Zeno Rogue
891f163954
ray:: fixed crashes when rmap is destroyed while in use
2021-05-12 20:19:45 +02:00
Zeno Rogue
c6beebec79
fixed raycaster on (convex) 2.5D tes
2021-05-12 20:18:34 +02:00
Zeno Rogue
0678590e77
added MAXMDIM guard
2021-05-12 20:15:40 +02:00
Zeno Rogue
bdc4671be4
an option to disable label coloring
2021-05-12 20:15:06 +02:00
Zeno Rogue
8a6b7e5752
fixed linecross -- walls in 2.5D tes appear again
2021-05-12 20:14:33 +02:00
Zeno Rogue
bdc428e8b1
MAXMDIM guard
2021-05-09 02:25:41 +02:00
Zeno Rogue
196f8fc97d
new shape shTinyArrow
2021-05-09 02:25:17 +02:00
Zeno Rogue
6504e949b9
no inner line drawn in rings
2021-05-09 02:25:05 +02:00
Zeno Rogue
4f7b01e0a6
shRing refactor
2021-05-09 02:23:33 +02:00
Joseph C. Sible
1bd9381b73
Avoid spurious "R'Lyeh is not what we are talking about now"
...
If you're following along with the tutorial, you'll still be in the Temple of Cthulhu when it tells you to go to the Burial Grounds. On your way there, you'll need to pass back through R'Lyeh, so we shouldn't warn you not to go there.
2021-05-08 17:32:17 -04:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe
extra Orb shapes
2021-05-02 13:39:09 +02:00
Zeno Rogue
3003cda827
11.4k
2021-05-01 14:14:28 +02:00
Zeno Rogue
2135d1b798
reptilecheat makes Hunting empty
2021-05-01 14:14:28 +02:00
Zeno Rogue
605f0209b8
untrapped Prairie in no_walls
2021-05-01 14:14:28 +02:00
Zeno Rogue
957d1e49a5
fixed resetModes switching mode to incorrect land_structure
2021-05-01 14:14:28 +02:00
Zeno Rogue
27406ec801
Crossroads II and V are no longer generated in nowalls mode
2021-05-01 14:14:28 +02:00
Zeno Rogue
69c0b90169
fixed Camelot having inside lands in some ls modes, and also made it more likely to appear in nowalls
2021-05-01 14:14:28 +02:00
Zeno Rogue
4d7f117c0d
temple etc is listed in bt::in() multiland if starting in it
2021-05-01 14:14:28 +02:00
Zeno Rogue
b8aaf5c09a
in binary tilings, starting in a horocyclic land (not singleland) now generates a single horocycle
2021-05-01 14:14:28 +02:00
Zeno Rogue
ad235ee8e1
fixed wrong starting land in any_wall hybrid
2021-05-01 14:14:28 +02:00
Zeno Rogue
3146fdd02f
hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
2021-05-01 14:14:28 +02:00
Zeno Rogue
19e7b8aa29
fixed nicewalls in hybri
2021-05-01 14:14:28 +02:00
Zeno Rogue
6a43061ea6
Orb of Earth no longer marked useless in the Warped Coast
2021-05-01 10:44:49 +02:00
Zeno Rogue
1d2b0cf245
ray:: added reset_raycaster_map() function
2021-04-30 19:45:34 +02:00
Zeno Rogue
6e94d7346e
fixed the E2xE raycaster
2021-04-30 19:45:22 +02:00
Zeno Rogue
639122e314
added faraway monster highlight as in @still-flow's pull request
2021-04-30 19:44:54 +02:00
Zeno Rogue
4cd43b3f27
fixed some issues with param_i and param_enum
2021-04-30 19:43:14 +02:00
Zeno Rogue
f6f1bbe5a8
fixed the Temple of Cthulhu in bin44
2021-04-30 15:05:10 +02:00
Zeno Rogue
e42d9dbe4f
11.4j fix (added to changelog)
2021-04-25 12:13:35 +02:00
Zeno Rogue
b2c1e82d17
fixed ASCII display without OpenGL
2021-04-25 12:03:06 +02:00
Zeno Rogue
ffe61e27bf
11.4j
2021-04-25 11:55:37 +02:00
Zeno Rogue
987b1a88da
spawn sounds are not played for monsters entering vision
2021-04-25 11:45:58 +02:00
Zeno Rogue
0add1e5c0d
land structure in menu does not display OFF if ineligible_starting_land
2021-04-25 11:33:40 +02:00
Zeno Rogue
3529fa8d84
do not destroy the Round Table in makeEmpty
2021-04-25 11:31:01 +02:00
Zeno Rogue
923f4522c3
fixed the Princess Challenge
2021-04-25 11:30:34 +02:00
Zeno Rogue
5f2c39a599
fixed Crossroads II
2021-04-25 11:30:26 +02:00
Zeno Rogue
acfacd498f
horocycle refactor/bugfix
2021-04-25 11:30:10 +02:00
Zeno Rogue
a99be21653
clearing in gBinaryTiling
2021-04-25 11:10:09 +02:00
Zeno Rogue
42b440c1f4
11.4i
2021-04-23 21:52:18 +02:00
Zeno Rogue
44e127689d
rogueviz::objmodel:: load faces with more than 3 vertices
2021-04-23 21:00:49 +02:00
Zeno Rogue
c8b26954c2
rogueviz::kohonen:: made kohrestrict cell order more deterministic
2021-04-23 21:00:15 +02:00
Zeno Rogue
7086c16c04
rogueviz::flocking:: added swarming (numerical precision visualization)
2021-04-23 20:58:49 +02:00
Zeno Rogue
ada99f6a35
rogueviz::presentation:: export draw_texture
2021-04-23 20:53:58 +02:00
Zeno Rogue
6c15ff6d70
rogueviz graph:: fix hilite
2021-04-23 20:53:25 +02:00
Zeno Rogue
d37895b051
rogueviz:: export brm_limit
2021-04-23 20:53:16 +02:00
Zeno Rogue
bdc5c7365f
rogueviz::smoothcam:: various improvements
2021-04-23 20:52:53 +02:00
Zeno Rogue
2dba723eb3
fixed a crash trying to generate nowalls e.g. in {3,7}
2021-04-23 20:52:02 +02:00
Zeno Rogue
0da2c70674
fixed the Highlights & Achievements menu to set the correct land structure
2021-04-23 20:43:51 +02:00
Zeno Rogue
60c1e0f8f3
'land structure' selector now displays OFF if the default structure is selected
2021-04-23 20:40:07 +02:00