2022-09-11 10:16:50 +00:00
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namespace hr {
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namespace ads_game {
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2022-09-18 11:45:45 +00:00
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void adjust_for_scale() {
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2022-09-29 09:22:19 +00:00
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if(ads_scale < 0.3) max_gen_per_frame = 1, draw_per_frame = 30;
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else if(ads_scale < 0.8) max_gen_per_frame = 2, draw_per_frame = 100;
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else max_gen_per_frame = 3, draw_per_frame = 1000;
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2022-09-18 11:45:45 +00:00
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}
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2022-09-18 08:22:25 +00:00
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void edit_difficulty() {
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2022-09-18 08:26:16 +00:00
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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2022-09-29 09:14:27 +00:00
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dialog::init(XLAT("game parameters"), 0xC0C0FFFF, 150, 100);
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2022-09-28 20:10:09 +00:00
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add_edit(DS_(simspeed));
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add_edit(DS_(accel));
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add_edit(DS_(how_much_invincibility));
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add_edit(DS_(scale));
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2022-09-29 09:22:19 +00:00
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add_edit(DS_(missile_rapidity));
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2022-09-28 20:10:09 +00:00
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if(!main_rock) {
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dialog::addBreak(100);
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add_edit(rock_max_rapidity);
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add_edit(rock_density);
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dialog::addBreak(100);
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add_edit(max_gen_per_frame);
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add_edit(draw_per_frame);
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}
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2022-09-18 08:22:25 +00:00
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dialog::addBreak(100);
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edit_rsrc();
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2022-09-28 20:10:09 +00:00
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if(!main_rock) {
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dialog::addBreak(100);
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dialog::addItem(XLAT("scale everything :2"), '!');
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dialog::add_action([] {
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change_scale(1/2.);
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adjust_for_scale();
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restart();
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});
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dialog::addItem(XLAT("scale everything *2"), '@');
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dialog::add_action([] {
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change_scale(2.);
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adjust_for_scale();
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restart();
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});
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}
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2022-09-18 08:22:25 +00:00
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dialog::addBack();
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dialog::display();
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}
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2022-09-18 11:14:46 +00:00
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void edit_particles() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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2022-09-28 20:10:09 +00:00
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dialog::init(XLAT("particle/texture settings"), 0xC0C0FFFF, 150, 100);
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2022-09-18 11:14:46 +00:00
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add_edit(crash_particle_rapidity);
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add_edit(crash_particle_qty);
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add_edit(crash_particle_life);
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add_edit(fuel_particle_rapidity);
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add_edit(fuel_particle_qty);
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add_edit(fuel_particle_life);
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2022-09-28 20:10:09 +00:00
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if(main_rock) {
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dialog::addBreak(100);
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add_edit(XSCALE);
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add_edit(YSCALE);
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add_edit(talpha);
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}
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2022-09-18 11:14:46 +00:00
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dialog::addBreak(100);
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dialog::addBack();
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dialog::display();
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}
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2022-10-15 20:55:33 +00:00
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void edit_view_mode() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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dialog::init(XLAT("spacetime views"), 0xC0C0FFFF, 150, 100);
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dialog::addBoolItem(XLAT("view replay"), in_replay, 'r');
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dialog::add_action(switch_replay);
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2023-02-03 14:28:37 +00:00
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dialog::addBoolItem_action(XLAT("reverse replay"), rev_replay, 'w');
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2022-10-15 20:55:33 +00:00
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dialog::addBreak(100);
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if(!main_rock) add_edit(auto_rotate);
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if(!main_rock) add_edit(auto_angle);
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dialog::addBoolItem("view the current time", !in_spacetime() && which_cross == 0, 'z');
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dialog::add_action([] {
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switch_spacetime_to(false); which_cross = 0;
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});
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dialog::addBoolItem("view the visible state", !in_spacetime() && which_cross == -1, 'x');
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dialog::add_action([] {
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switch_spacetime_to(false); which_cross = -1;
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});
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dialog::addBoolItem("view the future", !in_spacetime() && which_cross == 1, 'c');
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dialog::add_action([] {
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switch_spacetime_to(false); which_cross = 1;
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});
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dialog::addBoolItem("view the spacetime", in_spacetime() && pmodel == mdRelPerspective && !use_duality, 'v');
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dialog::add_action([] {
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switch_spacetime_to(true); pmodel = mdRelPerspective; use_duality = 0;
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});
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if(main_rock) {
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dialog::addBoolItem("view the dual space", in_spacetime() && pmodel == mdPerspective, 'v');
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dialog::add_action([] {
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switch_spacetime_to(true);
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pmodel = mdPerspective;
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});
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}
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else {
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dialog::addBoolItem("view the dual spacetime", in_spacetime() && use_duality == 1, 'b');
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dialog::add_action([] {
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switch_spacetime_to(true);
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use_duality = 1;
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});
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dialog::addBoolItem("fake dual spacetime", in_spacetime() && use_duality == 2, 'n');
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dialog::add_action([] {
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switch_spacetime_to(true);
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use_duality = 2;
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});
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}
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if(in_spacetime()) {
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add_edit(spacetime_step);
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add_edit(spacetime_qty);
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if(main_rock) {
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dialog::addColorItem(XLAT("ultra-ideal ghost color"), ghost_color, 'X');
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dialog::add_action([] { dialog::openColorDialog(ghost_color); });
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}
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}
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dialog::display();
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}
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2022-09-11 10:16:50 +00:00
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void game_menu() {
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2022-09-18 08:26:16 +00:00
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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2022-09-29 09:14:27 +00:00
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dialog::init(XLAT("Relative Hell"), 0xC0C0FFFF, 150, 100);
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2022-09-11 10:16:50 +00:00
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2022-09-18 08:22:25 +00:00
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dialog::addItem(XLAT("set game parameters"), 'm');
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dialog::add_action_push(edit_difficulty);
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add_edit(pause_speed);
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2022-09-11 10:16:50 +00:00
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add_edit(view_proper_times);
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2022-09-28 20:10:09 +00:00
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add_edit(DS_(time_unit));
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2022-10-15 20:55:33 +00:00
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dialog::addItem(XLAT("set view mode"), 'v');
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dialog::add_action_push(edit_view_mode);
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2022-09-18 08:22:25 +00:00
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2022-09-28 20:10:09 +00:00
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dialog::addItem(XLAT("particle/texture settings"), 'p');
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2022-09-18 11:14:46 +00:00
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dialog::add_action_push(edit_particles);
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2022-09-18 08:22:25 +00:00
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dialog::addItem(XLAT("restart game"), 'r');
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2022-09-29 09:14:14 +00:00
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dialog::add_action([] {
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if(main_rock) ds_restart();
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else restart();
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popScreen(); });
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2022-09-18 08:22:25 +00:00
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dialog::addItem(XLAT("refill cheat"), 'R');
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dialog::add_action([] { init_rsrc(); popScreen(); });
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2022-09-11 10:16:50 +00:00
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2022-09-29 13:05:57 +00:00
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dialog::addItem(XLAT("recenter cheat"), 'C');
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dialog::add_action([] { current.T = Id; vctrV = Id; });
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2022-09-11 10:16:50 +00:00
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dialog::addItem("configure keys", 'k');
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2023-08-06 09:51:43 +00:00
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dialog::add_action_push(multi::get_key_configurer(1, move_names, "Relative Hell keys", scfg_ads));
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2022-09-11 10:16:50 +00:00
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#if CAP_AUDIO
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add_edit(effvolume);
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2022-09-28 23:12:08 +00:00
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if(music_available) add_edit(musicvolume);
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2022-09-11 10:16:50 +00:00
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#endif
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2022-09-18 08:22:25 +00:00
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dialog::addItem("RogueViz settings", 'v');
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2022-09-18 08:26:16 +00:00
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dialog::add_action([] {
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2022-09-11 10:16:50 +00:00
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pushScreen(showSettings);
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});
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2023-01-31 15:40:29 +00:00
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dialog::addItem("save animation/shot", 's');
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dialog::add_action([] {
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pushScreen(anims::show);
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});
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2022-09-11 10:16:50 +00:00
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#if CAP_FILES && !ISWEB
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dialog::addItem("save the current config", 's');
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dialog::add_action([] {
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dynamicval<eGeometry> g(geometry, gNormal);
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saveConfig();
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});
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#endif
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2022-09-18 08:26:16 +00:00
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dialog::addItem("quit the game", 'q');
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dialog::add_action([] {
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quitmainloop = true;
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});
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2022-09-11 10:16:50 +00:00
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dialog::addBreak(100);
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dialog::addBack();
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dialog::display();
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}
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2022-09-29 09:10:16 +00:00
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void pick_the_game() {
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cmode = sm::NOSCR;
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clearMessages();
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gamescreen();
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dialog::init(XLAT("Relative Hell"), 0xC02020, 200, 0);
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dialog::addInfo(XLAT("abandon all hope of going faster than light"));
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dialog::addBreak(200);
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dialog::addBigItem("anti-de Sitter space", '1');
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dialog::add_action([] { popScreen(); run_ads_game_std(); clearMessages(); });
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dialog::addInfo(XLAT("shoot asteroids, mine resources, collect gold"));
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dialog::addBreak(100);
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dialog::addBigItem("de Sitter space", '2');
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2023-08-07 15:15:50 +00:00
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dialog::add_action([] { popScreen(); run_ds_game_std(); clearMessages(); });
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2022-09-29 09:10:16 +00:00
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dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
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dialog::addBreak(100);
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dialog::addItem("not now", '3');
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dialog::add_action([] { quitmainloop = true; });
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dialog::display();
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/* do not let the user exit this dialog */
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keyhandler = [] (int a, int b) { dialog::handleNavigation(a,b); };
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}
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2022-09-11 10:16:50 +00:00
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}}
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