Zeno Rogue
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91a07dd856
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removed debug display
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2018-01-25 17:42:20 +01:00 |
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Zeno Rogue
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3a52193426
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external additions can wrap drawthemap
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2018-01-25 17:22:04 +01:00 |
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Zeno Rogue
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5bd024dba3
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attack animations
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2018-01-25 17:19:50 +01:00 |
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Zeno Rogue
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846df5d84f
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no more weird flashes
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2018-01-20 17:52:59 +01:00 |
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Zeno Rogue
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0f13eae87d
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a single function clearAnimations
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2018-01-13 19:20:46 +01:00 |
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Zeno Rogue
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f82c07e5a6
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drawFlashes no longer tries to draw a flash in a gmatrix-less position
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2018-01-13 01:29:29 +01:00 |
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Zeno Rogue
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eeaebf1266
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fixed a crash when drawing Compass in items [would not normally happen but still]
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2018-01-11 23:18:43 +01:00 |
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Zeno Rogue
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2afe841a50
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improved Worm/Tentacle/Snake graphics
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2018-01-11 23:18:02 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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3fc196e0c0
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fixed CAP_TEXTURE disabling
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2018-01-05 17:30:03 +01:00 |
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Zeno Rogue
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b1a5aa19fa
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fixed snake butt graphics in the Snake Nest
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2018-01-05 15:49:50 +01:00 |
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Zeno Rogue
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1c74bcb4c8
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monsters no longer inconsistently try to look at the player in quotient geometries
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2018-01-05 14:18:14 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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28a3861dd5
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Ruin wall colors
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2018-01-04 18:26:38 +01:00 |
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Zeno Rogue
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9bfb1ecddf
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graphics/theming for Jelly/Ruins
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2018-01-04 15:46:06 +01:00 |
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Zeno Rogue
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47f4b9eee8
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treasure theming for Switch; triangular seaglass
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2018-01-04 14:19:27 +01:00 |
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Zeno Rogue
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2bb46d36fa
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Switch floor tiles for more geometries
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2018-01-04 14:02:58 +01:00 |
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Zeno Rogue
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3b95a9e94f
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floor riles for Ruins and Switch
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2018-01-04 13:48:31 +01:00 |
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Zeno Rogue
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1a841aaa4a
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graphics for Crusher/Slaying
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2018-01-03 22:32:34 +01:00 |
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Zeno Rogue
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1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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6ab3cacd08
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fixed the things broken by Euclidean/a38 pattern changes
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2017-12-29 13:32:29 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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11569c693d
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big change: more configuration for the torus (and also Klein bottle)
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2017-12-28 16:46:10 +01:00 |
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Zeno Rogue
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d67ca714fd
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fixed Euclidean reptiles
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2017-12-27 22:10:50 +01:00 |
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Zeno Rogue
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ae70662495
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moving the screen center
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2017-12-25 10:26:50 +01:00 |
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Zeno Rogue
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5a2ae1a865
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simplified cellgroups
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2017-12-22 21:37:30 +01:00 |
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Zeno Rogue
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102b9cb4c3
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lmouseover determined correctly in graph editor
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2017-12-22 20:58:47 +01:00 |
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Zeno Rogue
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b71add5f34
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fixed grid markers for Alchemists when items appear
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2017-12-21 15:14:54 +01:00 |
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Zeno Rogue
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f7b5a1b44f
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save full texture images
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2017-12-21 14:05:07 +01:00 |
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Zeno Rogue
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57a5337b9f
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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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2017-12-21 11:36:07 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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51cd3c81aa
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fixed the grid in EuclidA4
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2017-12-18 21:24:05 +01:00 |
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Zeno Rogue
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3ae3faa3c3
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fixed warped lands
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2017-12-18 21:15:03 +01:00 |
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Zeno Rogue
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5185f0e186
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more work on Euclidean Squares
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2017-12-18 19:04:37 +01:00 |
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Zeno Rogue
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836ed087df
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Euclidean square grid
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2017-12-18 13:00:36 +01:00 |
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Zeno Rogue
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bf24550e82
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magic adjustment of textures
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2017-12-16 09:03:50 +01:00 |
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Zeno Rogue
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6c4538df69
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further work on textures
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2017-12-14 02:53:29 +01:00 |
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Zeno Rogue
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9933f373d2
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improvements to patterns; codenumbers also display directions
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2017-12-09 08:06:41 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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ecf631976f
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texture mode -- first commit
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2017-12-09 02:20:10 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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7f974c8e4a
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the Dog PC's nose is now always black (instead of eye-colored)
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2017-12-03 20:10:42 +01:00 |
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Zeno Rogue
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492625dc37
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large pattern codes handled in a less destructive way
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2017-12-03 18:25:14 +01:00 |
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Zeno Rogue
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d6376e1ddf
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emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
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2017-12-03 11:48:02 +01:00 |
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Zeno Rogue
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21a18d7968
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partial disabling of CAP_POLY; new hook; aurac is std::array
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2017-12-02 00:23:15 +01:00 |
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Zeno Rogue
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d8a279b15d
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fixed issues with falling animations; fall for a longer time in non-hyperbolic
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2017-11-13 11:57:05 +01:00 |
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