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fixed bad graphics in 3D

This commit is contained in:
Zeno Rogue 2020-07-29 21:49:38 +02:00
parent 7cdf941441
commit f34205ca6b

View File

@ -1595,6 +1595,7 @@ int flat_on;
eGeometry backup_geometry;
projection_configuration backup_pconf;
bool backup_always3;
ld backup_camera, backup_depth;
/** \brief enable the 'flat' model for drawing HUD. See hr::flat_model_enabler */
EX void enable_flat_model(int val) {
@ -1611,7 +1612,10 @@ EX void enable_flat_model(int val) {
pconf.camera_angle = 0;
pconf.stretch = 1;
backup_always3 = vid.always3;
backup_camera = vid.camera;
backup_depth = vid.depth;
vid.always3 = false;
geom3::apply_always3();
check_cgi();
cgi.require_shapes();
calcparam();
@ -1620,6 +1624,9 @@ EX void enable_flat_model(int val) {
geometry = backup_geometry;
pconf = backup_pconf;
vid.always3 = backup_always3;
geom3::apply_always3();
vid.depth = backup_depth;
vid.camera = backup_camera;
calcparam();
check_cgi();
}