Zeno Rogue
698104b29c
implemented Orb of the Woods
2021-05-23 16:00:49 +02:00
Zeno Rogue
49ba1a7fc4
Orb of Luck improved
2021-05-23 16:00:49 +02:00
Zeno Rogue
5e33bd6db7
improved the Hag message to include the curse used
2021-05-23 16:00:49 +02:00
Zeno Rogue
9e92595c5e
improved the generation of Cursed Land
2021-05-23 16:00:49 +02:00
Zeno Rogue
99d8e8d424
graphical effects for some curses
2021-05-23 16:00:49 +02:00
Zeno Rogue
c5e979118a
reg3 rules:: correct possible_states size
2021-05-23 16:00:49 +02:00
Zeno Rogue
af9d35dc1c
reg3 rules now support 65535 states
2021-05-23 16:00:49 +02:00
Zeno Rogue
e78a170e7e
added some missing CAP_SDL and CAP_GL guards
2021-05-23 16:00:49 +02:00
Zeno Rogue
8678a2f77f
Curse of Weakness allows to push stunned monsters as originally designed
2021-05-23 16:00:49 +02:00
Zeno Rogue
9af73d9543
space436 now loads faster
2021-05-23 16:00:49 +02:00
Zeno Rogue
776ffb35e2
other-rule changing allowed in honeycomb-rule-generator
2021-05-23 16:00:49 +02:00
Zeno Rogue
256b12b140
reg3:: included tree rules for most hyperbolic honeycombs
2021-05-23 16:00:49 +02:00
Zeno Rogue
bb016585ab
optimized the honeycomb rules by using the 'quotient' fieldpatterns
2021-05-23 16:00:49 +02:00
Zeno Rogue
5a83434e7a
honeycomb rulegen commands moved to a script
2021-05-23 16:00:13 +02:00
Zeno Rogue
f485441650
honeycomb-rules-generator:: no more need to set XS7
2021-05-23 16:00:13 +02:00
Zeno Rogue
ce3098de65
change FP_RULES to bool use_rule_fp
2021-05-23 16:00:13 +02:00
Zeno Rogue
20771ddae4
fieldpattern:: an option to use 'quotient group' fieldpatterns in 3D for more efficient representation
2021-05-23 16:00:13 +02:00
Zeno Rogue
aea74df731
honeycomb-rule-generator:: fixed minimizer to not produce conflicts because of different parent IDs
2021-05-19 12:18:50 +02:00
Zeno Rogue
a94c41fee2
honeycomb-rule-generator:: an option to optimize 344
2021-05-19 12:18:04 +02:00
Zeno Rogue
0342b377f7
honeycomb-rule-generator:: exh option to generate ideal honeycombs too
2021-05-19 12:17:44 +02:00
Zeno Rogue
7221ee58f2
animations: added movement angle 2
2021-05-17 14:28:19 +02:00
Zeno Rogue
d951a84cc6
movei::dir_force function
2021-05-17 14:23:20 +02:00
Zeno Rogue
42f64f5bcf
REVERT gen_sample_list for non-hybrid
2021-05-17 14:23:08 +02:00
Zeno Rogue
eed8ba49ab
hyperpoint:: added dot_d function
2021-05-17 14:22:19 +02:00
Zeno Rogue
3a9f81a248
ray:: fixed crashes when the raycaster is reset while rendering
2021-05-17 14:21:29 +02:00
Zeno Rogue
8681883e58
raycaster:: work with many tile shapes
2021-05-17 14:21:14 +02:00
Zeno Rogue
809d1510c2
first approach to Cursed Land
2021-05-17 14:20:02 +02:00
Zeno Rogue
6277ba6143
improved curse descriptions
2021-05-17 14:19:00 +02:00
Zeno Rogue
d22965a1da
monster added: Hag
2021-05-17 14:18:45 +02:00
Joseph C. Sible
2954781281
Update build information
...
On Debian buster, I needed make, g++, libsdl-mixer1.2-dev, and libglew-dev to compile successfully, so add them to the list. Remove gcc from the list, since it's a dependency of g++ and so gets installed anyway. Also, mention that mymake uses less RAM to compile (relevant on RAM-constrained systems).
2021-05-12 23:12:20 -04:00
Zeno Rogue
7dfa614e6a
removed incorrect implementation of 2.5D in gen_sample_list()
2021-05-12 20:20:40 +02:00
Zeno Rogue
891f163954
ray:: fixed crashes when rmap is destroyed while in use
2021-05-12 20:19:45 +02:00
Zeno Rogue
c6beebec79
fixed raycaster on (convex) 2.5D tes
2021-05-12 20:18:34 +02:00
Zeno Rogue
0678590e77
added MAXMDIM guard
2021-05-12 20:15:40 +02:00
Zeno Rogue
bdc4671be4
an option to disable label coloring
2021-05-12 20:15:06 +02:00
Zeno Rogue
8a6b7e5752
fixed linecross -- walls in 2.5D tes appear again
2021-05-12 20:14:33 +02:00
Zeno Rogue
bdc428e8b1
MAXMDIM guard
2021-05-09 02:25:41 +02:00
Zeno Rogue
196f8fc97d
new shape shTinyArrow
2021-05-09 02:25:17 +02:00
Zeno Rogue
6504e949b9
no inner line drawn in rings
2021-05-09 02:25:05 +02:00
Zeno Rogue
4f7b01e0a6
shRing refactor
2021-05-09 02:23:33 +02:00
Joseph C. Sible
1bd9381b73
Avoid spurious "R'Lyeh is not what we are talking about now"
...
If you're following along with the tutorial, you'll still be in the Temple of Cthulhu when it tells you to go to the Burial Grounds. On your way there, you'll need to pass back through R'Lyeh, so we shouldn't warn you not to go there.
2021-05-08 17:32:17 -04:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe
extra Orb shapes
2021-05-02 13:39:09 +02:00
Zeno Rogue
3003cda827
11.4k
2021-05-01 14:14:28 +02:00
Zeno Rogue
2135d1b798
reptilecheat makes Hunting empty
2021-05-01 14:14:28 +02:00
Zeno Rogue
605f0209b8
untrapped Prairie in no_walls
2021-05-01 14:14:28 +02:00
Zeno Rogue
957d1e49a5
fixed resetModes switching mode to incorrect land_structure
2021-05-01 14:14:28 +02:00
Zeno Rogue
27406ec801
Crossroads II and V are no longer generated in nowalls mode
2021-05-01 14:14:28 +02:00
Zeno Rogue
69c0b90169
fixed Camelot having inside lands in some ls modes, and also made it more likely to appear in nowalls
2021-05-01 14:14:28 +02:00
Zeno Rogue
4d7f117c0d
temple etc is listed in bt::in() multiland if starting in it
2021-05-01 14:14:28 +02:00