Zeno Rogue
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bfacda7207
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ccolor:: live_canvas feature
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2024-05-27 14:20:54 +02:00 |
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Zeno Rogue
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10646933db
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fixed the West Wall being not inaccessible from some lands
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2024-04-08 00:58:34 +02:00 |
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Zeno Rogue
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0323e4100e
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fixed the key being generated on ivy
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2024-04-08 00:45:03 +02:00 |
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Zeno Rogue
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b7db56812e
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fixed a possible freeze in Ocean in the chaos modes
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2024-04-07 23:37:28 +02:00 |
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Zeno Rogue
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de21375f40
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clear more walls when generating Wild West in high GP
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2024-03-21 18:56:12 +01:00 |
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Zeno Rogue
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eb3406d7dc
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fixed the bug where tides may move on orb use
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2023-12-22 00:51:07 +01:00 |
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Zeno Rogue
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6db4adb91c
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ls:: fixed hole in H/V Ivory Tower (still a hole in Dungeon but not available anyway)
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2023-09-19 07:51:13 +02:00 |
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Zeno Rogue
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d4247e7b13
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ls:: (reverse) ivory tower joins the game again in H/V
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2023-09-18 14:34:46 +02:00 |
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Zeno Rogue
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a0343f6108
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hat:: arrow trap graphical lines shown
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2023-03-28 12:46:50 +02:00 |
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Zeno Rogue
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793148729b
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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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2022-05-21 13:08:42 +02:00 |
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Zeno Rogue
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78ddda1b4f
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changed constant 3 to caflWarp
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2022-03-27 22:47:51 +02:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Zeno Rogue
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e55fe37803
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gravityLevelDiff is now clamped to [-1,1]
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2021-08-08 17:23:17 +02:00 |
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Jesse Ruderman
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b8aab5e50d
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Animate destruction of arrow traps
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2021-08-02 22:18:23 -07:00 |
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Zeno Rogue
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adb9bd75ee
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items in water no longer burn
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2021-07-04 09:54:47 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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facb0a04d5
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improved how Earth works in CC
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2021-06-06 10:20:32 +02:00 |
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Zeno Rogue
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d7e2b491ac
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determinePush now accepts movei instead of c
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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3529fa8d84
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do not destroy the Round Table in makeEmpty
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2021-04-25 11:31:01 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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48e8d15042
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refactored toggle_radius as a separate function
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2020-12-25 00:04:05 +01:00 |
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Zeno Rogue
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0e38bc2352
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fixed premature victory screen in minesweeper
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2020-08-20 16:03:08 +02:00 |
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Zeno Rogue
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e992c6a3cd
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fixed the boat protection given by Orb of Winter
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2020-07-08 12:42:33 +02:00 |
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Zeno Rogue
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ab714a836e
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makeEmpty do nothing in Canvas
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2020-07-03 15:39:52 +02:00 |
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Zeno Rogue
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c39700d8de
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added CAP_COMPLEX2 guards
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2020-05-22 16:52:30 +02:00 |
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Zeno Rogue
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67f18080b4
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fixed generating inside an enclosure in Eclectic
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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103a3a3411
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more changes.ccell added
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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831cadcb1d
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changes: in mapeffects and environment
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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e564622a48
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rewritten undo: part 1
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f4b7810b10
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Orb of Earth effects in the new lands
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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