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Commit Graph

1380 Commits

Author SHA1 Message Date
SquidDev
7b2d482387 Make the CF release stable 2020-06-16 09:45:42 +01:00
SquidDev
2b077554f7 Merge branch 'mc-1.14.x' into mc-1.15.x
# Conflicts:
#	gradle.properties
#	src/main/java/dan200/computercraft/client/render/MonitorTextureBufferShader.java
#	src/main/java/dan200/computercraft/client/render/TileEntityMonitorRenderer.java
#	src/main/java/dan200/computercraft/core/apis/handles/HandleGeneric.java
#	src/main/java/dan200/computercraft/shared/Config.java
#	src/main/java/dan200/computercraft/shared/network/NetworkHandler.java
#	src/main/java/dan200/computercraft/shared/peripheral/monitor/TileMonitor.java
#	src/main/java/dan200/computercraft/shared/turtle/apis/TurtleAPI.java
#	src/main/resources/data/computercraft/lua/rom/help/changelog.txt
#	src/main/resources/data/computercraft/lua/rom/help/whatsnew.txt
2020-06-16 09:24:14 +01:00
SquidDev
9134f243c1 Merge branch 'master' into mc-1.14.x 2020-06-15 22:05:02 +01:00
SquidDev
c0f3ca81fb Bump to 1.89.0 2020-06-15 21:37:08 +01:00
SquidDev
190ed4fd20 Fix incorrect disk drive method name
The previous comment was wrong, and I never double checked. Closes #472.
2020-06-11 21:19:14 +01:00
SquidDev
b9ff9b7f90 Allow returning lua functions
Not sure how this will play with persistence when it happens (badly,
most likely), but it's not a bad idea to support it.

Closes #466
2020-06-03 21:44:08 +01:00
SquidDev
b9b8121be9 Expose tags for turtle.{inspect,getItemDetail}
This is simply exposed as a table from tag -> true. While this is less
natural than an array, it allows for easy esting of whether a tag is
present.

Closes #461
2020-06-01 11:17:05 +01:00
Lignum
014bf55cd4 Cherry pick several improvements from #455
- Use texture over texture2D - the latter was deprecated in GLSL 1.30.
 - Cache the tbo buffer - this saves an allocation when monitors update.

Closes #455. While the rest of the PR has some nice changes, it
performs signlificantly worse on my system.
2020-05-31 17:23:49 +01:00
Lignum
085ae2e74a
Use an older version of GLSL (#459)
This ensures that the MVP matrix is available within the monitor
fragment shader, without requiring the ARB_compatibility extension.
2020-05-28 11:06:14 +01:00
Lignum
4ff33f165d
Fetch MVP matrix in monitor shader instead (#454) 2020-05-25 11:19:03 +01:00
SquidDev
d929c02d2a Fix settings loading failing for defined settings
Yes, this was the only piece of code which wasn't tested :/. Fixes #457.
2020-05-24 12:16:51 +01:00
Jonathan Coates
d50a08a549
Rewrite monitor networking (#453)
This moves monitor networking into its own packet, rather than serialising
using NBT. This allows us to be more flexible with how monitors are
serialised.

We now compress terminal data using gzip. This reduces the packet size
of a max-sized-monitor from ~25kb to as little as 100b.

On my test set of images (what I would consider to be the extreme end of
the "reasonable" case), we have packets from 1.4kb bytes up to 12kb,
with a mean of 6kb. Even in the worst case, this is a 2x reduction in
packet size.

While this is a fantastic win for the common case, it is not abuse-proof.
One can create a terminal with high entropy (and so uncompressible). This
will still be close to the original packet size.

In order to prevent any other abuse, we also limit the amount of monitor
data a client can possibly receive to 1MB (configurable).
2020-05-20 08:44:44 +01:00
SquidDev
c493d668c8 Bump version 2020-05-17 17:02:17 +01:00
SquidDev
53477fd3a1 Fix several AIOB exceptions
Closes #450
2020-05-17 16:58:19 +01:00
SquidDev
87aa839b60 Upgrade the release to beta
It should be release quality in all honesty[^1], but let's leave it a
few days to see if any issues trickle in.

[^1]: Well, aside from upsidedown turtles!
2020-05-16 10:20:16 +01:00
SquidDev
e02ccdcb1a Fix incorrect shadowing 2020-05-16 10:19:25 +01:00
SquidDev
f36f532c63 Migrate config to the server (rather than common) 2020-05-15 23:05:14 +01:00
SquidDev
5a816917d5 Normalise config names 2020-05-15 23:04:04 +01:00
SquidDev
7af63d052d Make many more http options domain-specific
timetout, max_upload, max_download and max_websocket_message may now be
configured on a domain-by-domain basis. This uses the same system that
we use for the block/allow-list from before:

Example:

    [[http.rules]]
        host = "*"
        action = "allow"
	max_upload = 4194304
	max_download = 16777216
	timeout = 30000
2020-05-15 23:04:04 +01:00
SquidDev
4f8217d1ab Implement IPeripheral.getTarget on a few additional TEs
Also make it nullable. Hopefully this will allow us to distinguish
between non-default implementations more easily.
2020-05-15 17:34:00 +01:00
SquidDev
5409d441b5 Expose peripherals as a capability
This registers IPeripheral as a capability. As a result, all (Minecraft
facing) functionality operates using LazyOptional<_>s instead.

Peripheral providers should now return a LazyOptional<IPeripheral> too.
Hopefully this will allow custom peripherals to mark themselves as
invalid (say, because a dependency has changed).

While peripheral providers are somewhat redundant, they still have their
usages. If a peripheral is applied to a large number of blocks (for
instance, all inventories) then using capabilities does incur some
memory overhead.

We also make the following changes based on the above:
 - Remove the default implementation for IWiredElement, migrating the
   definition to a common "Capabilities" class.

 - Remove IPeripheralTile - we'll exclusively use capabilities now.
   Absurdly this is the most complex change, as all TEs needed to be
   migrated too.

   I'm not 100% sure of the correctness of this changes so far - I've
   tested it pretty well, but blocks with more complex peripheral logic
   (wired/wireless modems and turtles) are still a little messy.

 - Remove the "command block" peripheral provider, attaching a
   capability instead.
2020-05-15 17:09:12 +01:00
Jonathan Coates
d5f82fa458
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev
d0deab3519 Update changelog to include some missing things 2020-05-15 10:48:31 +01:00
SquidDev
d5a8df753a Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-15 10:36:23 +01:00
SquidDev
13de2c4dd0 Fix location of cc.require
Yay for 1.12->1.13 changes!
2020-05-15 10:28:35 +01:00
SquidDev
906280225e Merge branch 'master' into mc-1.14.x 2020-05-15 10:19:57 +01:00
SquidDev
161a5b4707 Document and test the redstone library
The tests may be a little agressive, but I wanted some sanity checks for
the 1.15 API rewrite.
2020-05-15 10:03:47 +01:00
SquidDev
c6b6b4479c Update changelog and fix doc typo 2020-05-14 19:23:57 +01:00
SquidDev
96e7b60285 Display function arguments and positions in the REPL
- cc.pretty.pretty now accepts two additional options:
   - function_args: Show function arguments
   - function_source: Show where functions are defined.
 - Expose the two options as lua.* settings (defaulting function_args to
   true, and function_source to false).
   These are then used in the Lua REPL.

Closes #361
2020-05-14 19:11:57 +01:00
SquidDev
086fccd997 Move the package library into a separate module
Hopefully this makes it a little easier for people to use in custom
shells (and anything else where it might be useful).
2020-05-14 17:27:50 +01:00
Jonathan Coates
5dfaf6eee9 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-13 15:28:05 +01:00
Jonathan Coates
e251dd066c Fix test failures 2020-05-13 15:27:50 +01:00
SquidDev
9abcfe56ea Create the coverage directory before writing
Odd that this failed - we should make the directory within the test
suite - but let's see if this helps.
2020-05-13 14:41:50 +01:00
SquidDev
abbc641fd4 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-13 14:36:39 +01:00
SquidDev
c60dcb4f5a Fix deprecated usage 2020-05-13 14:04:32 +01:00
SquidDev
4be0b15afa Merge branch 'master' into mc-1.14.x 2020-05-13 14:04:28 +01:00
SquidDev
a4ae36b6b3 Bump version to 1.88.0
There's probably some other stuff I'll get in before release, but let's
do this just in case.
2020-05-13 13:43:40 +01:00
SquidDev
ac075d9f53 Allow using command computers in survival mode
I'm really not a fan of this change, but it's gated behind a config
option and there's apparently sufficient demand that it's worthwhile.
Closes #442.
2020-05-13 10:26:59 +01:00
Lupus590
05d7be0362
Improvements to the various file system programs (rm, mv, rename) (#440)
This enforces several sanity checks before actually attempting
the move, allowing us to produce friendlier error messages.
2020-05-12 11:32:48 +01:00
SquidDev
9a71dc1a26 Copy across a bunch of 5.1/5.3 io tests
I've been meaning to do this for ages. Woops.
2020-05-11 18:05:40 +01:00
SquidDev
156023b154 Create more work for myself
This ensures no lines start with an empty line, and all files finish
with exactly one "\n".
2020-05-11 16:08:25 +01:00
SquidDev
6b3773a862 Run tests with coverage
- Use jacoco for Java-side coverage. Our Java coverage is /terrible
   (~10%), as we only really test the core libraries. Still a good thing
   to track for regressions though.

 - mcfly now tracks Lua side coverage. This works in several stages:
   - Replace loadfile to include the whole path
   - Add a debug hook which just tracks filename->(lines->count). This
     is then submitted to the Java test runner.
   - On test completion, we emit a luacov.report.out file.

   As the debug hook is inserted by mcfly, this does not include any
   computer startup (such as loading apis, or the root of bios.lua),
   despite they're executed.

   This would be possible to do (for instance, inject a custom header
   into bios.lua). However, we're not actually testing any of the
   behaviour of startup (aside from "does it not crash"), so I'm not
   sure whether to include it or not. Something I'll most likely
   re-evaluate.
2020-05-11 15:47:30 +01:00
Jonathan Coates
376d628cf0
Make the local Lua message a little shorter
Co-authored-by: exerro <benedict.allen2514@gmail.com>
2020-05-09 08:30:55 +01:00
Lupus590
44062ebd52
Allow lua REPL to warn about using local variables (#367)
`local varname = value` results in `varname` being inaccessible in
the next REPL input. This is often unintended and can lead to confusing
behaviour. We produce a warning when this occurs.
2020-05-08 16:07:33 +01:00
Jonathan Coates
5739285fc2
Finish off documentation for the commands API 2020-05-05 21:17:52 +01:00
Jonathan Coates
70b457ed18
Add a monitor renderer using TBOs (#443)
This uses the system described in #409, to render monitors in a more
efficient manner.

Each monitor is backed by a texture buffer object (TBO) which contains
a relatively compact encoding of the terminal state. This is then
rendered using a shader, which consumes the TBO and uses it to index
into main font texture.

As we're transmitting significantly less data to the GPU (only 3 bytes
per character), this effectively reduces any update lag to 0. FPS appears
to be up by a small fraction (10-15fps on my machine, to ~110), possibly
as we're now only drawing a single quad (though doing much more work in
the shader).

On my laptop, with its Intel integrated graphics card, I'm able to draw
120 full-sized monitors (with an effective resolution of 3972 x 2330) at
a consistent 60fps. Updates still cause a slight spike, but we always
remain above 30fps - a significant improvement over VBOs, where updates
would go off the chart.

Many thanks to @Lignum and @Lemmmy for devising this scheme, and helping
test and review it! ♥
2020-05-05 13:05:23 +01:00
SquidDev
ca2995ed38 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-04 10:28:55 +01:00
SquidDev
6816931659 Merge branch 'master' into mc-1.14.x 2020-05-04 10:28:15 +01:00
SquidDev
1547ecbeb3 Fix incorrect palette serialisation 2020-05-04 10:26:33 +01:00
SquidDev
e918f55b58 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-04 10:05:32 +01:00