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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-19 16:24:54 +00:00
Commit Graph

215 Commits

Author SHA1 Message Date
LDDestroier
a0b4e31bed
Update tron.lua 2019-01-12 23:00:25 -05:00
LDDestroier
a960d8d1bb
Mouse input, kiosk mode, debug option to show keysDown 2019-01-12 23:00:12 -05:00
LDDestroier
1012ac4dd0
Update pain.lua 2018-12-22 18:31:10 -05:00
LDDestroier
7a01f6c63e
Added PAIN 2 (WIP)
I intend to remake PAIN, but better. More tools, less spaghetti, and a better UI.
2018-12-21 03:31:16 -05:00
LDDestroier
3e27651a94
Fixed accidental lines when color picking
Also fixed it when, while using the fill tool, it'll save to the undo buffer mid-fill.
2018-12-19 22:20:03 -05:00
LDDestroier
f87ee38392
Update connect4.lua 2018-12-13 18:07:25 -05:00
LDDestroier
1abb9a8450
Add files via upload 2018-12-13 17:35:47 -05:00
LDDestroier
54e0121e51
Update screensaver.lua 2018-12-12 17:49:20 -05:00
LDDestroier
584783a1eb
Add files via upload 2018-12-12 12:47:52 -05:00
LDDestroier
62269131e0
Add files via upload 2018-12-04 22:29:05 -05:00
LDDestroier
fc099e93ec
Add files via upload 2018-12-04 21:02:48 -05:00
LDDestroier
3577a33008
Delete game.lua 2018-12-04 21:02:33 -05:00
LDDestroier
13729986a8
Add files via upload 2018-12-04 20:10:05 -05:00
LDDestroier
87918648ca
Create README.md 2018-12-04 20:09:31 -05:00
LDDestroier
434fc34e2b
Delete platformer.lua 2018-12-04 20:08:38 -05:00
LDDestroier
614e95aa31
Create platformer.lua 2018-12-04 14:13:10 -05:00
LDDestroier
5b895eda55
Update tron.lua 2018-12-03 19:26:08 -05:00
LDDestroier
a1093f5314
Update tron.lua 2018-11-29 20:01:30 -05:00
LDDestroier
bcc843331e
Update tron.lua 2018-11-29 19:46:29 -05:00
LDDestroier
e81c97d542
Update tron.lua 2018-11-29 19:44:26 -05:00
LDDestroier
061a6c57d4
Update tron.lua 2018-11-29 19:43:32 -05:00
LDDestroier
49c703c855
Added timeout exit for player 2 2018-11-28 12:15:39 -05:00
LDDestroier
0ddaadb23d
Update tron.lua 2018-11-27 17:58:46 -05:00
LDDestroier
7dc95dc214
Update tron.lua 2018-11-27 17:57:10 -05:00
LDDestroier
5af7963e76
I hate space indenting 2018-11-27 17:46:39 -05:00
LDDestroier
2c03331fa1
Update tron.lua 2018-11-27 17:44:11 -05:00
LDDestroier
b6f793bdd3
Update tron.lua 2018-11-27 17:42:41 -05:00
LDDestroier
fb68ed9007
Added "quick" argument 2018-11-27 17:28:31 -05:00
LDDestroier
908f184b3a
Added optional player names
They look odd, but it could be useful later.
2018-11-21 12:47:11 -05:00
LDDestroier
9eecb9f9b6
Fixed P2 connecting to nobody with skynet 2018-11-21 12:01:13 -05:00
LDDestroier
3a5f1128f1
Update std 2018-11-20 18:17:24 -05:00
LDDestroier
c3dd3d42f2
Added animated flashing for WIN/LOSE/TIE images 2018-11-20 18:16:20 -05:00
LDDestroier
8420a5392d
Can now cancel out of "waiting for game"
Trail data is also now optimized, now only sending the player number instead of the whole value.
This also fixes the "X" animation upon losing, as only P1 could see that before.
2018-11-20 18:08:40 -05:00
LDDestroier
e05d0f6131
Update tron.lua 2018-11-20 17:50:00 -05:00
LDDestroier
7997642791
Update tron.lua 2018-11-20 17:47:29 -05:00
LDDestroier
459789a34c
Update tron.lua 2018-11-20 17:32:14 -05:00
LDDestroier
cf126d7545
Rename tron to tron.lua 2018-11-20 17:31:43 -05:00
LDDestroier
5bde8f04f5
Added Skynet, grayscale support (#7)
* Tried to add skynet

* Update tron

* Update tron

* Update tron

* Added grayscale support
2018-11-20 16:29:36 -05:00
LDDestroier
a04d95be88
Fixed images 2018-11-16 19:21:12 -05:00
LDDestroier
72df513535
Synced 'player' at start of game 2018-11-16 16:28:49 -05:00
LDDestroier
0710a2fd8a
Update tron 2018-11-16 15:53:11 -05:00
LDDestroier
0fd157f1bf
Update tron 2018-11-16 15:52:36 -05:00
LDDestroier
81e6eaaa07
Update tron 2018-11-16 14:17:51 -05:00
LDDestroier
d3464eedef
Improved player input
Now it turns using the last-inputted direction, meaning that holding multiple directions down shouldn't confuse the direction setting function!
2018-11-16 11:26:50 -05:00
LDDestroier
cafe3c3005
Update tron 2018-11-16 10:36:19 -05:00
LDDestroier
2f450c6cab
Further optimizations 2018-11-16 10:34:40 -05:00
LDDestroier
f4bd0470bb
Reduced network load further
Now, clients will not send their playerdata -- only their inputs. Likewise, hosts don't send their inputs.
This is to prepare for the eventual usage of Skynet, but also just to optimize a bit.
2018-11-16 10:17:58 -05:00
LDDestroier
d55cd40dd1
Update pain.lua 2018-11-16 00:07:51 -05:00
LDDestroier
b62bab320f
Update pain.lua 2018-11-16 00:06:38 -05:00
LDDestroier
502e1771da
Fixed copy/cut with scrolling 2018-11-16 00:01:50 -05:00