Zeno Rogue
|
f4b034450d
|
synchronized fanframe so that the period is 1000 ticks
|
2018-03-24 15:21:54 +01:00 |
|
Zeno Rogue
|
30c2239333
|
animate Baby Tortoise movement
|
2018-03-24 15:20:53 +01:00 |
|
Zeno Rogue
|
d3c9bfdd92
|
improved the quality of 3D models from conformal menu
|
2018-03-24 15:15:30 +01:00 |
|
Zeno Rogue
|
74cc23f1c2
|
hemisphere model
|
2018-03-24 13:26:16 +01:00 |
|
Zeno Rogue
|
ac37b6df99
|
more elegant cellwalkers
|
2018-03-24 12:59:01 +01:00 |
|
Zeno Rogue
|
2c09c5ee56
|
structurized textures.cpp
|
2018-03-17 21:12:46 +01:00 |
|
Zeno Rogue
|
4d3d621c3a
|
fixed the map size in portrait mode
|
2018-03-02 13:06:56 +01:00 |
|
Zeno Rogue
|
7ab6cb3c8b
|
disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else
|
2018-03-02 13:05:31 +01:00 |
|
Zeno Rogue
|
166e394e35
|
nomenu and nohelp options
|
2018-03-02 13:03:50 +01:00 |
|
Zeno Rogue
|
97aa318f79
|
force_sphere_outline, fixed sphere outline in SVG
|
2018-02-26 13:17:06 +01:00 |
|
Zeno Rogue
|
bf108b671b
|
reversed aura when vid.alpha <= -1
|
2018-02-20 22:17:47 +01:00 |
|
Zeno Rogue
|
beffe5b756
|
fixed screensize/radius in portrait
|
2018-02-20 22:11:39 +01:00 |
|
Zeno Rogue
|
0412ea7b7c
|
glhr::id is now a constant; streamlined applymatrix
|
2018-02-20 11:30:39 +01:00 |
|
Zeno Rogue
|
7218d95ce4
|
fixed particle transparency
|
2018-02-12 00:07:22 +01:00 |
|
Zeno Rogue
|
42cb45e720
|
fixed Mercury Rivers
|
2018-02-11 23:30:00 +01:00 |
|
Zeno Rogue
|
cab8a0a38f
|
Works online now!
|
2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
1391a7fe4d
|
more shader cleanup
|
2018-02-10 18:21:19 +01:00 |
|
Zeno Rogue
|
e16320278e
|
fixed the 3D effect on graves
|
2018-02-10 15:18:03 +01:00 |
|
Zeno Rogue
|
120797d7ce
|
uniformizing vertex attribute arrays
|
2018-02-09 01:46:14 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
|
4966bde3d4
|
started work on shaders.cpp
|
2018-02-09 00:29:20 +01:00 |
|
Zeno Rogue
|
6c5ce655bb
|
converted if sequences to case instructions
|
2018-02-05 01:17:11 +01:00 |
|
Zeno Rogue
|
d3d6eec424
|
touch-based rug movement in android
|
2018-02-03 20:04:19 +01:00 |
|
Zeno Rogue
|
b3f047ea6a
|
reworked 3D vision
|
2018-02-03 13:41:49 +01:00 |
|
Zeno Rogue
|
2dbfc6a4ec
|
dont_face_pc commandline option
|
2018-01-31 00:10:44 +01:00 |
|
Zeno Rogue
|
1d5259c074
|
use checktide always when sightrange>7
|
2018-01-29 16:28:06 +01:00 |
|
Zeno Rogue
|
d0bee1b335
|
rosescent over chasm is now visible
|
2018-01-25 23:47:38 +01:00 |
|
Zeno Rogue
|
91a07dd856
|
removed debug display
|
2018-01-25 17:42:20 +01:00 |
|
Zeno Rogue
|
3a52193426
|
external additions can wrap drawthemap
|
2018-01-25 17:22:04 +01:00 |
|
Zeno Rogue
|
5bd024dba3
|
attack animations
|
2018-01-25 17:19:50 +01:00 |
|
Zeno Rogue
|
846df5d84f
|
no more weird flashes
|
2018-01-20 17:52:59 +01:00 |
|
Zeno Rogue
|
0f13eae87d
|
a single function clearAnimations
|
2018-01-13 19:20:46 +01:00 |
|
Zeno Rogue
|
f82c07e5a6
|
drawFlashes no longer tries to draw a flash in a gmatrix-less position
|
2018-01-13 01:29:29 +01:00 |
|
Zeno Rogue
|
eeaebf1266
|
fixed a crash when drawing Compass in items [would not normally happen but still]
|
2018-01-11 23:18:43 +01:00 |
|
Zeno Rogue
|
2afe841a50
|
improved Worm/Tentacle/Snake graphics
|
2018-01-11 23:18:02 +01:00 |
|
Zeno Rogue
|
e77314dbc1
|
fixed some bugs with Snake Nest generation
|
2018-01-06 23:39:10 +01:00 |
|
Zeno Rogue
|
5bf6d54c7d
|
changed chamfered to bitruncated
|
2018-01-06 22:34:03 +01:00 |
|
Zeno Rogue
|
3fc196e0c0
|
fixed CAP_TEXTURE disabling
|
2018-01-05 17:30:03 +01:00 |
|
Zeno Rogue
|
b1a5aa19fa
|
fixed snake butt graphics in the Snake Nest
|
2018-01-05 15:49:50 +01:00 |
|
Zeno Rogue
|
1c74bcb4c8
|
monsters no longer inconsistently try to look at the player in quotient geometries
|
2018-01-05 14:18:14 +01:00 |
|
Zeno Rogue
|
495dbba809
|
renamed 'truncated' to 'chamfered'
|
2018-01-04 18:39:04 +01:00 |
|
Zeno Rogue
|
28a3861dd5
|
Ruin wall colors
|
2018-01-04 18:26:38 +01:00 |
|
Zeno Rogue
|
9bfb1ecddf
|
graphics/theming for Jelly/Ruins
|
2018-01-04 15:46:06 +01:00 |
|
Zeno Rogue
|
47f4b9eee8
|
treasure theming for Switch; triangular seaglass
|
2018-01-04 14:19:27 +01:00 |
|
Zeno Rogue
|
2bb46d36fa
|
Switch floor tiles for more geometries
|
2018-01-04 14:02:58 +01:00 |
|
Zeno Rogue
|
3b95a9e94f
|
floor riles for Ruins and Switch
|
2018-01-04 13:48:31 +01:00 |
|
Zeno Rogue
|
1a841aaa4a
|
graphics for Crusher/Slaying
|
2018-01-03 22:32:34 +01:00 |
|
Zeno Rogue
|
1e85e21fb4
|
renamed enums for Invincible -> Ruins
|
2018-01-03 21:51:11 +01:00 |
|
Zeno Rogue
|
a8460b1ac7
|
Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
|
2018-01-03 21:49:14 +01:00 |
|
Zeno Rogue
|
5f1b1a54eb
|
Invinc monsters implemented
|
2018-01-02 11:15:42 +01:00 |
|