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Commit Graph

1591 Commits

Author SHA1 Message Date
Jonathan Coates
92a0ef2b75
Bump CC:T version 2021-12-11 07:37:10 +00:00
Jonathan Coates
57c5d19f95
Update to Forge 1.18.1 2021-12-11 07:31:41 +00:00
Jonathan Coates
1f6e0f287d
Ensure the origin monitor is valid too
Blurh, still not sure if this is Correct or anything, but have no clue
what's causing this. Fixes #985. Hopefully.
2021-12-10 13:13:31 +00:00
Jonathan Coates
0e4b7a5a75
Prevent terminal buttons stealing focus
I have shutdown my computer by accident far too many times now.
2021-12-08 23:16:53 +00:00
Jonathan Coates
47ad7a35dc
Fix NPE when pulling an event with no type
I assume people have broken coroutine dispatchers - I didn't think it
was possible to queue an actual event with no type.

See cc-tweaked/cc-restitched#31. Will fix it too once merged downstream!
2021-12-08 22:47:21 +00:00
Jonathan Coates
3eab2a9b57
Add support for a zero-copy Lua table
The API is entirely designed for the needs of the speaker right now, so
doesn't do much else.
2021-12-07 18:27:29 +00:00
Jonathan Coates
c4024a4c4c
Use an admonition instead 2021-12-02 22:41:58 +00:00
Jonathan Coates
23c17075be
save -> saveAdditional
Also add in a janky workabround for handleUpdateTag not being called.
Being an early porter is always fun :D:.
2021-12-02 09:20:06 +00:00
MCJack123
e18ba8a2c2
Add package.searchpath 2021-12-01 18:55:24 -05:00
Jonathan Coates
1851ed31cd
Release keys when opening the offhand pocket computer screen
Opening a screen KeyBinding.releaseAll(), which forces all inputs to be
considered released. However, our init() function then calls
grabMouse(), which calls Keybinding.setAll(), undoing this work.

The fix we're going for here is to call releaseAll() one more time[^1]
after grabbing the mouse. I think if this becomes any more of a problem,
we should roll our own grabMouse which _doesn't_ implement any specific
behaviour.

Fixes #975

[^1]: Obvious problem here is that we do minecraft.screen=xyz rather
      than setScreen. We need to - otherwise we'd just hit a stack
      overflow - but it's not great.
2021-12-01 20:09:38 +00:00
Jonathan Coates
179da1d8cf
Update to MC 1.18
- Build fails right now due to module issues, so this won't be pushed
   to GitHub.
 - Monitors render transparently when loaded into the world. I don't
   think this is a 1.17 bug, so not sure what's going on here!
2021-11-30 22:48:38 +00:00
Jonathan Coates
92fd93c0e0
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-30 22:37:07 +00:00
Jonathan Coates
3929dba4a5
Only send update packets on the TEs which need it
More bits of #658
2021-11-30 22:01:09 +00:00
Jonathan Coates
af966179ce
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-29 19:40:05 +00:00
Jonathan Coates
5927e9bb10
Bump CC:T version 2021-11-29 18:54:54 +00:00
Jonathan Coates
53811f8169
Allow peripherals to have multiple types (#963)
Peripherals can now have multiple types:
 - A single primary type. This is the same as the current idea of a
   type - some identifier which (mostly) uniquely identifies this kind
   of peripheral. For instance, "speaker" or "minecraft:chest".

 - 0 or more "additional" types. These are more like traits, and
   describe what other behaviour the peripheral has - is it an
   inventory? Does it supply additional peripherals (like a wired
   modem)?.

This is mostly intended for the generic peripheral system, but it might
prove useful elsewhere too - we'll have to see!

 - peripheral.getType (and modem.getTypeRemote) now returns 1 or more
   values, rather than exactly one.
 - Add a new peripheral.hasType (and modem.hasTypeRemote) function which
   determines if a peripheral has the given type (primary or
   additional).
 - Change peripheral.find and all internal peripheral methods to use
   peripheral.hasType instead.
 - Update the peripherals program to show all types

This effectively allows you to do things like
`peripheral.find("inventory")` to find all inventories.

This also rewrites the introduction to the peripheral API, hopefully
making it a little more useful.
2021-11-29 17:37:30 +00:00
Jonathan Coates
298f339376
Invalidate peripherals during the computer's tick instead
- Capability invalidation and tile/block entity changes set a dirty bit
   instead of refetching the peripheral immediately.
 - Then on the block's tick we recompute the peripheral if the dirty bit
   is set.

Fixes #696 and probably fixes #882. Some way towards #893, but not
everything yet.

This is probably going to break things horribly. Let's find out!
2021-11-28 20:03:27 +00:00
Jonathan Coates
2418cfb87b
More instanceof pattern matching 2021-11-28 15:58:30 +00:00
Jonathan Coates
9d44f1ca66
Make capability invalidation callbacks less strict
Forge!! *shakes fist*.
2021-11-28 12:47:08 +00:00
Jonathan Coates
306e06a79a
Do not allow transferring into removed blocks
See #893.
2021-11-28 12:32:31 +00:00
Jonathan Coates
4f11549112
Remove space in fs API 2021-11-27 16:35:44 +00:00
Jonathan Coates
7f3490591d
Some fixes to the web-based emulator
- Bump copy-cat version to have support for initial files in
   directories and the blit fixes.
 - Add an example nft image and move example nfp into a data/ directory.
 - Fix nft parser not resetting colours on the start of each line.
2021-11-27 12:27:40 +00:00
Jonathan Coates
7b7527ec80
Rewrite turtle upgrade registration to be more data driven (#967)
The feature nobody asked for, but we're getting anyway.

Old way to register a turtle/pocket computer upgrade:

    ComputerCraftAPI.registerTurtleUpgrade(new MyUpgrade(new ResourceLocation("my_mod", "my_upgrade")));

New way to register a turtle/pocket computer upgrade:

First, define a serialiser for your turtle upgrade type:

    static final DeferredRegister<TurtleUpgradeSerialiser<?>> SERIALISERS = DeferredRegister.create( TurtleUpgradeSerialiser.TYPE, "my_mod" );
    public static final RegistryObject<TurtleUpgradeSerialiser<MyUpgrade>> MY_UPGRADE =
        SERIALISERS.register( "my_upgrade", () -> TurtleUpgradeSerialiser.simple( MyUpgrade::new ) );
    SERIALISERS.register(bus); // Call in your mod constructor.

Now either create a JSON string or use a data generator to register your upgrades:

    class TurtleDataGenerator extends TurtleUpgradeDataProvider {
        @Override
        protected void addUpgrades( @Nonnull Consumer<Upgrade<TurtleUpgradeSerialiser<?>>> addUpgrade )
            simple(new ResourceLocation("my_mod", my_upgrade"), MY_UPGRADE.get()).add(addUpgrade);
        }
    }

See much better! In all seriousness, this does offer some benefits,
namely that it's now possible to overwrite or create upgrades via
datapacks.

Actual changes:
 - Remove ComputerCraftAPI.register{Turtle,Pocket}Upgrade functions.

 - Instead add {Turtle,Pocket}UpgradeSerialiser classes, which are used
   to load upgrades from JSON files in datapacks, and then read/write
   them to network packets (much like recipe serialisers).

 - The upgrade registries now subscribe to datapack reload events. They
   find all JSON files in the
   data/$mod_id/computercraft/{turtle,pocket}_upgrades directories,
   parse them, and then register them as upgrades.

   Once datapacks have fully reloaded, these upgrades are then sent over
   the network to the client.

 - Add data generators for turtle and pocket computer upgrades, to make
   the creation of JSON files a bit easier.

 - Port all of CC:T's upgrades over to use the new system.
2021-11-26 23:36:02 +00:00
Lupus590
8ffd45c66e
"cc.pretty".pretty_print shortcut function (#965) 2021-11-26 21:13:15 +00:00
Jonathan Coates
e247bd823e
Bump Gradle and Kotlin versions
I think we need this for 1.18
2021-11-26 21:12:20 +00:00
Jonathan Coates
276956eed8
Fix command block config not being read 2021-11-26 20:58:58 +00:00
Jonathan Coates
a4c5ecf8df
Don't specify the version number in mods.toml 2021-11-25 14:54:32 +00:00
Jonathan Coates
99de00e16e
Remove craft tweaker integration 2021-11-25 13:36:33 +00:00
Jonathan Coates
600227e481
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-25 13:34:19 +00:00
Jonathan Coates
18d66bd727
Add dimension parameter to commands.getBlockInfo{,s}
Closes #130. Worth noting it doesn't add an additional argument to
getBlockPosition - want to leave that off for now.
2021-11-24 19:31:54 +00:00
Jonathan Coates
d3563a3854
Cleanup resource mount reloading
- Subscribe to the "on add reload listener" event, otherwise we don't
   get reloads beyond the first one! This means we no longer need to
   cast the resource manager to a reloadable one.
 - Change the mount cache so it's keyed on path, rather than "path ✕
   manager".
 - Update the reload listener just to use the mount cache, rather than
   having its own separate list. I really don't understand what I was
   thinking before.
2021-11-24 19:07:12 +00:00
Jonathan Coates
c2dc8bf675
Rewrite monitor resizing
- Some improvements to validation of monitors. This rejects monitors
   with invalid dimensions, specifically those with a width or height
   of 0. Should fix #922.

 - Simplify monitor collapsing a little. This now just attempts to
   resize the four "corner" monitors (where present) and then expands
   them if needed. Fixes #913.

 - Rewrite monitor expansion so that it's no longer recursive. Instead
   we track the "origin" monitor and replace it whenever we resize to
   the left or upwards.

   Also add a upper bound on the loop count, which should prevent things
   like #922 happening again. Though as mentioned above, validation
   should prevent this anyway.

 - Some small bits of cleanup to general monitor code.

I have absolutely no confidence that this code is any better behaved
than the previous version. Let's find out I guess!
2021-11-24 13:35:57 +00:00
Jonathan Coates
603119e1e6
Replace magic values with Forge constants
Gonna have to replace these in 1.17 as Minecraft exposes these by
default!
2021-11-23 21:17:34 +00:00
Jonathan Coates
d9b3f17b52
Add a debug overlay for monitors and turtles
Monitors is probably the more useful thing here (well, for me at
least). It is a _debug_ overlay after all :p.
2021-11-23 21:14:06 +00:00
Jonathan Coates
993bccc51f
Resort language files
Slightly annoying that weblate keeps getting this wrong. I don't think
any of the addons allow me to enforce an ordering either.
2021-11-23 19:48:47 +00:00
Weblate
96d3b27064 Translations for Korean
Co-authored-by: E. Kim <mindy15963@naver.com>
2021-11-23 19:43:15 +00:00
Jonathan Coates
f33f57ea35
Allow generic peripherals to specify a custom source
- Add a new GenericPeripheral interface. We don't strictly speaking
   need this - could put this on GenericSource - but the separation
   seems cleaner.

 - GenericPeripheral.getType() returns a new PeripheralType class, which
   can either be untyped() or specify a type name. This is a little
   over-engineered (could just be a nullable string), but I'm planning
   to allow multiple types in the future, so want some level of
   future-proofing.

 - Thread this PeripheralType through the method gathering code and
   expose it to the GenericPeripheralProvider, which then chooses an
   appropriate name.

   This is a little ugly (we're leaking information about peripherals
   everywhere), but I think is fine for now. It's all private internals
   after all!

Closes #830
2021-11-22 18:05:13 +00:00
Jonathan Coates
070479d901
Make executeMainThreadTask a default method
- Move TaskCallback into the API and make it package private. This
   effectively means it's not an API class, just exists there for
   convenience reasons.
 - Replace any usage of TaskCallback.make with
   ILuaContext.executeMainThreadTask.
 - Some minor formatting/checkstyle changes to bring us inline with
   IntelliJ config.
2021-11-21 11:19:02 +00:00
Jonathan Coates
2fe40f669d
Don't send packets when the server is stopping
Fixes #956
2021-11-20 23:20:27 +00:00
Weblate
814d5cbcd1 Translations for Italian
Co-authored-by: Alessandro <ale.proto00@gmail.com>
2021-11-17 14:24:23 +00:00
Anavrins
4d8862c78e
Optimize peripheral calls in rednet.run (#954) 2021-11-14 06:57:47 +00:00
Weblate
6cc2f035db Translations for Japanese (ja_jp)
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-11-13 06:24:20 +00:00
Jonathan Coates
cf3f1d3d48
Add correct tool to CC computers
Also rerun data generators, forgot to do it as part of the previous
commit.

Fixes #953
2021-11-03 09:40:30 +00:00
Jonathan Coates
bca964629a
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-03 09:34:21 +00:00
Jonathan Coates
ea7a218f4a
Make turtle breaking a little more data driven
- Allow any tool to break an "instabreak" block (saplings, plants,
   TNT). Oddly this doesn't include bamboo or bamboo sapings (they're
   marked as instabreak, only to have their strength overridden again!),
   so we also provide a tag for additional blocks to allow.

 - Hoes and shovels now allow breaking any block for which this tool is
   effective.

 - Use block tags to drive any other block breaking capabilities. For
   instance, hoes can break pumpkins and cactuses despite not being
   effective.

This should get a little nicer in 1.17, as we can just use block tags
for everything.
2021-10-27 19:32:58 +01:00
Jonathan Coates
544bcaa599
Clear the entity drop list as well as cancelling
Fixes #940
2021-10-24 19:11:21 +01:00
Jonathan Coates
ab6b861cd6
Move repo to cc-tweaked org
Let's see how this goes.
 - Update references to the new repo
 - Use rrsync on the server, meaning make-doc.sh uploads relative to the
   website root.
 - Bump Gradle wrapper to 7.2. Not related to this change, but possibly
   fixes running under Java 16. Possibly.
2021-10-17 18:14:32 +01:00
Jonathan Coates
72e8fc03d3
Fix upload bandwidth limit not being set
Lol, woops.
2021-10-13 17:56:12 +01:00
Jonathan Coates
0e94355a85
Some post-1.17 cleanup
- Fix broken Javadoc references
 - Apply a couple of refactoring suggestions from IDEA
2021-10-13 17:46:29 +01:00
Jonathan Coates
482ae0d22e
Fix recipe book upgrade recipes
- Flip turtle/pocket and upgrade item.
 - Correctly set NBT on pocket upgrade recipe output.
2021-10-11 12:17:45 +01:00
Jonathan Coates
6dd33f7099
Play sounds using ResourceLocation rather than SoundEvent
The latter is not registered when sounds are added via resource packs.

Fixes #938. Probably.
2021-10-10 22:35:45 +01:00
Jonathan Coates
045472577a
Improve motd a hundred fold
Yes, I know this is a terrible feature. But it's been a long week and
I'm so tired.

Also fix the ordering in motd_spec. Who thought putting the month first
was reasonable?
2021-10-08 20:49:37 +01:00
JackMacWindows
9f539dbd59
Add about program for easier version identification (#936) 2021-10-08 11:29:52 +01:00
Weblate
f6fd0ad172 Translations for Russian (ru_ru)
Translations for French

Translations for English

Co-authored-by: SquidDev <git@squiddev.cc>
2021-10-07 10:25:23 +00:00
Jonathan Coates
076b454c8f
Also convert the turtle model key to a record 2021-10-06 18:40:33 +01:00
Jonathan Coates
36e0dcbad0
Change network packet to a record
Look at all that code we can delete!
2021-10-06 18:38:51 +01:00
Jonathan Coates
0b5fe990e5
Bump Forge version
- Clean up NBT constants, replace with built-in ones
 - Switch over to the new capability system
2021-10-06 18:28:28 +01:00
Jonathan Coates
29ece2a6e3
Don't run client tests on CI
Kinda sucks, but they're so inconsistent between platforms right now,
and I cannot be bothered to get CI working. It only needs to work on my
machine.
2021-10-06 18:23:38 +01:00
Jonathan Coates
eba26dedab
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-10-06 18:10:45 +01:00
Weblate
13779d6ad3 Translations for French
Translations for German

Co-authored-by: SquidDev <bonzoweb@hotmail.co.uk>
2021-10-06 16:09:38 +00:00
Jonathan Coates
d700f1f500
Bump the image comparison threshold again
Not sure what the right long-term solution is here. An alternative image
comparison? Take multiple screenshots?
2021-10-03 11:21:37 +01:00
i develop things
06bf84f151
Make color arguments to term.blit case-insensitive (#929) 2021-10-03 11:11:31 +01:00
Jonathan Coates
8ba20985d7
Store additional state in WiredModemPeripheral
This means wired peripherals now correctly track their current mounts
and attached state, rather than inheriting from the origin wired modem.

Closes #890
2021-09-27 22:18:32 +01:00
JackMacWindows
7bb7b5e638
Make Rednet deduplication more efficient (#925) 2021-09-26 21:15:37 +01:00
Alessandro
297426419b
Fix computer IDs greater than 65535 crashing Rednet (#900) 2021-09-26 17:13:26 +01:00
Jonathan Coates
eb61c5c5d7
Add a overly-complex test harness for rednet
Allows us to run multiple "computers" in parallel and send messages
betwene them. I don't think this counts as another test framework, but
it's sure silly.
2021-09-26 16:45:23 +01:00
Jonathan Coates
cf2bc667c1
Add more tests for monitor and printout rendering 2021-09-26 11:10:41 +01:00
Jonathan Coates
662bead8be
Several fixes and improvements for client tests
- Fix broken /cctest marker
 - Correctly wait for the screenshot to be taken before continuing.
 - Filter out client tests in a different place, meaning we can remove
   the /cctest runall command
 - Bump kotlin version
2021-09-26 09:48:58 +01:00
Jonathan Coates
acaa61a720
Make the monitor depth blocker slightly larger 2021-09-25 16:46:37 +01:00
Jonathan Coates
3eb601e554
Pass lightmap variables around various renderers
- Add lightmap parameters to the text, computer and printout renderers.

 - Printouts are always rendered using the current lightmap. When
   interacting with the GUI, we use the fullbright lightmap coordinate.

 - Pocket computers render their border using the lightmap. Terminal and
   light do not use the lightmap at all.

There's some funkiness going on here with render types - it appears the
"correct" position_color_tex_lightmap render type is actually one used
for text.

Fixes #919. This bug does occur on 1.16 too, but given how complex the
rendering changes are between 1.16 and 1.17 I do /not/ want to have to
implement this twice. Sorry.
2021-09-19 15:49:31 +01:00
Jonathan Coates
d0e79f310e
Bump Forge version
Not much has changed, just some cleanup.
2021-09-19 11:57:37 +01:00
Jonathan Coates
0d6528aaf0
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-09-19 11:38:25 +01:00
MAGGen-hub
647902c019
Allow using mouse in off-hand pocket computer screen (#918) 2021-09-19 11:24:55 +01:00
Jonathan Coates
2aa70b49c1
Add invisible slots to computer GUIs
This ensures inventory slots are synced while the container is open,
meaning the hotbar (which is visible underneath the GUI) correctly
updates.

Fixes #915
2021-09-19 11:18:24 +01:00
Wojbie
94ad106272
Several improvements to textutils.serialise (#920)
- Handle nan and infinity, by emitting them as 0/0 and 0/1.
- Differentiate between repeated and recursive tables in the
  error message.
2021-09-17 10:30:23 +01:00
xXTurner
dc9edf26ec
Fixed typo in the javadoc of CommandsAPI class (#924) 2021-09-15 19:35:32 +01:00
Jonathan Coates
048c7bda23
Allow opening pocket computers without rendering a terminal
When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.

This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).

This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!

Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!

Closes #861. Apologies for this essay, but if you got this far you were
probably interested!
2021-08-30 18:52:02 +01:00
Jonathan Coates
b2273c9b29
Add back JEI integration 2021-08-29 22:20:06 +01:00
Jonathan Coates
9e82209aab
Split uploaded files across multiple packets
Still not 100% sure of the correctness here, but it appears to work.
Closes #887.
2021-08-29 16:58:02 +01:00
JackMacWindows
340ade170f
Add the rest of the feature introduction versions to the docs (#908) 2021-08-26 08:02:58 +01:00
ralphgod3
7cac8401e8
Uncomment remaining keys (#907) 2021-08-25 22:45:10 +01:00
Jonathan Coates
0f899357c2
Some documentation bits and bobs
More #853, closes #858
2021-08-25 22:33:55 +01:00
Jonathan Coates
3396fe2871
Make UserLevel.OWNER a little more strict
Closes #904
2021-08-25 22:09:24 +01:00
Jonathan Coates
bbf3e48763
Increase timeout of some more tests 2021-08-22 18:01:06 +01:00
Jonathan Coates
92fe1d4bc2
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-22 17:50:33 +01:00
Jonathan Coates
9fbcbae5b3
Bump version to 1.98.2 2021-08-22 17:39:32 +01:00
Jonathan Coates
36a779dc18
Use data generators in a few more places
As always, a massive diff which is largely just moving files between
projects. This does fix a couple of issues with advancements, but
otherwise should behave the same.

Speaking of which, should probably go and test some of these recipes...
2021-08-21 15:50:01 +01:00
Jonathan Coates
4d591c600c
Use clearRemoved rather than onLoad
Latter is broken on Forge right now.
2021-08-20 21:48:34 +01:00
Jonathan Coates
0a8e427c61
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-20 21:47:55 +01:00
Jonathan Coates
d3a5d1e314
Add tests for transmitting via wired modems
It crashes on 1.17 right now, so worth checking!
2021-08-20 18:35:00 +01:00
Jonathan Coates
56010382fb
Rethink how computers run tests in game
Instead of using ids for each computer each computer is spawned with id
0 but has a label which matches up to its test name. This has several
advantages:

 - No more confusing IDs: the test code now just does thenComputerOk()
   and that's it - the computer to track is inferred from the test name.
 - All files are stored on one computer, which means we can write code
   which is shared between tests.
2021-08-20 17:05:27 +01:00
Jonathan Coates
0ff6b0ca70
Client-side tests
This spins up a Minecraft instance (much like we do for the server) and
instructs the client to take screenshots at particular times. We then
compare those screenshots and assert they match (modulo some small
delta).
2021-08-20 17:05:13 +01:00
Jonathan Coates
4b33306940
Refactor the test code to be closer to 1.17
Basically mimic the actual API that Minecraft would expose if the
methods hadn't been stripped. Lots of ATs and unsafe hacks to get this
working, but thankfully the API we can expose to the user is pretty
nice. Yay for Kotlin?

Anyway, will cause some immediate pain (yay merge conflicts) but should
make keeping the two in sync much easier.
2021-08-20 17:05:13 +01:00
Jonathan Coates
4dea3dff36
Move some Forge hooks into a separate class 2021-08-20 17:05:13 +01:00
Jonathan Coates
62baa72457
Add some tests for wired modems 2021-08-18 12:55:58 +01:00
Jonathan Coates
5eb711da87
Relocate test mod to testMod source set
This'll be fun to rebase 1.17 on to :).
2021-08-18 12:55:58 +01:00
Jonathan Coates
79c5df1d92
Fix weblate exporting the wrong language
Ughghgr.
2021-08-18 12:53:19 +01:00
Weblate
1d160641a4 Translations for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:53:58 +00:00
Weblate
c2b3d914f7 Added translation for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:22:58 +00:00
Jonathan Coates
0a537eaeee
Rewrite some in-hand rendering code
- Fix missing shader for printout render type
 - Use current buffer provider for pocket computers rather than the
   tesselator. This requires us to use a non-depth-writing terminal +
   depth blocker, as otherwise one gets z-fighting.
 - Thus refactor some of the shaders to be terminal wide, not just for
   monitors.

Fixes #894
2021-08-17 13:00:52 +01:00