- cc.pretty.pretty now accepts two additional options:
- function_args: Show function arguments
- function_source: Show where functions are defined.
- Expose the two options as lua.* settings (defaulting function_args to
true, and function_source to false).
These are then used in the Lua REPL.
Closes#361
- Use jacoco for Java-side coverage. Our Java coverage is /terrible
(~10%), as we only really test the core libraries. Still a good thing
to track for regressions though.
- mcfly now tracks Lua side coverage. This works in several stages:
- Replace loadfile to include the whole path
- Add a debug hook which just tracks filename->(lines->count). This
is then submitted to the Java test runner.
- On test completion, we emit a luacov.report.out file.
As the debug hook is inserted by mcfly, this does not include any
computer startup (such as loading apis, or the root of bios.lua),
despite they're executed.
This would be possible to do (for instance, inject a custom header
into bios.lua). However, we're not actually testing any of the
behaviour of startup (aside from "does it not crash"), so I'm not
sure whether to include it or not. Something I'll most likely
re-evaluate.
This functions the same as shell.run, but does not tokenise the
arguments. This allows us to pass command line arguments through to
another program without having to re-quote them.
Closes#417
- The store is now split into two sections:
- A list of possible options, with some metadata about them.
- A list of values which have been changed.
- settings.define can be used to register a new option. We have
migrated all existing options over to use it. This can be used to
define a default value, description, and a type the setting must have
(such as `string` or `boolean).
- settings.{set,unset,clear,load,store} operate using this value list.
This means that only values which have been changed are stored to
disk.
Furthermore, clearing/unsetting will reset to the /default/ value,
rather than removing entirely.
- The set program will now display descriptions.
- settings.{load,save} now default to `.settings` if no path is given.
This is relatively unoptimised right now, but should be efficient enough
for most practical applications.
- Add textutils.json_null. This will be serialized into a literal
`null`. When deserializing, and parse_null is true, this will be
returned instead of a nil.
- Add textutils.unserializeJSON (and textutils.unserializeJSON). This
is a standard compliant JSON parser (hopefully).
- Passing in nbt_style to textutils.unserializeJSON will handle
stringified NBT (no quotes around object keys, numeric suffices). We
don't currently support byte/long/int arrays - something to add in
a future commit.
- Remove stub for table.pack/table.unpack.
- Remove Lua 5.3 bitlib stub. We're not on 5.3, there's no
point emulating it.
- Change peripheral.call to correctly adjust the error level. This is a
terrible hack, but I believe the only good option.
It'd be good to remove load as well, but it's a little more complex due
to our injecting of _ENV.
Closes#363
- Return EPOCH if a zip entry's creation/modification/access time is
missing.
- If a BasicFileAttributes.*Time method returns null, use 0 as our
time. This shouldn't happen, but is a good sanity check.
Fixes#371
This adds documentation comments to many of CC's Lua APIs, and
a couple of the Java ones, through the use of stubs. We then
export these to HTML using illuaminate [1] and upload them to our
documentation site [2].
Uploads currently occur on pushes to master and any release/tag. The
site is entirely static - there is no way to switch between versions,
etc... but hopefully we can improve this in the future.
[1]: github.com/SquidDev/illuaminate/
[2]: https://tweaked.cc/
- fs.getCapacity just returns the capacity of the current drive, if
available. This will be nil on rom mounts.
- fs.attributes returns an lfs like table of various file attributes.
Currently, this contains:
- access, modification, created: When this file was last accessed,
modified and created. Time is measured in milliseconds since the
epoch, same as os.epoch("utc") and what is accepted by os.date.
- size: Same as fs.getSize
- isDir: same as fs.isDir
Closes#262
- contains now performs a case-insensitive comparison. While this is a
little dubious, it's required for systems like Windows, where foo and
Foo are the same folder.
- Impose a depth limit on copyRecursive. If there are any other cases
where we may try to copy a folder into itself, this should prevent
the computer entirely crashing.
- Remove *Stream methods on IMount/IWritableMount, and make the channel
ones the primary.
- Fix location of AbstractTurtleUpgrade
- Make IComputerAccess.getAvailablePeripheral and .getMainThreadMonitor
mandatory.
- IComputerAccess throws a specialised NotAttachedException
- Add a cc.pretty module, which provides a Wadler style pretty printer [1].
- The cc.pretty.pretty function converts an arbitrary object into a
pretty-printed document. This can then be printed to the screen with
cc.pretty.{write, print} or converted to a string with cc.pretty.render.
- Convert the Lua REPL to use the pretty printer rather than
textutils.serialise.
[1]: http://homepages.inf.ed.ac.uk/wadler/papers/prettier/prettier.pdf
Unfortunately we can't apply the config changes due to backwards
compatibility. This'll be something we may need to PR into Forge.
CraftTweaker support still needs to be added.
Before it would remain the same across world reloads, and thus would be
out-of-date after leaving the first world. This architecture technically
allows for running multiple servers at once, though that's not going to
matter that soon.
This is sufficiently useful a class, that it's worthwhile exposing it.
Hopefully we can slowly encourage other mods to migrate to it (well, at
least in 1.14), and so make error messages more consistent.
Also:
- Add Javadoc for all public methods
- Clarify the method names a little (getNumber -> getDouble,
getReal -> getFiniteDouble).
- Make the *Table methods return a Map<?,?> instead of
Map<Object, Object>.
- Adds cc.completions module, with a couple of helper functions for
working with the more general completion functionality (i.e. that
provided by read).
- Adds cc.shell.completions module, which provides shell-specific
completion functions.
- Add a "program completion builder", which allows you to write stuff
like this:
shell.setCompletionFunction( "rom/programs/redstone.lua",
completion.build(
{ completion.choice, { "probe", "set ", "pulse " } },
completion.side) )
Closes#232
Lua 5.2+ uses loadfile(filename, mode, env), not loadfile(filename,
env). While this is a minor incompatibility, it'd be nice to be
consistent as much as possible.
We try to handle the incorrect case too, as obviously we don't want to
break existing programs.
This moves expect from the bios into a new craftos.expect module,
removing the internal _G["~expect"] definition. Apparently people were
using this irrespective of the "don't use this" comment, so we need to
find another solution.
While this does introduce some ugliness (having to load the module in
weird ways for programs, duplicating the expect function in memory), it
does allow people to use the function in a supported way, and removes
the global ugliness.
I'm not entirely sure how useful all of these will be yet - still
trying to work out what/when to test things, but hopefully this'll
be a useful datapoint.
Equivalent to `pastebin run`, but allows running arbitrary URLs
instead.
Is this a little questionable? Yes - people shouldn't be downloading
and running code from the internet. But hey, people do that already,
so we might as well make it convenient.
So very little works, but it compiles and runs.
Things to resolve over the next few days:
- Horrible mappings (should largely be resolved by tomorrow).
- Cannot send extra data over containers - we'll have to see what Forge
does here.
- Turtle models are broken
- No block drops yet - this will largely be cherry-picking whatever I
did on Fabric.
- Weird inventory desyncs (items don't show up initially when
interacting with a CC inventory).
- Probably lots of other things.
- Adds a CheckStyle configuration which is pretty similar to CC's
existing one.
- Add the Gradle license plugin.
- Ensure the existing source code is compatible with these additional
checks.
See #239
- Make mcfly's stubbing system a little more fault-tolerant.
- Add a small utility function which redirects print, printError and
write to capture their output, rather than printing to the terminal.
This can then be matched against in order to determine a program's
output.
It's a little flakey - you can't use it multiple times in an it
block, etc... but it's a nice feature.
- Add a small couple of tests to delete as a proof-of-concept.
- Define an expect(index, actual_value, types...) helper function which
takes an argument index, value and list of permissable types and
ensures the value is of one of those types.
If not, it will produce an error message with the expected and actual
type, as well as the argument number and (if available) the function
name.
- Expose expect in the global scope as _G["~expect"], hopefully making
it clear it is internal.
- Replace most manual type checks with this helper method.
- Write tests to ensure this argument validation works as expected
Also fix a couple of bugs exposed by this refactor and the subsequent
tests:
- Make rednet checks a little more strict - rednet.close(false) is no
longer valid.
- Error when attempting to redirect the terminal to itself
(term.redirect(term)).
Actually, many *globs*. It additionally prints the glob if no files
matched it, since that's clearer.
Also move the ComputerTestDelegate's filesystem to be disk-based. This
is what actual computers use, and the MemoryMount is a little broken.
- os.time, when given a table, will act the same as PUC Lua - returning
the seconds since the epoch. We preserve the previous string/nil
behaviour though - os.epoch("local") is equivalent to PUC's
os.time().
- os.date will now act accept a string and (optional) time, returning
an appropriate table.
Somewhat resolves the madness which was dan200/ComputerCraft#183, and
hopefully (though probably not) makes @Vexatos happy.
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
- Turtles can now not be renamed with unnamed item tags (previously it
would clear the name, this seemed a little unideal).
- commands.getBlock(s)Data will also include NBT.
Now, onto the horror story which is these inspection changes:
- Make a lot of methods static
- Typo fixes
- Make utility classes final + private constructor
- Lots of reformatting (ifs -> ternary, invert control flow, etc...)
- ???
- Profit!
I'm so going to regret this - can pretty much guarantee this is going to
break something.
- Share the ILuaContext across all method calls, as well as shifting it
into an anonymous class.
- Move the load/loadstring prefixing into bios.lua
- Be less militant in prefixing chunk names:
- load will no longer do any auto-prefixing.
- loadstring will not prefix when there no chunk name is supplied.
Before we would do `"=" .. supplied_program`, which made no sense.
For instance, `pastebin run https://pastebin.com/LYAxmSby` will now
extract the code and download appropriately. Also add an error message
when we received something which is not a valid pastebin code.
See #134.
This runs tests on CraftOS using a tiny test runner that I originally
knocked up for LuaDash. It can be run both from JUnit (so IDEA and
Gradle) and in-game in the shell, so is pretty accessible to work with.
I also add a very basic POC test for the io library. I'd like to flesh
this out soon enough to contain most of the things from the original io
test.
TimeoutState now introduces a TIMESLICE, which is the maximum period of
time a computer can run before we will look into pausing it.
When we have executed a task for more than this period, and if there are
other computers waiting to execute work, then we will suspend the
machine.
Suspending the machine sets a flag on the ComputerExecutor, and pauses
the "cumulative" time - the time spent handling this particular event.
When resuming the machine, we restart our timer and resume the machine.
Oh goodness, when will it end?
- Computer errors are shown in red.
- Lua machine operations provide whether they succeeded, and an
optional error message (reason bios failed to load, timeout error,
another Lua error), which is then shown to the user.
- Clear the Cobalt "thrown soft abort" flag when resuming, rather than
every n instructions.
- Computers will clear their "should start" flag once the time has
expired, irrespective of whether it turned on or not. Before
computers would immediately restart after shutting down if the flag
had been set much earlier.
Errors within the Lua machine are displayed in a more friendly
- Move state management (turnOn, shutdown, etc...) event handling and
the command queue into a ComputerExecutor
- This means the computer thread now just handles running "work" on
computer executors, rather than managing a separate command queue +
requeuing it.
Ideally we'd add a couple more tests in the future, but this'll do for
now.
The bootstrap class is largely yoinked from CCTweaks-Lua, so is a tad
ugly. It works though.
FileSystemMount was originally added to allow using ReadableByteChannels
instead of InputStreams. However, as zip files do not allow seeking,
there is no benefit of using them over the original JarMount (which we
need to preserve for backwards compatibility).
Instead of maintaining two near-identical mounts, we remove the
FileSystemMount and rewrite the JarMount implementation with several
improvements:
- Rewrite the jar scanning algorithm to be closer to 1.13+'s data pack
mount. This means we no longer require the jar file to have
directories before the file (though this was not a problem in
practice).
- Add all JarMounts to a ReferenceQueue, closing up the ZipFile when
they have been garbage collected (fixes#100).
- Cache the contents of all files for 60 seconds (with some constraints
on size). This allows us to seek on ROM files too (assuming they are
small), by reading the whole thing into memory.
The cache is shared across all mounts, and has a 64MiB limit, and
thus should not have an adverse impact on memory.
- Only generate resource pack mounts if the desired directory exists.
- Allow mounting files, as well as directories (fixes#90).
As always, also a wee bit of cleanup to some of the surrounding code.
- Abstract peripheral ID and type checking into separate class
- Update peripherals directly rather than marking as invalid then
fetching from the network.
- Update peripherals when adjacent tiles change
This does result in a slightly more ugly interface, but reduces the
amount of work needed to perform partial updates of peripherals, such as
those done by neighbouring tile updates.