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Commit Graph

408 Commits

Author SHA1 Message Date
Zeno Rogue
b20058215f changed C0 to C02 to fix a crash on initialization 2020-09-17 01:55:22 +02:00
Zeno Rogue
0f0c342ffa used winkel parameter 2020-09-16 23:49:17 +02:00
Zeno Rogue
24c557b5d2 fixed loximuthal parameter 2020-09-16 23:49:17 +02:00
Zeno Rogue
4d71857d7b fixed missing miller config 2020-09-16 23:49:17 +02:00
Zeno Rogue
11b1f6dfb0 down arrow in menus now works opposite to the up arrow (rolls around) 2020-09-16 23:49:17 +02:00
Zeno Rogue
c6ed4ea736 fixed broken models with orientation change 2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b optimized inverses 2020-09-16 23:49:17 +02:00
Zeno Rogue
2e47adef1c new projections based on cartography 2020-09-16 23:49:17 +02:00
Zeno Rogue
2f18e0dd32 atscreenpos for mdHorocyclic 2020-09-11 11:18:02 +02:00
Zeno Rogue
18ab187547 rotational model of Nil, and change Nil rotation 2020-09-11 11:13:18 +02:00
Zeno Rogue
59a7d3e562 added set_view function 2020-09-11 11:11:30 +02:00
Zeno Rogue
01ed0290c2 mstretch fixup 2020-08-23 00:16:14 +02:00
Zeno Rogue
b5924ccc5c mstretch now works in rot spaces including SL2 2020-08-23 00:10:59 +02:00
Zeno Rogue
644d20cd89 smartrange area-based 2020-08-20 16:49:47 +02:00
Zeno Rogue
64cb6772e8 three new projections 2020-08-20 16:02:34 +02:00
Zeno Rogue
7d9be4d40c even again fixed flatmodel in 3D 2020-08-01 16:42:15 +02:00
Zeno Rogue
ecbd8806e7 added some missing guards 2020-07-30 02:29:59 +02:00
Zeno Rogue
f34205ca6b fixed bad graphics in 3D 2020-07-29 21:49:38 +02:00
Zeno Rogue
0a25848633 fixed drawing unnecessary cells in SL2 2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3 redone hrmap::draw() function to keep DRY 2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
d046023164 flatmodel now always use the standard geometry graphics 2020-07-26 15:05:42 +02:00
Zeno Rogue
1d94bd76f8 fixup to last 2020-07-25 16:20:06 +02:00
Zeno Rogue
7e5ff7b318 added missing CAP_RAY guard 2020-07-25 12:00:01 +02:00
Zeno Rogue
a3c5773864 potential bugfix 2020-07-25 03:13:46 +02:00
Zeno Rogue
94cac21716 primitive-based rendering of the Berger sphere (very poor) 2020-07-24 23:39:30 +02:00
Zeno Rogue
351eda2b5d generalized PSL to ~SL (discrepancies still appear) 2020-07-24 02:30:50 +02:00
Zeno Rogue
9103735be1 eyelevel setting not works in the first-person shooter mode 2020-07-08 12:41:14 +02:00
Zeno Rogue
89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue
d6e98ecf2a fixed guards 2020-05-31 18:04:43 +02:00
Zeno Rogue
a8a0805b6f added some missing MAXMDIM guards 2020-05-31 17:21:16 +02:00
Zeno Rogue
5238959cbd fake:: support Archimedean pure 2020-05-31 16:18:44 +02:00
Zeno Rogue
07b1eaeda5 fixed in older compiler 2020-05-29 10:49:38 +02:00
Zeno Rogue
4217c7ccc7 reg3:: ultra-mirrors 2020-05-28 01:50:00 +02:00
Zeno Rogue
a282c767ed fixed invalid_matrix in affine 2020-05-15 22:53:52 +02:00
Zeno Rogue
036502f63e confusingGeometry() now returns true in elliptic (rotspaces have elliptic but not quotient) 2020-05-15 14:48:08 +02:00
Zeno Rogue
4cde3e0984 in rotate_view do not change which_copy when in rug::rugged 2020-05-15 11:38:52 +02:00
Zeno Rogue
fd9ea8793e stretch:: renamed rots_twist to stretch, also implemented for slr 2020-05-09 10:41:15 +02:00
Zeno Rogue
54804bc08b stretched spherical geometry 2020-05-08 21:18:47 +02:00
Zeno Rogue
d09acee7a8 more accurate mouse when in 2D projections 2020-04-19 23:22:41 +02:00
Zeno Rogue
c33887a313 smoother in 3D Gravity 2020-04-19 22:00:29 +02:00
Zeno Rogue
fc7563e388 cleaned up keep_vertical_orientation; camera rotation is now nicer if yes 2020-04-19 21:56:26 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue
0a6c80e909 refactored flat_model_enabler 2020-04-17 15:54:48 +02:00
Zeno Rogue
466b81f854 fixed central inversion in 3D models 2020-04-17 02:22:01 +02:00
Zeno Rogue
0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
e4a8b73819 nisot:: nicer precision setting 2020-04-11 15:08:24 +02:00
Zeno Rogue
c1ed54763b 3D geometries should now render without OpenGL 2020-04-06 10:43:28 +02:00
Zeno Rogue
b6ecc15e1a enqueue_c 2020-04-05 10:58:56 +02:00