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Update tron.lua

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LDDestroier 2018-12-03 19:26:08 -05:00 committed by GitHub
parent a1093f5314
commit 5b895eda55
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@ -12,6 +12,7 @@ local isColor = term.isColor()
-- lower value = faster game. I'd reccommend 0.1 for SMP play.
local gameDelayInit = 0.1
local doDrawPlayerNames = false
local useSetVisible = true
local initGrid = {
x1 = -100,
@ -193,7 +194,7 @@ local termblit = function(char, text, back)
end
local tsv = function(visible)
if term.current().setVisible then
if term.current().setVisible and useSetVisible then
term.current().setVisible(visible)
end
end
@ -705,7 +706,9 @@ local makeMenu = function(x, y, options, doAnimate)
end
while true do
rend()
tsv(true)
evt = {os.pullEvent()}
tsv(false)
if evt[1] == "key" then
if evt[2] == keys.up then
lastPos = cpos
@ -720,11 +723,12 @@ local makeMenu = function(x, y, options, doAnimate)
lastPos = cpos
cpos = #options
elseif evt[2] == keys.enter then
tsv(true)
return cpos
end
elseif evt[1] == "timer" and evt[2] == gstID then
gstID = os.startTimer(gameDelayInit)
drawGrid(gsX, gsY, true, true)
drawGrid(gsX, gsY, true)
step = step + 1
if mathceil(step / 100) % 2 == 1 then
gsX = gsX + 1