mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-15 22:17:39 +00:00
Compare commits
5 Commits
v1.18.1-1.
...
master
Author | SHA1 | Date | |
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1da86d6f75 | ||
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53a23f8d3d | ||
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550f63b1cb | ||
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416e87852e | ||
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7940687df2 |
53
.github/workflows/main-ci.yml
vendored
53
.github/workflows/main-ci.yml
vendored
@@ -1,53 +0,0 @@
|
||||
name: Build
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Set up JDK 1.8
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 1.8
|
||||
|
||||
- name: Cache gradle dependencies
|
||||
uses: actions/cache@v1
|
||||
with:
|
||||
path: ~/.gradle/caches
|
||||
key: ${{ runner.os }}-gradle-${{ hashFiles('gradle.properties') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-gradle-
|
||||
|
||||
- name: Build with Gradle
|
||||
run: ./gradlew build --no-daemon
|
||||
|
||||
- name: Upload Jar
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: CC-Tweaked
|
||||
path: build/libs
|
||||
|
||||
- name: Upload Coverage
|
||||
run: bash <(curl -s https://codecov.io/bash)
|
||||
|
||||
lint-lua:
|
||||
name: Lint Lua
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Lint Lua code
|
||||
run: |
|
||||
test -d bin || mkdir bin
|
||||
test -f bin/illuaminate || wget -q -Obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
|
||||
chmod +x bin/illuaminate
|
||||
bin/illuaminate lint
|
||||
|
||||
- name: Check whitespace
|
||||
run: python3 tools/check-lines.py
|
16
.github/workflows/make-doc.sh
vendored
16
.github/workflows/make-doc.sh
vendored
@@ -1,16 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -eu
|
||||
|
||||
DEST="${GITHUB_REF#refs/*/}"
|
||||
echo "Uploading docs to https://tweaked.cc/$DEST"
|
||||
|
||||
# Setup ssh key
|
||||
mkdir -p "$HOME/.ssh/"
|
||||
echo "$SSH_KEY" > "$HOME/.ssh/key"
|
||||
chmod 600 "$HOME/.ssh/key"
|
||||
|
||||
# And upload
|
||||
rsync -avc -e "ssh -i $HOME/.ssh/key -o StrictHostKeyChecking=no -p $SSH_PORT" \
|
||||
"$GITHUB_WORKSPACE/doc/" \
|
||||
"$SSH_USER@$SSH_HOST:/var/www/tweaked.cc/$DEST"
|
29
.github/workflows/make-doc.yml
vendored
29
.github/workflows/make-doc.yml
vendored
@@ -1,29 +0,0 @@
|
||||
name: Build documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
tags:
|
||||
|
||||
jobs:
|
||||
make_doc:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Build documentation
|
||||
run: |
|
||||
test -d bin || mkdir bin
|
||||
test -f bin/illuaminate || wget -q -Obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
|
||||
chmod +x bin/illuaminate
|
||||
bin/illuaminate doc-gen
|
||||
|
||||
- name: Upload documentation
|
||||
run: .github/workflows/make-doc.sh 2> /dev/null
|
||||
env:
|
||||
SSH_KEY: ${{ secrets.SSH_KEY }}
|
||||
SSH_USER: ${{ secrets.SSH_USER }}
|
||||
SSH_HOST: ${{ secrets.SSH_HOST }}
|
||||
SSH_PORT: ${{ secrets.SSH_PORT }}
|
15
build.gradle
15
build.gradle
@@ -52,14 +52,6 @@ repositories {
|
||||
name "Charset"
|
||||
artifactPattern "https://asie.pl/files/mods/Charset/LibOnly/[module]-[revision](-[classifier]).[ext]"
|
||||
}
|
||||
maven {
|
||||
name "Amadornes"
|
||||
url "https://maven.amadornes.com/"
|
||||
}
|
||||
maven {
|
||||
name "CraftTweaker"
|
||||
url "https://maven.blamejared.com/"
|
||||
}
|
||||
}
|
||||
|
||||
configurations {
|
||||
@@ -78,7 +70,7 @@ dependencies {
|
||||
|
||||
runtime "mezz.jei:jei_1.12.2:4.15.0.269"
|
||||
|
||||
shade 'org.squiddev:Cobalt:0.5.1-SNAPSHOT'
|
||||
shade 'org.squiddev:Cobalt:0.5.5'
|
||||
|
||||
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.4.2'
|
||||
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.4.2'
|
||||
@@ -144,6 +136,9 @@ task proguard(type: ProGuardTask, dependsOn: jar) {
|
||||
// We want to avoid as much obfuscation as possible. We're only doing this to shrink code size.
|
||||
dontobfuscate; dontoptimize; keepattributes; keepparameternames
|
||||
|
||||
// Tell ProGuard to shut up
|
||||
dontwarn 'org.checkerframework.**'
|
||||
|
||||
// Proguard will remove directories by default, but that breaks JarMount.
|
||||
keepdirectories 'assets/computercraft/lua**'
|
||||
|
||||
@@ -265,7 +260,7 @@ license {
|
||||
mapping("java", "SLASHSTAR_STYLE")
|
||||
strictCheck true
|
||||
|
||||
ext.year = Calendar.getInstance().get(Calendar.YEAR)
|
||||
ext.year = 2020
|
||||
}
|
||||
|
||||
[licenseMain, licenseFormatMain].forEach {
|
||||
|
@@ -13,6 +13,7 @@ import javax.annotation.Nullable;
|
||||
import java.util.TreeSet;
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
import java.util.concurrent.locks.Condition;
|
||||
import java.util.concurrent.locks.LockSupport;
|
||||
@@ -49,11 +50,11 @@ import static dan200.computercraft.core.computer.TimeoutState.TIMEOUT;
|
||||
public final class ComputerThread
|
||||
{
|
||||
/**
|
||||
* How often the computer thread monitor should run, in milliseconds.
|
||||
* How often the computer thread monitor should run.
|
||||
*
|
||||
* @see Monitor
|
||||
*/
|
||||
private static final int MONITOR_WAKEUP = 100;
|
||||
private static final long MONITOR_WAKEUP = TimeUnit.MILLISECONDS.toNanos( 100 );
|
||||
|
||||
/**
|
||||
* The target latency between executing two tasks on a single machine.
|
||||
@@ -76,6 +77,13 @@ public final class ComputerThread
|
||||
*/
|
||||
private static final long LATENCY_MAX_TASKS = DEFAULT_LATENCY / DEFAULT_MIN_PERIOD;
|
||||
|
||||
/**
|
||||
* Time difference between reporting crashed threads.
|
||||
*
|
||||
* @see TaskRunner#reportTimeout(ComputerExecutor, long)
|
||||
*/
|
||||
private static final long REPORT_DEBOUNCE = TimeUnit.SECONDS.toNanos( 1 );
|
||||
|
||||
/**
|
||||
* Lock used for modifications to the array of current threads.
|
||||
*/
|
||||
@@ -102,6 +110,8 @@ public final class ComputerThread
|
||||
private static final ReentrantLock computerLock = new ReentrantLock();
|
||||
|
||||
private static final Condition hasWork = computerLock.newCondition();
|
||||
private static final AtomicInteger idleWorkers = new AtomicInteger( 0 );
|
||||
private static final Condition monitorWakeup = computerLock.newCondition();
|
||||
|
||||
/**
|
||||
* Active queues to execute.
|
||||
@@ -135,7 +145,7 @@ public final class ComputerThread
|
||||
|
||||
if( runners == null )
|
||||
{
|
||||
// TODO: Change the runners length on config reloads
|
||||
// TODO: Update this on config reloads. Or possibly on world restarts?
|
||||
runners = new TaskRunner[ComputerCraft.computer_threads];
|
||||
|
||||
// latency and minPeriod are scaled by 1 + floor(log2(threads)). We can afford to execute tasks for
|
||||
@@ -227,9 +237,14 @@ public final class ComputerThread
|
||||
|
||||
executor.virtualRuntime = Math.max( newRuntime, executor.virtualRuntime );
|
||||
|
||||
boolean wasBusy = isBusy();
|
||||
// Add to the queue, and signal the workers.
|
||||
computerQueue.add( executor );
|
||||
hasWork.signal();
|
||||
|
||||
// If we've transitioned into a busy state, notify the monitor. This will cause it to sleep for scaledPeriod
|
||||
// instead of the longer wakeup duration.
|
||||
if( !wasBusy && isBusy() ) monitorWakeup.signal();
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -346,6 +361,17 @@ public final class ComputerThread
|
||||
return !computerQueue.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if we have more work queued than we have capacity for. Effectively a more fine-grained version of
|
||||
* {@link #hasPendingWork()}.
|
||||
*
|
||||
* @return If the computer threads are busy.
|
||||
*/
|
||||
private static boolean isBusy()
|
||||
{
|
||||
return computerQueue.size() > idleWorkers.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Observes all currently active {@link TaskRunner}s and terminates their tasks once they have exceeded the hard
|
||||
* abort limit.
|
||||
@@ -357,76 +383,93 @@ public final class ComputerThread
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
while( true )
|
||||
{
|
||||
while( true )
|
||||
computerLock.lock();
|
||||
try
|
||||
{
|
||||
Thread.sleep( MONITOR_WAKEUP );
|
||||
// If we've got more work than we have capacity for it, then we'll need to pause a task soon, so
|
||||
// sleep for a single pause duration. Otherwise we only need to wake up to set the soft/hard abort
|
||||
// flags, which are far less granular.
|
||||
monitorWakeup.awaitNanos( isBusy() ? scaledPeriod() : MONITOR_WAKEUP );
|
||||
}
|
||||
catch( InterruptedException e )
|
||||
{
|
||||
ComputerCraft.log.error( "Monitor thread interrupted. Computers may behave very badly!", e );
|
||||
break;
|
||||
}
|
||||
finally
|
||||
{
|
||||
computerLock.unlock();
|
||||
}
|
||||
|
||||
TaskRunner[] currentRunners = ComputerThread.runners;
|
||||
if( currentRunners != null )
|
||||
checkRunners();
|
||||
}
|
||||
}
|
||||
|
||||
private static void checkRunners()
|
||||
{
|
||||
TaskRunner[] currentRunners = ComputerThread.runners;
|
||||
if( currentRunners == null ) return;
|
||||
|
||||
for( int i = 0; i < currentRunners.length; i++ )
|
||||
{
|
||||
TaskRunner runner = currentRunners[i];
|
||||
// If we've no runner, skip.
|
||||
if( runner == null || runner.owner == null || !runner.owner.isAlive() )
|
||||
{
|
||||
if( !running ) continue;
|
||||
|
||||
// Mark the old runner as dead and start a new one.
|
||||
ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
|
||||
runner != null && runner.owner != null ? runner.owner.getName() : runner );
|
||||
if( runner != null ) runner.running = false;
|
||||
runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
|
||||
}
|
||||
|
||||
// If the runner has no work, skip
|
||||
ComputerExecutor executor = runner.currentExecutor.get();
|
||||
if( executor == null ) continue;
|
||||
|
||||
// Refresh the timeout state. Will set the pause/soft timeout flags as appropriate.
|
||||
executor.timeout.refresh();
|
||||
|
||||
// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
|
||||
// then we can let the Lua machine do its work.
|
||||
long afterStart = executor.timeout.nanoCumulative();
|
||||
long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
|
||||
if( afterHardAbort < 0 ) continue;
|
||||
|
||||
// Set the hard abort flag.
|
||||
executor.timeout.hardAbort();
|
||||
executor.abort();
|
||||
|
||||
if( afterHardAbort >= ABORT_TIMEOUT * 2 )
|
||||
{
|
||||
// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
|
||||
// as dead, finish off the task, and spawn a new runner.
|
||||
runner.reportTimeout( executor, afterStart );
|
||||
runner.running = false;
|
||||
runner.owner.interrupt();
|
||||
|
||||
ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
|
||||
if( thisExecutor != null ) afterWork( runner, executor );
|
||||
|
||||
synchronized( threadLock )
|
||||
{
|
||||
for( int i = 0; i < currentRunners.length; i++ )
|
||||
if( running && runners.length > i && runners[i] == runner )
|
||||
{
|
||||
TaskRunner runner = currentRunners[i];
|
||||
// If we've no runner, skip.
|
||||
if( runner == null || runner.owner == null || !runner.owner.isAlive() )
|
||||
{
|
||||
if( !running ) continue;
|
||||
|
||||
// Mark the old runner as dead and start a new one.
|
||||
ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
|
||||
runner != null && runner.owner != null ? runner.owner.getName() : runner );
|
||||
if( runner != null ) runner.running = false;
|
||||
runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
|
||||
}
|
||||
|
||||
// If the runner has no work, skip
|
||||
ComputerExecutor executor = runner.currentExecutor.get();
|
||||
if( executor == null ) continue;
|
||||
|
||||
// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
|
||||
// then we can let the Lua machine do its work.
|
||||
long afterStart = executor.timeout.nanoCumulative();
|
||||
long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
|
||||
if( afterHardAbort < 0 ) continue;
|
||||
|
||||
// Set the hard abort flag.
|
||||
executor.timeout.hardAbort();
|
||||
executor.abort();
|
||||
|
||||
if( afterHardAbort >= ABORT_TIMEOUT )
|
||||
{
|
||||
// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
|
||||
// the task.
|
||||
timeoutTask( executor, runner.owner, afterStart );
|
||||
runner.owner.interrupt();
|
||||
}
|
||||
else if( afterHardAbort >= ABORT_TIMEOUT * 2 )
|
||||
{
|
||||
// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
|
||||
// as dead, finish off the task, and spawn a new runner.
|
||||
timeoutTask( executor, runner.owner, afterStart );
|
||||
runner.running = false;
|
||||
runner.owner.interrupt();
|
||||
|
||||
ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
|
||||
if( thisExecutor != null ) afterWork( runner, executor );
|
||||
|
||||
synchronized( threadLock )
|
||||
{
|
||||
if( running && runners.length > i && runners[i] == runner )
|
||||
{
|
||||
runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
|
||||
}
|
||||
}
|
||||
}
|
||||
runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch( InterruptedException ignored )
|
||||
{
|
||||
else if( afterHardAbort >= ABORT_TIMEOUT )
|
||||
{
|
||||
// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
|
||||
// the task.
|
||||
runner.reportTimeout( executor, afterStart );
|
||||
runner.owner.interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -441,6 +484,7 @@ public final class ComputerThread
|
||||
private static final class TaskRunner implements Runnable
|
||||
{
|
||||
Thread owner;
|
||||
long lastReport = Long.MIN_VALUE;
|
||||
volatile boolean running = true;
|
||||
|
||||
final AtomicReference<ComputerExecutor> currentExecutor = new AtomicReference<>();
|
||||
@@ -460,6 +504,7 @@ public final class ComputerThread
|
||||
computerLock.lockInterruptibly();
|
||||
try
|
||||
{
|
||||
idleWorkers.incrementAndGet();
|
||||
while( computerQueue.isEmpty() ) hasWork.await();
|
||||
executor = computerQueue.pollFirst();
|
||||
assert executor != null : "hasWork should ensure we never receive null work";
|
||||
@@ -467,6 +512,7 @@ public final class ComputerThread
|
||||
finally
|
||||
{
|
||||
computerLock.unlock();
|
||||
idleWorkers.decrementAndGet();
|
||||
}
|
||||
}
|
||||
catch( InterruptedException ignored )
|
||||
@@ -514,27 +560,32 @@ public final class ComputerThread
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void timeoutTask( ComputerExecutor executor, Thread thread, long time )
|
||||
{
|
||||
if( !ComputerCraft.logPeripheralErrors ) return;
|
||||
|
||||
StringBuilder builder = new StringBuilder()
|
||||
.append( "Terminating computer #" ).append( executor.getComputer().getID() )
|
||||
.append( " due to timeout (running for " ).append( time * 1e-9 )
|
||||
.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
|
||||
.append( thread.getName() )
|
||||
.append( " is currently " )
|
||||
.append( thread.getState() );
|
||||
Object blocking = LockSupport.getBlocker( thread );
|
||||
if( blocking != null ) builder.append( "\n on " ).append( blocking );
|
||||
|
||||
for( StackTraceElement element : thread.getStackTrace() )
|
||||
private void reportTimeout( ComputerExecutor executor, long time )
|
||||
{
|
||||
builder.append( "\n at " ).append( element );
|
||||
}
|
||||
if( !ComputerCraft.logPeripheralErrors ) return;
|
||||
|
||||
ComputerCraft.log.warn( builder.toString() );
|
||||
// Attempt to debounce stack trace reporting, limiting ourselves to one every second.
|
||||
long now = System.nanoTime();
|
||||
if( lastReport != Long.MIN_VALUE && now - lastReport - REPORT_DEBOUNCE <= 0 ) return;
|
||||
lastReport = now;
|
||||
|
||||
StringBuilder builder = new StringBuilder()
|
||||
.append( "Terminating computer #" ).append( executor.getComputer().getID() )
|
||||
.append( " due to timeout (running for " ).append( time * 1e-9 )
|
||||
.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
|
||||
.append( owner.getName() )
|
||||
.append( " is currently " )
|
||||
.append( owner.getState() );
|
||||
Object blocking = LockSupport.getBlocker( owner );
|
||||
if( blocking != null ) builder.append( "\n on " ).append( blocking );
|
||||
|
||||
for( StackTraceElement element : owner.getStackTrace() )
|
||||
{
|
||||
builder.append( "\n at " ).append( element );
|
||||
}
|
||||
|
||||
ComputerCraft.log.warn( builder.toString() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -86,7 +86,7 @@ public final class TimeoutState
|
||||
/**
|
||||
* Recompute the {@link #isSoftAborted()} and {@link #isPaused()} flags.
|
||||
*/
|
||||
public void refresh()
|
||||
public synchronized void refresh()
|
||||
{
|
||||
// Important: The weird arithmetic here is important, as nanoTime may return negative values, and so we
|
||||
// need to handle overflow.
|
||||
@@ -153,7 +153,7 @@ public final class TimeoutState
|
||||
*
|
||||
* @see #nanoCumulative()
|
||||
*/
|
||||
void pauseTimer()
|
||||
synchronized void pauseTimer()
|
||||
{
|
||||
// We set the cumulative time to difference between current time and "nominal start time".
|
||||
cumulativeElapsed = System.nanoTime() - cumulativeStart;
|
||||
@@ -163,7 +163,7 @@ public final class TimeoutState
|
||||
/**
|
||||
* Resets the cumulative time and resets the abort flags.
|
||||
*/
|
||||
void stopTimer()
|
||||
synchronized void stopTimer()
|
||||
{
|
||||
cumulativeElapsed = 0;
|
||||
paused = softAbort = hardAbort = false;
|
||||
|
@@ -445,24 +445,9 @@ public class CobaltLuaMachine implements ILuaMachine
|
||||
// We check our current pause/abort state every 128 instructions.
|
||||
if( (count = (count + 1) & 127) == 0 )
|
||||
{
|
||||
// If we've been hard aborted or closed then abort.
|
||||
if( timeout.isHardAborted() || m_state == null ) throw HardAbortError.INSTANCE;
|
||||
|
||||
timeout.refresh();
|
||||
if( timeout.isPaused() )
|
||||
{
|
||||
// Preserve the current state
|
||||
isPaused = true;
|
||||
oldInHook = ds.inhook;
|
||||
oldFlags = di.flags;
|
||||
|
||||
// Suspend the state. This will probably throw, but we need to handle the case where it won't.
|
||||
di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
|
||||
LuaThread.suspend( ds.getLuaState() );
|
||||
resetPaused( ds, di );
|
||||
}
|
||||
|
||||
handleSoftAbort();
|
||||
if( timeout.isPaused() ) handlePause( ds, di );
|
||||
if( timeout.isSoftAborted() ) handleSoftAbort();
|
||||
}
|
||||
|
||||
super.onInstruction( ds, di, pc );
|
||||
@@ -471,13 +456,10 @@ public class CobaltLuaMachine implements ILuaMachine
|
||||
@Override
|
||||
public void poll() throws LuaError
|
||||
{
|
||||
// If we've been hard aborted or closed then abort.
|
||||
LuaState state = m_state;
|
||||
if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
|
||||
|
||||
timeout.refresh();
|
||||
if( timeout.isPaused() ) LuaThread.suspendBlocking( state );
|
||||
handleSoftAbort();
|
||||
if( timeout.isSoftAborted() ) handleSoftAbort();
|
||||
}
|
||||
|
||||
private void resetPaused( DebugState ds, DebugFrame di )
|
||||
@@ -491,11 +473,24 @@ public class CobaltLuaMachine implements ILuaMachine
|
||||
private void handleSoftAbort() throws LuaError
|
||||
{
|
||||
// If we already thrown our soft abort error then don't do it again.
|
||||
if( !timeout.isSoftAborted() || thrownSoftAbort ) return;
|
||||
if( thrownSoftAbort ) return;
|
||||
|
||||
thrownSoftAbort = true;
|
||||
throw new LuaError( TimeoutState.ABORT_MESSAGE );
|
||||
}
|
||||
|
||||
private void handlePause( DebugState ds, DebugFrame di ) throws LuaError, UnwindThrowable
|
||||
{
|
||||
// Preserve the current state
|
||||
isPaused = true;
|
||||
oldInHook = ds.inhook;
|
||||
oldFlags = di.flags;
|
||||
|
||||
// Suspend the state. This will probably throw, but we need to handle the case where it won't.
|
||||
di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
|
||||
LuaThread.suspend( ds.getLuaState() );
|
||||
resetPaused( ds, di );
|
||||
}
|
||||
}
|
||||
|
||||
private class CobaltLuaContext implements ILuaContext
|
||||
|
@@ -24,6 +24,7 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
@@ -444,4 +445,11 @@ public class TileCable extends TileGeneric implements IPeripheralTile
|
||||
IBlockState state = getBlockState();
|
||||
return BlockCable.getPeripheralType( state );
|
||||
}
|
||||
|
||||
@Nonnull
|
||||
@Override
|
||||
public AxisAlignedBB getRenderBoundingBox()
|
||||
{
|
||||
return Block.FULL_BLOCK_AABB.offset( getPos() );
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user