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Update tron.lua
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8
tron.lua
8
tron.lua
@ -857,7 +857,7 @@ local deadAnimation = function(doSend)
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if deadGuys[you] or deadGuys[nou] then
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termsetTextColor(colors.white)
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if deadGuys[you] and deadGuys[nou] then
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os.queueEvent("tron_complete", "tie", isHost)
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os.queueEvent("tron_complete", "tie", isHost, player[nou].name)
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[you].x, player[you].y)
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parallel.waitForAny(function() imageAnim(images.tie) end, waitForKey)
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@ -865,12 +865,12 @@ local deadAnimation = function(doSend)
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else
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if deadGuys[you] then
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scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
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os.queueEvent("tron_complete", "lose", isHost)
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os.queueEvent("tron_complete", "lose", isHost, player[nou].name)
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scrollToPosition(player[you].x, player[you].y)
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parallel.waitForAny(function() imageAnim(images.lose) end, waitForKey)
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return "end"
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elseif deadGuys[nou] then
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os.queueEvent("tron_complete", "win", isHost)
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os.queueEvent("tron_complete", "win", isHost, player[nou].name)
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scrollToPosition(player[nou].x, player[nou].y)
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parallel.waitForAny(function() imageAnim(images.win) end, waitForKey)
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return "end"
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@ -938,7 +938,7 @@ local game = function()
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evt, tID = os.pullEvent()
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until evt == "move_tick" or (evt == "timer" and tID == timeoutID)
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if evt == "timer" then
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os.queueEvent("tron_complete", "timeout", isHost)
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os.queueEvent("tron_complete", "timeout", isHost, player[nou].name)
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parallel.waitForAny(function() imageAnim(images.timeout) end, waitForKey)
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return
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end
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