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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-07-12 15:02:52 +00:00

127 Commits

Author SHA1 Message Date
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
2965fb666f Some further cleanup and 1.13 cherry-picks
Are most of these changes small and petty? Yes. However, IMO they do
make the code more readable. Anyway, a summary of some of the more
interesting changes:

 - Expose Abstract*Upgrade classes in the API
 - Fix the spelling of Jonathan in the API docs (*shakes fist*)
 - Fix bug with printout not working in the offhand.
 - Rename any argments/variables accidentally named "m_*", and add an
   inspection to prevent it happening again.
 - Remove most of the Block*.Properties classes - just inline them in
   the parent class.
 - Return super.writeToNBT instead of reassigning at the top.
2019-04-02 12:08:03 +01:00
SquidDev
9bf586b018 Make turtle crafting more consistent with vanilla
- Fire all the appropriate Forge hooks
 - Crafting will now attempt to craft one item at a time in a loop,
   instead of multiplying the resulting stack by the number of crafts.
   This means we function as expected on recipes which consume
   durability instead.
 - Cache the recipe between crafting and getting the remainder (and each
   craft loop). This should reduce any performance hit we would
   otherwise get.
2019-03-30 16:12:49 +00:00
SquidDev
173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev
1230cabcb0 Add an event for inspecting items too
We've had one for blocks for ever after all.
2019-03-27 20:58:14 +00:00
SquidDev
6ed03e1fcd Convert turtle refuelling into an event
This should allow us (or other mods) to register custom refuel handlers
should they so wish.
2019-03-27 20:38:39 +00:00
SquidDev
c4b371b124 Cherry pick several improvements from 1.13
- Move container opening (and gui handling) into a separate class
 - Move turtle/computer placement code onto the block
 - GUIs now use gui{Left,Top} instead of calculating it manually.
 - IPeripheralTile is now exposed in the API.
2019-03-27 19:20:59 +00:00
SquidDev
5d05205d69 Introduce IWorkMonitor into the public API
This effectively acts as a public interface to canExecuteExternal() and
consumeTime(). It's hopefully sufficiently general that we can mess
around with the backend as much as we like in the future.

One thing to note here is that this is based on a polling API, as it's
largely intended for people running work every tick. It would be
possible to adapt this with callbacks for when work is available,
etc..., but that was not needed immediately.

This also removes IComputerOwned, as Plethora no longer needs it.
2019-03-26 11:21:16 +00:00
SquidDev
853e2622a1 An initial prototype of main thread rate limiting
Unlike ComputerThread, we do not have a single source of tasks, and so
need a smarter way to handle scheduling and rate limiting. This
introduces a cooldown system, which works on both a global and
per-computer level:

Each computer is allowed to do some work for 5ms. If they go over that
budget, then they are marked as "hot", and will not execute work on the
next tick, until they have cooled down. This ensures that _on average_
computers perform at most 5ms of work per tick.

Obviously this is a rather large time span, so we also apply a global
10ms to all computers. This uses the same cooldown principle, meaning we
keep to an average of 10ms, even if we go over budget.
2019-03-26 11:21:16 +00:00
SquidDev
7a7951ae68 Keep track of the current input state on the server
- We send special packets for key and mouse events, which are then
   processed by the container's InputState.
 - InputState keeps track of currently held keys and mouse buttons.
 - When closing the container, we queue key_up/mouse_up events for any
   pending buttons.
2019-03-24 21:58:13 +00:00
SquidDev
d12bdf50d8 Remove most instances of non-translatable strings
Oh goodness, this is going to painful to update to 1.13.

We now translate:
 - Computer/Disk ID tooltips
 - /computercraft descriptions, synopsises and usages. The last of these
   may not always be translated when in SMP, as it is sometimes done on
   the server, but the alternative would be more complex than I'm happy
   with.
 - Tracking field names. Might be worth adding descriptions too in the
   future.

Also cleanup a couple of other translation keys, so they're more
consistent with Minecraft.

Closes #141
2019-03-16 10:26:40 +00:00
SquidDev
41429bdc0b Improve our JEI integration a little bit
- Turtle and pocket computers provide a "creator mod id" based on their
   upgrade(s).
   We track which mod was active when the upgrade was registered, and
   use that to determine the owner. Technically we could use the
   RegistryLocation ID, but this is not always correct (such as
   Plethora's vanilla modules).
 - We show all upgraded turtles/pocket computers in JEI now, rather than
   just CC ones.
 - We provide a custom IRecipeRegistryPlugin for upgrades, which
   provides custom usage/recipes for any upgrade or upgraded item. We
   also hide our generated turtle/pocket computer recipes in order to
   prevent duplicates.
2019-03-16 01:51:12 +00:00
SquidDev
105c66127c Automatically generate impostor recipes
Previously we would register the recipes within our code, but the
advancements were written manually. This now generates JSON files for
both the advancement and recipe.

While this does mean we're shipping even more JSON, we'll need to do
this for 1.13 anyway, and means our advancements are guaranteed to be
consistent.

On a side note, a couple of other changes:
 - Turtle upgrades are now mounted on the right in the creative
   menu/fake recipes. This means the upgrade is now clearly visible in
   the inventory.
 - We no longer generate legacy turtle items at all: we'll always
   construct turtle_expanded.
 - Several peripheral items are no longer registered as having sub-types
   (namely advanced and full-block modems).
 - We only have one disk advancement now, which unlocks all 16 recipes.
 - We have removed the disk conversion recipes - these can be
   exposed through JEI if needed.
2019-03-16 00:15:31 +00:00
SquidDev
11e4d0de82 Fix turtle peripherals becoming desynced
When a turtle was unloaded but not actually disposed of, the
m_peripheral map hangs around. As a result, when creating a new
ServerComputer, the peripherals aren't considered changed and so they're
never attached.

Fixes #50.

Also fix that blumin' deprecated method which has been around for a wee
while now.
2019-02-18 23:28:51 +00:00
SquidDev
8abcfcb4ac Track turtle commands as server tasks
They're basically an alternative version of issueMainThreadTask anyway.
2019-01-30 20:43:08 +00:00
SquidDev
3aa3852ff6 Some further improvements to BlockGeneric
- Only have computers implement custom block drop logic: everything
   else only drops in creative mode.
 - Fix redstone inputs not being received correctly. Introduced in
   8b86a954ee4728d299cdfea7511867040e4e91ef, yes I'm a silly billy.
 - Only update the neighbour which changed.
2019-01-25 22:03:44 +00:00
SquidDev
1f498dcc73 Backwards compat patch for Plethora
Ughghgghghr.
2019-01-20 16:16:02 +00:00
SquidDev
a838595e1e Derive upgrade adjectives from its ID
This is done in 1.13+ for items and blocks, so we might as well do it
for upgrades now. Note we can't do it for ender pocket modems, as the
upgrade ID is spelled incorrectly there.
2019-01-14 10:42:13 +00:00
SquidDev
61daab910e Simplify placement logic of various blocks
- For those where placement is stored in the metadata (computers),
   don't also set it in onBlockPlacedBy.
 - Remove .getDefaultState(int, EnumFacing) override, as this means we
   have more control over what is passed to us (namely, placer's
   direction too).
2019-01-14 10:27:19 +00:00
SquidDev
e33f852baa Store references to the registered items
This means we can avoid several rather ugly instances of getItemBlock
and a cast. We also derive the ItemBlock's registered name from the
block's name, which makes the register a little less ugly.
2019-01-12 19:01:32 +00:00
SquidDev
63691707fc Move registration methods into a separate class
- All "named" entries (blocks, items, recipes, TEs and pocket/turtle
   upgrades) are registeredin one place.
 - Most client side models/textures are registered in ClientRegistry -
   we can't do item colours or TEs for now, as these aren't event based.
 - A little cleanup to how we handle ItemPocketComputer models.
2019-01-12 17:51:26 +00:00
SquidDev
5d97b9c8f3 Utilise @Mod.EventBusSubscriber a little more
This offers several advantages

 - Less registration code: the subscribers are reigstered automatically,
   and we don't need to worry about sided-proxies.
 - We no longer have so many .instance() calls.
2019-01-12 16:27:40 +00:00
SquidDev
77666d7399 Some more minor cleanups
- Move SpeakerPeripheral's TileSpeaker functionality to a sub-class.
 - Use Vec3d instead of BlockPos for speaker's positions.
 - Use WorldUtil.dropItemStack to spawn in items.
 - Remove redundant lock on ModemPeripheral.
2019-01-12 15:43:18 +00:00
SquidDev
34d43d8273 Make entity in bounds selectors more restrictive
This means we can remove some additional predicates we have in place,
and hopefully make things faster as less entities are added to the list.
2019-01-03 22:20:50 +00:00
SquidDev
1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev
ee3347afbd A whole bunch of refomatting
- Remove redundant constructors and super calls
 - Standardise naming of texture fields
 - Always use postfix notations for loops
 - Cleanup several peripheral classes
2018-12-30 16:42:41 +00:00
SquidDev
ca334e7e5c A couple of minor reformats
- nbttagcompount -> nbt. It's shorter, and hopefully will avoid
   ambiguities with 'tag' in 1.13+.
 - Remove several redundant != null checks.
2018-12-29 14:01:00 +00:00
SquidDev
54acf1d087 Sync computer state through TE data
Previously we would send computer state (labels, id, on/off) through the
ClientComputer rather than as part of the TE description. While this
mostly worked fine, it did end up making things more complex than they
needed to be.

We sync most data to the tile each tick, so there's little risk of
things getting out of date.
2018-12-29 12:44:43 +00:00
SquidDev
f8b328a048 Move drop consumer code into a separate class
This has always been separate from turtles, so there is no reason to
keep it there.
2018-12-28 12:47:44 +00:00
SquidDev
41a320e9a4 Move API registration into separate classes
There's several reasons for this change:
 - Try to make ComputerCraft.java less monolithic by moving
   functionality into separate module-specific classes.
 - Hopefully make the core class less Minecraft dependent, meaning
   emulators are a little less dependent on anything outside of /core.

Note we still need /some/ methods in the main ComputerCraft class in
order to maintain backwards compatibility with Plethora and
Computronics.
2018-12-28 12:40:33 +00:00
SquidDev
57fb77d7fe Refactor common inventory code into a shared interface
Many bits of IInventory (open/close, fields, etc...) are not actually
needed most implementations, so we can clean things up a little with a
common interface.
2018-12-28 11:39:59 +00:00
SquidDev
b59dcbfc0e Remove "client" turtle brains.
These were only used for the vision camera, and so are rather pointless
now.
2018-12-27 13:10:13 +00:00
SquidDev
618c534d81 Move most recipe registration to JSON
We need this for 1.13+, so might as well get it over with.
2018-12-27 12:16:11 +00:00
SquidDev
26ba61097b Move several methods out of the proxy
Some methods act the same on both sides, and so can be in utility
classes. Others are only needed on one side, and so do not really need
to be part of the proxy.

 - Remove TurtleVisionCamera. It would be possible to add this back in
   the future, but for now it is unused and so should be removed.
 - Move frame info (cursor blink, current render frame) into a
   FrameInfo class.
 - Move record methods (name, playing a record) into a RecordUtil class.
2018-12-27 11:58:08 +00:00
SquidDev
2c87e66db8 Move several methods from TileGeneric to blocks
- getPickBlock is now implemented directly on computers and turtles,
   rather than on the tile.
 - Bounding boxes are handled on the block rather than tile. This ends
   up being a little ugly in the case of BlockPeripheral, but it's not
   the end of the world.
 - Explosion resistance is only implemented for turtles now.
2018-12-27 11:32:29 +00:00
SquidDev
364d31465e Move modem code into separate packages
Things were shared between common and modem, which just ended up making
things very complicated.
2018-12-27 10:14:22 +00:00
SquidDev
4d5c52bc63 Replace WorldUtil methods with builtin alternatives
- Replace most 0 <= y < world.getHeight() checks with
  world.isBlockValid.
 - Remove several "in bounds" checks, as they'll be handled by later
   calls.
2018-12-26 10:28:32 +00:00
SquidDev
a1c4a9fb58 Replace DirectionUtil methods with builtin equivalents 2018-12-26 09:31:15 +00:00
SquidDev
031f17c98e Remove a couple of redundant commands
- Remove the two redstone commands. These are not used (maybe only by
   CCEdu), and so are somewhat redundant.
 - Inline the select command, converting it to a lambda.
 - Inline the attack/dig commands, as they did little more than wrap the
   tool command.
2018-12-26 09:21:33 +00:00
SquidDev
4ead319092 Remove direct support for beginner's turtles
As CCEdu has not been updated, and is unlikely to be updated as Dan does
not have the rights to open source it, we're removing explicit support
for now.

If an alternative arises in the future, it would be good to support, but
in a way which requires less workarounds in CC's core.
2018-12-26 09:13:15 +00:00
SquidDev
dd6bab5413 Move some shared upgrade code into a base class
Most upgrades provides a couple of constant getters (upgrade ID,
adjective, crafting item). We move the getters into a parent class and
pass the values in via the constructor instead.

Also do a tiny bit of cleanup to the upgrades. Mostly just reducing
nesting, renaming fields, etc...
2018-12-26 09:01:03 +00:00
SquidDev
2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
SquidDev
741ee447ca A wee bit of a cleanup of the API
- Move some method over to defaulted methods
 - Use Objects rather than Preconditions
2018-12-17 21:33:49 +00:00
SquidDev
62cf921cc6 Allow modems to handle being attached to multiple computers
- Introduce a ModemState, which shares the open channels across all
   modem instances of a wired modem.
 - Keep a set of computers for all modem peripherals.
 - Keep a map of computers -> (string, peripheral) for wired modem
   peripherals. We shouldn't need this one, as you cannot attach one
   modem to another, but it's good to be consistent.

One major change here is that modems will continue to be "on", even if
no computers are attached. This would substantially increase
implementation complexity, so I think this is an acceptable compromise
for now.

Should fix #74
2018-11-17 11:52:12 +00:00
apemanzilla
89c7183a1d Prevent stack overflows when using turtle.place() with a full inventory 2018-08-23 07:56:50 +01:00
SquidDev
b8957cab5c Update to the latest mappings
This is a preliminary for updating to 1.13, as many of the name changes
apply to both. This will make it harder to remain consistent with
actual CC, though that will be less of a consideration when 1.13 hits.
2018-07-24 09:27:05 +01:00
SquidDev
17dace979a Merge pull request #562 from SquidDev-CC/ComputerCraft/hotfix/turtle-sign-place
Be a little smarter about our detection of the placed sign
2018-07-09 20:57:42 +01:00
SquidDev
d405316a4b Be a little smarter about our detection of the placed sign
When placing a sign against a tile entity (such as a turtle or chest),
we would consider that block the "placed" one instead, meaning the text
was never set. This solution isn't entirely ideal either, but short of
capturing block snapshots I'm not sure of a better solution.

Fixes #552
2018-07-09 20:53:49 +01:00
SquidDev
7e18f2cead Clear the turtle's inventory on load 2018-07-09 18:22:42 +01:00
SquidDev
000786a1a7 Merge pull request #560 from SquidDev-CC/ComputerCraft/hotfix/turtle-destroy
Rewrite turtle block destroying
2018-07-08 23:01:13 +01:00