?
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259e376909
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3d:: four-phase drawing of sphere
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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0ea37718f0
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shaderside projection for DIM==3
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2019-09-12 22:38:39 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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952f1c44fe
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minor fixes to color handling
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2019-02-06 18:54:29 +01:00 |
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Charlène
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9cee52cf81
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Fix colors for big endian architectures.
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2019-02-06 18:50:36 +01:00 |
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Zeno Rogue
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8ac1cf8731
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fixed some issues with commandline arguments (svg shots made correctly from cli)
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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e25bc8e455
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glhr:: shaderside projection for the half-plane model
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2018-11-19 20:53:35 +01:00 |
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Zeno Rogue
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50a86d1e88
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glhr:: shader-side band now ignores depth
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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4d2f79ba95
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rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
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2018-07-22 00:39:57 +02:00 |
|
Arthur O'Dwyer
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62db7ee250
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Eliminate VLAs for the benefit of MSVC.
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2018-06-29 14:13:59 -07:00 |
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Zeno Rogue
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63869c6d33
|
renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
|
Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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0941411ffc
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.. to last commit
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2018-04-06 00:33:03 +02:00 |
|
Zeno Rogue
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d3c9bfdd92
|
improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
|
Zeno Rogue
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23a2a98893
|
10.3k
|
2018-03-02 13:11:53 +01:00 |
|
Zeno Rogue
|
7f9aaccc3c
|
fixed VARCOLOR without shaders
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2018-03-02 13:08:14 +01:00 |
|
Zeno Rogue
|
6080e96b99
|
fixed double-vertexbuffer issues
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2018-02-20 21:11:32 +01:00 |
|
Zeno Rogue
|
0412ea7b7c
|
glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
|
Zeno Rogue
|
759d9bbe8c
|
more fixes for Android
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2018-02-12 16:21:42 +01:00 |
|
Zeno Rogue
|
5d6a3e083a
|
disabled DEBUG_GL
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2018-02-12 13:12:48 +01:00 |
|
Zeno Rogue
|
1781554684
|
more work on the online version: fullscreen, orientation
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2018-02-11 21:39:47 +01:00 |
|
Zeno Rogue
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cab8a0a38f
|
Works online now!
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2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
d01d772669
|
more changes to make it work on iOS
|
2018-02-11 02:19:49 +01:00 |
|
Zeno Rogue
|
1391a7fe4d
|
more shader cleanup
|
2018-02-10 18:21:19 +01:00 |
|
Zeno Rogue
|
bfd17a57c6
|
made CAP_SHADERF work in Windows
|
2018-02-10 15:18:44 +01:00 |
|
Zeno Rogue
|
b80ac00a55
|
cleaner shader construction
|
2018-02-09 04:18:39 +01:00 |
|
Zeno Rogue
|
660af7827f
|
Further OpenGL cleanup. Also fixed the problems with incorrect mouse control.
|
2018-02-09 03:40:46 +01:00 |
|
Zeno Rogue
|
120797d7ce
|
uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
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4966bde3d4
|
started work on shaders.cpp
|
2018-02-09 00:29:20 +01:00 |
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