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Commit Graph

154 Commits

Author SHA1 Message Date
Zeno Rogue
364a563423 fixed the name displayed on mouseover for slime 2023-12-22 01:14:41 +01:00
Zeno Rogue
cdc1696929 fixed the drawing of half-vines and mirror walls in spatial 2023-12-17 17:46:46 +01:00
Zeno Rogue
8185657768 crossbow:: fixed Z-fighting and arrow paths not visible in FPP 2023-10-29 09:57:19 +01:00
Zeno Rogue
8129cfd726 crossbow: better mimic bowpaths, mimic bowpaths colored, mimic bowpaths slay mirror spirits 2023-10-28 09:51:27 +02:00
Zeno Rogue
4f82c3eb8e last_bowpath changed to more efficient bowpath_map 2023-10-28 09:51:27 +02:00
Zeno Rogue
41e28c34b2 crossbow:: mimics shoot too 2023-10-28 09:51:27 +02:00
Zeno Rogue
f3398e70c3 crossbow:: draw crossbow paths 2023-10-28 09:51:27 +02:00
Zeno Rogue
845237c756
Merge pull request #343 from Quuxplusone/constexpr
Change `static const` to `static constexpr` wherever possible
2023-10-19 12:31:56 +02:00
Zeno Rogue
1c0bf5def3 ls:: Prairie in Horodisk 2023-10-05 13:53:24 +02:00
Zeno Rogue
6db4adb91c ls:: fixed hole in H/V Ivory Tower (still a hole in Dungeon but not available anyway) 2023-09-19 07:51:13 +02:00
Zeno Rogue
ec4b02d754 ls:: Hive in H/V 2023-09-18 15:41:53 +02:00
Zeno Rogue
d4247e7b13 ls:: (reverse) ivory tower joins the game again in H/V 2023-09-18 14:34:46 +02:00
Zeno Rogue
3670be5700 debug_voronoi option 2023-09-14 17:36:31 +02:00
Arthur O'Dwyer
62629f3e70 Change static const to static constexpr wherever possible
Since we require C++11, most of these consts can be constexpr.

Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue
4b5a1621e8 also fixed the use normalize_flat in celldrawer 2023-08-16 09:35:38 +02:00
Zeno Rogue
e069a2cd46 default_flooralpha and plainfloors 2023-05-30 18:44:03 +02:00
Zeno Rogue
07c6a596e0 better wall shading in EuclidSquare embeddings 2023-05-15 02:50:41 +02:00
Zeno Rogue
a9b6452d25 fixed Zebra floor graphics in hat 2023-03-28 23:08:54 +02:00
Zeno Rogue
511ffe8498 fractal geometry 2023-03-28 22:54:46 +02:00
Zeno Rogue
e61321aea3 hat:: full arrow trap lines shown 2023-03-28 12:46:10 +02:00
Zeno Rogue
acfa454114 aperiodic is now distinct from kite::in 2023-03-23 01:37:52 +01:00
Zeno Rogue
66671145a9 refactored grid drawing 2023-03-16 14:40:26 +01:00
Zeno Rogue
acdac858a3 embedded:: shFloor is now changed to shFullFloor by default; also whichShape has other options 2023-02-18 18:43:30 +01:00
Zeno Rogue
c900d6823e set floor col for radar/ASCII 2023-02-05 11:24:19 +01:00
Zeno Rogue
52d38665ae fixed crashes in 3D mode 2023-02-05 10:09:36 +01:00
Zeno Rogue
13a90006b8 fixed remaining zpush to lzpush 2023-02-04 09:17:10 +01:00
Zeno Rogue
85dffdbeff rewritten the embeddings more nicely 2023-01-27 00:27:10 +01:00
Zeno Rogue
4f0d16f9ed faster bt grid rendering, and also works correctly in embedded_plane 2022-12-16 01:05:18 +01:00
Zeno Rogue
7dac26a85a fixed wall shadows in embedded_plane 2022-12-15 10:14:06 +01:00
Zeno Rogue
62ffefc0cc fixed the binary tiling to use correct straight lines on the vertical edges; also grid lines now work correctly 2022-12-15 09:58:47 +01:00
Zeno Rogue
f61adc2865 Nil embedding 2022-12-13 19:04:43 +01:00
Zeno Rogue
63b17a605c fixed a graphical glitch when drawing chasms in euc_in_hyp 2022-12-13 12:37:29 +01:00
Zeno Rogue
3e733ae6e9 Big change: spatial_embedding option 2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2 refactored the vertical movement functions 2022-12-09 02:33:15 +01:00
Zeno Rogue
9297c94028 in non-perspective modes, draw disk restriction as wireframes instead of solid walls 2022-11-13 16:22:55 +01:00
Zeno Rogue
06523e063e used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable 2022-11-13 16:22:55 +01:00
Zeno Rogue
93892718c5 CAP_ARCM guards added 2022-10-16 10:31:17 +02:00
Zeno Rogue
a1cbf8c906 minecolors and distcolors now accept less/more colors in table 2022-10-06 13:47:00 +02:00
Zeno Rogue
03b7804817 mirrored tiles marked on or off 2022-10-06 13:35:56 +02:00
Zeno Rogue
6c88e9b2c3 debug_tiles improvements: 2 displays more tile information, not displayed in standard except in cheat mode 2022-10-06 11:59:34 +02:00
Zeno Rogue
d0a5c52889 fixed numerical_minefield display to darken numbers correctly 2022-06-08 18:00:28 +02:00
Zeno Rogue
e32f1a4670 marked mines are now displayed at full intensity when ispeed==0 2022-05-21 17:12:02 +02:00
Zeno Rogue
a6dc4b9314 new projections mostly for Solv: Lie perspective and Lie orthogonal 2022-05-17 09:45:09 +02:00
Zeno Rogue
b9fd64e1d9 numerical_minefield option -- not yet changed in menu 2022-05-17 09:34:58 +02:00
Zeno Rogue
e51747dd42 draw sidewalls for shallow 2022-05-09 10:30:50 +02:00
Zeno Rogue
51ea62977f debug_tiles feature 2022-04-28 08:23:33 +02:00
Zeno Rogue
b9c76d8162 options to disable apeirogon_consistent_coloring and apeirogon_hide_grid_edges 2022-04-26 16:19:02 +02:00
Zeno Rogue
7adb3dac5a mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient) 2022-04-26 16:19:02 +02:00
Zeno Rogue
65b4b88ce4 uint -> color_t 2022-04-07 20:46:59 +02:00
Charlotte Peppers
904faabd96
Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses 2022-03-07 17:37:35 -07:00