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Author SHA1 Message Date
Jonathan Coates
1da86d6f75 Don't run CI on 1.12 2022-05-07 16:56:00 +01:00
Jonathan Coates
53a23f8d3d Use a simpler getRenderBoundingBox method for cables
Our cable has a rather complex getCollisionBoundingBox implementation,
which (combined with computing the actual block state) ends up taking an
awful lot of time.

This shaves 9% off each frame. I don't miss 1.12 one bit.
2022-05-07 16:50:48 +01:00
Jonathan Coates
550f63b1cb Rethink how computer timeouts are handled
Previously we would compute the current timeout flags every 128
instructions of the Lua machine. While computing these flags is
_relatively_ cheap (just get the current time), it still all adds up.

Instead we now set the timeout flags from the computer monitor/watchdog
thread. This does mean that the monitor thread needs to wake up more
often[^1] _if the queue is full_, otherwise we can sleep for 100ms as
before.

This does mean that pausing is a little less accurate (can technically
take up 2*period instead). This isn't great, but in practice it seems
fine - I've not noticed any playability issues.

This offers a small (but measurable!) boost to computer performance.

[^1]: We currently sleep for scaledPeriod, but we could choose to do less.
2022-05-07 16:50:40 +01:00
Jonathan Coates
416e87852e Bump Cobalt version 2022-05-07 16:50:07 +01:00
Jonathan Coates
7940687df2 Get this building in the year of our lord 2022
- Force the license check to use 2020
 - Tell Proguard to ignore some annotations
2022-05-07 16:49:07 +01:00
SquidDev
37a447e745 Bump version to 1.89.2
Somewhat reluctant to do this, but it's a pretty major bug.
2020-06-30 11:10:26 +01:00
SquidDev
9e2232d240 Clean up entity drop code
We were incorrectly using captureDrops directly - it's more reasonable
to listen to the drop event. Fixes #486
2020-06-30 11:10:24 +01:00
SquidDev
2a8efb3fd5 Fix crashes when rendering monitors of varying sizes
When calling .flip(), we limit the size of the buffer. However, this
limit is not reset when writing the next time, which means we get
out-of-bounds errors, even if the buffer is /technically/ big enough.

Clearing the buffer before drawing (rather than just resetting the
position) is enough to fix this.

Fixes #476 (and closes #477, which is a duplicate)
2020-06-21 12:03:24 +01:00
SquidDev
c0f3ca81fb Bump to 1.89.0 2020-06-15 21:37:08 +01:00
Lignum
014bf55cd4 Cherry pick several improvements from #455
- Use texture over texture2D - the latter was deprecated in GLSL 1.30.
 - Cache the tbo buffer - this saves an allocation when monitors update.

Closes #455. While the rest of the PR has some nice changes, it
performs signlificantly worse on my system.
2020-05-31 17:23:49 +01:00
Lignum
085ae2e74a Use an older version of GLSL (#459)
This ensures that the MVP matrix is available within the monitor
fragment shader, without requiring the ARB_compatibility extension.
2020-05-28 11:06:14 +01:00
Lignum
4ff33f165d Fetch MVP matrix in monitor shader instead (#454) 2020-05-25 11:19:03 +01:00
SquidDev
d929c02d2a Fix settings loading failing for defined settings
Yes, this was the only piece of code which wasn't tested :/. Fixes #457.
2020-05-24 12:16:51 +01:00
Jonathan Coates
d50a08a549 Rewrite monitor networking (#453)
This moves monitor networking into its own packet, rather than serialising
using NBT. This allows us to be more flexible with how monitors are
serialised.

We now compress terminal data using gzip. This reduces the packet size
of a max-sized-monitor from ~25kb to as little as 100b.

On my test set of images (what I would consider to be the extreme end of
the "reasonable" case), we have packets from 1.4kb bytes up to 12kb,
with a mean of 6kb. Even in the worst case, this is a 2x reduction in
packet size.

While this is a fantastic win for the common case, it is not abuse-proof.
One can create a terminal with high entropy (and so uncompressible). This
will still be close to the original packet size.

In order to prevent any other abuse, we also limit the amount of monitor
data a client can possibly receive to 1MB (configurable).
2020-05-20 08:44:44 +01:00
SquidDev
161a5b4707 Document and test the redstone library
The tests may be a little agressive, but I wanted some sanity checks for
the 1.15 API rewrite.
2020-05-15 10:03:47 +01:00
SquidDev
c6b6b4479c Update changelog and fix doc typo 2020-05-14 19:23:57 +01:00
SquidDev
96e7b60285 Display function arguments and positions in the REPL
- cc.pretty.pretty now accepts two additional options:
   - function_args: Show function arguments
   - function_source: Show where functions are defined.
 - Expose the two options as lua.* settings (defaulting function_args to
   true, and function_source to false).
   These are then used in the Lua REPL.

Closes #361
2020-05-14 19:11:57 +01:00
SquidDev
086fccd997 Move the package library into a separate module
Hopefully this makes it a little easier for people to use in custom
shells (and anything else where it might be useful).
2020-05-14 17:27:50 +01:00
SquidDev
a4ae36b6b3 Bump version to 1.88.0
There's probably some other stuff I'll get in before release, but let's
do this just in case.
2020-05-13 13:43:40 +01:00
SquidDev
ac075d9f53 Allow using command computers in survival mode
I'm really not a fan of this change, but it's gated behind a config
option and there's apparently sufficient demand that it's worthwhile.
Closes #442.
2020-05-13 10:26:59 +01:00
Lupus590
05d7be0362 Improvements to the various file system programs (rm, mv, rename) (#440)
This enforces several sanity checks before actually attempting
the move, allowing us to produce friendlier error messages.
2020-05-12 11:32:48 +01:00
SquidDev
9a71dc1a26 Copy across a bunch of 5.1/5.3 io tests
I've been meaning to do this for ages. Woops.
2020-05-11 18:05:40 +01:00
SquidDev
156023b154 Create more work for myself
This ensures no lines start with an empty line, and all files finish
with exactly one "\n".
2020-05-11 16:08:25 +01:00
SquidDev
6b3773a862 Run tests with coverage
- Use jacoco for Java-side coverage. Our Java coverage is /terrible
   (~10%), as we only really test the core libraries. Still a good thing
   to track for regressions though.

 - mcfly now tracks Lua side coverage. This works in several stages:
   - Replace loadfile to include the whole path
   - Add a debug hook which just tracks filename->(lines->count). This
     is then submitted to the Java test runner.
   - On test completion, we emit a luacov.report.out file.

   As the debug hook is inserted by mcfly, this does not include any
   computer startup (such as loading apis, or the root of bios.lua),
   despite they're executed.

   This would be possible to do (for instance, inject a custom header
   into bios.lua). However, we're not actually testing any of the
   behaviour of startup (aside from "does it not crash"), so I'm not
   sure whether to include it or not. Something I'll most likely
   re-evaluate.
2020-05-11 15:47:30 +01:00
Jonathan Coates
376d628cf0 Make the local Lua message a little shorter
Co-authored-by: exerro <benedict.allen2514@gmail.com>
2020-05-09 08:30:55 +01:00
Lupus590
44062ebd52 Allow lua REPL to warn about using local variables (#367)
`local varname = value` results in `varname` being inaccessible in
the next REPL input. This is often unintended and can lead to confusing
behaviour. We produce a warning when this occurs.
2020-05-08 16:07:33 +01:00
Jonathan Coates
5739285fc2 Finish off documentation for the commands API 2020-05-05 21:17:52 +01:00
Jonathan Coates
70b457ed18 Add a monitor renderer using TBOs (#443)
This uses the system described in #409, to render monitors in a more
efficient manner.

Each monitor is backed by a texture buffer object (TBO) which contains
a relatively compact encoding of the terminal state. This is then
rendered using a shader, which consumes the TBO and uses it to index
into main font texture.

As we're transmitting significantly less data to the GPU (only 3 bytes
per character), this effectively reduces any update lag to 0. FPS appears
to be up by a small fraction (10-15fps on my machine, to ~110), possibly
as we're now only drawing a single quad (though doing much more work in
the shader).

On my laptop, with its Intel integrated graphics card, I'm able to draw
120 full-sized monitors (with an effective resolution of 3972 x 2330) at
a consistent 60fps. Updates still cause a slight spike, but we always
remain above 30fps - a significant improvement over VBOs, where updates
would go off the chart.

Many thanks to @Lignum and @Lemmmy for devising this scheme, and helping
test and review it! ♥
2020-05-05 13:05:23 +01:00
SquidDev
1547ecbeb3 Fix incorrect palette serialisation 2020-05-04 10:26:33 +01:00
SquidDev
550ada2f9e Restore previous behaviour for unknown colours
Unknown blit colours, such as " " will be translated to black for the
background or white for the foreground. This restores the behaviour from
before #412.
2020-05-04 09:15:23 +01:00
SquidDev
17b7727262 Improve serialisation of terminals
- Write to a PacketBuffer instead of generating an NBT tag. This is
   then converted to an NBT byte array when we send across the network.
 - Pack background/foreground colours into a single byte.

This derives from some work I did back in 2017, and some of the changes
made/planned in #409. However, this patch does not change how terminals
are represented, it simply makes the transfer more compact.

This makes the patch incredibly small (100 lines!), but also limited in
what improvements it can make compared with #409. We send 26626 bytes
for a full-sized monitor. While a 2x improvement over the previous 58558
bytes, there's a lot of room for improvement.
2020-05-03 10:38:31 +01:00
Jonathan Coates
4553e404b2 Merge pull request #437 from SquidDev-CC/feature/keep-ids
Preserve computer ids on unlabelled computers
2020-05-03 06:54:04 +01:00
Drew Lemmy
a565a571f9 Return the peripheral name when wrapping (#436) 2020-05-03 06:53:42 +01:00
SquidDev
fb64b6017b Add shell.execute
This functions the same as shell.run, but does not tokenise the
arguments. This allows us to pass command line arguments through to
another program without having to re-quote them.

Closes #417
2020-05-02 11:05:09 +01:00
SquidDev
ed4229ab70 Keep ids of unlabelled computers and turtles 2020-05-02 10:38:18 +01:00
SquidDev
3fb906ef6c Show computer/disk ids in the tool tip more often
- Remove the parenthesis around the text (so it's now
   "Computer ID: 12"), rather than "(Computer ID: 12").
 - Show the tooltip if the computer has an ID and no label (as well as
   when in advanced mode).
2020-05-02 10:38:17 +01:00
Jonathan Coates
e1663f3df0 Fix malformed doc comments 2020-05-01 08:50:44 +01:00
Jonathan Coates
447c3ab125 Clean up dance.lua
Not sure what keys.escape was doing there. That's very old.
2020-04-28 09:51:06 +01:00
Jonathan Coates
8fac68386e Fix usages of global variables
- Lint references to unknown fields of modules, excluding the keys and
   colours modules. This caught several silly errors in our stub files,
   but nothing else.
 - Lint on using unknown globals. This highlighted a couple of really
   silly mistakes. Fixes #427.
 - Add documentation for fs.attributes, fs.getCapacity and pocket, as
   they were not defined before.

Co-authored-by: JackMacWindows <jackmacwindowslinux@gmail.com>
2020-04-28 09:42:34 +01:00
SquidDev
ae7ef66dfa Bump version
Oh no. I don't want to have to beta test this :D:.
2020-04-23 09:56:56 +01:00
JakobDev
9748679484 Add mouse support for the menu in edit and paint (#419) 2020-04-23 09:33:35 +01:00
SquidDev
da419b24e7 Enable motd on non-pocket and command computers
- I'm excluding pocket computers, as they have such a tiny screen I'm
   not sure the screen estate is worth it.
   Pocket computers /generally/ aren't people's starter machine, so I
   think this is fine.
 - Prune the motd list, and try to make them a little shorter. I think
   this list is more of the interesting ones. We can modify this list in
   the future, as we get more feedback.[^1]
 - Also fix paint/edit not adding an extension when they should. This
   was caused by the settings rewrite, as the explicitly provided
   default shadowed the one provided by bios.lua.

[^1]: ~5 months ago I asked for some feedback about enabling motds by
      default. I only got something constructive back today >_>.
2020-04-22 17:45:06 +01:00
Jonathan Coates
7f57a977a1 Make the CF link https on tweaked.cc
It doesn't play nice on GH, but we need it on our actual website.
2020-04-22 14:48:42 +01:00
Jonathan Coates
2f42a4e85b Add documentation for shell and multishell
Heh, one place we're more complete than cc.cc :p.
2020-04-22 14:39:39 +01:00
JakobDev
f3de97d67f Remove / and \ at the start of shell.setDir() (#410)
Uses fs.combine to normalise the file path. This removes leading/trailing
slashes, as well as any redundant "../"s within the path.
2020-04-22 06:30:49 +01:00
Jonathan Coates
544f276ff0 Merge pull request #418 from Wojbie/settings-save-fix
Fix settings.save() sPath param.
2020-04-21 17:52:10 +01:00
Wojbie
463635a459 Fix save() sPath param. 2020-04-21 18:28:55 +02:00
SquidDev
3b7b845930 Some tiny bits of documentation cleanup
I'm really good at this English lark :D:.
2020-04-21 12:12:44 +01:00
Jonathan Coates
1fc0214857 Some redesigning of the settings API (#408)
- The store is now split into two sections:
   - A list of possible options, with some metadata about them.
   - A list of values which have been changed.
 - settings.define can be used to register a new option. We have
   migrated all existing options over to use it. This can be used to
   define a default value, description, and a type the setting must have
   (such as `string` or `boolean).

 - settings.{set,unset,clear,load,store} operate using this value list.
   This means that only values which have been changed are stored to
   disk.
   Furthermore, clearing/unsetting will reset to the /default/ value,
   rather than removing entirely.

 - The set program will now display descriptions.

 - settings.{load,save} now default to `.settings` if no path is given.
2020-04-21 11:37:56 +01:00
Jonathan Coates
11bf601db9 Backport 1.15's terminal rendering code (#412)
This is a backport of 1.15's terminal rendering code with some further
improvements. This duplicates a fair bit of code, and is much more
efficient.

I expect the work done in #409 will supersede this, but that's unlikely
to make its way into the next release so it's worth getting this in for
now.

 - Refactor a lot of common terminal code into
   `FixedWithFontRenderer`. This shouldn't change any behaviour, but
   makes a lot of our terminal renderers (printed pages, terminals,
   monitors) a lot cleaner.

 - Terminal rendering is done using a single mode/vertex format. Rather
   than drawing an untextured quad for the background colours, we use an
   entirely white piece of the terminal font. This allows us to batch
   draws together more elegantly.

 - Some minor optimisations:
   - Skip rendering `"\0"` and `" "` characters. These characters occur
     pretty often, especially on blank monitors and, as the font is empty
     here, it is safe to skip them.
   - Batch together adjacent background cells of the same colour. Again,
     most terminals will have large runs of the same colour, so this is a
     worthwhile optimisation.

   These optimisations do mean that terminal performance is no longer
   consistent as "noisy" terminals will have worse performance. This is
   annoying, but still worthwhile.

 - Switch monitor rendering over to use VBOs.

   We also add a config option to switch between rendering backends. By
   default we'll choose the best one compatible with your GPU, but there
   is a config option to switch between VBOS (reasonable performance) and
   display lists (bad).

When benchmarking 30 full-sized monitors rendering a static image, this
improves my FPS[^1] from 7 to 95. This is obviously an extreme case -
monitor updates are still slow, and so more frequently updating screens
will still be less than stellar.

[^1]: My graphics card is an Intel HD Graphics 520. Obviously numbers
      will vary.
2020-04-21 10:43:26 +01:00
SquidDev
7c1154ddfc Avoid shadowing of names in peripheral.isPresent
Fixes #415
2020-04-21 08:51:49 +01:00
SquidDev
cea8be7efa Fix terrible grammar in the README 2020-04-20 12:01:44 +01:00
SquidDev
c5f918ad95 Increase the maximum limit for websocket messages
The constructor for the websocket handshaker has a default
maxFramePayloadLength of 64kb, hence me being confused.

Closes #376
2020-04-19 21:29:39 +01:00
Jonathan Coates
b14c7842fc Add textutils.unserialiseJSON (#407)
This is relatively unoptimised right now, but should be efficient enough
for most practical applications.

 - Add textutils.json_null. This will be serialized into a literal
   `null`. When deserializing, and parse_null is true, this will be
   returned instead of a nil.

 - Add textutils.unserializeJSON (and textutils.unserializeJSON). This
   is a standard compliant JSON parser (hopefully).

 - Passing in nbt_style to textutils.unserializeJSON will handle
   stringified NBT (no quotes around object keys, numeric suffices). We
   don't currently support byte/long/int arrays - something to add in
   a future commit.
2020-04-19 15:08:46 +01:00
SquidDev
eead8b5755 A small amount of Lua documentation
I'd forgotten how tedious this was. I can't say any of these docs are
especially good, but it's something.
2020-04-18 21:42:59 +01:00
SquidDev
10a27a7a25 Add utility to check table keys
expect.field acts very similarly to expect.expect, though checks a
specific table key rather than a function argument.
2020-04-18 14:38:20 +01:00
SquidDev
865fc239a0 Reformat bracketed expressions in Lua
- Parenthesised expressions (function calls, arguments, etc...) should
   never have spaces in them.
 - Tables always will have spaces inside.
2020-04-18 10:09:40 +01:00
SquidDev
f9f94b8304 Rewrite our documentation index
We're going to flesh this out a lot in the future, but this'll have to
do for now.
2020-04-16 18:18:36 +01:00
SquidDev
cb8135a0d1 Bump Cobalt version
- Remove stub for table.pack/table.unpack.
 - Remove Lua 5.3 bitlib stub. We're not on 5.3, there's no
   point emulating it.
 - Change peripheral.call to correctly adjust the error level. This is a
   terrible hack, but I believe the only good option.

It'd be good to remove load as well, but it's a little more complex due
to our injecting of _ENV.

Closes #363
2020-04-16 10:48:26 +01:00
SquidDev
ef4b0a5632 Fix config name for enabling http API
It hasn't been http_enable for yonks - slightly worried I didn't notice
this earlier.
Also don't refer to ComputerCraft.cfg - the name has changed several
times across versions, so let's leave it ambiguous.
2020-04-13 11:00:31 +01:00
SquidDev
6a6a87489c Add a separate CONTRIBUTING.md file
Hopefully provides a /little/ more information about the build process.
Hey, also means I only need to add a CoC to complete GH's community tab!

In all seriousness, there's probably a lot more I need to flesh out
here, such as some kind of vision and guides for issues/PRs. But this at
least documents the local development process. Somewhat.
2020-04-13 10:54:57 +01:00
SquidDev
062977336a Handle missing file metadata on zip files
- Return EPOCH if a zip entry's creation/modification/access time is
   missing.
 - If a BasicFileAttributes.*Time method returns null, use 0 as our
   time. This shouldn't happen, but is a good sanity check.

Fixes #371
2020-04-10 14:43:42 +01:00
SquidDev
e52d98ad8b Make IDAssigner.getNextID synchronized
This should prevent race conditions when allocating IDs. Fixes #386.
2020-04-10 14:29:17 +01:00
Jonathan Coates
ef8da8054f An initial stab at documentation generation (#360)
This adds documentation comments to many of CC's Lua APIs, and
a couple of the Java ones, through the use of stubs. We then
export these to HTML using illuaminate [1] and upload them to our
documentation site [2].

Uploads currently occur on pushes to master and any release/tag. The
site is entirely static - there is no way to switch between versions,
etc... but hopefully we can improve this in the future.

[1]: github.com/SquidDev/illuaminate/
[2]: https://tweaked.cc/
2020-04-10 10:27:53 +01:00
E. Kim
1ccd687c00 Create ko_kr.lang (#381) 2020-04-09 22:31:20 +01:00
Christian L.W
a8ce5a5b20 Add Danish translation (#395) 2020-04-09 22:30:20 +01:00
Jonathan Coates
68e6bc464b Bump illuaminate version
For now, we just perform the minimal number of changes to get this
working. We'll switch to a more strict bracket handling system in the
future.
2020-04-09 22:15:06 +01:00
SquidDev
68762fe84c Switch FileMount to use Files.walkFileTree
This means we are already provided with file attributes, which halfs[^1]
the time taken to scan folders.

[^1]: This dropped the fastest scan time from ~1.3s to ~0.6. It's by no
means a perfect benchmark, but this is still an obvious improvement.
2020-04-09 22:06:53 +01:00
Jonathan Coates
0ffd5fcf85 Add fs.getCapacity and fs.attributes (#365)
- fs.getCapacity just returns the capacity of the current drive, if
   available. This will be nil on rom mounts.
 - fs.attributes returns an lfs like table of various file attributes.
   Currently, this contains:
    - access, modification, created: When this file was last accessed,
      modified and created. Time is measured in milliseconds since the
      epoch, same as os.epoch("utc") and what is accepted by os.date.
    - size: Same as fs.getSize
    - isDir: same as fs.isDir

Closes #262
2020-02-08 21:04:58 +00:00
Jonathan Coates
239bd769df Cache the gradle dependency cache
This'll preserve the FG and general module cache. Note, this doesn't
include gradle wrappers, but that's normally pretty fast to download.
2020-02-08 11:19:34 +00:00
SquidDev
79f42e35ce Add a timeout to websocket.receive
- Move timer handling to IAPIEnvironment, rather than OSAPI. This means
   the environment is reset on startup/shutdown, much like normal APIs.
 - Websocket.receive now accepts an optional timetout (much like
   rednet.receive). This starts a timer, and waits for it to complete.

Closes #201
2020-02-07 14:50:51 +00:00
SquidDev
be89fc25f9 Prevent copying folders inside themselves
- contains now performs a case-insensitive comparison. While this is a
   little dubious, it's required for systems like Windows, where foo and
   Foo are the same folder.
 - Impose a depth limit on copyRecursive. If there are any other cases
   where we may try to copy a folder into itself, this should prevent
   the computer entirely crashing.
2020-02-07 14:17:09 +00:00
Fatboychummy
8eae02c037 Fire mouse_up events in monitor.lua (#358)
We schedule a mouse_up event 0.1 seconds after receiving a
monitor_touch event.
2020-02-04 17:00:49 +00:00
Jonathan Coates
930fd59298 Remove dvs1 as a maven repository
This thing consistently goes down and breaks the build. For now, let's
just rehost it on squiddev.cc/maven.
2020-02-04 16:53:22 +00:00
Jonathan Coates
bf13bac152 Update illuaminate config 2020-02-04 16:41:29 +00:00
SquidDev
0de5969ec1 Lint whitespace during CI 2020-01-23 15:12:12 +00:00
magiczocker10
3f98b2785e Fix turtle texture layout (#350) 2020-01-23 15:08:11 +00:00
Jonathan Coates
798868427e Use a Wadler style pretty printer in the Lua REPL (#334)
- Add a cc.pretty module, which provides a Wadler style pretty printer [1].

 - The cc.pretty.pretty function converts an arbitrary object into a
   pretty-printed document. This can then be printed to the screen with
   cc.pretty.{write, print} or converted to a string with cc.pretty.render.

 - Convert the Lua REPL to use the pretty printer rather than
   textutils.serialise.

[1]: http://homepages.inf.ed.ac.uk/wadler/papers/prettier/prettier.pdf
2020-01-17 22:51:36 +00:00
Jonathan Coates
c79f643ba7 Remove redundant illuaminate options 2020-01-17 10:18:46 +00:00
Jonathan Coates
1db3a14c54 Eta-reduce several calls to pcall 2020-01-15 09:29:11 +00:00
SquidDev
8b1773dd60 Fix peripheral.getMethods returning {}
I don't even know how this snuck past.

Closes #346
2020-01-14 08:45:08 +00:00
SquidDev
018ecfbaa0 ▲ version 2020-01-13 13:43:38 +00:00
SquidDev
4c8fd4fc35 Allow returning collections and arrays from Java
Closes #344
2020-01-13 13:20:15 +00:00
Oliver Marks
35c1b10224 Anonymized GPS (#341)
GPS requests are now sent and received on CHANNEL_GPS by default
instead. This means it should not be possible to distinguish
computers (and thus locate them) via their GPS requests.
2020-01-08 17:07:01 +00:00
SquidDev
c1c01bef7c Fix argument index in expect call 2020-01-01 09:55:44 +00:00
SquidDev
a48c3d0ba8 A couple of io fixes
- Use expect within io.write before calling the handle's write
   function. Closes #338
 - Coerce to string in write before doing any writing. Fixes #339
2020-01-01 09:01:00 +00:00
SquidDev
93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
JakobDev
7cc2bd43c6 Make builded Jar downloadable (#332) 2020-01-01 00:08:31 +00:00
Oliver Marks
393e628721 More MOTDs (#333) 2019-12-30 16:26:57 +00:00
Jonathan Coates
0bcd28e58c Fix incorrect module names 2019-12-29 19:47:52 +00:00
SquidDev
42f5389fb8 Make Lua's "exit" function a little prettier
"exit" now has a custom __tostring method, which prints an explanation
message. This is very similar to how Python achives the same
functionality:

    lua> exit
    Call exit() to exit
    lua> exit()
    > Actually leaves the REPL
2019-12-29 18:51:39 +00:00
Jacob
041cfe91b4 wilcards > wildcards (#331) 2019-12-29 06:12:55 +00:00
943 changed files with 12490 additions and 5901 deletions

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@@ -14,5 +14,9 @@ trim_trailing_whitespace = false
[*.sexp]
indent_size = 2
[*.yml]
indent_size = 2
[*.properties]
insert_final_newline = false

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@@ -1,33 +0,0 @@
name: Build
on: [push, pull_request]
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Build with Gradle
run: ./gradlew build --no-daemon
lint-lua:
name: Lint Lua
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Lint Lua code
run: |
test -d bin || mkdir bin
test -f bin/illuaminate || wget -q -Obin/illuaminate https://squiddev.cc/illuaminate/bin/illuaminate
chmod +x bin/illuaminate
bin/illuaminate lint

2
.gitignore vendored
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@@ -3,6 +3,8 @@
/logs
/build
/out
/doc/**/*.html
/doc/index.json
# Runtime directories
/run

36
CONTRIBUTING.md Normal file
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@@ -0,0 +1,36 @@
# Contributing to CC: Tweaked
As with many open source projects, CC: Tweaked thrives on contributions from other people! This document (hopefully)
provides an introduction as to how to get started in helping out.
If you've any other questions, [just ask the community][community] or [open an issue][new-issue].
## Reporting issues
If you have a bug, suggestion, or other feedback, the best thing to do is [file an issue][new-issue]. When doing so,
do use the issue templates - they provide a useful hint on what information to provide.
## Developing
In order to develop CC: Tweaked, you'll need to download the source code and then run it. This is a pretty simple
process.
- **Clone the repository:** `git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked`
- **Setup Forge:** `./gradlew setupDecompWorkspace`
- **Run Minecraft:** `./gradlew runClient` (or run the `GradleStart` class from your IDE).
If you want to run CC:T in a normal Minecraft instance, run `./gradlew build` and copy the `.jar` from `build/libs`.
These commands may take a few minutes to run the first time, as the environment is set up, but should be much faster
afterwards.
### Code linters
CC: Tweaked uses a couple of "linters" on its source code, to enforce a consistent style across the project. While these
are run whenever you submit a PR, it's often useful to run this before committing.
- **[Checkstyle]:** Checks Java code to ensure it is consistently formatted. This can be run with `./gradlew build` or
`./gradle check`.
- **[illuaminate]:** Checks Lua code for semantic and styleistic issues. See [the usage section][illuaminate-usage] for
how to download and run it.
[new-issue]: https://github.com/SquidDev-CC/CC-Tweaked/issues/new/choose "Create a new issue"
[community]: README.md#Community "Get in touch with the community."
[checkstyle]: https://checkstyle.org/
[illuaminate]: https://github.com/SquidDev/illuaminate/
[illuaminate-usage]: https://github.com/SquidDev/illuaminate/blob/master/README.md#usage

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@@ -1,4 +1,4 @@
# ![CC: Tweaked](logo.png)
# ![CC: Tweaked](doc/logo.png)
[![Current build status](https://github.com/SquidDev-CC/CC-Tweaked/workflows/Build/badge.svg)](https://github.com/SquidDev-CC/CC-Tweaked/actions "Current build status") [![Download CC: Tweaked on CurseForge](http://cf.way2muchnoise.eu/title/cc-tweaked.svg)](https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked on CurseForge")
CC: Tweaked is a fork of [ComputerCraft](https://github.com/dan200/ComputerCraft), adding programmable computers,
@@ -37,20 +37,14 @@ several features have been included, such as full block modems, the Cobalt runti
computers.
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping
develop CC:T, you'll need to follow these steps:
- **Clone the repository:** `git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked`
- **Setup Forge:** `./gradlew setupDecompWorkspace`
- **Test your changes:** `./gradlew runClient` (or run the `GradleStart` class from your IDE).
If you want to run CC:T in a normal Minecraft instance, run `./gradlew build` and copy the `.jar` from `build/libs`.
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started
developing the mod, [check out the instructions here](CONTRIBUTING.md#developing).
## Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about
ComputerCraft we have a [forum](https://forums.computercraft.cc/) and [Discord guild](https://discord.gg/H2UyJXe)!
There's also a fairly populated, albeit quiet [IRC channel](http://webchat.esper.net/?channels=#computercraft), if
that's more your cup of tea.
ComputerCraft we have a [forum](https://forums.computercraft.cc/) and [Discord guild](https://discord.computercraft.cc)!
There's also a fairly populated, albeit quiet [IRC channel](http://webchat.esper.net/?channels=computercraft), if that's
more your cup of tea.
I'd generally recommend you don't contact me directly (email, DM, etc...) unless absolutely necessary (i.e. in order to
report exploits). You'll get a far quicker response if you ask the whole community!

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@@ -18,6 +18,7 @@ buildscript {
plugins {
id "checkstyle"
id "jacoco"
id "com.github.hierynomus.license" version "0.15.0"
id "com.matthewprenger.cursegradle" version "1.3.0"
id "com.github.breadmoirai.github-release" version "2.2.4"
@@ -43,10 +44,6 @@ minecraft {
}
repositories {
maven {
name "JEI"
url "https://dvs1.progwml6.com/files/maven"
}
maven {
name "SquidDev"
url "https://squiddev.cc/maven"
@@ -55,14 +52,6 @@ repositories {
name "Charset"
artifactPattern "https://asie.pl/files/mods/Charset/LibOnly/[module]-[revision](-[classifier]).[ext]"
}
maven {
name "Amadornes"
url "https://maven.amadornes.com/"
}
maven {
name "CraftTweaker"
url "https://maven.blamejared.com/"
}
}
configurations {
@@ -81,7 +70,7 @@ dependencies {
runtime "mezz.jei:jei_1.12.2:4.15.0.269"
shade 'org.squiddev:Cobalt:0.5.0-SNAPSHOT'
shade 'org.squiddev:Cobalt:0.5.5'
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.4.2'
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.4.2'
@@ -147,6 +136,9 @@ task proguard(type: ProGuardTask, dependsOn: jar) {
// We want to avoid as much obfuscation as possible. We're only doing this to shrink code size.
dontobfuscate; dontoptimize; keepattributes; keepparameternames
// Tell ProGuard to shut up
dontwarn 'org.checkerframework.**'
// Proguard will remove directories by default, but that breaks JarMount.
keepdirectories 'assets/computercraft/lua**'
@@ -255,11 +247,20 @@ test {
}
}
jacocoTestReport {
reports {
xml.enabled true
html.enabled true
}
}
check.dependsOn jacocoTestReport
license {
mapping("java", "SLASHSTAR_STYLE")
strictCheck true
ext.year = Calendar.getInstance().get(Calendar.YEAR)
ext.year = 2020
}
[licenseMain, licenseFormatMain].forEach {

11
doc/index.md Normal file
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@@ -0,0 +1,11 @@
# ![CC: Tweaked](logo.png) [![Download CC: Tweaked on CurseForge](https://cf.way2muchnoise.eu/title/cc-tweaked.svg)](https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked on CurseForge")
CC: Tweaked is a fork of [ComputerCraft], adding programmable computers, turtles and more to Minecraft.
This website contains documentation for all Lua libraries and APIs from the latest version of CC: Tweaked. This
documentation is still in development, so will most likely be incomplete. If you've found something you think is wrong,
or would like to help out [please get in touch on GitHub][gh].
[bug]: https://github.com/SquidDev-CC/CC-Tweaked/issues/new/choose
[computercraft]: https://github.com/dan200/ComputerCraft "ComputerCraft on GitHub"
[gh]: https://github.com/SquidDev-CC/CC-Tweaked "CC:Tweaked on GitHub"

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doc/stub/commands.lua Normal file
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--- Execute a specific command.
--
-- @tparam string command The command to execute.
-- @treturn boolean Whether the command executed successfully.
-- @treturn { string... } The output of this command, as a list of lines.
-- @treturn number|nil The number of "affected" objects, or `nil` if the command
-- failed. The definition of this varies from command to command.
-- @usage Set the block above the command computer to stone.
--
-- commands.exec("setblock ~ ~1 ~ minecraft:stone")
function exec(command) end
--- Asynchronously execute a command.
--
-- Unlike @{exec}, this will immediately return, instead of waiting for the
-- command to execute. This allows you to run multiple commands at the same
-- time.
--
-- When this command has finished executing, it will queue a `task_complete`
-- event containing the result of executing this command (what @{exec} would
-- return).
--
-- @tparam string command The command to execute.
-- @treturn number The "task id". When this command has been executed, it will
-- queue a `task_complete` event with a matching id.
-- @usage Asynchronously sets the block above the computer to stone.
--
-- commands.execAsync("~ ~1 ~ minecraft:stone")
-- @see parallel One may also use the parallel API to run multiple commands at
-- once.
function execAsync(commad) end
--- List all available commands which the computer has permission to execute.
--
-- @treturn { string... } A list of all available commands
function list() end
--- Get the position of the current command computer.
--
-- @treturn number This computer's x position.
-- @treturn number This computer's y position.
-- @treturn number This computer's z position.
-- @see gps.locate To get the position of a non-command computer.
function getBlockPosition() end
--- Get some basic information about a block.
--
-- The returned table contains the current name, metadata and block state (as
-- with @{turtle.inspect}). If there is a tile entity for that block, its NBT
-- will also be returned.
--
-- @tparam number x The x position of the block to query.
-- @tparam number y The y position of the block to query.
-- @tparam number z The z position of the block to query.
-- @treturn table The given block's information.
-- @throws If the coordinates are not within the world, or are not currently
-- loaded.
function getBlockInfo(x, y, z) end
--- Get information about a range of blocks.
--
-- This returns the same information as @{getBlockInfo}, just for multiple
-- blocks at once.
--
-- Blocks are traversed by ascending y level, followed by z and x - the returned
-- table may be indexed using `x + z*width + y*depth*depth`.
--
-- @tparam number min_x The start x coordinate of the range to query.
-- @tparam number min_y The start y coordinate of the range to query.
-- @tparam number min_z The start z coordinate of the range to query.
-- @tparam number max_x The end x coordinate of the range to query.
-- @tparam number max_y The end y coordinate of the range to query.
-- @tparam number max_z The end z coordinate of the range to query.
-- @treturn { table... } A list of information about each block.
-- @throws If the coordinates are not within the world.
-- @throws If trying to get information about more than 4096 blocks.
function getBlockInfos(min_x, min_y, min_z, max_x, max_y, max_z) end

84
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@@ -0,0 +1,84 @@
--- The FS API allows you to manipulate files and the filesystem.
--
-- @module fs
function list(path) end
function combine(base, child) end
function getName(path) end
function getSize(path) end
function exists(path) end
function isDir(path) end
function isReadOnly(path) end
function makeDir(path) end
function move(from, to) end
function copy(from, to) end
function delete(path) end
function open(path, mode) end
function getDrive(path) end
function getFreeSpace(path) end
function find(pattern) end
function getDir(path) end
--- Returns true if a path is mounted to the parent filesystem.
--
-- The root filesystem "/" is considered a mount, along with disk folders and
-- the rom folder. Other programs (such as network shares) can exstend this to
-- make other mount types by correctly assigning their return value for getDrive.
--
-- @tparam string path The path to check.
-- @treturn boolean If the path is mounted, rather than a normal file/folder.
-- @throws If the path does not exist.
-- @see getDrive
function isDriveRoot(path) end
--- Get the capacity of the drive at the given path.
--
-- This may be used in conjunction with @{getFreeSpace} to determine what
-- percentage of this drive has been used.
--
-- @tparam string path The path of the drive to get.
-- @treturn number This drive's capacity. This will be 0 for "read-only" drives,
-- such as the ROM or treasure disks.
function getCapacity(path) end
--- Get attributes about a specific file or folder.
--
-- The returned attributes table contains information about the size of the
-- file, whether it is a directory, and when it was created and last modified.
--
-- The creation and modification times are given as the number of milliseconds
-- since the UNIX epoch. This may be given to @{os.date} in order to convert it
-- to more usable form.
--
-- @tparam string path The path to get attributes for.
-- @treturn { size = number, isDir = boolean, created = number, modified = number }
-- The resulting attributes.
-- @throws If the path does not exist.
-- @see getSize If you only care about the file's size.
-- @see isDir If you only care whether a path is a directory or not.
function attributes(path) end
-- Defined in bios.lua
function complete(sPath, sLocation, bIncludeFiles, bIncludeDirs) end
--- A file handle which can be read from.
--
-- @type ReadHandle
-- @see fs.open
local ReadHandle = {}
function ReadHandle.read(count) end
function ReadHandle.readAll() end
function ReadHandle.readLine(with_trailing) end
function ReadHandle.seek(whence, offset) end
function ReadHandle.close() end
--- A file handle which can be written to.
--
-- @type WriteHandle
-- @see fs.open
local WriteHandle = {}
function WriteHandle.write(text) end
function WriteHandle.writeLine(text) end
function WriteHandle.flush(text) end
function WriteHandle.seek(whence, offset) end
function WriteHandle.close() end

229
doc/stub/http.lua Normal file
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@@ -0,0 +1,229 @@
--- The http library allows communicating with web servers, sending and
-- receiving data from them.
--
-- #### `http_check` event
--
-- @module http
--- Asynchronously make a HTTP request to the given url.
--
-- This returns immediately, a [`http_success`](#http-success-event) or
-- [`http_failure`](#http-failure-event) will be queued once the request has
-- completed.
--
-- @tparam string url The url to request
-- @tparam[opt] string body An optional string containing the body of the
-- request. If specified, a `POST` request will be made instead.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, body? = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request.
--
-- This table form is an expanded version of the previous syntax. All arguments
-- from above are passed in as fields instead (for instance,
-- `http.request("https://example.com")` becomes `http.request { url =
-- "https://example.com" }`).
--
-- This table also accepts several additional options:
--
-- - `method`: Which HTTP method to use, for instance `"PATCH"` or `"DELETE"`.
-- - `redirect`: Whether to follow HTTP redirects. Defaults to true.
--
-- @see http.get For a synchronous way to make GET requests.
-- @see http.post For a synchronous way to make POST requests.
function request(...) end
--- Make a HTTP GET request to the given url.
--
-- @tparam string url The url to request
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request. See @{http.request} for details on how
-- these options behave.
--
-- @treturn Response The resulting http response, which can be read from.
-- @treturn[2] nil When the http request failed, such as in the event of a 404
-- error or connection timeout.
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
--
-- @usage Make a request to [example.computercraft.cc](https://example.computercraft.cc),
-- and print the returned page.
-- ```lua
-- local request = http.get("https://example.computercraft.cc")
-- print(request.readAll())
-- -- => HTTP is working!
-- request.close()
-- ```
function get(...) end
--- Make a HTTP POST request to the given url.
--
-- @tparam string url The url to request
-- @tparam string body The body of the POST request.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, body? = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request. See @{http.request} for details on how
-- these options behave.
--
-- @treturn Response The resulting http response, which can be read from.
-- @treturn[2] nil When the http request failed, such as in the event of a 404
-- error or connection timeout.
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
function post(...) end
--- A http response. This acts very much like a @{fs.ReadHandle|file}, though
-- provides some http specific methods.
--
-- #### `http_success` event
-- #### `http_failure` event
--
-- @type Response
-- @see http.request On how to make a http request.
local Response = {}
--- Returns the response code and response message returned by the server
--
-- @treturn number The response code (i.e. 200)
-- @treturn string The response message (i.e. "OK")
function Response.getResponseCode() end
--- Get a table containing the response's headers, in a format similar to that
-- required by @{http.request}. If multiple headers are sent with the same
-- name, they will be combined with a comma.
--
-- @treturn { [string]=string } The response's headers.
-- Make a request to [example.computercraft.cc](https://example.computercraft.cc),
-- and print the returned headers.
-- ```lua
-- local request = http.get("https://example.computercraft.cc")
-- print(textutils.serialize(request.getResponseHeaders()))
-- -- => {
-- -- [ "Content-Type" ] = "text/plain; charset=utf8",
-- -- [ "content-length" ] = 17,
-- -- ...
-- -- }
-- request.close()
-- ```
function Response.getResponseHeaders() end
function Response.read(count) end
function Response.readAll() end
function Response.readLine(with_trailing) end
function Response.seek(whence, offset) end
function Response.close() end
--- Asynchronously determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is not invalid. This does not imply that it is
-- allowed - see the comment above.
-- @treturn[2] false When this url is invalid.
-- @treturn string A reason why this URL is not valid (for instance, if it is
-- malformed, or blocked).
--
-- @see http.checkURL For a synchronous version.
function checkURLAsync(url) end
--- Determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is valid and can be requested via @{http.request}.
-- @treturn[2] false When this url is invalid.
-- @treturn string A reason why this URL is not valid (for instance, if it is
-- malformed, or blocked).
--
-- @see http.checkURLAsync For an asynchronous version.
--
-- @usage
-- ```lua
-- print(http.checkURL("https://example.computercraft.cc/"))
-- -- => true
-- print(http.checkURL("http://localhost/"))
-- -- => false Domain not permitted
-- print(http.checkURL("not a url"))
-- -- => false URL malformed
-- ```
function checkURL(url) end
--- Open a websocket.
--
-- @tparam string url The websocket url to connect to. This should have the
-- `ws://` or `wss://` protocol.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of the initial websocket connection.
--
-- @treturn Websocket The websocket connection.
-- @treturn[2] false If the websocket connection failed.
-- @treturn string An error message describing why the connection failed.
function websocket(url, headers) end
--- Asynchronously open a websocket.
--
-- This returns immediately, a [`websocket_success`](#websocket-success-event)
-- or [`websocket_failure`](#websocket-failure-event) will be queued once the
-- request has completed.
--
-- @tparam string url The websocket url to connect to. This should have the
-- `ws://` or `wss://` protocol.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of the initial websocket connection.
function websocketAsync(url, headers) end
--- A websocket, which can be used to send an receive messages with a web
-- server.
--
-- @type Websocket
-- @see http.websocket On how to open a websocket.
local Websocket = {}
--- Send a websocket message to the connected server.
--
-- @tparam string message The message to send.
-- @tparam[opt] boolean binary Whether this message should be treated as a
-- binary string, rather than encoded text.
-- @throws If the websocket has been closed.
function Websocket.send(message, binary) end
--- Wait for a message from the server.
--
-- @tparam[opt] number timeout The number of seconds to wait if no message is
-- received.
-- @treturn[1] string The received message.
-- @treturn boolean If this was a binary message.
-- @treturn[2] nil If the websocket was closed while waiting, or if we timed out.
-- @throws If the websocket has been closed.
function Websocket.receive(timeout) end
--- Close this websocket. This will terminate the connection, meaning messages
-- can no longer be sent or received along it.
function Websocket.close() end

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function queueEvent(event, ...) end
function startTimer(delay) end
function setAlarm(time) end
function shutdown() end
function reboot() end
function getComputerID() end
computerID = getComputerID
function setComputerLabel(label) end
function getComputerLabel() end
computerLabel = getComputerLabel
function clock() end
function time(timezone) end
function day(timezone) end
function cancelTimer(id) end
function cancelAlarm(id) end
function epoch(timezone) end
function date(format, time) end
-- Defined in bios.lua
function loadAPI(path) end
function pullEvent(filter) end
function pullEventRaw(filter) end
function version() end
function run(env, path, ...) end

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--[[-
Control the current pocket computer, adding or removing upgrades.
This API is only available on pocket computers. As such, you may use its
presence to determine what kind of computer you are using:
```lua
if pocket then
print("On a pocket computer")
else
print("On something else")
end
```
]]
--- Search the player's inventory for another upgrade, replacing the existing
-- one with that item if found.
--
-- This inventory search starts from the player's currently selected slot,
-- allowing you to prioritise upgrades.
--
-- @throws If an upgrade cannot be found.
function equipBack() end
--- Remove the pocket computer's current upgrade.
--
-- @throws If this pocket computer does not currently have an upgrade.
function unequipBack() end

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--[[- Interact with redstone attached to this computer.
The @{redstone} library exposes three "types" of redstone control:
- Binary input/output (@{setOutput}/@{getInput}): These simply check if a
redstone wire has any input or output. A signal strength of 1 and 15 are
treated the same.
- Analogue input/output (@{setAnalogueOutput}/@{getAnalogueInput}): These
work with the actual signal strength of the redstone wired, from 0 to 15.
- Bundled cables (@{setBundledOutput}/@{getBundledInput}): These interact with
"bundled" cables, such as those from Project:Red. These allow you to send
16 separate on/off signals. Each channel corresponds to a colour, with the
first being @{colors.white} and the last @{colors.black}.
Whenever a redstone input changes, a `redstone` event will be fired. This may
be used in or
This module may also be referred to as `rs`. For example, one may call
`rs.getSides()` instead of @{redstone.getSides}.
@module redstone
@usage Toggle the redstone signal above the computer every 0.5 seconds.
while true do
redstone.setOutput("top", not redstone.getOutput("top"))
sleep(0.5)
end
@usage Mimic a redstone comparator in [subtraction mode][comparator].
while true do
local rear = rs.getAnalogueInput("back")
local sides = math.max(rs.getAnalogueInput("left"), rs.getAnalogueInput("right"))
rs.setAnalogueOutput("front", math.max(rear - sides, 0))
os.pullEvent("redstone") -- Wait for a change to inputs.
end
[comparator]: https://minecraft.gamepedia.com/Redstone_Comparator#Subtract_signal_strength "Redstone Comparator on the Minecraft wiki."
]]
--- Returns a table containing the six sides of the computer. Namely, "top",
-- "bottom", "left", "right", "front" and "back".
--
-- @treturn { string... } A table of valid sides.
function getSides() end
--- Turn the redstone signal of a specific side on or off.
--
-- @tparam string side The side to set.
-- @tparam boolean on Whether the redstone signal should be on or off. When on,
-- a signal strength of 15 is emitted.
function setOutput(side, on) end
--- Get the current redstone output of a specific side.
--
-- @tparam string side The side to get.
-- @treturn boolean Whether the redstone output is on or off.
-- @see setOutput
function getOutput(side) end
--- Get the current redstone input of a specific side.
--
-- @tparam string side The side to get.
-- @treturn boolean Whether the redstone input is on or off.
function getInput(side) end
--- Set the redstone signal strength for a specific side.
--
-- @tparam string side The side to set.
-- @tparam number value The signal strength, between 0 and 15.
-- @throws If `value` is not between 0 and 15.
function setAnalogOutput(side, value) end
setAnalogueOutput = setAnalogOutput
--- Get the redstone output signal strength for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The output signal strength, between 0 and 15.
-- @see setAnalogueOutput
function getAnalogOutput(sid) end
getAnalogueOutput = getAnalogOutput
--- Get the redstone input signal strength for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The input signal strength, between 0 and 15.
function getAnalogInput(side) end
getAnalogueInput = getAnalogInput
--- Set the bundled cable output for a specific side.
--
-- @tparam string side The side to set.
-- @tparam number The colour bitmask to set.
-- @see colors.subtract For removing a colour from the bitmask.
-- @see colors.combine For adding a colour to the bitmask.
function setBundledOutput(side, output) end
--- Get the bundled cable output for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The bundled cable's output.
function getBundledOutput(side) end
--- Get the bundled cable input for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The bundled cable's input.
-- @see testBundledInput To determine if a specific colour is set.
function getBundledInput(side) end
--- Determine if a specific combination of colours are on for the given side.
--
-- @tparam string side The side to test.
-- @tparam number mask The mask to test.
-- @see getBundledInput
-- @see colors.combine For adding a colour to the bitmask.
-- @usage Check if @{colors.white} and @{colors.black} are on for above the
-- computer.
--
-- print(redstone.testBundledInput("top", colors.combine(colors.white, colors.black)))
function testBundledInput(side, mask) end

52
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@@ -0,0 +1,52 @@
function write(text) end
function scroll(lines) end
function setCursorPos(x, y) end
function setCursorBlink(blink) end
function getCursorPos() end
function getSize() end
function clear() end
function clearLine() end
function setTextColour(colour) end
setTextColor = setTextColour
function setBackgroundColour(colour) end
setBackgroundColor = setBackgroundColour
function isColour() end
isColor = isColour
function getTextColour() end
getTextColor = getTextColor
function getBackgroundColour() end
getBackgroundColor = getBackgroundColour
function blit(text, text_colours, background_colours) end
function setPaletteColour(colour, ...) end
setPaletteColor = setPaletteColour
function getPaletteColour(colour, ...) end
getPaletteColor = getPaletteColour
function nativePaletteColour(colour) end
nativePaletteColor = nativePaletteColour
--- @type Redirect
local Redirect = {}
Redirect.write = write
Redirect.scroll = scroll
Redirect.setCursorPos = setCursorPos
Redirect.setCursorBlink = setCursorBlink
Redirect.getCursorPos = getCursorPos
Redirect.getSize = getSize
Redirect.clear = clear
Redirect.clearLine = clearLine
Redirect.setTextColour = setTextColour
Redirect.setTextColor = setTextColor
Redirect.setBackgroundColour = setBackgroundColour
Redirect.setBackgroundColor = setBackgroundColor
Redirect.isColour = isColour
Redirect.isColor = isColor
Redirect.getTextColour = getTextColour
Redirect.getTextColor = getTextColor
Redirect.getBackgroundColour = getBackgroundColour
Redirect.getBackgroundColor = getBackgroundColor
Redirect.blit = blit
Redirect.setPaletteColour = setPaletteColour
Redirect.setPaletteColor = setPaletteColor
Redirect.getPaletteColour = getPaletteColour
Redirect.getPaletteColor = getPaletteColor

230
doc/stub/turtle.lua Normal file
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--- Move the turtle forward one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function forward() end
--- Move the turtle backwards one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function back() end
--- Move the turtle up one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function up() end
--- Move the turtle down one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function down() end
--- Rotate the turtle 90 degress to the left.
function turnLeft() end
--- Rotate the turtle 90 degress to the right.
function turnRight() end
--- Attempt to break the block in front of the turtle.
--
-- This requires a turtle tool capable of breaking the block. Diamond pickaxes
-- (mining turtles) can break any vanilla block, but other tools (such as axes)
-- are more limited.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function dig(side) end
--- Attempt to break the block above the turtle. See @{dig} for full details.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function digUp(side) end
--- Attempt to break the block below the turtle. See @{dig} for full details.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function digDown(side) end
--- Attack the entity in front of the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attack(side) end
--- Attack the entity above the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attackUp(side) end
--- Attack the entity below the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attackDown(side) end
--- Place a block or item into the world in front of the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function place() end
--- Place a block or item into the world above the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function placeUp() end
--- Place a block or item into the world below the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function placeDown() end
--- Drop the currently selected stack into the inventory in front of the turtle,
-- or as an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function drop(count) end
--- Drop the currently selected stack into the inventory above the turtle, or as
-- an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function dropUp(count) end
--- Drop the currently selected stack into the inventory below the turtle, or as
-- an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function dropDown(count) end
--- Suck an item from the inventory in front of the turtle, or from an item
-- floating in the world.
--
-- This will pull items into the first acceptable slot, starting at the
-- @{select|currently selected} one.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suck(count) end
--- Suck an item from the inventory above the turtle, or from an item floating
-- in the world.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suckUp(count) end
--- Suck an item from the inventory below the turtle, or from an item floating
-- in the world.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suckDown(count) end
--- Check if there is a solid block in front of the turtle. In this case, solid
-- refers to any non-air or liquid block.
--
-- @treturn boolean If there is a solid block in front.
function detect() end
--- Check if there is a solid block above the turtle.
--
-- @treturn boolean If there is a solid block above.
function detectUp() end
--- Check if there is a solid block below the turtle.
--
-- @treturn boolean If there is a solid block below.
function detectDown() end
function compare() end
function compareUp() end
function compareDown() end
function inspect() end
function inspectUp() end
function inspectDown() end
--- Change the currently selected slot.
--
-- The selected slot is determines what slot actions like @{drop} or
-- @{getItemCount} act on.
--
-- @tparam number slot The slot to select.
-- @see getSelectedSlot
function select(slot) end
--- Get the currently selected slot.
--
-- @treturn number The current slot.
-- @see select
function getSelectedSlot() end
--- Get the number of items in the given slot.
--
-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
-- @treturn number The number of items in this slot.
function getItemCount(slot) end
--- Get the remaining number of items which may be stored in this stack.
--
-- For instance, if a slot contains 13 blocks of dirt, it has room for another 51.
--
-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
-- @treturn number The space left in this slot.
function getItemSpace(slot) end
--- Get detailed information about the items in the given slot.
--
-- @tparam[opt] number slot The slot to get information about. Defaults to the @{turtle.select|selected slot}.
-- @treturn nil|table Information about the given slot, or @{nil} if it is empty.
-- @usage Print the current slot, assuming it contains 13 dirt.
--
-- print(textutils.serialize(turtle.getItemDetail()))
-- -- => {
-- -- name = "minecraft:dirt",
-- -- damage = 0,
-- -- count = 13,
-- -- }
function getItemDetail(slot) end
function getFuelLevel() end
function refuel(count) end
function compareTo(slot) end
function transferTo(slot, count) end
function getFuelLimit() end
function equipLeft() end
function equipRight() end
function craft(limit) end

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doc/styles.css Normal file
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@@ -0,0 +1,186 @@
/* Basic reset on elements */
h1, h2, h3, h4, p, table, div, body {
margin: 0;
padding: 0;
border: 0;
font-size: 100%;
font: inherit;
vertical-align: baseline;
}
/* Make the page a little more airy */
body {
margin: 20px auto;
max-width: 1200px;
padding: 0 10px;
line-height: 1.6;
color: #222;
background: #fff;
}
/* Try to use system default fonts. */
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Fira Sans",
"Droid Sans", "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
}
code, pre, .parameter, .type, .definition-name, .reference-code {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
}
/* Some definitions of basic tags */
code {
color: #c7254e;
background-color: #f9f2f4;
}
p {
margin: 0.9em 0;
}
h1 {
font-size: 1.5em;
font-weight: lighter;
border-bottom: solid 1px #aaa;
}
h2, h3, h4 { margin: 1.4em 0 0.3em;}
h2 { font-size: 1.25em; }
h3 { font-size: 1.15em; font-weight: bold; }
h4 { font-size: 1.06em; }
a, a:visited, a:active { font-weight: bold; color: #004080; text-decoration: none; }
a:hover { text-decoration: underline; }
blockquote { margin-left: 3em; }
/* Stop sublists from having initial vertical space */
ul ul { margin-top: 0px; }
ol ul { margin-top: 0px; }
ol ol { margin-top: 0px; }
ul ol { margin-top: 0px; }
/* Make the target distinct; helps when we're navigating to a function */
a:target + * { background-color: #FFFF99; }
/* Allow linking to any subsection */
a[name]::before { content: "#"; }
/* Layout */
#main {
display: flex;
flex-wrap: nowrap;
justify-content: space-between;
min-height: calc(100vh - 100px);
}
#main > nav {
flex-basis: 30%;
min-width: 150px;
max-width: 250px;
background-color: #f0f0f0;
}
nav h1, nav ul { padding: 0em 10px; }
nav h2 {
background-color:#e7e7e7;
font-size: 1.1em;
color:#000000;
padding: 5px 10px;
}
nav ul {
list-style-type: none;
margin: 0;
}
#content {
flex-shrink: 1;
flex-basis: 80%;
padding: 0px 10px;
}
footer {
text-align: right;
font-size: 0.8em;
}
/* The definition lists at the top of each page */
table.definition-list {
border-collapse: collapse;
width: 100%;
}
table.definition-list td, table.definition-list th {
border: 1px solid #cccccc;
padding: 5px;
}
table.definition-list th {
background-color: #f0f0f0;
min-width: 200px;
white-space: nowrap;
text-align: right;
}
table.definition-list td { width: 100%; }
dl.definition dt {
border-top: 1px solid #ccc;
padding-top: 1em;
display: flex;
}
dl.definition dt .definition-name {
padding: 0 0.1em;
margin: 0 0.1em;
flex-grow: 1;
}
dl.definition dd {
padding-bottom: 1em;
margin: 10px 0 0 20px;
}
dl.definition h3 {
font-size: .95em;
}
/* Links to source-code */
.source-link { font-size: 0.8em; }
.source-link::before { content: '[' }
.source-link::after { content: ']' }
a.source-link, a.source-link:visited, a.source-link:active { color: #505050; }
/* Method definitions */
span.parameter:after { content:":"; padding-left: 0.3em; }
.optional { text-decoration: underline dotted; }
/** Fancy colour display. */
.colour-ref {
display: inline-block;
width: 0.8em;
height: 0.8em;
margin: 0.1em 0.1em 0.3em 0.1em; /* Terrrible hack to force vertical alignment. */
border: solid 1px black;
box-sizing: border-box;
vertical-align: middle;
}
/* styles for prettification of source */
.highlight .comment { color: #558817; }
.highlight .constant { color: #a8660d; }
.highlight .escape { color: #844631; }
.highlight .keyword { color: #aa5050; font-weight: bold; }
.highlight .library { color: #0e7c6b; }
.highlight .marker { color: #512b1e; background: #fedc56; font-weight: bold; }
.highlight .string { color: #8080ff; }
.highlight .literal-kw { color: #8080ff; }
.highlight .number { color: #f8660d; }
.highlight .operator { color: #2239a8; font-weight: bold; }
.highlight .preprocessor, pre .prepro { color: #a33243; }
.highlight .global { color: #800080; }
.highlight .user-keyword { color: #800080; }
.highlight .prompt { color: #558817; }
.highlight .url { color: #272fc2; text-decoration: underline; }

View File

@@ -1,5 +1,5 @@
# Mod properties
mod_version=1.86.0
mod_version=1.89.2
# Minecraft properties
mc_version=1.12.2

View File

@@ -1,28 +1,95 @@
; -*- mode: Lisp;-*-
(sources
/src/main/resources/assets/computercraft/lua/bios.lua
/src/main/resources/assets/computercraft/lua/rom/
/doc/stub/
/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/
/src/test/resources/test-rom)
(doc
(title "CC: Tweaked")
(index doc/index.md)
(source-link https://github.com/SquidDev-CC/CC-Tweaked/blob/${commit}/${path}#L${line})
(library-path
/doc/stub/
/src/main/resources/*/computercraft/lua/rom/apis
/src/main/resources/*/computercraft/lua/rom/apis/command
/src/main/resources/*/computercraft/lua/rom/apis/turtle
/src/main/resources/*/computercraft/lua/rom/modules/main
/src/main/resources/*/computercraft/lua/rom/modules/command
/src/main/resources/*/computercraft/lua/rom/modules/turtle))
(at /
(linters
syntax:string-index
;; It'd be nice to avoid this, but right now there's a lot of instances of
;; it.
-var:set-loop
;; It's useful to name arguments for documentation, so we allow this. It'd
;; be good to find a compromise in the future, but this works for now.
-var:unused-arg))
-var:unused-arg)
(lint
(bracket-spaces
(call no-space)
(function-args no-space)
(parens no-space)
(table space)
(index no-space))
;; colours imports from colors, and we don't handle that right now.
;; keys is entirely dynamic, so we skip it.
(dynamic-modules colours keys)
(globals
:max
_CC_DEFAULT_SETTINGS
_CC_DISABLE_LUA51_FEATURES
;; Ideally we'd pick these up from bios.lua, but illuaminate currently
;; isn't smart enough.
sleep write printError read rs)))
;; We disable the unused global linter in bios.lua and the APIs. In the future
;; hopefully we'll get illuaminate to handle this.
(at
(/src/main/resources/assets/computercraft/lua/bios.lua
/src/main/resources/assets/computercraft/lua/rom/apis/)
(/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/apis/)
(linters -var:unused-global)
(lint
(allow-toplevel-global true)))
(lint (allow-toplevel-global true)))
;; These warnings are broken right now
(at (bios.lua worm.lua) (linters -control:unreachable))
;; Silence some variable warnings in documentation stubs.
(at /doc/stub
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Suppress warnings for currently undocumented modules.
(at
(/doc/stub/fs.lua
/doc/stub/http.lua
/doc/stub/os.lua
/doc/stub/term.lua
/doc/stub/turtle.lua
/src/main/resources/*/computercraft/lua/rom/apis/io.lua
/src/main/resources/*/computercraft/lua/rom/apis/window.lua)
(linters -doc:undocumented -doc:undocumented-arg))
;; These currently rely on unknown references.
(at
(/src/main/resources/*/computercraft/lua/rom/apis/textutils.lua
/src/main/resources/*/computercraft/lua/rom/modules/main/cc/completion.lua
/src/main/resources/*/computercraft/lua/rom/modules/main/cc/shell/completion.lua
/src/main/resources/*/computercraft/lua/rom/programs/shell.lua)
(linters -doc:unresolved-reference))
(at /src/test/resources/test-rom
(lint
(globals
:max sleep write
cct_test describe expect howlci fail it pending stub)))

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
import net.minecraftforge.fml.common.Mod;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
import dan200.computercraft.api.filesystem.IMount;
@@ -23,7 +22,6 @@ import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.event.TurtleAction;
import dan200.computercraft.core.apis.AddressPredicate;
import dan200.computercraft.core.apis.ApiFactories;
import dan200.computercraft.core.apis.http.websocket.Websocket;
import dan200.computercraft.core.computer.MainThread;
import dan200.computercraft.core.filesystem.ComboMount;
import dan200.computercraft.core.filesystem.FileMount;
@@ -48,6 +46,7 @@ import dan200.computercraft.shared.peripheral.modem.wired.ItemCable;
import dan200.computercraft.shared.peripheral.modem.wireless.BlockAdvancedModem;
import dan200.computercraft.shared.peripheral.modem.wireless.ItemAdvancedModem;
import dan200.computercraft.shared.peripheral.modem.wireless.WirelessNetwork;
import dan200.computercraft.shared.peripheral.monitor.MonitorRenderer;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.pocket.peripherals.PocketModem;
import dan200.computercraft.shared.pocket.peripherals.PocketSpeaker;
@@ -113,7 +112,8 @@ public class ComputerCraft
public static boolean disable_lua51_features = false;
public static String default_computer_settings = "";
public static boolean debug_enable = true;
public static boolean logPeripheralErrors = false;
public static boolean logPeripheralErrors = true;
public static boolean commandRequireCreative = true;
public static int computer_threads = 1;
public static long maxMainGlobalTime = TimeUnit.MILLISECONDS.toNanos( 10 );
@@ -129,7 +129,7 @@ public class ComputerCraft
public static long httpMaxDownload = 16 * 1024 * 1024;
public static long httpMaxUpload = 4 * 1024 * 1024;
public static int httpMaxWebsockets = 4;
public static int httpMaxWebsocketMessage = Websocket.MAX_MESSAGE_SIZE;
public static int httpMaxWebsocketMessage = 128 * 1024;
public static boolean enableCommandBlock = false;
public static int modem_range = 64;
@@ -137,6 +137,8 @@ public class ComputerCraft
public static int modem_rangeDuringStorm = 64;
public static int modem_highAltitudeRangeDuringStorm = 384;
public static int maxNotesPerTick = 8;
public static MonitorRenderer monitorRenderer = MonitorRenderer.BEST;
public static long monitorBandwidth = 1_000_000;
public static boolean turtlesNeedFuel = true;
public static int turtleFuelLimit = 20000;
@@ -536,7 +538,7 @@ public class ComputerCraft
}
catch( IOException e )
{
if( zipFile != null ) IoUtil.closeQuietly( zipFile );
IoUtil.closeQuietly( zipFile );
}
}
}

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api;
import dan200.computercraft.api.filesystem.IMount;

View File

@@ -0,0 +1,81 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import java.nio.file.attribute.BasicFileAttributes;
import java.nio.file.attribute.FileTime;
import java.time.Instant;
/**
* A simple version of {@link BasicFileAttributes}, which provides what information a {@link IMount} already exposes.
*/
final class FileAttributes implements BasicFileAttributes
{
private static final FileTime EPOCH = FileTime.from( Instant.EPOCH );
private final boolean isDirectory;
private final long size;
FileAttributes( boolean isDirectory, long size )
{
this.isDirectory = isDirectory;
this.size = size;
}
@Override
public FileTime lastModifiedTime()
{
return EPOCH;
}
@Override
public FileTime lastAccessTime()
{
return EPOCH;
}
@Override
public FileTime creationTime()
{
return EPOCH;
}
@Override
public boolean isRegularFile()
{
return !isDirectory;
}
@Override
public boolean isDirectory()
{
return isDirectory;
}
@Override
public boolean isSymbolicLink()
{
return false;
}
@Override
public boolean isOther()
{
return false;
}
@Override
public long size()
{
return size;
}
@Override
public Object fileKey()
{
return null;
}
}

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
@@ -27,7 +27,7 @@ public class FileOperationException extends IOException
this.filename = filename;
}
public FileOperationException( String message )
public FileOperationException( @Nonnull String message )
{
super( Objects.requireNonNull( message, "message cannot be null" ) );
this.filename = null;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import java.io.IOException;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import dan200.computercraft.api.ComputerCraftAPI;
@@ -15,6 +14,7 @@ import java.io.IOException;
import java.io.InputStream;
import java.nio.channels.Channels;
import java.nio.channels.ReadableByteChannel;
import java.nio.file.attribute.BasicFileAttributes;
import java.util.List;
/**
@@ -94,4 +94,18 @@ public interface IMount
{
return Channels.newChannel( openForRead( path ) );
}
/**
* Get attributes about the given file.
*
* @param path The path to query.
* @return File attributes for the given file.
* @throws IOException If the file does not exist, or attributes could not be fetched.
*/
@Nonnull
default BasicFileAttributes getAttributes( @Nonnull String path ) throws IOException
{
if( !exists( path ) ) throw new FileOperationException( path, "No such file" );
return new FileAttributes( isDirectory( path ), getSize( path ) );
}
}

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import dan200.computercraft.api.ComputerCraftAPI;
@@ -15,6 +14,7 @@ import java.io.IOException;
import java.io.OutputStream;
import java.nio.channels.Channels;
import java.nio.channels.WritableByteChannel;
import java.util.OptionalLong;
/**
* Represents a part of a virtual filesystem that can be mounted onto a computer using {@link IComputerAccess#mount(String, IMount)}
@@ -106,4 +106,16 @@ public interface IWritableMount extends IMount
* @throws IOException If the remaining space could not be computed.
*/
long getRemainingSpace() throws IOException;
/**
* Get the capacity of this mount. This should be equal to the size of all files/directories on this mount, minus
* the {@link #getRemainingSpace()}.
*
* @return The capacity of this mount, in bytes.
*/
@Nonnull
default OptionalLong getCapacity()
{
return OptionalLong.empty();
}
}

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|FileSystem", apiVersion = "${version}" )
package dan200.computercraft.api.filesystem;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import dan200.computercraft.api.peripheral.IComputerAccess;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import dan200.computercraft.api.filesystem.IFileSystem;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import javax.annotation.Nonnull;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import dan200.computercraft.api.peripheral.IComputerAccess;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import javax.annotation.Nullable;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import javax.annotation.Nullable;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Lua", apiVersion = "${version}" )
package dan200.computercraft.api.lua;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.media;
import dan200.computercraft.api.filesystem.IMount;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.media;
import net.minecraft.item.ItemStack;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Media", apiVersion = "${version}" )
package dan200.computercraft.api.media;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Network", apiVersion = "${version}" )
package dan200.computercraft.api.network;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.peripheral.IPeripheral;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.peripheral.IPeripheral;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.network.IPacketNetwork;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.network.IPacketSender;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Network|Wired", apiVersion = "${version}" )
package dan200.computercraft.api.network.wired;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API", apiVersion = "${version}" )
package dan200.computercraft.api;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;
import dan200.computercraft.api.lua.ArgumentHelper;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;
import net.minecraft.tileentity.TileEntity;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Peripheral", apiVersion = "${version}" )
package dan200.computercraft.api.peripheral;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.permissions;
import net.minecraft.util.math.BlockPos;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Permissions", apiVersion = "${version}" )
package dan200.computercraft.api.permissions;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.pocket;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.pocket;
import dan200.computercraft.api.peripheral.IPeripheral;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.pocket;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.redstone;
import net.minecraft.util.EnumFacing;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Redstone", apiVersion = "${version}" )
package dan200.computercraft.api.redstone;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import com.mojang.authlib.GameProfile;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.lua.ILuaContext;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.ComputerCraftAPI;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**

View File

@@ -1,9 +1,8 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import net.minecraft.util.EnumFacing;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import net.minecraft.util.EnumFacing;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
/**

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.lua.ILuaContext;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Turtle|Event", apiVersion = "${version}" )
package dan200.computercraft.api.turtle.event;

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|Turtle", apiVersion = "${version}" )
package dan200.computercraft.api.turtle;

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client;
import dan200.computercraft.ComputerCraft;

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client;
import dan200.computercraft.shared.command.text.ChatHelpers;

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client;
import dan200.computercraft.ComputerCraft;

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import java.util.Arrays;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public final class FixedWidthFontRenderer
{
private static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" );
public static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/term_background.png" );
/**
* Like {@link DefaultVertexFormats#POSITION_TEX_COLOR}, but flipped. This is backported from 1.15, hence the
* custom format.
*/
public static final VertexFormat POSITION_COLOR_TEX = new VertexFormat();
static
{
POSITION_COLOR_TEX.addElement( DefaultVertexFormats.POSITION_3F );
POSITION_COLOR_TEX.addElement( DefaultVertexFormats.COLOR_4UB );
POSITION_COLOR_TEX.addElement( DefaultVertexFormats.TEX_2F );
}
public static final int FONT_HEIGHT = 9;
public static final int FONT_WIDTH = 6;
public static final float WIDTH = 256.0f;
private static FixedWidthFontRenderer instance;
public static FixedWidthFontRenderer instance()
{
if( instance != null ) return instance;
return instance = new FixedWidthFontRenderer();
}
private final TextureManager m_textureManager;
public static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH;
public static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH;
private FixedWidthFontRenderer()
{
m_textureManager = Minecraft.getMinecraft().getTextureManager();
}
private static void greyscaleify( double[] rgb )
public static float toGreyscale( double[] rgb )
{
Arrays.fill( rgb, (rgb[0] + rgb[1] + rgb[2]) / 3.0f );
return (float) ((rgb[0] + rgb[1] + rgb[2]) / 3);
}
private void drawChar( BufferBuilder renderer, double x, double y, int index, int color, Palette p, boolean greyscale )
public static int getColour( char c, Colour def )
{
return 15 - Terminal.getColour( c, def );
}
private static void drawChar( BufferBuilder buffer, float x, float y, int index, float r, float g, float b )
{
// Short circuit to avoid the common case - the texture should be blank here after all.
if( index == '\0' || index == ' ' ) return;
int column = index % 16;
int row = index / 16;
double[] colour = p.getColour( 15 - color );
if( greyscale )
{
greyscaleify( colour );
}
float r = (float) colour[0];
float g = (float) colour[1];
float b = (float) colour[2];
int xStart = 1 + column * (FONT_WIDTH + 2);
int yStart = 1 + row * (FONT_HEIGHT + 2);
renderer.pos( x, y, 0.0 ).tex( xStart / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
buffer.pos( x, y, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.pos( x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
}
private void drawQuad( BufferBuilder renderer, double x, double y, int color, double width, Palette p, boolean greyscale )
private static void drawQuad( BufferBuilder buffer, float x, float y, float width, float height, float r, float g, float b )
{
double[] colour = p.getColour( 15 - color );
buffer.pos( x, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_START ).endVertex();
buffer.pos( x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.pos( x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.pos( x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.pos( x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.pos( x + width, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_END ).endVertex();
}
private static void drawQuad( BufferBuilder buffer, float x, float y, float width, float height, Palette palette, boolean greyscale, char colourIndex )
{
double[] colour = palette.getColour( getColour( colourIndex, Colour.Black ) );
float r, g, b;
if( greyscale )
{
greyscaleify( colour );
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
float r = (float) colour[0];
float g = (float) colour[1];
float b = (float) colour[2];
renderer.pos( x, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
drawQuad( buffer, x, y, width, height, r, g, b );
}
private boolean isGreyScale( int colour )
private static void drawBackground(
@Nonnull BufferBuilder renderer, float x, float y,
@Nonnull TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale,
float leftMarginSize, float rightMarginSize, float height
)
{
return colour == 0 || colour == 15 || colour == 7 || colour == 8;
}
if( leftMarginSize > 0 )
{
drawQuad( renderer, x - leftMarginSize, y, leftMarginSize, height, palette, greyscale, backgroundColour.charAt( 0 ) );
}
public void drawStringBackgroundPart( int x, int y, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
{
// Draw the quads
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR );
if( leftMarginSize > 0.0 )
if( rightMarginSize > 0 )
{
int colour1 = "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) );
if( colour1 < 0 || (greyScale && !isGreyScale( colour1 )) )
{
colour1 = 15;
}
drawQuad( renderer, x - leftMarginSize, y, colour1, leftMarginSize, p, greyScale );
}
if( rightMarginSize > 0.0 )
{
int colour2 = "0123456789abcdef".indexOf( backgroundColour.charAt( backgroundColour.length() - 1 ) );
if( colour2 < 0 || (greyScale && !isGreyScale( colour2 )) )
{
colour2 = 15;
}
drawQuad( renderer, x + backgroundColour.length() * FONT_WIDTH, y, colour2, rightMarginSize, p, greyScale );
drawQuad( renderer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, palette, greyscale, backgroundColour.charAt( backgroundColour.length() - 1 ) );
}
// Batch together runs of identical background cells.
int blockStart = 0;
char blockColour = '\0';
for( int i = 0; i < backgroundColour.length(); i++ )
{
int colour = "0123456789abcdef".indexOf( backgroundColour.charAt( i ) );
if( colour < 0 || (greyScale && !isGreyScale( colour )) )
char colourIndex = backgroundColour.charAt( i );
if( colourIndex == blockColour ) continue;
if( blockColour != '\0' )
{
colour = 15;
drawQuad( renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (i - blockStart), height, palette, greyscale, blockColour );
}
drawQuad( renderer, x + i * FONT_WIDTH, y, colour, FONT_WIDTH, p, greyScale );
blockColour = colourIndex;
blockStart = i;
}
if( blockColour != '\0' )
{
drawQuad( renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (backgroundColour.length() - blockStart), height, palette, greyscale, blockColour );
}
GlStateManager.disableTexture2D();
tessellator.draw();
GlStateManager.enableTexture2D();
}
public void drawStringTextPart( int x, int y, TextBuffer s, TextBuffer textColour, boolean greyScale, Palette p )
public static void drawString(
@Nonnull BufferBuilder renderer, float x, float y,
@Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
)
{
// Draw the quads
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX_COLOR );
for( int i = 0; i < s.length(); i++ )
if( backgroundColour != null )
{
// Switch colour
int colour = "0123456789abcdef".indexOf( textColour.charAt( i ) );
if( colour < 0 || (greyScale && !isGreyScale( colour )) )
drawBackground( renderer, x, y, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT );
}
for( int i = 0; i < text.length(); i++ )
{
double[] colour = palette.getColour( getColour( textColour.charAt( i ), Colour.White ) );
float r, g, b;
if( greyscale )
{
colour = 0;
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
// Draw char
int index = s.charAt( i );
if( index < 0 || index > 255 )
{
index = '?';
}
drawChar( renderer, x + i * FONT_WIDTH, y, index, colour, p, greyScale );
int index = text.charAt( i );
if( index > 255 ) index = '?';
drawChar( renderer, x + i * FONT_WIDTH, y, index, r, g, b );
}
}
public static void drawString(
float x, float y, @Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
)
{
bindFont();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
begin( buffer );
drawString( buffer, x, y, text, textColour, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize );
tessellator.draw();
}
public void drawString( TextBuffer s, int x, int y, TextBuffer textColour, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
public static void drawTerminalWithoutCursor(
@Nonnull BufferBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
// Draw background
if( backgroundColour != null )
Palette palette = terminal.getPalette();
int height = terminal.getHeight();
// Top and bottom margins
drawBackground(
buffer, x, y - topMarginSize,
terminal.getBackgroundColourLine( 0 ), palette, greyscale,
leftMarginSize, rightMarginSize, topMarginSize
);
drawBackground(
buffer, x, y + height * FONT_HEIGHT,
terminal.getBackgroundColourLine( height - 1 ), palette, greyscale,
leftMarginSize, rightMarginSize, bottomMarginSize
);
// The main text
for( int i = 0; i < height; i++ )
{
// Bind the background texture
m_textureManager.bindTexture( BACKGROUND );
// Draw the quads
drawStringBackgroundPart( x, y, backgroundColour, leftMarginSize, rightMarginSize, greyScale, p );
}
// Draw text
if( s != null && textColour != null )
{
// Bind the font texture
bindFont();
// Draw the quads
drawStringTextPart( x, y, s, textColour, greyScale, p );
drawString(
buffer, x, y + FixedWidthFontRenderer.FONT_HEIGHT * i,
terminal.getLine( i ), terminal.getTextColourLine( i ), terminal.getBackgroundColourLine( i ),
palette, greyscale, leftMarginSize, rightMarginSize
);
}
}
public int getStringWidth( String s )
public static void drawCursor(
@Nonnull BufferBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale
)
{
if( s == null )
Palette palette = terminal.getPalette();
int width = terminal.getWidth();
int height = terminal.getHeight();
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height && FrameInfo.getGlobalCursorBlink() )
{
return 0;
double[] colour = palette.getColour( 15 - terminal.getTextColour() );
float r, g, b;
if( greyscale )
{
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawChar( buffer, x + cursorX * FONT_WIDTH, y + cursorY * FONT_HEIGHT, '_', r, g, b );
}
return s.length() * FONT_WIDTH;
}
public void bindFont()
public static void drawTerminal(
@Nonnull BufferBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
m_textureManager.bindTexture( FONT );
drawTerminalWithoutCursor( buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
drawCursor( buffer, x, y, terminal, greyscale );
}
public static void drawTerminal(
float x, float y, @Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
bindFont();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
begin( buffer );
drawTerminal( buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
tessellator.draw();
}
public static void drawEmptyTerminal( float x, float y, float width, float height )
{
bindFont();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
begin( buffer );
Colour colour = Colour.Black;
drawQuad( buffer, x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
tessellator.draw();
}
public static void drawBlocker( @Nonnull BufferBuilder buffer, float x, float y, float width, float height )
{
Colour colour = Colour.Black;
drawQuad( buffer, x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
}
public static void drawBlocker( float x, float y, float width, float height )
{
bindFont();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
begin( buffer );
drawBlocker( buffer, x, y, width, height );
tessellator.draw();
}
public static void bindFont()
{
Minecraft.getMinecraft().getTextureManager().bindTexture( FONT );
GlStateManager.glTexParameteri( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
GlStateManager.enableTexture2D();
}
public static void begin( BufferBuilder buffer )
{
buffer.begin( GL11.GL_TRIANGLES, POSITION_COLOR_TEX );
}
}

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.ComputerCraft;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.ComputerCraft;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.ComputerCraft;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.core.terminal.TextBuffer;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import dan200.computercraft.ComputerCraft;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui.widgets;
import net.minecraft.client.Minecraft;

View File

@@ -1,30 +1,22 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui.widgets;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.computer.core.IComputer;
import dan200.computercraft.shared.computer.core.IComputerContainer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.ChatAllowedCharacters;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.util.ArrayList;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.BACKGROUND;
public class WidgetTerminal extends Widget
{
private static final float TERMINATE_TIME = 0.5f;
@@ -42,10 +34,10 @@ public class WidgetTerminal extends Widget
private boolean m_focus = false;
private boolean m_allowFocusLoss = true;
private int m_leftMargin;
private int m_rightMargin;
private int m_topMargin;
private int m_bottomMargin;
private final int leftMargin;
private final int rightMargin;
private final int topMargin;
private final int bottomMargin;
private final ArrayList<Integer> m_keysDown = new ArrayList<>();
@@ -59,10 +51,10 @@ public class WidgetTerminal extends Widget
m_computer = computer;
m_leftMargin = leftMargin;
m_rightMargin = rightMargin;
m_topMargin = topMargin;
m_bottomMargin = bottomMargin;
this.leftMargin = leftMargin;
this.rightMargin = rightMargin;
this.topMargin = topMargin;
this.bottomMargin = bottomMargin;
}
public void setAllowFocusLoss( boolean allowFocusLoss )
@@ -167,8 +159,8 @@ public class WidgetTerminal extends Widget
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (mouseX - (getXPosition() + m_leftMargin)) / FixedWidthFontRenderer.FONT_WIDTH;
int charY = (mouseY - (getYPosition() + m_topMargin)) / FixedWidthFontRenderer.FONT_HEIGHT;
int charX = (mouseX - (getXPosition() + leftMargin)) / FixedWidthFontRenderer.FONT_WIDTH;
int charY = (mouseY - (getYPosition() + topMargin)) / FixedWidthFontRenderer.FONT_HEIGHT;
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@@ -224,8 +216,8 @@ public class WidgetTerminal extends Widget
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (mouseX - (getXPosition() + m_leftMargin)) / FixedWidthFontRenderer.FONT_WIDTH;
int charY = (mouseY - (getYPosition() + m_topMargin)) / FixedWidthFontRenderer.FONT_HEIGHT;
int charX = (mouseX - (getXPosition() + leftMargin)) / FixedWidthFontRenderer.FONT_WIDTH;
int charY = (mouseY - (getYPosition() + topMargin)) / FixedWidthFontRenderer.FONT_HEIGHT;
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@@ -340,74 +332,14 @@ public class WidgetTerminal extends Widget
Terminal terminal = computer != null ? computer.getTerminal() : null;
if( terminal != null )
{
// Draw the terminal
boolean greyscale = !computer.isColour();
Palette palette = terminal.getPalette();
// Get the data from the terminal first
// Unfortunately we have to keep the lock for the whole of drawing, so the text doesn't change under us.
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
boolean tblink = m_focus && terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink();
int tw = terminal.getWidth();
int th = terminal.getHeight();
int tx = terminal.getCursorX();
int ty = terminal.getCursorY();
int x = startX + m_leftMargin;
int y = startY + m_topMargin;
// Draw margins
TextBuffer emptyLine = new TextBuffer( ' ', tw );
if( m_topMargin > 0 )
{
fontRenderer.drawString( emptyLine, x, startY, terminal.getTextColourLine( 0 ), terminal.getBackgroundColourLine( 0 ), m_leftMargin, m_rightMargin, greyscale, palette );
}
if( m_bottomMargin > 0 )
{
fontRenderer.drawString( emptyLine, x, startY + 2 * m_bottomMargin + (th - 1) * FixedWidthFontRenderer.FONT_HEIGHT, terminal.getTextColourLine( th - 1 ), terminal.getBackgroundColourLine( th - 1 ), m_leftMargin, m_rightMargin, greyscale, palette );
}
// Draw lines
for( int line = 0; line < th; line++ )
{
TextBuffer text = terminal.getLine( line );
TextBuffer colour = terminal.getTextColourLine( line );
TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
fontRenderer.drawString( text, x, y, colour, backgroundColour, m_leftMargin, m_rightMargin, greyscale, palette );
y += FixedWidthFontRenderer.FONT_HEIGHT;
}
if( tblink && tx >= 0 && ty >= 0 && tx < tw && ty < th )
{
TextBuffer cursor = new TextBuffer( '_', 1 );
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
cursor,
x + FixedWidthFontRenderer.FONT_WIDTH * tx,
startY + m_topMargin + FixedWidthFontRenderer.FONT_HEIGHT * ty,
cursorColour, null,
0, 0,
greyscale,
palette
);
}
FixedWidthFontRenderer.drawTerminal(
startX + topMargin, startY + bottomMargin,
terminal, !computer.isColour(), topMargin, bottomMargin, leftMargin, rightMargin
);
}
else
{
// Draw a black background
mc.getTextureManager().bindTexture( BACKGROUND );
Colour black = Colour.Black;
GlStateManager.color( black.getR(), black.getG(), black.getB(), 1.0f );
try
{
drawTexturedModalRect( startX, startY, 0, 0, getWidth(), getHeight() );
}
finally
{
GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
}
FixedWidthFontRenderer.drawEmptyTerminal( startX, startY, getWidth(), getHeight() );
}
}
}

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.proxy;
import dan200.computercraft.ComputerCraft;

View File

@@ -1,9 +1,8 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.ComputerCraft;

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