Commit Graph

138 Commits

Author SHA1 Message Date
Zeno Rogue 1d5259c074 use checktide always when sightrange>7 2018-01-29 16:28:06 +01:00
Zeno Rogue d0bee1b335 rosescent over chasm is now visible 2018-01-25 23:47:38 +01:00
Zeno Rogue 91a07dd856 removed debug display 2018-01-25 17:42:20 +01:00
Zeno Rogue 3a52193426 external additions can wrap drawthemap 2018-01-25 17:22:04 +01:00
Zeno Rogue 5bd024dba3 attack animations 2018-01-25 17:19:50 +01:00
Zeno Rogue 846df5d84f no more weird flashes 2018-01-20 17:52:59 +01:00
Zeno Rogue 0f13eae87d a single function clearAnimations 2018-01-13 19:20:46 +01:00
Zeno Rogue f82c07e5a6 drawFlashes no longer tries to draw a flash in a gmatrix-less position 2018-01-13 01:29:29 +01:00
Zeno Rogue eeaebf1266 fixed a crash when drawing Compass in items [would not normally happen but still] 2018-01-11 23:18:43 +01:00
Zeno Rogue 2afe841a50 improved Worm/Tentacle/Snake graphics 2018-01-11 23:18:02 +01:00
Zeno Rogue e77314dbc1 fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
Zeno Rogue 5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue 3fc196e0c0 fixed CAP_TEXTURE disabling 2018-01-05 17:30:03 +01:00
Zeno Rogue b1a5aa19fa fixed snake butt graphics in the Snake Nest 2018-01-05 15:49:50 +01:00
Zeno Rogue 1c74bcb4c8 monsters no longer inconsistently try to look at the player in quotient geometries 2018-01-05 14:18:14 +01:00
Zeno Rogue 495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue 28a3861dd5 Ruin wall colors 2018-01-04 18:26:38 +01:00
Zeno Rogue 9bfb1ecddf graphics/theming for Jelly/Ruins 2018-01-04 15:46:06 +01:00
Zeno Rogue 47f4b9eee8 treasure theming for Switch; triangular seaglass 2018-01-04 14:19:27 +01:00
Zeno Rogue 2bb46d36fa Switch floor tiles for more geometries 2018-01-04 14:02:58 +01:00
Zeno Rogue 3b95a9e94f floor riles for Ruins and Switch 2018-01-04 13:48:31 +01:00
Zeno Rogue 1a841aaa4a graphics for Crusher/Slaying 2018-01-03 22:32:34 +01:00
Zeno Rogue 1e85e21fb4 renamed enums for Invincible -> Ruins 2018-01-03 21:51:11 +01:00
Zeno Rogue a8460b1ac7 Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code). 2018-01-03 21:49:14 +01:00
Zeno Rogue 5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
Zeno Rogue d3e789bc93 Magnetic and Switch V1 2017-12-30 15:12:15 +01:00
Zeno Rogue 6ab3cacd08 fixed the things broken by Euclidean/a38 pattern changes 2017-12-29 13:32:29 +01:00
Zeno Rogue 5f5c86e529 new land: Docks 2017-12-29 01:10:47 +01:00
Zeno Rogue 11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
Zeno Rogue d67ca714fd fixed Euclidean reptiles 2017-12-27 22:10:50 +01:00
Zeno Rogue ae70662495 moving the screen center 2017-12-25 10:26:50 +01:00
Zeno Rogue 5a2ae1a865 simplified cellgroups 2017-12-22 21:37:30 +01:00
Zeno Rogue 102b9cb4c3 lmouseover determined correctly in graph editor 2017-12-22 20:58:47 +01:00
Zeno Rogue b71add5f34 fixed grid markers for Alchemists when items appear 2017-12-21 15:14:54 +01:00
Zeno Rogue f7b5a1b44f save full texture images 2017-12-21 14:05:07 +01:00
Zeno Rogue 57a5337b9f CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM 2017-12-21 11:36:07 +01:00
Zeno Rogue 49bd1a0b2b a menu for changing pattern geometries 2017-12-19 14:35:34 +01:00
Zeno Rogue 51cd3c81aa fixed the grid in EuclidA4 2017-12-18 21:24:05 +01:00
Zeno Rogue 3ae3faa3c3 fixed warped lands 2017-12-18 21:15:03 +01:00
Zeno Rogue 5185f0e186 more work on Euclidean Squares 2017-12-18 19:04:37 +01:00
Zeno Rogue 836ed087df Euclidean square grid 2017-12-18 13:00:36 +01:00
Zeno Rogue bf24550e82 magic adjustment of textures 2017-12-16 09:03:50 +01:00
Zeno Rogue 6c4538df69 further work on textures 2017-12-14 02:53:29 +01:00
Zeno Rogue 9933f373d2 improvements to patterns; codenumbers also display directions 2017-12-09 08:06:41 +01:00
Zeno Rogue 635d1f911c Refactoring: moved all the remaining pattern code from mapeditor to pattern2 2017-12-09 03:48:30 +01:00
Zeno Rogue ecf631976f texture mode -- first commit 2017-12-09 02:20:10 +01:00
Zeno Rogue 87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue 7f974c8e4a the Dog PC's nose is now always black (instead of eye-colored) 2017-12-03 20:10:42 +01:00
Zeno Rogue 492625dc37 large pattern codes handled in a less destructive way 2017-12-03 18:25:14 +01:00
Zeno Rogue d6376e1ddf emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs 2017-12-03 11:48:02 +01:00