}
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@ -1590,7 +1590,7 @@ EX void build_walls(cell *c, cell *from) {
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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else if(good_for_wall(c) && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) &&
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gold() >= R200 && !weirdhyperbolic && !c->master->alt &&
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gold() >= R200 && !weirdhyperbolic && !c->master->alt && c->bardir != NOBARRIERS &&
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!inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
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(c->land != laRlyeh || rlyehComplete()) &&
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c->land != laTortoise && c->land != laPrairie && c->land &&
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@ -1600,7 +1600,7 @@ EX void build_walls(cell *c, cell *from) {
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buildBarrierNowall(c, laCrossroads4) ;
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}
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else if(ls::no_walls() && hrand(I10000 /4) < wallchance(c, deepOcean) && gp_wall_test()) {
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else if(ls::no_walls() && hrand(I10000 /4) < wallchance(c, deepOcean) && gp_wall_test() && c->bardir != NOBARRIERS && !c->master->alt) {
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buildBarrierNowall(c, getNewLand(c->land));
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}
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@ -1658,7 +1658,7 @@ EX void build_horocycles(cell *c, cell *from) {
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#if MAXMDIM >= 4
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!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
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#endif
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() &&
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 || ls::no_walls() ? 800 : 200) && horo_ok() &&
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items[itEmerald] >= U5)))
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start_camelot(c);
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