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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-10 23:59:55 +00:00
Commit Graph

7475 Commits

Author SHA1 Message Date
Zeno Rogue
891f163954 ray:: fixed crashes when rmap is destroyed while in use 2021-05-12 20:19:45 +02:00
Zeno Rogue
c6beebec79 fixed raycaster on (convex) 2.5D tes 2021-05-12 20:18:34 +02:00
Zeno Rogue
0678590e77 added MAXMDIM guard 2021-05-12 20:15:40 +02:00
Zeno Rogue
bdc4671be4 an option to disable label coloring 2021-05-12 20:15:06 +02:00
Zeno Rogue
8a6b7e5752 fixed linecross -- walls in 2.5D tes appear again 2021-05-12 20:14:33 +02:00
Zeno Rogue
bdc428e8b1 MAXMDIM guard 2021-05-09 02:25:41 +02:00
Zeno Rogue
196f8fc97d new shape shTinyArrow 2021-05-09 02:25:17 +02:00
Zeno Rogue
6504e949b9 no inner line drawn in rings 2021-05-09 02:25:05 +02:00
Zeno Rogue
4f7b01e0a6 shRing refactor 2021-05-09 02:23:33 +02:00
Joseph C. Sible
1bd9381b73
Avoid spurious "R'Lyeh is not what we are talking about now"
If you're following along with the tutorial, you'll still be in the Temple of Cthulhu when it tells you to go to the Burial Grounds. On your way there, you'll need to pass back through R'Lyeh, so we shouldn't warn you not to go there.
2021-05-08 17:32:17 -04:00
Zeno Rogue
61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe extra Orb shapes 2021-05-02 13:39:09 +02:00
Zeno Rogue
3003cda827 11.4k 2021-05-01 14:14:28 +02:00
Zeno Rogue
2135d1b798 reptilecheat makes Hunting empty 2021-05-01 14:14:28 +02:00
Zeno Rogue
605f0209b8 untrapped Prairie in no_walls 2021-05-01 14:14:28 +02:00
Zeno Rogue
957d1e49a5 fixed resetModes switching mode to incorrect land_structure 2021-05-01 14:14:28 +02:00
Zeno Rogue
27406ec801 Crossroads II and V are no longer generated in nowalls mode 2021-05-01 14:14:28 +02:00
Zeno Rogue
69c0b90169 fixed Camelot having inside lands in some ls modes, and also made it more likely to appear in nowalls 2021-05-01 14:14:28 +02:00
Zeno Rogue
4d7f117c0d temple etc is listed in bt::in() multiland if starting in it 2021-05-01 14:14:28 +02:00
Zeno Rogue
b8aaf5c09a in binary tilings, starting in a horocyclic land (not singleland) now generates a single horocycle 2021-05-01 14:14:28 +02:00
Zeno Rogue
ad235ee8e1 fixed wrong starting land in any_wall hybrid 2021-05-01 14:14:28 +02:00
Zeno Rogue
3146fdd02f hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product 2021-05-01 14:14:28 +02:00
Zeno Rogue
19e7b8aa29 fixed nicewalls in hybri 2021-05-01 14:14:28 +02:00
Zeno Rogue
6a43061ea6 Orb of Earth no longer marked useless in the Warped Coast 2021-05-01 10:44:49 +02:00
Zeno Rogue
1d2b0cf245 ray:: added reset_raycaster_map() function 2021-04-30 19:45:34 +02:00
Zeno Rogue
6e94d7346e fixed the E2xE raycaster 2021-04-30 19:45:22 +02:00
Zeno Rogue
639122e314 added faraway monster highlight as in @still-flow's pull request 2021-04-30 19:44:54 +02:00
Zeno Rogue
4cd43b3f27 fixed some issues with param_i and param_enum 2021-04-30 19:43:14 +02:00
Zeno Rogue
f6f1bbe5a8 fixed the Temple of Cthulhu in bin44 2021-04-30 15:05:10 +02:00
Zeno Rogue
e42d9dbe4f 11.4j fix (added to changelog) 2021-04-25 12:13:35 +02:00
Zeno Rogue
b2c1e82d17 fixed ASCII display without OpenGL 2021-04-25 12:03:06 +02:00
Zeno Rogue
ffe61e27bf 11.4j 2021-04-25 11:55:37 +02:00
Zeno Rogue
987b1a88da spawn sounds are not played for monsters entering vision 2021-04-25 11:45:58 +02:00
Zeno Rogue
0add1e5c0d land structure in menu does not display OFF if ineligible_starting_land 2021-04-25 11:33:40 +02:00
Zeno Rogue
3529fa8d84 do not destroy the Round Table in makeEmpty 2021-04-25 11:31:01 +02:00
Zeno Rogue
923f4522c3 fixed the Princess Challenge 2021-04-25 11:30:34 +02:00
Zeno Rogue
5f2c39a599 fixed Crossroads II 2021-04-25 11:30:26 +02:00
Zeno Rogue
acfacd498f horocycle refactor/bugfix 2021-04-25 11:30:10 +02:00
Zeno Rogue
a99be21653 clearing in gBinaryTiling 2021-04-25 11:10:09 +02:00
Zeno Rogue
42b440c1f4 11.4i 2021-04-23 21:52:18 +02:00
Zeno Rogue
44e127689d rogueviz::objmodel:: load faces with more than 3 vertices 2021-04-23 21:00:49 +02:00
Zeno Rogue
c8b26954c2 rogueviz::kohonen:: made kohrestrict cell order more deterministic 2021-04-23 21:00:15 +02:00
Zeno Rogue
7086c16c04 rogueviz::flocking:: added swarming (numerical precision visualization) 2021-04-23 20:58:49 +02:00
Zeno Rogue
ada99f6a35 rogueviz::presentation:: export draw_texture 2021-04-23 20:53:58 +02:00
Zeno Rogue
6c15ff6d70 rogueviz graph:: fix hilite 2021-04-23 20:53:25 +02:00
Zeno Rogue
d37895b051 rogueviz:: export brm_limit 2021-04-23 20:53:16 +02:00
Zeno Rogue
bdc5c7365f rogueviz::smoothcam:: various improvements 2021-04-23 20:52:53 +02:00
Zeno Rogue
2dba723eb3 fixed a crash trying to generate nowalls e.g. in {3,7} 2021-04-23 20:52:02 +02:00
Zeno Rogue
0da2c70674 fixed the Highlights & Achievements menu to set the correct land structure 2021-04-23 20:43:51 +02:00
Zeno Rogue
60c1e0f8f3 'land structure' selector now displays OFF if the default structure is selected 2021-04-23 20:40:07 +02:00