Now, clients will not send their playerdata -- only their inputs. Likewise, hosts don't send their inputs.
This is to prepare for the eventual usage of Skynet, but also just to optimize a bit.
A collection of all my ComputerCraft programs and the APIs they use.
This is mostly just to get them the fuck off of pastebin, and also to ensure that API owners don't change things to break my precious programs...!
Programs that already have a github repo won't be put here, though.