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Commit Graph

1784 Commits

Author SHA1 Message Date
SquidDev
85cf2d5ff1 Docs for energy and inventory methods
The inventory transfer methods really need a proper tutorial with
screenshots and everything else, but this is a good starting point, I
guess.
2020-12-11 21:26:36 +00:00
SquidDev
61f8e97f6b Force the monitor depth blocker to be flushed
As explained in the comment, "built-in" rendering types are now manually
rendered ("finish"ed) before calling finish() on the main renderer. This
means our depth blocker hasn't actually been drawn (if a monitor is the
last TE to be rendered), and so blocks pass the depth test when they
shouldn't.

Fixes #599
2020-12-11 13:09:16 +00:00
SquidDev
c92f06cfd9 Bump deps to 1.16.4 2020-12-11 13:08:24 +00:00
SquidDev
05c3c8ad32 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2020-12-10 22:16:49 +00:00
SquidDev
bb8f4c624b Some sanity checks for get{Direction,Orientation}
Silly bodge, but should fix #600.
2020-12-10 19:13:49 +00:00
SquidDev
ea3a160367 Remove a couple of todos 2020-12-10 19:05:52 +00:00
SquidDev
737b3cb576 Don't use capabilities for generic peripherals
Maybe the capability system was a mistake in retrospect, as we don't
store the peripheral outside, so there's no way to reuse it. That will
probably come in a later change.

As a smaller fix, we pass the invalidate listener directly. The lifetime
of this is the same as the computer, so we don't create a new one each
time.

There's still the potential to leak memory if people break/replace a
computer (as listeners aren't removed), but that's an unavoidable flaw
with capabilities.

Fixes #593
2020-12-10 19:05:44 +00:00
SquidDev
d83a68f3ff Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.

Fixes #594.

[1]: https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
[2]: https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
2020-12-05 11:32:00 +00:00
JackMacWindows
24d3777722
Added improved help viewer (#595)
- Pagination, with (page) up/down, q(uit) and scrolling support.
 - Render markdown style bullets ('-'/'*') using a '•' instead.
2020-12-02 19:22:12 +00:00
JackMacWindows
826797cbd5
Added documentation for global functions (#592) 2020-11-29 11:24:18 +00:00
Jonathan Coates
511eea39a1
Remove <!-- -->s in usages
We fixed the bug in illuaminate, so this should be redundant now.
2020-11-28 17:53:07 +00:00
SquidDev
24af36743d Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
2020-11-28 13:13:35 +00:00
SquidDev
e2761bb315 Woops
I ran the tests, just not checkstyle.
2020-11-28 12:13:43 +00:00
SquidDev
6734a0e112 Also generate computer models
I'm getting quite addicted to this. Maybe less savings than monitors,
but still worth doing due to the number of files created.

Also fix our angle calculations for monitors. Thankfully we hadn't
shipped this yet :).
2020-11-28 12:06:46 +00:00
SquidDev
d4199064ae Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.

This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
2020-11-28 11:41:03 +00:00
SquidDev
04f9644ae7 Allow strings or numbers in textutils.*tabulate
A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.

Fixes #591
2020-11-27 21:29:11 +00:00
JackMacWindows
486f41f082
Fixed length check on function name in expect (#589) 2020-11-26 19:46:03 +00:00
Lupus590
fff8353451
Remove extra space (#586) 2020-11-21 12:25:19 +00:00
Lupus590
9a749642d2
Strict Globals (#583) 2020-11-21 12:11:40 +00:00
SquidDev
c35707725f More examples
Yay!
2020-11-20 21:59:17 +00:00
SquidDev
b0651082f4 Cleanup examples for the various modules 2020-11-20 19:36:28 +00:00
SquidDev
aab0cd34cd Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages
to load.
2020-11-20 15:06:47 +00:00
Luca
d2a1a00dc4
Clear gets an option to reset the palette (#582)
Fixes #555.
2020-11-17 12:53:20 +00:00
Stephen Gibson
f194f4fa3a Fix epoch documentation to use milliseconds (#580) 2020-11-13 17:27:28 +00:00
Stephen Gibson
c9f3d315c0
Fix epoch documentation to use milliseconds (#580) 2020-11-13 14:32:49 +00:00
SquidDev
7f90f2f7ca Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
2020-11-12 19:40:18 +00:00
SquidDev
9f57e77ed3 Add a link to the Java docs 2020-11-12 19:12:03 +00:00
SquidDev
ab39cb849d Publish Javadoc to tweaked.cc too
Closes #578

Also only publish docs for 1.15.x trunk for now. Tags aren't especially
useful until we add a version switcher.
2020-11-12 19:06:00 +00:00
Jonathan Coates
a4c9e89370
Runnable examples (#576)
Provides a basic interface for running examples on tweaked.cc. This is probably
janky as anything, but it works on my machine.

This is the culmination of 18 months of me building far too much infrastructure
(copy-cat, illuaminate), so that's nice I guess.

I should probably get out more.
2020-11-12 19:01:50 +00:00
SquidDev
c8aeddedd4 Auto-generate monitor models
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.

Also fixes several issues with us using the wrong texture (closes #572).
I've put together a wiki page[1] which describes each texture in a
little more detail.

[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
2020-11-11 21:14:53 +00:00
SquidDev
83df64e520 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-11-07 12:46:10 +00:00
SquidDev
74ac5bb3d1 Bump to 1.94.0 2020-11-07 12:43:57 +00:00
Lupus590
d13bd2cce8
use arg[0] in all usage printouts (#571) 2020-11-04 14:03:08 +00:00
SquidDev
ab232bd689 Update to MC 1.16.4
Just some mapping changes really
2020-11-03 15:33:10 +00:00
SquidDev
cc96e41d3e Remove stray copy-paste error from changelog 2020-11-03 14:37:24 +00:00
Drew Lemmy
741adfa7bb
Use blit to draw boxes, add colors.toBlit (#570) 2020-11-01 19:28:18 +00:00
SquidDev
666e83cf4f Fix JSON objects failing to pass
Maybe I should run the whole test suite, not just the things I think
matter? Nah....
2020-11-01 11:48:19 +00:00
SquidDev
e2a635b6e5 Don't fail when codecov is being finicky 2020-11-01 11:36:53 +00:00
SquidDev
c58441b29c Various SNBT parsing improvements
Correctly handle:
 - Typed arrays ([I; 1, 2, 3])
 - All suffixed numbers (1.2d)
 - Single-quoted strings

Fixes #559
2020-11-01 11:36:48 +00:00
SquidDev
a6fcfb6af2 Draw in-hand pocket computers with blending
It might be worth switching to RenderTypes here, rather than a pure
Tesselator, but this'll do for now.

Fixes Zundrel/cc-tweaked-fabric#20.
2020-11-01 11:12:28 +00:00
SquidDev
17a9329207 Bump cct-javadoc version
Documentation will now be sorted (somewhat) correctly!
2020-10-31 12:50:03 +00:00
SquidDev
f6160bdc57 Fix players not getting advancements when they own turtles
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.

As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.

As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.

Fixes #564
2020-10-31 10:59:24 +00:00
SquidDev
6aae4e5766 Remove superfluous imports
Hah, this is embarassing
2020-10-31 10:09:54 +00:00
SquidDev
84a6bb1cf3 Make generic peripherals on by default
This is a long way away from "feature complete" as it were. However,
it's definitely at a point where it's suitable for general usage - I'm
happy with the API, and don't think I'm going to be breaking things any
time soon.

That said, things aren't exposed yet for Java-side public consumption. I
was kinda waiting until working on Plethora to actually do that, but not
sure if/when that'll happen.

If someone else wants to work on an integration mod (or just adding
integrations for their own mod), do get in touch and I can work out how
to expose this.

Closes #452
2020-10-31 10:03:09 +00:00
SquidDev
c334423d42 Add function to get window visibility
Closes #562

Co-authored-by: devomaa <lmao@distruzione.org>
2020-10-31 09:54:38 +00:00
Jonathan Coates
113b560a20
Update configuration to match latest illuaminate
Ooooooh, it's all fancy now. Well, that or horrifically broken.
2020-10-27 22:20:01 +00:00
SquidDev
5bf367af9f Merge branch 'mc-1.15.x' into mc-1.16.x 2020-10-23 17:45:11 +01:00
SquidDev
61fb4caaad Bump to 1.93.1 2020-10-23 17:44:52 +01:00
Jonathan Coates
6734af6e4a
Merge pull request #560 from Lemmmy/lemmmy/fix-monitor-tbo
Fix TBO normalisation issues on old GPUs
2020-10-22 12:14:27 +01:00
Drew Lemmy
bf6053906d Fix TBO norm issues on old GPUs 2020-10-21 10:28:12 +01:00