1554c7b397
- Document the thread safety of DetailRegistry a little better. - Turtles now duplicate their inventory to the "previous inventory" (now called inventorySnapshot) immediately, rather than when the block is ticked. This is slightly more resource intensive, but I don't think it's so bad we need to worry. - As this snapshot is now always up-to-date, we can read it from the computer thread. Given the item is immutable, it's safe to read NBT from it. _Technically_ this is not safe under the Java memory model, but in practice I don't think we'll observe the wrong value. Closes #1306 |
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buildSrc | ||
config | ||
doc | ||
gradle | ||
projects | ||
tools | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url "https://squiddev.cc/maven/"
content {
includeGroup("cc.tweaked")
includeModule("org.squiddev", "Cobalt")
includeModule("fuzs.forgeconfigapiport", "forgeconfigapiport-fabric")
}
}
}
dependencies {
// Vanilla (i.e. for multi-loader systems)
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api")
// Forge Gradle
compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))
// Fabric Loom
modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.