Zeno Rogue
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0d691ab16a
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fixup: missing drawStandard
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2018-11-24 01:30:49 +01:00 |
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Zeno Rogue
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8e2727882e
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shmup:: rewritten shmup configuration in OOP style
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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eec70d7265
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fixed subscreen computations
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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450526cc40
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fix missing #endif
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2018-11-11 16:40:51 +01:00 |
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Zeno Rogue
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8b91404a4e
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mirrorcolor is now always affected by mimic color changes
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2018-11-11 12:55:11 +01:00 |
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Zeno Rogue
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1d0b5878fc
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left-handed player characters
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2018-11-11 11:27:36 +01:00 |
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Zeno Rogue
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44c1b43b1c
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refactored do_draw(cell*, const transmatrix&)
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2018-11-11 11:27:36 +01:00 |
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Zeno Rogue
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a6b8d4f79a
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the Princess is left-handed now
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2018-11-11 11:27:35 +01:00 |
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Zeno Rogue
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c3c465f742
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customizable colors for game objects
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2018-11-11 11:27:29 +01:00 |
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Zeno Rogue
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f1b6cc0f48
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ringcolor improvements
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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d1d2a300c4
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refactored the degree constant
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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071e9a5cac
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moved draw_boundary and draw_model_elements from graph to hypgraph
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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5978830e01
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filled model drawing (for some models)
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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b019cfcd4f
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refactored colortables
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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1ba1b141f3
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smart display range
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2018-11-01 19:07:50 +01:00 |
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Zeno Rogue
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53687108f6
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svg:: improved linewidth
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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df124f347e
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fixed Joukowsky aura
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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acad978637
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radius is now ld not int
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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66910c757f
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implemented auras for Joukowsky projections in transition
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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804b489ebf
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improved hemisphere model; nicer handling of ballangle
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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8a37a43547
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improved hyperboloid model
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2018-10-23 20:08:57 +02:00 |
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Zeno Rogue
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a9535878c4
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model orientation
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2018-10-23 16:58:19 +02:00 |
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Zeno Rogue
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dee2b23991
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replaced chosenDown with a better set of functions
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2018-09-27 21:53:07 +02:00 |
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Zeno Rogue
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608a55499a
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displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
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2018-09-23 16:34:53 +02:00 |
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Zeno Rogue
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c1de923454
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extra features related to expansion
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2018-09-21 19:51:13 +02:00 |
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Zeno Rogue
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12a2a78d8a
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enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
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2018-09-21 19:50:18 +02:00 |
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Zeno Rogue
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2762b1197c
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fixed wrong infinity used
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2018-09-14 01:36:58 +02:00 |
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Zeno Rogue
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a556ef0823
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improvements in expansion
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2018-09-13 20:38:06 +02:00 |
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Zeno Rogue
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94ad7744ad
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disabled 'press SPACE to find' in animations
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2018-09-10 19:47:12 +02:00 |
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Zeno Rogue
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dbdb1ba6dc
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fixed the animation of snakelike creatures in quotient geometries
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2018-09-10 18:46:27 +02:00 |
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Zeno Rogue
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6f2deeafcc
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animation menu
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2018-09-10 18:12:07 +02:00 |
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Zeno Rogue
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a1fe4333d5
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remaning anim sync
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2018-09-10 17:56:37 +02:00 |
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Zeno Rogue
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e99c188fae
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better system of syncing game animations
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2018-09-10 17:49:51 +02:00 |
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Zeno Rogue
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8999ceb59b
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fixed texts disappearing when scale is set to less than 0
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2018-09-10 17:24:58 +02:00 |
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Zeno Rogue
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621220cf13
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hooks in drawmarkers
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2018-09-06 22:34:35 +02:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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c08a6bf79a
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fixed compilation without CAP_EDIT and CAP_CONFIG
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2018-08-31 20:59:58 +02:00 |
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Zeno Rogue
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d9fef1b06e
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fixed an issue with Windy Plains bubble animation, also made it work in all geometries
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2018-08-31 19:15:02 +02:00 |
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Zeno Rogue
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eda3f04a39
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fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
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2018-08-31 19:09:45 +02:00 |
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Zeno Rogue
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c1cdd74dd2
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fixed a crash bug when displaying Reptiles
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2018-08-31 04:18:58 +02:00 |
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Zeno Rogue
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a7f1e560c5
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subcodes can be (de)selected in the pattern selection
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2018-08-30 19:14:04 +02:00 |
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Zeno Rogue
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6bcb225f1e
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fixed and simplified Sword graphical placement
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2018-08-30 18:11:41 +02:00 |
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Zeno Rogue
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56db823daa
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fixed sidewall drawing in non-pure Archimedean
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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829850a701
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dual tilings
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2018-08-30 02:11:43 +02:00 |
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Zeno Rogue
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020d9679bd
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bitruncated Archimedean tilings
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2018-08-29 04:28:34 +02:00 |
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Zeno Rogue
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31fc90e6b8
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fixed the placement of Orb of Sword in variation pure
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2018-08-28 19:18:10 +02:00 |
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