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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00
Commit Graph

301 Commits

Author SHA1 Message Date
Zeno Rogue
c9d1f8dfeb adj_memo now can keep separate memos for different rules 2022-05-21 17:12:01 +02:00
Zeno Rogue
793148729b An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
Zeno Rogue
fd634e6de8 fixed land_structure for princess/racing/heptagonal achievements 2022-02-02 03:01:31 +01:00
Zeno Rogue
217d4a770d fixed selecting gravity/ocean as the starting land 2021-12-13 22:30:26 +01:00
Zeno Rogue
5d81260f0b expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
Zeno Rogue
8f59ff7016 do not switch variation to pure when switching to Archimedean product 2021-10-10 00:40:22 +02:00
Zeno Rogue
99f85aecfd option disable_bigstuff for some experiments 2021-09-30 13:22:12 +02:00
Zeno Rogue
a5228b06a5 mapeditor:: loading maps now sets the default settings like pmodel for 3D 2021-09-17 12:20:15 +02:00
Jesse Ruderman
34537282f8 Erase rosemap entries for deleted cells 2021-08-22 02:00:04 -07:00
Zeno Rogue
53010a259e removed reachedfrom from system 2021-08-09 14:42:07 +02:00
Zeno Rogue
cb6a28f7c1 fixed some problems with 2D fake 2021-08-05 11:56:12 +02:00
Zeno Rogue
8da22c4ba9 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2021-07-31 20:38:26 +02:00
Zeno Rogue
0dfa361453 arb:: converted and rulegen status is now saved in save_geometry 2021-07-31 15:14:31 +02:00
Zeno Rogue
bc79fd05df changed names generateAlts to extend_altmap and createAlternateMap to create_altmap 2021-07-31 15:13:44 +02:00
Jesse Ruderman
b086946163 Teleport cheat (from overview) now works in Euclidean 2021-07-25 18:01:07 -07:00
Zeno Rogue
479b2eaf3c reg3:: the new variations can be selected from the menu 2021-07-09 22:32:00 +02:00
Zeno Rogue
f3adce29b3 reg3:: coxeter subcells 2021-07-09 22:32:00 +02:00
Zeno Rogue
32a7f03360 implemented dual-subcubes and bch-subcubes variations 2021-07-07 18:26:03 +02:00
Zeno Rogue
4b3f72cc56 3D variations: subcubes 2021-07-07 01:48:20 +02:00
Jesse Ruderman
e1461f85ab Teleporting to Haunted Woods no longer puts you infinitely deep 2021-06-26 21:39:41 -07:00
Zeno Rogue
80acefbdbe added new stuff to savegames 2021-06-01 13:07:56 +02:00
Zeno Rogue
7edf506152 rosephase is now reset to 0 on safety 2021-06-01 13:07:55 +02:00
Zeno Rogue
b65e5f603f casual mode 2021-06-01 13:07:36 +02:00
Zeno Rogue
90c7d31483 fixed the index order for shpos 2021-05-23 16:00:49 +02:00
Zeno Rogue
acfacd498f horocycle refactor/bugfix 2021-04-25 11:30:10 +02:00
Zeno Rogue
831d699270 fixed crashes with Canvas 2021-04-23 20:23:49 +02:00
Zeno Rogue
e960b82e17 fixed Crossroads in ls::single, also enabled Crossroads V 2021-04-23 19:45:50 +02:00
Zeno Rogue
8f91990de6 improvements in ls::single 2021-04-15 19:07:41 +02:00
Zeno Rogue
91bd0c2018 lovasz completed 2021-04-15 18:21:05 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
eaa2a45932 added hooks_post_initgame 2021-04-07 18:32:54 +02:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
015f6227fa redone basic graphics settings (vsync, resolution, fullscreen, gl/aa) 2021-02-07 22:55:10 +01:00
Zeno Rogue
2cc06e39ba changed the default texture_step to 4 2020-11-01 21:16:08 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
34dc8fcc6e various fixes related to product spaces, especially product+inverse 2020-10-06 21:11:27 +02:00
Zeno Rogue
fb06570c83 fixed a bug with loading saves 2020-08-05 01:17:19 +02:00
Zeno Rogue
a66136625d save/load arb geometry 2020-08-02 12:56:43 +02:00
Zeno Rogue
3505f17460 redone modecode 2020-08-02 12:55:37 +02:00
Zeno Rogue
5795e5447d fixed a crash on universal cover 2020-07-28 22:06:14 +02:00
Zeno Rogue
351eda2b5d generalized PSL to ~SL (discrepancies still appear) 2020-07-24 02:30:50 +02:00
Zeno Rogue
e90e0f861e auto-reset variation to variation_for when setting geometry 2020-07-13 00:56:00 +02:00
Zeno Rogue
1f1e7d9bbf inverse tessellation operators 2020-07-12 21:39:34 +02:00
Zeno Rogue
e7a4c645b8 auto-increase texture step in 2D ideal 2020-05-29 10:47:18 +02:00
Zeno Rogue
7e416eaef2 EX default_model() 2020-05-25 02:32:29 +02:00
Zeno Rogue
8641eafd96 xcode no_code listed explicitly if not assigned 2020-05-16 11:24:30 +02:00
Zeno Rogue
021dd34647 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2020-05-15 11:55:14 +02:00
Zeno Rogue
4a8e3285c7 fixed a potential buffer overflow in loadsave() 2020-05-15 11:52:51 +02:00
Arthur O'Dwyer
f2b7746c1b Move all defaulting-of-CAP_FOO to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00